Ok at the risk of getting flamed.
On reflection over the last few weeks I am not a fan of the recent changes to GW. I spent time building a team and a deep roster to make sure I could complete GW everyday. I am still only level 74, but I spent time unlocking JC, Barris, and maxing Lumi as well as others because I was playing the long game in my view. I understood how important GW was so focused that over my arena team.
I heard people complain about how hard GW was, gave regular advice to people on how to beat it. Have yet to fail to win a GW pre and post change, well maybe one fail early on I think. It was one of the most challenging parts of the game for me and took strategy. I had to look at the team I was facing and using my roster create the team to beat it. Now when I say deep roster I am FTP mostly and don't have any chromium pack chars. But I created a roster of both healers and DPS/support.
Since the changes I roll out the same team of DPS everyday and just auto, if one dies I just add another and my healers are now siting on the bench and don't get used. There is just not part of the game that requires them anymore really unless you want too. I guess for long term players you could do this anyway, but I had to think about it.
Part of me does like the speed at which I can now complete GW everyday, but the other bigger part of me doesn't like this change and certainly misses the challenge. If I could be bothered then I would be upset about the time I spent getting all the best game healers. However I know this is how the game works and in time all chars will cycle and maybe one day something will require healers again.
Mixed feelings but feels like we are going for arcade button push over strategy. I wouldn't want to be a Dev because it must be a daily grind to find ways to challenge players and not make it so hard people give up and go play some other point and click game with insta gratification.
Good luck Devs I do love the game and hope you keep if fresh for as long as possible
Capt Popple
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Replies
Nobody is making you do this. GW can be as hard as you want it to be.
Next.
Next
It was nearly impossible for some people to complete.
for me GW was the worst event in the game due to it's length and effort vs reward, if they had taken 4 nodes out of GW to make it shorter but kept the difficulty i think that would have been the perfect compromise but hey, i am not a dev.
Agreed. it was the lowlight of every day on this game
^ agreed
I guess as they have made changes I will never know, but not only level 80 people were complaining about GW.
Let me lay it out for you: Dooku (L), Rey, QGJ, GS, RG.
This team was a common occurrence from node 6 onwards.
It was probably one of the dumbest and laziest approaches to a game mode since I had to karate chop a bunch of beer of bottles in Art Of Fighting. It was that bad.
Personally I like the changes - it took way too long to complete.
Once you reach 80 and have a decent arena team, GW would become uunbearable in the past. Having a deep bench doesn't help when you face gear 10 -11 top arena squads 6-7 nodes in a row. There simply isn't enough raid gear yet available to gear up 3rd or 4th team, so they have no chance against top meta's.
I would have been fine if it was trimmed to 6 nodes, which hard difficulty, and same rewards as they are now, but this is an acceptable compromise.
Precious, absolutely precious
Yep
There are still ways to make GW challenging it that's what you wish. Use only 4 toons instead of 5. Don't use your "A" team. Try wierd team comps like all Jedi or all Scoundrel, etc.
You want it to be hard, throw some gear 6 4* toons or play 3 you vs 5 AI.
What he says
But no matter what anyone thinks it is your right as a human being to express your opinion on everything on this forum.
Thank goodness.