It would still be real nice to add the change of multi sims for turning them in instead of the 250 each time. I know there is a dump that came along with the weekly store tab to do 50-75k at a time, but multi siming for shards seems more beneficial than a couple of omegas
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in an interview the dev team were talking about how pulling millions from the bronzium is "bad for the economy".
but i think the omegas are better than the shards you would get, or gear you could get.
Hmmm, have lots of experience with Blizzard pulling that garbage in WoW? Sounds so familiar....
As a guildy said on discord about this change, how long have the ally points been an issue and they still cant figure it out?
Really doesn't give me much faith when it takes them 2+ years to figure out something they can let us buy to use them up.
The weekly store was a good thought, but when you only have 1 item you can buy for Ally points per week and you can accumulate more than that amount in a week, it really doesn't help to diminish the amount someone has banked. Thats like basic math here guys. Also, when you have the exact same items for sale 3-4 weeks in a row, people tend to get really bored, really fast. Can you not think of anything else to put in there? Shouldn't be too hard. Again, losing faith that you all have no clue what you're doing.
https://www.youtube.com/watch?v=eWmG8xswX0Y&app=desktop
iPhone
https://www.youtube.com/watch?v=Z4jPPcJPtwI&app=desktop
Maybe that's because I'm playing this game from the beginning, but I don't have a lack of omegas. I do have a lack of gear, so the extra shards from the bronzium pulls are much more needed than half an omega ability upgrade.
I hate doing 3 or 4 a day so I let it build for a week then do 20-30k at a time. Most I ever got to was 290k. Took forever to get under 100k again
I just got a full lobot unlock. I would take that instead of 2 omegas every time.
They wouldn’t have any excuse not to ad new characters to shops if people got 45+ shards from every 10-15 data cards
Edit: They wouldn’t add multi sim, because then all people would use them, and for some reason they don’t want us to.... I guess?
This is why i do not spend money on this game any more and i used to spend quite a bit
Creating a forced scarcity?
They added them to all the places we get them when they were used for a game mode to refresh battles. They pulled the game mode but not the currency. This flooded the market with coins.
They want to introduce some value to spending them allowing the economy to balance and then increase the usage at a controlled pace. It makes economic sense and is a good plan. If they dodnt do this they would never be able to give us anything too useful for ally points.
If everyone can buy something quick and without hesitation it actually devalues that item, they want to avoid that.
This is the same strategy used for the shard shop. Why do you think toons where introduced there for a while and then the Thrawn shard shop panic farm. Now we have gear. They couldn't have put gear in there right away with all the savings some of us veterans had.
Or exchange them if you want. but not like this.: take it away and wait for the change in nobody knows when !!!!
Give back the Ally points !!!!! until you have a real good idea (I think Revan will be back way before that )
Eats pop corn 😁
I do wish theyd create a "silverium"
Pulls would cost more but you wouldnt get garbage like training droids, non-purple/gold gear and any credits can be much higher amounts.
Maybe even remove all the 1* toons or have a different set of toons.
Training droids for example i have so many saved up I need roughly 120M to use them all up.
Alternatively would be nice if there was a way to sell/trade that garbage gear/droids.
Set it so can only sell gear if you have over 1K and training droids if over 2K of that lvl.
I do the exact same thing. Getting character shards for shard shop is by far more valuable than getting a few omegas from the weekly store imo, since I’m in constant need of gear (yes I need Omegas too but for the price of 50000 for two omegas you could get a lot of character shards).
But regardless of whatever other options they chose to include to make it easier to spend large amounts of ally points, it is not in itself an argument for reducing the inflow of ally points.
That's true, if they didnt they could just make the final goal of this process cost more to balance that out. Either way it's a wash.
„Okay, Players have stopped spending Ally points and are hoarding them, waiting for a new feature. This was not our intent. In 1 day we will wipe all Ally points! In their stead, you will be able to farm ylla points in the future starting at 0 points and earning 50% less than before“
- you heard it here first ;-p
That's far too believable to be funny. The exact same thing happened to the stores - "We didn't add anything for a while, which resulted in players having piles of currency. Better kill the stores completely."
They were able to sweeten the pot enough to get players to burn store currency for shard shop currency to get shards.... what we are seeing here is the slow start to the same process.
I do fully understand what you stated before and why they are doing what they are doing. The last couple of "topical events" leaves me doubting their grand schemes and thorough planning ahead. With the info given, why should I buy anything at the moment, if I probably can buy awesome stuff en masse in like 6 months?
Only if you're trying to get omegas. If you need gear, or shard shop currency for gear, then it's a "convenient" way to get to the 7th inning stretch.
Very true, and that is always a decent plan, it's all about how they want to make it work. We haven't seen the meat of it yet and may see some really good things come in that will draw you in, and the end goal may be a year down the road, its doubtful anyone will hold out that long thinking it will be better to have a million points then when you could get something like g12 salvage "now". Like I said they seemed to make it work for the shard shop, so who knows how they will make it work here.