Not sure who all missed this new update from @mcmole, but here ya go down below. In his comments he mentioned someone in TI managed over 10M. He also mentions that these massive P4 runs will most likely cease to exist after the next game update (most likely today or tomorrow), due to this:
Enraged enemies during Raids now also gain 100% Accuracy and inflict a permanent Healing Immunity when they damage enemies with attacks, in addition to the greatly increased Offense they already received.
So gutted I'll have princess Zody ready for tomorrow just in time for the new enrage rules so a cap has already been put on my weird mobile gaming dreams
If you're fast enough, you still might get some extra turns in enrage. Just have to limit the tank to using its side cannons once when coming up from topple.
It means no using topple to heal up any damage survived in enrage, guaranteeing that even perfect RNG won't let you solo through enrage. Still going to be lots of damage available, though.
If y'all noticed, the tank went Enrage at 8:24 in the video, and he knocked off another 12.x% after, then his video ended (when his phone decided to do an update and forced closed SWGOH lol). It's also possible he would have soloed this run.
This further proves my point that the standard (25 7* G10+ toons) to join a HAAT is way too high.
Back to topic, it's a matter of time before someone solos p4.
How so? It rewards those that have a broad roster, and by this time it shouldn't be too difficult to have a roster of at least 25 characters at 7* and G10
I don't know why he's blaming Android for his phone shutting down. My Android phone doesn't force reboots for any updates. It sits there nagging me that I need to install the update, but nothing is forced. I can ignore it for as long as I like. Blame whatever manufacturer did that (not Samsung either, because I had a Samsung before my current Nexus, and insofar as there were ever updates at all, they were provided in the same way: notification and optional time to install).
E: oh wait, is he talking about the GAME updating? Because that's also not Android's fault. That's CG who don't know how to not suck at pushing updates.
This further proves my point that the standard (25 7* G10+ toons) to join a HAAT is way too high.
Back to topic, it's a matter of time before someone solos p4.
How so? It rewards those that have a broad roster, and by this time it shouldn't be too difficult to have a roster of at least 25 characters at 7* and G10
Because P4 will be solo'd soon and the other phases may not be far behind.
We have several members way below that with only 1 or 2 7* toons and still complete it quickly. The standard is just being too safe. One guild I know has almost all their members with only 1 or 2 (best members have 4) maxed teams yet still beats it without struggle.
Silly question (maybe I am not understanding abilities as I don't run clones) - why do the B2s never attack? It seems that their TM stops just above full. What am I missing?
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
has anyone tested if healing immunity stops protection regeneration, if it does that really doesn't make any sense
I do not know if protection regeneration is prevented by healing immunity (I hope it does not, as protection and health are two different things) but preventing Leia from healing will be the end of it. Not sure how landing healing immunity we occur as Leia is always stealthed...perhaps the fly over will land healing immunity.
If y'all noticed, the tank went Enrage at 8:24 in the video, and he knocked off another 12.x% after, then his video ended (when his phone decided to do an update and forced closed SWGOH lol). It's also possible he would have soloed this run.
Where did you see the words 'enrage' i didn't see it in the video
If y'all noticed, the tank went Enrage at 8:24 in the video, and he knocked off another 12.x% after, then his video ended (when his phone decided to do an update and forced closed SWGOH lol). It's also possible he would have soloed this run.
Where did you see the words 'enrage' i didn't see it in the video
Look at the cooldown counter on Enrage. It hit 0. Notice how much damage Zody was taking on after?
If y'all noticed, the tank went Enrage at 8:24 in the video, and he knocked off another 12.x% after, then his video ended (when his phone decided to do an update and forced closed SWGOH lol). It's also possible he would have soloed this run.
Where did you see the words 'enrage' i didn't see it in the video
The words enrage won't show up if the main tank doesn't take a turn, but you can tell once the side cannons start dealing massive damage to the team after about 8 and a half minutes (8:55 if you pause it you can see the side cannon does 15k damage to Fives, but Fives has a ton of protection so he kind of shrugs it off). The enrage timer hit 0, but only the side cannons ever got to take any turns so the Enrage words don't show up, but the topple counts as a turn for the main tank. So after the enrage timer hits 0 and the tank would enrage if it took a turn, you topple it and that counts as a turn and triggers the enrage for the side cannons as well.
They will still be able to last for maybe a topple of two past enrage with the new changes to the Raid (healing immunity they said will now stop protection gain) as long as the side cannons target Fives and Sarge first. If they take out Cody you're boned. They just won't be able to last forever past enrage because they won't regain protection, but the side turrets really only got to go once each before the tank was toppled. If they all hit Fives and Sarge you could potentially still last 3 topples past enrage.
but the question is what does it mean PERMANENT healing immunity? Can it be removed for example by Rex? Or permanent by meaning that it doesnt expire after few rounds and stays until character dies?
This further proves my point that the standard (25 7* G10+ toons) to join a HAAT is way too high.
Back to topic, it's a matter of time before someone solos p4.
How so? It rewards those that have a broad roster, and by this time it shouldn't be too difficult to have a roster of at least 25 characters at 7* and G10
Because P4 will be solo'd soon and the other phases may not be far behind.
We have several members way below that with only 1 or 2 7* toons and still complete it quickly. The standard is just being too safe. One guild I know has almost all their members with only 1 or 2 (best members have 4) maxed teams yet still beats it without struggle.
but hasn't AAT all ways been a joke like the rancor?
I remember seeing posts that if you ran kenobi yoda n a few other chars you could solo the entire raid
This further proves my point that the standard (25 7* G10+ toons) to join a HAAT is way too high.
Back to topic, it's a matter of time before someone solos p4.
How so? It rewards those that have a broad roster, and by this time it shouldn't be too difficult to have a roster of at least 25 characters at 7* and G10
Because P4 will be solo'd soon and the other phases may not be far behind.
We have several members way below that with only 1 or 2 7* toons and still complete it quickly. The standard is just being too safe. One guild I know has almost all their members with only 1 or 2 (best members have 4) maxed teams yet still beats it without struggle.
but hasn't AAT all ways been a joke like the rancor?
I remember seeing posts that if you ran kenobi yoda n a few other chars you could solo the entire raid
This further proves my point that the standard (25 7* G10+ toons) to join a HAAT is way too high.
Back to topic, it's a matter of time before someone solos p4.
How so? It rewards those that have a broad roster, and by this time it shouldn't be too difficult to have a roster of at least 25 characters at 7* and G10
Because P4 will be solo'd soon and the other phases may not be far behind.
We have several members way below that with only 1 or 2 7* toons and still complete it quickly. The standard is just being too safe. One guild I know has almost all their members with only 1 or 2 (best members have 4) maxed teams yet still beats it without struggle.
Many HAAT guilds just asks for the 600 now you know... oh and also to be nice
Replies
I am confused to how this Tank change would effect a Clones run in P4?
What am I missing
Healing immunity will prevent protection regen
They were going beyond enrage...
Back to topic, it's a matter of time before someone solos p4.
How so? It rewards those that have a broad roster, and by this time it shouldn't be too difficult to have a roster of at least 25 characters at 7* and G10
Make Zader Great Again!
E: oh wait, is he talking about the GAME updating? Because that's also not Android's fault. That's CG who don't know how to not suck at pushing updates.
Because P4 will be solo'd soon and the other phases may not be far behind.
We have several members way below that with only 1 or 2 7* toons and still complete it quickly. The standard is just being too safe. One guild I know has almost all their members with only 1 or 2 (best members have 4) maxed teams yet still beats it without struggle.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Heroic Tank
P1: ~4,073,067
P2: ~19,122,756
P3: ~12,706,262
P4: ~12,448,325
I do not know if protection regeneration is prevented by healing immunity (I hope it does not, as protection and health are two different things) but preventing Leia from healing will be the end of it. Not sure how landing healing immunity we occur as Leia is always stealthed...perhaps the fly over will land healing immunity.
Where did you see the words 'enrage' i didn't see it in the video
Look at the cooldown counter on Enrage. It hit 0. Notice how much damage Zody was taking on after?
The words enrage won't show up if the main tank doesn't take a turn, but you can tell once the side cannons start dealing massive damage to the team after about 8 and a half minutes (8:55 if you pause it you can see the side cannon does 15k damage to Fives, but Fives has a ton of protection so he kind of shrugs it off). The enrage timer hit 0, but only the side cannons ever got to take any turns so the Enrage words don't show up, but the topple counts as a turn for the main tank. So after the enrage timer hits 0 and the tank would enrage if it took a turn, you topple it and that counts as a turn and triggers the enrage for the side cannons as well.
They will still be able to last for maybe a topple of two past enrage with the new changes to the Raid (healing immunity they said will now stop protection gain) as long as the side cannons target Fives and Sarge first. If they take out Cody you're boned. They just won't be able to last forever past enrage because they won't regain protection, but the side turrets really only got to go once each before the tank was toppled. If they all hit Fives and Sarge you could potentially still last 3 topples past enrage.
but hasn't AAT all ways been a joke like the rancor?
I remember seeing posts that if you ran kenobi yoda n a few other chars you could solo the entire raid
Lol? Where did you read this?
Many HAAT guilds just asks for the 600 now you know... oh and also to be nice