I was all for the nerf, the game needed it to stay playable, but they nerfed too hard and even decided to make some of our best & most costly mods useless by changing the main stat on them. So now we players are in damage control mode, reworking and replacing mods so they are beneficial again. But there are some prohibitive problems that need to be taken care of beforehand ...
The cost to upgrade is just too high, especially for what little benefits the char receives now. The removal cost is also to high, and it must be done cuz a lot of my best mods were made useless by the backdoor main stat switcharoo. Drop rates are horrible, currently 1 of every 5 SIMs drops a mod for me.
We were told mod upgrade price would be adjusted, we were told drop rate would be better then shard drop rate, we were told a lot of things in the announcement you did make, which still hasn't happened yet. But it seems you did more unannounced and we're still waiting for what was promised
I'm hoping you all are just fine tuning mods and and figuring out a fair way to make right all the wrong that happened. A lot of us dedicated players feel burned, ignored, and just brush aside ...again
@EA_Jesse@CG_JohnSalera
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Say you're looking for a t5 health mod with a 24% potency primary.
How much cantina energy would we have to go through to get this? How many possible combinations are there, if a mod drops at all?
This is the worst. @EA_Jesse @CG_JohnSalera you have players LEAVING the game over this and other recent blunders. When will you listen to the players? After sales have dropped so much that people start losing their jobs?
0.05%
Genuine
I suspect they are too busy recovering from their jaunt to London that we all paid for.
They couldn't even get that right! I'm still waiting on my 'first set' of chewie shards (got set 2 and 3 but not 1).
@CG_NotReallyAJedi
@CG_JohnSalera
Any word on upgrade/removal costs and drop rates? We seriously can't be charged the same ammount as we were when they we're first released now that they've been nerfed into dirt. Someone has got to at least make this right
@CG_NotReallyAJedi Getting players Excited with a bending of the truth 07/13/2016
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/54316/update-on-mods-and-a-note-about-getting-stuck-in-the-mod-tutorial#latest
"The first update, which should go out today, will be the first of two changes related to the Mods system. While today’s update won’t directly affect Mods themselves, it will reduce how many insignificant Mods you can receive and will ideally let you focus on getting the Mods you need with the substats that are important to the characters you’re upgrading."
@CG_NotReallyAJedi announcement starting Precraft 2.0 Where the community was told prices would be flattened, drop rates would be better than shards, etc. 07/14/2016. This update went live 07/14/2016
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/54447/mods-update-ii-whats-going-live-first#latest