It's not fun.
It's just as simple as that. Whether you complete it or not (and I always do) it is just tedious and aggravating. You go in for a fight and the AI gets its usual RNG luck and you have to retreat. Swap a character, oh this time Sid didn't AoE but put a heal block on a key character, retreat. Over and over and over.
Some rounds take over half an hour. And then you open a chest and face another set of 5 level 70 7* characters, often with no healers, just pure damage, and get to do it over again.
Is there strategy? Sure. But it's IRRITATING strategy. Before they ruined GW, you could actually plan out how you used your characters, and manage their cooldowns. Now it's just banging your head against a wall 10,000 times until the wall falls down. And then doing it again and again.
Back when they changed this, the guy who runs this horror show urged me and others to "give it a chance". Well, I now have, something like 50 times.
IT SUCKS.
And not just if you don't have a deep bench or can't complete it. Even when you can.
ETA: If you respond with "oh it's easy, I clear it every day without losing a character", this just means you are getting easy matches. Period.
Quit 7/14/16. Best of luck to all of you.
0
Replies
+1 for not fun lol
I like GW, but I wouldnt if I had to spend 30min in a node. Maybe it is because of GW variance, but I dont retire just because Sid healblocked someone, unless the RNG seed makes him die after that. I often wait until healblock is removed to heal back, or just heal early in next battle. And even then, only QGJ is not replaceable, I'd often keep pushing if JC or Lumi die. I just put Barris or Daka there. If 86 or Geo die I'd use 88 or anakin or Fives. Rewards are the same if you finish with some toons dead.
And all the strategy you need to work on can be as simple as just swapping out a character or changing who you fight first. Not really strategizing there, just shaking things up and guessing. Like what I did the other day...
https://youtu.be/MUimy93OJNE
I never played the old system so can't compare if it were better.
I think the complaints stem from people wanting to collect rather than grind characters. If you have lots of 4/5 star characters they aren't going to last against the 7 star armies. The advice here is always develop your bench. That's terrible advice, it should be develop 7 guys. People don't understand how to win at it and it takes months to fix your roster. Those things lead to frustration as you don't see any progress day to day.
Fixes would be
- if you fail it gets easier win it gets . Assuming the matchmaking is highest arena power just subtract 500 from that after every loss and add 500 after every win
Then people could play how they wanted and make their own challenge. Want to never retreat eventually difficulty would equalize at your ability and provide a challenge. You could tier it a bit so more wins in a row got you marginally more credits or mats.
The key though to eliminate GW is most people don't want something difficult. They want easy autosim to get there next pull of the slot machine and a hit of that delicious dopamine the instant the prize is revealed.
It's not fun anymore, at all. We'll see how much longer I last.
Doesn't this raise another issue altogether? If many of us don't find GW fun and the Arena is a joke with the ranking system (where the last 15 minutes before reset are all that matters), what is there left to do in the game? It appears the answer is to come onto the forums and complain about nothing to do!
I fight against the same basic team with a couple of swaps.... 12 times....
Oh you beat 7*70 Phasma, Daka, Dooku,Sid, Lumi? Congrats! Now fight Phasma, Daka, Dooku, Sid, Kylo. Good job! Now fight Phasma, Sid....12.....times.
You know what would be a better GW? How about we, the players, only get to use each of our characters twice for the whole event. We build a team and you generate a team for us to play if equal power level. At least then we get to do something more interactive.
I don't know. Just please do something. GW feels like a half-hearted attempt at a game mode.
I know that GW isn't exactly "rocket-science", but it still provides me a little puzzle solving, winding-down time in the evening.
I'm not saying it should be auto~pilot easy but it should be a little bit easier than the way it is now. More than anything I think it's the AI that's the real problem. What's gonna happen 6 or more months from now when more people have more squads leveled up? I'll tell you, every single node will be 7* and if you don't have a ton of characters leveled and geared then GWs will always remain the most aggravating part of this game.
BUT it's arena teams you see in GW........ So no strategies to develop, there's absolutely no analysis to be performed, you WILL face Phasma/Sid/Dooku half the nodes in GW. Usually more.
P.s. I never FC'ed in the old mode, it felt like cheating. I am surprised that FC became default mode.
I think this is the biggest issue. There are essentially two strategies to GW. Speed DPS with two healers or counters and bonus attacks with two healers.
I would love some variety, I think GW was supposed to provide that but the algorithm and players response to the algorithm has narrowed and narrowed the teams used.
Also a GW rank could determine what players you get as enemies. The GW rank could also determine the value of payouts after each fight, as it would be some kind of multiplier.
Since sometime last week I can't complete the first 3, and my team is nothing to be ashamed of.
Today, I can't complete the very first one. This has taught me a lesson about spending money on the game. Don't bother, since they'll just ramp it up to make it **** near impossible again.
No, you see GW teams.
I complete GW every time now that I have a "can't lose" team. I did struggle when leveling and building early on though! 58 wins don't recall loses