It's ridiculous. It's not a bug. It just happens to make the raid easier when they wanted it to be more challenging. So now they are getting rid of it, cuz it's harder to make money off st han being useful. End of story.
Unintended TM? You guys are ridiculous. It is working exactly as it should be. We found a way to counter the raid using the game mechanics and you say it isnt working as intended because you dont like what we did. Fine, when Traya was getting her TM reduced while she was topless we all can agree that wasnt WAI but STHan is working perfectly fine and you are just sored cuz we could beat your raid faster than you expected.
Unintended TM? You guys are ridiculous. It is working exactly as it should be. We found a way to counter the raid using the game mechanics and you say it isnt working as intended because you dont like what we did. Fine, when Traya was getting her TM reduced while she was topless we all can agree that wasnt WAI but STHan is working perfectly fine and you are just sored cuz we could beat your raid faster than you expected.
I get that some aspects of the raid weren't working correctly and needed fixing, but to address a toons unique quality because it was too good? C'mon now we just out thought you. You set us a challenge and we found a way with a mediocre character. I'm pretty sure I won't be the only one getting upset if you keep nerfing the teams were finding success with.
Taking your ball and going home is poor sportsmanship.
So is kicking the ball down the street when he tries to pick it up
Outhinking the devs isnt the same as (kicking the ball down the street). Changing the rules midgame because it isn't going your way also isn't (trying to pick it up).
Taking your ball and going home is poor sportsmanship.
So is kicking the ball down the street when he tries to pick it up
Outhinking the devs isnt the same as (kicking the ball down the street). Changing the rules midgame because it isn't going your way also isn't (trying to pick it up).
Very confused by your interpretation.
In my metaphor, removing ST Han's effectiveness (thus prolonging the time it takes to create other teams that can do similar exploits like other raid teams) is kicking the van down the steeet ( making the time to complete the raid further away). Trying to pick it up was using the tools given ( ST Han's taunt TM gain)
Newsflash, people have been finding ways to beat raids easily since the rancor, and turns out ST Han is the key for this one, if you are so salty about it then why not complain about turn meter removal strategies for rancor, or wampanader vs the AAT, get real you guys.
That's exactly it. They told the game changers that they wanted people to experiment and try different teams to beat beat the new raid. They just didn't expect them to find one so fast
Taking your ball and going home is poor sportsmanship.
So is kicking the ball down the street when he tries to pick it up
Outhinking the devs isnt the same as (kicking the ball down the street). Changing the rules midgame because it isn't going your way also isn't (trying to pick it up).
Very confused by your interpretation.
In my metaphor, removing ST Han's effectiveness (thus prolonging the time it takes to create other teams that can do similar exploits like other raid teams) is kicking the van down the steeet ( making the time to complete the raid further away). Trying to pick it up was using the tools given ( ST Han's taunt TM gain)
The way you worded it in your original post is blaming players not devs. It looks like you flipped player base and cg in your example. In the post starting this picking up the ball and going home is ea/cg changing the raid because of how fast it got beat.
we all saw this coming. No surprise. No fix to st han is needed here though, just have her enrage hit through the protection. This will hold the runs to 3 or 4 million instead of 26 million, then there's really no nerf. the fact that he survives past enrage is the only thing that really doesn't make sense, everything else up to that should be fair game.
I KNOW that the ST Han issue is annoying more than just me, yet any thread about how stupid and frustrating it is has been closed or removed. What's wrong CG, you can't take the roasting of all the players you've annoyed? ST Han may be unintended but it is NOT a bug, so fixing it now just means you can't even figure out the most basic things.
Did you do any internal testing of the raid to make sure guilds could actually beat it? If you did, why didn't you figure this out? It took most of us 1 day to figure out that since you blocked TM removal (immune to tenacity down and gains tenacity with each attack) and blocked TM gain via expose (zeta finn) that our next option would be TM gain teams, and Han would feature in that.
I KNOW that the ST Han issue is annoying more than just me, yet any thread about how **** and frustrating it is has been closed or removed. What's wrong CG, you can't take the roasting of all the players you've annoyed? ST Han may be unintended but it is NOT a bug, so fixing it now just means you can't even figure out the most basic things.
Did you do any internal testing of the raid to make sure guilds could actually beat it? If you did, why didn't you figure this out? It took most of us 1 day to figure out that since you blocked TM removal (immune to tenacity down and gains tenacity with each attack) and blocked TM gain via expose (zeta finn) that our next option would be TM gain teams, and Han would feature in that.
If the Devs are gonna block any pathway to beat it, and when we find a new path they block that, I don't even care about the raid anymore. It was exciting to theorycraft at first but now we see that if we find anything that is "too effective" it gets nerfed. If they change the raid so that treya can kill with her unique, that's fine! Han teams can still put down a lot of damage
If they alter the raid, instead of Han, so that the damage from Treya can kill your team. This tactic could still be used to put some mega damage up, and can be altered to add a healer that could extend the time without it being broken. Let's just hope CG figures out a "fix" like that, so they don't just ruin any strategy that works better than intended.
Yeah, I've got to agree with the general tenor here. The only "unintended" thing about this is that the devs didn't realize it would be this effective. It's a very straightforward, obvious interaction of the mechanic that has always been Stormtrooper Han's hallmark with the specific mechanics of that phase of the raid. Doing something to neuter it feels like a slap in the face - finding things like this is exactly what the raids are supposed to be about.
Neutering it quickly while plenty of actual bugs take forever to fix will be especially telling. Players find something effective, which isn't even a bug, that is beneficial to them, it needs to be dealt with ASAP. Something's going wrong that hurts them? Eh, get to it eventually.
Replies
I'll take that bet. But I bet some comments get deleted...
Wowza
only the ones that go beyond the Forum Guidelines.
Very confused by your interpretation.
In my metaphor, removing ST Han's effectiveness (thus prolonging the time it takes to create other teams that can do similar exploits like other raid teams) is kicking the van down the steeet ( making the time to complete the raid further away). Trying to pick it up was using the tools given ( ST Han's taunt TM gain)
That's exactly it. They told the game changers that they wanted people to experiment and try different teams to beat beat the new raid. They just didn't expect them to find one so fast
The way you worded it in your original post is blaming players not devs. It looks like you flipped player base and cg in your example. In the post starting this picking up the ball and going home is ea/cg changing the raid because of how fast it got beat.
Wait. No, I can believe it.
Sheesh.
I thought of two responses:
1) Down to the river?
2) You must have a big foot.
Can't decide which to go with, I'll think it over and get back to you.
Did you do any internal testing of the raid to make sure guilds could actually beat it? If you did, why didn't you figure this out? It took most of us 1 day to figure out that since you blocked TM removal (immune to tenacity down and gains tenacity with each attack) and blocked TM gain via expose (zeta finn) that our next option would be TM gain teams, and Han would feature in that.
not deleted
Neutering it quickly while plenty of actual bugs take forever to fix will be especially telling. Players find something effective, which isn't even a bug, that is beneficial to them, it needs to be dealt with ASAP. Something's going wrong that hurts them? Eh, get to it eventually.