The release brought it back for me that raids were always an annoying part of the game. It was one thing when it was the only guild event, but now.... TB and TW just seem waaay better.
CG seems determined to turn it into pure grind fest where every interesting strategy is killed and giving everyone an equal chance was always basically impossible so you had to rotate start times and fighting your own guild is annoying to begin with. Early on it's annoying bc you have to wait for people to go in and do their damage so you have to keep checking, later on it moves to fast to experiment and all and it's basically just annoying to deal with, esp with all the interesting teams getting nerfed.
I'd rather just change it over to a TB style scoring people can just log in whenever, do their damage and everyone gets the same thing after you grind it out. Keep the lb for bragging rights. The TB/TW lb seem to motivate people so I don't think it would change much other than making those of us who have to work(i.e. support the game) happier.
iN Spectre
Anyone else find this raid unfun? 377 votes
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Replies
HAAT had 4 distinct phases that offered something different, not just for the main toon but surrounding toons involved in that phase.
P1 - Greivous and his mega debuffs but controlling b2 and magnaguard counters/taunts gave it a real strategic element.
P2 - The tank has multiple attacks, three canons to cause topple, another that can instakill etc.
P3 - Rocketman and his minions, a cannon that requires buffs at the right time, a minion buff that can cause almost instant death if left unchecked.
P4 - an extension of p2 with battledroids and a risk/reward element in tegards to topple.
What does the Sith Raid give us?
P1 - grind what you can before veing destroyed
P2 - see above
P3 - see above
P4 - see above
The minions don't even add anything of significance to the phases, they're just there for the sake of it (no those meh phase abilities don't justify them)
The only teams of any use are ones who are meant to be together with high synergy. Doesn't that take half the fun out of theory crafting? Set teams for this phase, set teams for this phase, set teams...etc
And that means if you want to do anything in this raid you have to grind whole teams who are otherwise not useful - for each phase.
I find the idea of preparing and participating in this raid mentally exhausting and that's only t5.
Hard pass. I'll just scrape what I can on auto and that will do. Not like it will make any difference to my score.
Rewards suck anyway.
I don’t got time to play for 20 minutes figuring out which button to hit next and if I mess up I get wiped. Such a bore.
I would be down for it being more like TB where rewards are equal tho. That'd be dope
Also, it's force guild to MUST HAVE JTR team. Maybe it's fun for gigantic guild, but no fun at all for smaller guild.
Then going out of their way to say that they WANT people to come out with new strategies and promptly go and nerf them is not the way to encourage anyone.
At the same time I understand that the raid needs to be challenging, but hey, I've seen Tier 6 rewards. I have better things to do in my life than being frustrated all the time.
I think you're missing the point if you think the point people are making revolves around doing large damage with a single team.
There's suspicion of the next characters to be released are going to do good in the raid.. but of course be p2p
You're kinda missing the point though that if your team far exceeds the tier recommended minimum (say in tier 4) but you can barely pull 2% it effectively means you'd be lucky to do .5% damage per team that meets the minimum. Your guild would be looking at a massive grind to finish phase 1 alone to say nothing of the rest of the raid.
That's not fun, that's just a mindless grind for a chance at the 1001 piece of challenge gear. None of the other raids work like that. If your team/toons far exceed the tier minimum you'll be shaving a hefty % off the phase boss health. The devs didn't scale health/difficulty well at all based on the tier recommendation.
Rewards should be like TB though, if beating the raid requires team effort and no one member can carry the guild.
At 2.8 mill GP I was doing next to nothing and it left a bitter taste in my mouth.
So, after I put my teddies back in my pram, I spoke to my guild, we shared experiences, team ideas and now we're getting somewhere.
I'm not sure if we're at Heroic lvl yet but sorting out usable teams is a good start to enjoying this raid.
And I'm now enjoying it.
Currently doing Heroic but even at over 24 hours in we’re still in P2. We’ve got 10 players without JTR and many without 7* Zombie so it’s been slow in managing the damage. There aren’t many viable damage teams to push through. Yes, TI teams have but that’s like the top .01%. The difference between T6 (or at least toon refresh help) to Heroic is just too wide of a grey area between completeable and not imo. It isn’t really fun. And nerfing the mechanics that do work (sthan cheese excluded) are going to change that. It’ll only make it worse/even less fun.
And I was expecting some difficulties and challenge. No problem not being able to beat heroic the first week/month.
It took me a while to tune my roster HAAT until I soloed it.
BUT
- The mechanics of this new raid requires a swgoh degree. (multiple bonus per character role i.e)
- Tenacity levels makes any strategy useless. Even the latest upgrades we have. (Empire, Nightsisters, Siths ... Debuffs, TM manipulation ...)
- The blue shield being given randomly is a non sense for example. It's pure RNG and requires multiple restarts. => TIME consuming. And NOT FUN at all.
- Nihilus using or not his anihilate based on its cool down, randomly. What strategy can I put together ? (again TIME consuming and restarts)
- I've finished twice 1# in T6. Besides the currency, the lack of gear is outrageous. 3 salvages for a g12 piece ? Meaning at least 10 raids to assemble a piece ? (If you are lucky to receive the same, so based on the known RNG, I bet it'll at least triple)
- And now, devs are telling me after all exposed (sarcastic) above that they are nerfing the 2 strategies the players base have developed thanks to their expertise and knowledge ? (Expose and STHan).
Seriously. It's disappointing.
A very good summary of the issues. Though I am totally OK with the STHan nerf...just wish they had caught it before release. Auto for 30m+ damage on day 1 is silly. My thoughts on that will change if they do not send out compensation with the fix, because there is a real cost in game materials, time, and potentially real money for all the folks who spent time, crystals, energy, and gear to get their STHan ready after the strategy was found.
Of course it is nor fun.
I came on the forums specially to say it’s not fun.
But it is a bad sign how long it takes to finish.