CG_SBCrumb wrote: »Later today we are planning to rolling out a server release in preparation for our next update to Mods. You can find out more about upcoming Mod changes in the most recent Road Ahead Blog.
List of Changes:
Reduce Mod Upgrade costs:
One step we are taking to make Mods more accessible is to reduce the cost to upgrade a mod to increase its level. With the addition of slicing, it’s more important that ever to know if this mod is worth spending resources to improve and you’ll need to level a mod to 12 before you reveal a mods' 4 secondary stat types. Particularly before 85, the cost to upgrade a mod deters many players from investing in even if it’s the best choice to improve their team’s overall power. Following this patch, the cost of leveling a mod is reduced:
Mod Secondary Bug Fix:
In preparation for our next update, we are putting out a bug fix for an issue that has happened to a small number for our players. Some players have a mod that either doesn’t have the correct number of secondary stats or didn’t get the correct number of increases. For example, some mods are level 15 and only have 3 secondary stats, which should never happen, but unintentionally happened for some players.
The fix addresses 3 main situations:
- All existing mods that are missing a secondary stat when they should have one (ex. Level 12+), will have a secondary added
- All existing mods that should have had a secondary increase and the Mods that didn’t will have one of their secondaries increased. We’ll increase one of the four secondaries to fix the issue for Mods if they have less than the correct amount of secondary increases. The amount of secondaries increases will become transparent to players with the upcoming patch as we will reveal those increases on the Mod screen.
- Any mod that received too many increases, will not be changed, but will not receive an increase when it is sliced. For example, if a Purple level 15 mod had 4 secondaries and 4 increases, instead of the 3 that it should have, then it will not receive an additional increase when it is sliced from purple to gold
The number of increases on a secondary will be much more obvious when we introduce next big Mods update. Again this is a rare bug, but will affect a small portion of our players.
UPDATE:
Hey guys, we're aware there was a possible issue with yesterday's release that may have caused a limited number of player's (less than 500) mods to be over-leveled. We're looking into this and will update you when we know more.
Replies
Haha @everyone who roasted CG for using this as a way to make mods cost even more. Looks like they might indeed be less. Although judgement is still out till it actually gets put in game ... slicing could easily cost double.
Heh, yeah I could use a couple hundred million credits refunded please!
Took less time than I thought for someone to expect something for nothing.
Yes, upgrading cost less, however you will need to upgrade EVERY mod to level 12 to see its stats. So, that would mean all gold mods in the mod store at 3.91M and 1.9M credits respectively will be worth buying because you don't know the secondary stats. Obviously you can farm too, but there were so many 5 dot gold mods in store that were not worth it and now we won't know what the secondaries are.
If I get it right, the secondaries, if any, will still be visible from the beginning, so absolutely nothing changes for gold mods. For other tiers, new secondaries will be revealed first and only after that will existing ones upgrade.
Pretty sure the gold mods for sale will still be showing the 4 secondaries, purple 3, blue 2, green 1 as they do now.
Slicing is just adding a new aspect of improving mods that started grey, green, purple, blue
secondary stat upgrades
Gold -> 4 for credits
Purple ->3 for credits 1 slicing
blue -> 2 for credits 2 slicing
green -> 1 for credits 3 slicing
Grey -> 4 with slicing
All speculation till actually in game
And lol @you for thinking thst this short term "beneficial" gain for us doesn't come with a long term plan that will largely benefit them at our expense. Do you even CG bro?
I figured. Just want to highlight the quality of communication on this big change.
lol @JaggedJ been here since day 1 bud. Seen everything. You should maybe try reading a little more thoroughly. I obviously acknowledged judgement is out till it's actually in game, but at least this single step is an obvious win for us.
The credit expense will more than be made up through the swap and auto equip functions.
My reading is fine thanks. You lol'd at everyone and then inserted an "out" encase you were wrong later. Fences aren't for sitting on. If you're going to make a statement, then at least stick by it.
Great after reporting it two years ago, only to get the message WAI, it's now a bug that gets fixed
Green
Before - 100% chance to upgrade speed at level 3
After - 25% chance to upgrade speed at level 12
Blue
Before - 50% chance to upgrade speed at level 3 and another 50% chance to upgrade speed at level 6
After - 25% chance to upgrade speed at level 9 and another 25% chance to upgrade speed at level 12
Purple
Before - 33% chance to upgrade speed at level 3, another 33% chance to upgrade speed at level 6, and another 33% chance to upgrade speed at level 9
After - 25% chance to upgrade speed at level 6, another 25% chance to upgrade speed at level 9, and another 25% chance to upgrade speed at level 12
Gold
No change. It was always 25% four times and it will remain that way.
We don't know how slicing will work yet, but from the post today we do know that they severely nerfed the chances to upgrade speed through regular upgrading.
Where was this confirmed? From my reading, if you ignore slicing, two things have changed:
a) The color doesn't change
b) The price is lower
Other than that, all things work exactly the same. You get a blue, you'll get two "free" slices that randomly pick between the two existing stats, one at level 3, one at level 6. Level 9 and 12 reveal the last two stats. You can then buy two slices which would then pick between the 4 stats, and each slice upgrades the level (purple then gold) of the mod as well.
So mods with a speed secondary to start, it'd be:
Green: 100% chance to upgrade once, 3 x 25% chance to upgrade again.
Blue: 2 x 50% and 2 x 25% chance to upgrade
Purple: 3 x 33% and 1 x 25% chance to upgrade
Gold: 4 x 25% chance to upgrade.
Edit:
More hints things aren't changing:
You can see in this image that the mod is green, meaning it started with 1 stat, speed, since it's first. It already hast level 2 speed, meaning that it raised its level before going into the new slicing aspect.
Nope. That’s changing. Before any secondaries increase, the other secondaries are revealed. So no matter which mod color you get, there will always be four secondaries before any of them increase. That means there’s only a 1 in 4 chance for each stat to increase. Same with slicing, there’s a 25% chance.
I’m definitely not looking forward to a reduced chance at speed secondaries upgrading.
Where do you see this? None of the stuff I've seen says that is the case.
They say, paraphrasing, "You'll want to see all the secondaries, because IF you get speed, you still have a chance of getting multiple speed bumps through slicing." not "you have to level it to get any bumps"