CG_SBCrumb wrote: »
Territory Wars are something we will continue to experiment with and change over time. While picks and bans may return, we would love to hear more of your feedback on what you would like to see in future Territory Wars events. After the current Community Voted Territory Wars is complete, we will be running some special bonuses for the next Territory Wars on 1/17/2019. Check out the details below and get strategizing!
Endless Ranks - Imperial Troopers
At the start of battle, Imperial Troopers gain 5 stacks of Endless Ranks. When an enemy is defeated, all Imperial Troopers gain 1 stack of Endless Ranks, up to 10 stacks.
Endless Ranks: When an Imperial Trooper is defeated, they consume 1 stack of Endless Ranks from all Imperial Trooper allies, revive with 100% Health and 100% Protection, reset all their cooldowns, and gain a bonus turn
Army of the Galactic Republic - Clone Troopers
At the start of battle, Clone Troopers gain 50% Health, 50% Protection, 50% Offense, and 50% Defense for each Clone Trooper ally. Clone Troopers gain 100% Critical Chance and 100% Critical Damage while they have no debuffs. When they attack out of turn, Clone Troopers dispel all debuffs on other Clone Troopers allies, dispel all buffs on the target enemy, and gain 20% Turn Meter.
Fury of the Forest - Ewok
Ewoks have a cooldown of 0 on all abilities.
Ruthless Salvagers - Jawas
Jawas have 50% chance to Stun the target enemy when they use an ability, which can't be evaded. Jawas gain 20% Offense for each Stunned enemy. When Jawas attack a Stunned enemy, they Shock them for 2 turns and call all other Jawa allies to assist. (Note: Jawas that are called to assist can call other Jawas for further assist.)
Ship: First Order - Full Blown Assault
First Order allies gain Advantage for 2 turns at the start of battle and whenever they are inflicted with a debuff. If they have Advantage when they use an ability, First Order allies recover 10% Health and 10% Protection and inflict Target Lock on target enemy for 2 turns.
Seconded. I'll boycott future TWs that feature toon bans.
I’m down with this. Maybe have a flux of every other tw with a bonus.
Please devs we don’t want picks and bans ever again.
2. The new bonuses look amazingly cool
3. Are you aware that the Ewoks could easily get stuck in an infinite loop of offense?
Don’t ban toons. No one likes that idea
I think the general consensus is that the bonuses are pretty popular and fun. Far, far better than the bans anyway.
- No Mod mode
- Standard unlocked g11 toons for EVERYONE (everyone has the same roster)
- Reversii: All characters under g7 are brought up to 7. All your g12 become g7 and vice-versa. all g8 become g11 (and VV), all g9 become g10 (and VV).
- Any other faction or counter factions boost (i.e. Darth Traya gets a 1000% offence bonus against Jedi [a la reverse Mace Windu]) or similar to the ones done this round.
- Never banning characters ever again.
- Just don't do it.
- Ever. No one in my entire 500+ person mega guild "liked" it. Some merely tolerated it as the gimmick it was, most thought it was absolutely punishing rather than rewarding.
Taking something "away" is not usually as good a feeling as "giving" a buff. Much better PR regardless of "similar" possible outcome of "mixing it up".
wicket will probably spam aoe
logray will probably spam dispel
paploo will probably spam assist call
ee will probably spam heal
unless you consider the ostrich maneuver a response
Now adding faction buffs like this?? THAT is a good idea. That’s what the community wants. Want some feedback that’s simple and will make everyone happy? Stop banning toons. Kthxbye
They are really going to be murder bears now! You need to throw a wrench in their plans before they hit a critical mass of TM.
Thank you for the feedback but I can find you examples on this very forum that say the Nov. Clone Wars bonuses was something folks enjoyed and would like to see for this next TW instead of picks and bans. Don't forget that prior to all of this, many players were unhappy with the lack of variety in TW as they were fighting the same teams over and over again.
We want to keep Territory Wars fresh and interesting but this means we need to try new things. Remember that the future of TW is not set in stone and we will continue to evolve it. If you don't like it, that's fine, let us know what you would like to see for next time.