I've seen this argument given a bunch of times, but it's not clear to me at all that giving the tie breaker to the lower GP account would disincentivize spending.
Seems to me that people spend for a LOT of reasons in this game, and the off chance of winning a tie breaker in GAC, which is something that statistically happens very infrequently, is pretty low down on the list (if it makes an appearance at all).
I see no reason why CG would disincentivize spending on their game.
While spending cash might not be affected plenty of people would justify not helping out on getting ships/characters to levels needed for operations because they don’t want to bloat their account for the exceedingly rare case of a tie.
Seems to me that people spend for a LOT of reasons in this game, and the off chance of winning a tie breaker in GAC, which is something that statistically happens very infrequently, is pretty low down on the list (if it makes an appearance at all).
Yeah, because we’re a bunch of argumentative Star Wars nerds in an online forum, and we need something to squabble about. 😂
And as already mentioned.. no matter how they do it, someone will be upset. There’s reasonably good arguments to go about it either way. I just don’t think either outcome will have any appreciable impact on spending behavior.
Seems to me that people spend for a LOT of reasons in this game, and the off chance of winning a tie breaker in GAC, which is something that statistically happens very infrequently, is pretty low down on the list (if it makes an appearance at all).
If you could reuse toons in a battle that times out, you could use 1 GL to crush multiple difficult teams, always stopping just short of a win, then letting it time out, and bringing in a lesser team as a finisher while you use your GL against another strong defensive team.
Sure, you'd lose points on the wasted first attempt, but you could guarantee yourself a full clear. And you wouldn't have to use your GL and time out as soon as you get deep enough in that you know that your best other teams can take out the untouched teams that they have remaining.
If I knew that, I could put 6 GLs on defense and take one on offence -- repeatedly.
Exactly.
I’ve made this same argument to ontourallday before, though, so we can only assume he doesn’t see the flaw in his idea.
Thats not what ive said multi times, What I said was, for that one same battle only, you can use those same toons and not add other toons to assist you. You get a straight up rematch, if you then lose your cooked. If you win, good for your, but your toons are spent.
I didn't and haven't said take those toons to another battle at any point, I've been super clear on that also.
there is no flaw in my idea - my idea was pretty straightforward I didn't ask you to like, or not. If the CPU gets to reuse the exact same toons, then so should you in the same battle, no add ons. how hard is that to understand?
If you could reuse toons in a battle that times out, you could use 1 GL to crush multiple difficult teams, always stopping just short of a win, then letting it time out, and bringing in a lesser team as a finisher while you use your GL against another strong defensive team.
Sure, you'd lose points on the wasted first attempt, but you could guarantee yourself a full clear. And you wouldn't have to use your GL and time out as soon as you get deep enough in that you know that your best other teams can take out the untouched teams that they have remaining.
If I knew that, I could put 6 GLs on defense and take one on offence -- repeatedly.
Exactly.
I’ve made this same argument to ontourallday before, though, so we can only assume he doesn’t see the flaw in his idea.
Thats not what ive said multi times, What I said was, for that one same battle only, you can use those same toons and not add other toons to assist you. You get a straight up rematch, if you then lose your cooked. If you win, good for your, but your toons are spent.
I didn't and haven't said take those toons to another battle at any point, I've been super clear on that also.
there is no flaw in my idea - my idea was pretty straightforward I didn't ask you to like, or not. If the CPU gets to reuse the exact same toons, then so should you in the same battle, no add ons. how hard is that to understand?
It’s not hard to understand. I don’t think the idea is flawed because I don’t understand the idea.
And it can still be exploited - imagine sending in CLS with Han & Chewy et al, doing nothing til there was 1 second to go then using Han’s shoot first ability just before the battle times out to dish out some damage. Rinse and repeat enough times and you’ll win any battle.
There's push back because it's just not really a good idea.
If you can't beat a squad the first time around, it's a loss. It's not that complicated.
In terms of the advantage the opposing squad gets, there's numerous ways to deal with that: backing out before the end of match to reset, using a squad that gains bonus TM or turns at start of battle, or using a squad that can take the hits until it gets going or gets stronger as it takes damage.
Part of the game is specifically building out your roster to account for these kind of situations.
Imo "higher gp" is already random enough. If it was lower gp, people would complain why it is lower when higher deserves it more, if it was random people would complain why it is random. Imo none of the two sides deserves it more, they both deserve it equally. But then giving it both the win (besides cg not wanting to dish out 2x rewards) would bork the placement system.
This is it. It doesn't matter what system they use to determine the win, whoever ends up with a loss will feel shafted.
At least the game is reasonably consistent in that it encourages you to be increasing your GP with things like TW brackets, TB rewards, winning ties in GAC, etc.
Ties are so rare in GAC there's really no point in changing imo. If you're losing because of ties that often you should probably change your strategy.
I mean saying that you need to change strategy because of a tie is just…ridiculous. It’s not overly common to tie but maru actually presented the best solution. Give both teams the win and reward them either both with the first place rewards or just pool the crystals together and split it equally. As uncommon as it can be it’s not going to be exploited.
That actually seems like the fairest solution honestly so nobody feels shafted
I just imagined them trying to program this and saw the game just blow up completely.
CG already messed up with the GP based matchmaking before and pushing players to not develop rosters, they fixed it with the new skill rating system, so hells no, a game should never discourage players from activitly developing roster which is what this would do. Bloat your GP everyone, it feels great.
CG already messed up with the GP based matchmaking before and pushing players to not develop rosters, they fixed it with the new skill rating system, so hells no, a game should never discourage players from activitly developing roster which is what this would do. Bloat your GP everyone, it feels great.
The more you bloat, the less battles you have to attempt in ROTE.
If you could reuse toons in a battle that times out, you could use 1 GL to crush multiple difficult teams, always stopping just short of a win, then letting it time out, and bringing in a lesser team as a finisher while you use your GL against another strong defensive team.
Sure, you'd lose points on the wasted first attempt, but you could guarantee yourself a full clear. And you wouldn't have to use your GL and time out as soon as you get deep enough in that you know that your best other teams can take out the untouched teams that they have remaining.
If I knew that, I could put 6 GLs on defense and take one on offence -- repeatedly.
Exactly.
I’ve made this same argument to ontourallday before, though, so we can only assume he doesn’t see the flaw in his idea.
Thats not what ive said multi times, What I said was, for that one same battle only, you can use those same toons and not add other toons to assist you. You get a straight up rematch, if you then lose your cooked. If you win, good for your, but your toons are spent.
I didn't and haven't said take those toons to another battle at any point, I've been super clear on that also.
there is no flaw in my idea - my idea was pretty straightforward I didn't ask you to like, or not. If the CPU gets to reuse the exact same toons, then so should you in the same battle, no add ons. how hard is that to understand?
It’s not hard to understand. I don’t think the idea is flawed because I don’t understand the idea.
And it can still be exploited - imagine sending in CLS with Han & Chewy et al, doing nothing til there was 1 second to go then using Han’s shoot first ability just before the battle times out to dish out some damage. Rinse and repeat enough times and you’ll win any battle.
So whats the difference of that and the CPU using mother tarzin to regen her squad on her first turn when you go back into battle?
The CPU 99/100 regens their chars on the first and second turn of the second battle, its happened to me so many times and instead of only using two squads you end up using 3.
Give both teams the win and reward them either both with the first place rewards
Nah
people shouldn't get a win for a draw
That's a loss in my books
But how is that a loss? It’s literally a draw lol. That’s why the discussion is should the lower GP get the nod for punching up; or the higher GP for spending/roster bloating more?
Give both teams the win and reward them either both with the first place rewards
Nah
people shouldn't get a win for a draw
That's a loss in my books
But how is that a loss? It’s literally a draw lol. That’s why the discussion is should the lower GP get the nod for punching up; or the higher GP for spending/roster bloating more?
Maybe Ultra is saying what noone yet proposed: both side should get a loss!
Perhaps the winner should be the one who screams the loudest that they want free stuff?
Nobody has been screaming about free stuff.
Ok. I thought the loser of the tie was asking for winner rewards.
No, actually it’s been a discussion about what option is better as a tie breaker. The higher GP bloating/developing/spending more to have that number or the lower GP punching up to tie someone with more available to them. As well as tossing other ideas around including splitting the rewards down the middle for a tie that round, but still logging it as a “win” for the higher GP or otherwise to settle up for the end of week and end of season rewards; and of course for skill points.
It's funny how people always say the same when they run out of arguments: "you're asking for free stuff that you don't deserve!!!".
I'm not unhappy with the current system, but it is an interesting debate.
If you could reuse toons in a battle that times out, you could use 1 GL to crush multiple difficult teams, always stopping just short of a win, then letting it time out, and bringing in a lesser team as a finisher while you use your GL against another strong defensive team.
Sure, you'd lose points on the wasted first attempt, but you could guarantee yourself a full clear. And you wouldn't have to use your GL and time out as soon as you get deep enough in that you know that your best other teams can take out the untouched teams that they have remaining.
If I knew that, I could put 6 GLs on defense and take one on offence -- repeatedly.
Exactly.
I’ve made this same argument to ontourallday before, though, so we can only assume he doesn’t see the flaw in his idea.
Thats not what ive said multi times, What I said was, for that one same battle only, you can use those same toons and not add other toons to assist you. You get a straight up rematch, if you then lose your cooked. If you win, good for your, but your toons are spent.
I didn't and haven't said take those toons to another battle at any point, I've been super clear on that also.
there is no flaw in my idea - my idea was pretty straightforward I didn't ask you to like, or not. If the CPU gets to reuse the exact same toons, then so should you in the same battle, no add ons. how hard is that to understand?
It’s not hard to understand. I don’t think the idea is flawed because I don’t understand the idea.
And it can still be exploited - imagine sending in CLS with Han & Chewy et al, doing nothing til there was 1 second to go then using Han’s shoot first ability just before the battle times out to dish out some damage. Rinse and repeat enough times and you’ll win any battle.
So whats the difference of that and the CPU using mother tarzin to regen her squad on her first turn when you go back into battle?
The CPU 99/100 regens their chars on the first and second turn of the second battle, its happened to me so many times and instead of only using two squads you end up using 3.
Sorry - are you claiming that Talzin can revive allies that were killed in a previous battle? Because that is impossible.
If you could reuse toons in a battle that times out, you could use 1 GL to crush multiple difficult teams, always stopping just short of a win, then letting it time out, and bringing in a lesser team as a finisher while you use your GL against another strong defensive team.
Sure, you'd lose points on the wasted first attempt, but you could guarantee yourself a full clear. And you wouldn't have to use your GL and time out as soon as you get deep enough in that you know that your best other teams can take out the untouched teams that they have remaining.
If I knew that, I could put 6 GLs on defense and take one on offence -- repeatedly.
Exactly.
I’ve made this same argument to ontourallday before, though, so we can only assume he doesn’t see the flaw in his idea.
Thats not what ive said multi times, What I said was, for that one same battle only, you can use those same toons and not add other toons to assist you. You get a straight up rematch, if you then lose your cooked. If you win, good for your, but your toons are spent.
I didn't and haven't said take those toons to another battle at any point, I've been super clear on that also.
there is no flaw in my idea - my idea was pretty straightforward I didn't ask you to like, or not. If the CPU gets to reuse the exact same toons, then so should you in the same battle, no add ons. how hard is that to understand?
It’s not hard to understand. I don’t think the idea is flawed because I don’t understand the idea.
And it can still be exploited - imagine sending in CLS with Han & Chewy et al, doing nothing til there was 1 second to go then using Han’s shoot first ability just before the battle times out to dish out some damage. Rinse and repeat enough times and you’ll win any battle.
So whats the difference of that and the CPU using mother tarzin to regen her squad on her first turn when you go back into battle?
The CPU 99/100 regens their chars on the first and second turn of the second battle, its happened to me so many times and instead of only using two squads you end up using 3.
Sorry - are you claiming that Talzin can revive allies that were killed in a previous battle? Because that is impossible.
No i'm not and for some reason you seem to try and change what I commented and turn it into something else. I also don't need you to attempt to correct everything I suggest, its obvious you don't like my ideas.
Replies
While spending cash might not be affected plenty of people would justify not helping out on getting ships/characters to levels needed for operations because they don’t want to bloat their account for the exceedingly rare case of a tie.
And as already mentioned.. no matter how they do it, someone will be upset. There’s reasonably good arguments to go about it either way. I just don’t think either outcome will have any appreciable impact on spending behavior.
Thats not what ive said multi times, What I said was, for that one same battle only, you can use those same toons and not add other toons to assist you. You get a straight up rematch, if you then lose your cooked. If you win, good for your, but your toons are spent.
I didn't and haven't said take those toons to another battle at any point, I've been super clear on that also.
there is no flaw in my idea - my idea was pretty straightforward I didn't ask you to like, or not. If the CPU gets to reuse the exact same toons, then so should you in the same battle, no add ons. how hard is that to understand?
And it can still be exploited - imagine sending in CLS with Han & Chewy et al, doing nothing til there was 1 second to go then using Han’s shoot first ability just before the battle times out to dish out some damage. Rinse and repeat enough times and you’ll win any battle.
If you can't beat a squad the first time around, it's a loss. It's not that complicated.
In terms of the advantage the opposing squad gets, there's numerous ways to deal with that: backing out before the end of match to reset, using a squad that gains bonus TM or turns at start of battle, or using a squad that can take the hits until it gets going or gets stronger as it takes damage.
Part of the game is specifically building out your roster to account for these kind of situations.
I just imagined them trying to program this and saw the game just blow up completely.
The more you bloat, the less battles you have to attempt in ROTE.
Nah
people shouldn't get a win for a draw
That's a loss in my books
If you spent less time calling names and more time getting better at the game, you wouldn't be complaining ITT
So whats the difference of that and the CPU using mother tarzin to regen her squad on her first turn when you go back into battle?
The CPU 99/100 regens their chars on the first and second turn of the second battle, its happened to me so many times and instead of only using two squads you end up using 3.
Or time the timeout for when you know those abilities are on cooldown.
I guarantee I’m ranked higher than you in GAC.
That's not hard. I don't think Ultra is even ranked in GAC.
This was my argument toooooo....
Congrats!
I'm not a sore loser
if someone does better than me, good on them and well played
but what does our GAC ranks have anything to do with our conversation?
Maybe they think your arguments are tied?
They're trying to work out who gets the win.
Nobody has been screaming about free stuff.
But how is that a loss? It’s literally a draw lol. That’s why the discussion is should the lower GP get the nod for punching up; or the higher GP for spending/roster bloating more?
Maybe Ultra is saying what noone yet proposed: both side should get a loss!
No, actually it’s been a discussion about what option is better as a tie breaker. The higher GP bloating/developing/spending more to have that number or the lower GP punching up to tie someone with more available to them. As well as tossing other ideas around including splitting the rewards down the middle for a tie that round, but still logging it as a “win” for the higher GP or otherwise to settle up for the end of week and end of season rewards; and of course for skill points.
I'm not unhappy with the current system, but it is an interesting debate.
No i'm not and for some reason you seem to try and change what I commented and turn it into something else. I also don't need you to attempt to correct everything I suggest, its obvious you don't like my ideas.