[MEGA] Road Ahead: July 2021

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  • Sad
  • pånøs wrote: »

    The problem gets worse with TW. The algorithm is so bad that as I said before we matched with a guild having 40 GL more. What do you expect us to do there?

    Do what everyone else does - join TW with like 30 people and beat up on new players.

  • Kyno
    32069 posts Moderator
    Nick_74 wrote: »
    The GL was overpowered before but at least there were som counters out there.
    This update will surely kill the game for a lot of players and make it virtually impossible to come in as a new player.
    I’m not at f2p player but this is to much for me a I will most likely drop out now.
    GAS and WAT, JKL are not easy to get and to nerf them this much makes no sense to me.

    The only reason that makes some sort of sense is if they want to milk the old players dry while making it impossible to come in as a new player and then kill the game in a year or two because failing user base.
    Then launch a brand new game prob already under development.

    How does this effect new players? Ate they not able to work on getting GLs? Not sure how this has any down side to a new player work on a new roster, against other new players doing the same.
  • I like the video addition and agree that the GL need to be placed out of reach of non-GL toons as the requirements for GL unlock are so hard to achieve that the value needs to be in line. However PvP matching needs to be addressed, Players without GL going against a GL opponent is not fun.
  • Did they already edit the posting? What changed in the description for the Cap ship?
  • @Kyno
    @MasterSeedy I thought your work up was on free Kyros, so your income could be higher than that with farming and other purchases like GET and GAC tokens.

    It was. And I'm not concerned about my ability to spend GET2, but I am concerned about the ability of people who are at a stage of the game where they should be going after GLs, but aren't as free as I am to use them (maybe they still need one of the cap ships, or maybe they're not getting the g12 needs met without spending GET2, whatever).

    it's still useful to measure passive GET income vs. GL requirements. It's a measuring stick to be used to judge what CG is asking. I don't mean to literally say that people can't get Kyros any other way or that by definition the Kyros will take 14 months to acquire.

    Sorry if that wasn't clear.
    Also with the changes to allow BB to take over and hopefully be more successful in LSGeo TBand KAM mission, they may be worth more investment than you give then credit for, at least to some.

    They may well. I'm one of the 50 Shards of KAM streamers, so if we start getting consistent success with BB, I'll be among the first to know it. But since you can get consistent 90% success rates with 501st + Shaak who require many fewer Kyros and when relic'd help make you eligible for GLOW, it's hard (for me) to see that happening.

    Imagine 2 choices:
    1) 2000ish Kyros for GLOW + a 90% chance to beat KAM and earn shards of a toon who synergizes with GLOW
    or
    2) 3500ish Kyros for LV + a 100% chance to beat KAM and earn shards of a toon who can't possibly synergize with LV

    Even if BB + Omega or BB + someone becomes unbeatable in KAM, the fact that you just can't get more than a 10% success rate boost combined with the fact that one path makes KAM exceptionally useful and the other path makes KAM much less so, the logic doesn't seem compelling.

    Now, where it might be compelling is among people who aren't willing to stream or to watch a large number of runs to learn the strategies necessary to adapt to different KAM runs.

    If you're a loner with no good strategy and your success rate is (generously) 30%, then BB + Omega turns out to have a success rate of 100%, someone who doesn't want to stream or learn strategy might find a lot of value in that.

    The game is subjective, and different people have fun in different ways. I know that there are people who stubbornly try the KAM mission month after month with a low success rate, but who don't bother using resources like 50SoK or their guild streamer. Statistically some of them might find BB tempting for the 100% success rate with no special strategy other than whatever is normal for that squad against any enemy, assuming the success rate really is very high for those people.

    On the whole, though, BB vs. 1 GL is not a contest. CG has made BB a team that only people who are already finished with all the other GLs could find worth the Kyro/relic investment. You have to find people who don't care that they're not objectively worth the investment to find folks willing to relic them while they still have other GLs available to pursue.
  • Kyno
    32069 posts Moderator
    Not everyone is about the amount of work/coordination to guarantee 90% success rate of KAM shards. But fair enough.
  • xGriiMErZ wrote: »
    xGriiMErZ wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Nerfing all gl counters without fixing the matchmaking in all contexts is plain wrong. I've been matching with people having 2 GL less. How are they gonna cope with it? We have also matched in tw with guilds which for one or another reason had 40 gl more than us. What there? Kyno can you find out if matchmaking is being revamped?

    At this time, there are no planned changes to MM. chmoAr0ufif0u

    I assume you are talking GAC.

    GLs add some 300k each to a players GP.

    Talking gac and tw. The algorithm might match guilds with big difference of number of mini raid bosses that can't be countered. Same for Gac. Could you at least raise this concern with devs?

    TW changes are at some level of discussion, but not around this from my understanding and no to GAC from my understanding. They have no intention of basing MM on GLs or other specific toons.

    How are they putting GL's on the same level as raid bosses and not including that in the Matchmaking?! Do they even play their own game?

    Gls should have their power tripled

    I'm gonna assume you're joking.

    I'm sorry, but how, is SLKR worth only 50k GP while gas is worth 37k GP?

    Pretty sure GLs are far more powerful than anything else, so why do their power levels not show that.

    Power level and GP aren't the same thing. If all you want them to do is increase GL's GP then I totally agree. But Galactic Legends are already the strongest characters in the game. They don't need any boost to their viability.
  • nurm
    107 posts Member
    Puh, I already expected extended requirements for Vader, but that? Also for the ship. Even if our guild won the cpit yesterday the first time and the lense crunch has an end, R8 and r9 ... Needs a lot.
    What this news definitely showed me is, that not matter what money I already spent , it will ever be too less. So the only conclusion for me is to absolutely stop investing money.
  • Kyno
    32069 posts Moderator
    th3evo wrote: »
    Kyno wrote: »
    Nick_74 wrote: »
    The GL was overpowered before but at least there were som counters out there.
    This update will surely kill the game for a lot of players and make it virtually impossible to come in as a new player.
    I’m not at f2p player but this is to much for me a I will most likely drop out now.
    GAS and WAT, JKL are not easy to get and to nerf them this much makes no sense to me.

    The only reason that makes some sort of sense is if they want to milk the old players dry while making it impossible to come in as a new player and then kill the game in a year or two because failing user base.
    Then launch a brand new game prob already under development.

    How does this effect new players? Ate they not able to work on getting GLs? Not sure how this has any down side to a new player work on a new roster, against other new players doing the same.

    Overall game balance affects every player. Whether you are new or old you won't be able to use the counters that work today.

    New players need fewer counters and can have more laser focus on their roster. Yes it does effect them but not nearly the same way.
  • Thank You CG!! Finally some right sizing and reducing the power creep. Can't wait for all these changes !! But please enough with cap ships and add more ships! Fleets is such RNG crud right now..
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