Also, are we discouraged from spending time experimenting? Spending time getting to know the toons so well that we can come up with fantastic strategies? What, we are to stick to cookie cutter options and not search for unique solutions? Talk about a grey world without hope.
It's hard enough to theorycraft, but then you have to invest in characters and actually play test it, this gives little hope or reason to even attempt theorycrafting in new interesting tactics in the future.
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
>be dev
>fix really obvious bug which was widely abused and seriously not intended
>kids on forums starts to cry and blame me for their wild exploitation of the bug
Despite all the crazy stuff happening I would like to applaud lugo. When I first read the thread I thought he was trolling. However when screenshots and videos then I saw that it was a genius strategy. You have to applaud the guy for coming up with something creative and different instead of using the same brainless teams. Well done lugo, well done indeed.
Thanks
Lugo shall be known as the most iconic forum member, since the forum has censorship, di cks out for Lugo props to Lugo!
It's obvious now that the players are the ones testing all the 'content' (new toons) that comes out, so when can we stop being beta testers for this game?
You may think this is a sarcastic post, but I'm dead serious.
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
Meanwhile, we get punished with toon nerfs using the gear that takes months to farm. Oh, and remember all those bugs that persist for months and months while they get 'looked at' and 'tested'? Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Generally, it has not been displayed to the playerbase that we are anything more than Beta-testers for this game, and that needs to change if there are any hopes of this game continuing through the end of this year (at best).
Please stop treating the players like Beta-testers.
Considering SWTOR's even worse about this (Hard to believe I know, but trust me), I have to believe it's an EA design decision, so I doubt it gets addressed.
>be dev
>fix really obvious bug which was widely abused and seriously not intended
>kids on forums starts to cry and blame me for their wild exploitation of the bug
Despite all the crazy stuff happening I would like to applaud lugo. When I first read the thread I thought he was trolling. However when screenshots and videos then I saw that it was a genius strategy. You have to applaud the guy for coming up with something creative and different instead of using the same brainless teams. Well done lugo, well done indeed.
Thanks
Lugo shall be known as the most iconic forum member, since the forum has censorship, di cks out for Lugo props to Lugo!
I think the nute/jawa combination is good. It gives people a reason to farm nute. Otherwise, he is useless, especially since there is absolutely nothing being done with ships, like ever. I farmed him just for the sole purpose he might be the separatists commander, as there should be one, but 8 months later, and the only thing we get for ships is tie advanced. 8 months of billions in profit, and they can't give us ship content? Characters isn't content. That's just milking the players wallets. Come on guys, give us a new raid, it can't be too hard to make a new raid every few months.
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
Exactly, each turn, not every time they fill their turn meter.
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
Exactly, each turn, not every time they fill their turn meter.
Well, you will only have a new turn when you fill the turn meter
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
Exactly, each turn, not every time they fill their turn meter.
Well, you will only have a new turn when you fill the turn meter
Not true, you can definitely take a turn outside of your normal turn, for example , 5's or dooku, they take a turn to counter attack.
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
Exactly, each turn, not every time they fill their turn meter.
Well, you will only have a new turn when you fill the turn meter
Not true, you can definitely take a turn outside of your normal turn, for example , 5's or dooku, they take a turn to counter attack.
Thats not a turn, its an attack out of his turn
Dooku· Unique · Level 8
Flawless Riposte
Count Dooku has 100% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, has a 25% chance to gain 45% Turn Meter, recovers 10% Protection, and gains Critical Hit Immunity for 1 turn.
Despite all the crazy stuff happening I would like to applaud lugo. When I first read the thread I thought he was trolling. However when screenshots and videos then I saw that it was a genius strategy. You have to applaud the guy for coming up with something creative and different instead of using the same brainless teams. Well done lugo, well done indeed.
Thanks
Lugo shall be known as the most iconic forum member, since the forum has censorship, di cks out for Lugo props to Lugo!
We've been playing this game for what, 18 months now? Yet we're still waiting weeks and even months for bug fixes and QoL updates that may not even come.
(...) Well if the Nutinni fiasco has taught us anything, it's that 'bugs' can actually get addressed and fixed within 24-48 hrs...which begs the question as to why things like Teebo take 6 months (to come up with another PTP toon that uses the same stealth mechanic so it has to get fixed to keep up profits) before it gets fixed.
Constant nerfs, lack of actual content, and the continual release of drastically unbalanced toons is seriously taking its toll on the players, and this is just getting ridiculous.
Please stop treating the players like Beta-testers.
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
Exactly, each turn, not every time they fill their turn meter.
Well, you will only have a new turn when you fill the turn meter
Not true, you can definitely take a turn outside of your normal turn, for example , 5's or dooku, they take a turn to counter attack.
Thats not a turn, its an attack out of his turn
Dooku· Unique · Level 8
Flawless Riposte
Count Dooku has 100% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, has a 25% chance to gain 45% Turn Meter, recovers 10% Protection, and gains Critical Hit Immunity for 1 turn.
Great Our guild just got excited that we'll have a bigger chance to get through a HAAT relatively soon...and now it's gone... Yeah I get the purpose of the Raid is to promote teamwork but maybe it would be easier for players to develop Raid teams if the current Raid rewards system was actually any good and we had less problems getting good mods....
Back to the drawing board. Can't wait to endure hours of strategy and coordination to get some challenge gear and shards for a toon I could not care less about.
If the purpose of the raid was to promote teamwork, the gear box would not be based on damage rank in the raid.
This is a nerf so that the whales can keep taking #1. Let's call it what it is cg/ea.
If the purpose of the raid was to promote teamwork, the gear box would not be based on damage rank in the raid.
This is a nerf so that the whales can keep taking #1. Let's call it what it is cg/ea.
Whales don't even care about the Lego neuter because they can use whatever team composition to max out score to begin with lol
As for the Lego Neuter nerfing, you barely need good gear and mods to use that team...so it's a good thing they are nerfing it? The whole point of haat is different people taking on different phases, it's a team effort, nothing in a quality raid should be cheesy easy.
The simplest fix is to change the leader ability to 49% TM gain. No one gets hurt.
And send Lugo some crystals, because fair play the guy beat the developers at their own game.
I hope they do more than that. 49% will still equate to several million in damage. It'd probably still be able to solo also. No way should three toons have the ability to put up those kind of numbers with trash mods and gear.
Why not? Teebo and qui gon and Rex can do it in rancor raid, I say leave it how it is or what's next? They're gonna make the rancor a team battle too?
CG will look at responses that are respectful and productive.
Everyone will be respectful if CG are respectful to all players equally, not just those who pays. The complaints are NOT about Nerf, but the fact that these are so quick to get a response while all of those P2P or OP toons that hundreds are complaining about has ZERO responses (chaze, maul, wiggs, etc etc).
Whale Complaints = Prompt Response
F2P Complaints = Ignored RAGE!!!
Despite all the crazy stuff happening I would like to applaud lugo. When I first read the thread I thought he was trolling. However when screenshots and videos then I saw that it was a genius strategy. You have to applaud the guy for coming up with something creative and different instead of using the same brainless teams. Well done lugo, well done indeed.
Thanks
Ooo Lugooo....THE MAN himself!!
You're now famous, Revolutionary HERO!
If the purpose of the raid was to promote teamwork, the gear box would not be based on damage rank in the raid.
This is a nerf so that the whales can keep taking #1. Let's call it what it is cg/ea.
Whales don't even care about the Lego neuter because they can use whatever team composition to max out score to begin with lol
As for the Lego Neuter nerfing, you barely need good gear and mods to use that team...so it's a good thing they are nerfing it? The whole point of haat is different people taking on different phases, it's a team effort, nothing in a quality raid should be cheesy easy.
Replies
^^ exactly my thoughts!!!
And THIS IS NOT A BUG - so it doesn't need a fix. It's just team synergy.
>fix really obvious bug which was widely abused and seriously not intended
>kids on forums starts to cry and blame me for their wild exploitation of the bug
Worth the warning
Considering SWTOR's even worse about this (Hard to believe I know, but trust me), I have to believe it's an EA design decision, so I doubt it gets addressed.
This
Nice!
I disagree, I think its a bug on jawas assists.
Ive already posted, but its lost in this thread, here is nute leader ability description:
· Nute Leader ability
Backroom Subterfuge
Stealthed allies gain 55% Critical Chance and gain 50% Turn Meter the first time they score a Critical Hit each turn.
So would be impossible for them gain 2x 50% tm.
Please @SnakesOnAPlane give me your thoughts as I respect your opinion
Exactly, each turn, not every time they fill their turn meter.
Well, you will only have a new turn when you fill the turn meter
Not true, you can definitely take a turn outside of your normal turn, for example , 5's or dooku, they take a turn to counter attack.
Thats not a turn, its an attack out of his turn
Dooku· Unique · Level 8
Flawless Riposte
Count Dooku has 100% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, has a 25% chance to gain 45% Turn Meter, recovers 10% Protection, and gains Critical Hit Immunity for 1 turn.
Lol
Fair enough.
This is a nerf so that the whales can keep taking #1. Let's call it what it is cg/ea.
Whales don't even care about the Lego neuter because they can use whatever team composition to max out score to begin with lol
As for the Lego Neuter nerfing, you barely need good gear and mods to use that team...so it's a good thing they are nerfing it? The whole point of haat is different people taking on different phases, it's a team effort, nothing in a quality raid should be cheesy easy.
Why not? Teebo and qui gon and Rex can do it in rancor raid, I say leave it how it is or what's next? They're gonna make the rancor a team battle too?
Everyone will be respectful if CG are respectful to all players equally, not just those who pays. The complaints are NOT about Nerf, but the fact that these are so quick to get a response while all of those P2P or OP toons that hundreds are complaining about has ZERO responses (chaze, maul, wiggs, etc etc).
Whale Complaints = Prompt Response
F2P Complaints = Ignored
RAGE!!!
We need EQUALITY AND JUSTICE
Ooo Lugooo....THE MAN himself!!
You're now famous, Revolutionary HERO!
Don't you dare nerf my lego!