Ive just finished my todays GW run in under 7mins. The whole run was obviously on auto, using 2 teams only - first 6 battles droids (HK, 86, 88, Poogle, Han), second 6 battle my arena team (Barris, QGJ, Rey, GS, RG). Noone died through the whole GW.
Was that the goal of the recent changes? The only part of the game that was at least slightly challenging is now gone.
I can live with it, but do I like it? Im not sure.
It looks like its not a game anymore if one can press auto button and go through all actvities without a single thought.
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Maybe have "Hard" give out 10% more credits and extra training droids.
Yes.. need two options, a challenging mode for better rewards.
No you shouldn't penalize people for wanting to have a quicker GW. Hard mode, if implemented, should be optional and have no additional resources.
Lvl 80 teams at node 3. It wasn't fun.
Agree but ea doesnt seem to have a middle ground. Its either ridiculous hard or easy.
Hard mode is the exact opposite of a penalty. Its a reward. You reward those who chose to take the risk of hard mode with chance of not finishing.
NO.NO.NO.
Credits are not an optional thing when it comes to progression of characters,especially with the credit crunch going on
Mobile games should always be designed with the working adult in mind,it should be played on the go and not require too much effort and time. By designing a hard mode that is non-optional because it provides resources required to progress, you are going against the intent of mobile games.
Implementation of a hard mode(with extra rewards) would return us to pre-update GW again,where people who had the time and patience to complete GW were receiving more credits than people who did not have the time or patience to complete galactic chore.
Make it optional, no extra rewards, so that people who have the time can do the extra challenge.Don't ask for extra rewards.
Yeah i mean optional. You wont lose anything you dont already get. So no penalty just a reward if you wanna take the risk and go hard mode
btw, a plus to people who have the time to complete hard mode is definitely a minus to people who don't have the time and patience to complete it.
This WILL be disadvantageous to those who don't have the time and patience to run hard mode.This WILL be a return to GW pre-update.If you can't see the obvious similarities between pre-update GW and what you are suggesting, then there is no hope for you.
Why are you so adamant that you should get better rewards for completing hard mode? I can pre-load, retreat as much as you. It doesn't take skill. Why should you be rewarded more for a skilless challenge?
Well im not adamant about a skillless challenge with more rewards. I have had some rough times like everyone pre update. The disparity in the game isnt because of of those who have the time to complete galactic war and those who dont:). Its pay to play vs free to play and a hard mode with extra rewards is a free way to bridge that gap if anything. Im not talking crazy extra rewards.
I never said the disparity in the game was mainly due to gw. Do not twist my words. Resources gained by everyone through gw should be equal. Your suggestion is making it unfair to people who don't have time to complete hard node.
Another good change made by the development team. Thanks EA.
So your saying it should be equal why? Why if the effort is not equal? I think you mentioned mobile games and it going against some principle. What mandates us to this principle? Intuitively it doesnt make sense. I never pledged allegiance to some gaming principle that more effort and more risk should not be rewarded. I cant blindly accept some magic premise as it goes against the reality that more effort is naturally incentivised. I dont see that as being unfair at all. Quite the opposite. sorry for twisting your words. You in fact did not say it was the main disparity but i falsely assumed you were.
I didnt understand that to be the case as the gw was referred to as a skillless exercise where the only distinction was time spent. There was no reference to my point that deeper rosters and skill would be rewarded:). And keep in mind im talking maybe like 20 crystals a few purple mats, 50000 credits and another shard type extra, not outrageous to me anyway. Gw is the one area i like because it seems to be the only place to use specialized toons as they were designed, aka really play this game. In arena you have to pay extra to use specialized squads or you will be punished by dropping rank or sniped if you substitute a player other than your best all around team. This creates a space to play where you either pay for refreshes or your forced to pick a team that is best against any team, thus how the meta is created. If i want to play this game and use my jawa against a droid team, i will pay in the end, somehow. That is blah and way less fun. And the reason you cant be creative is because the game doesnt allow your team to be protected during payout time.
This is the real issue. The GW template just sucks, as long as you're playing against other people's Arena teams, it's always gonna be the same boring squad compositions, regardless of difficulty.
Just generate random teams already.
Exactly why they look the same:). It doesnt even have to be random. Players would be happy to supply ea with a hundred different interesting team combos.
I have never complained about GW being to hard since I was always able to finish it daily with one team. Neither I complain now when it can be done on auto in less than 7 minutes. I take things as they are.
I just dont think GoH should be called 'a game' anymore. Game should require some skills. Right now even a monkey can play it succesfully.
And I dont agree it was a matter of time/patience. It was always a matter of skills - in chosing right heroes to build, finding the right synergies, playing the battles to maximize your strenghts and abuse all opponents weakneses and so on...
Before the update GW was still easily doable - it took a bit more time, yes, but I never had to play more than 45 minutes. Plus it didnt have to be played straight from the start to the end. 45 minutes daily for a mobile game its not too much, especially that all other activities dont take more than another 15.