Yep it's insane. But there might be a theory that phase 1 will be harder than others. Why? Because when we played LS TB we brought on this territory our best toons on phase 6. So in DS TB we have to kill these insane toons. On next phases we will be overwhelming rebels and they will become weaker as in SW Episode V. Might it be true?
I cant understand complaints. If you could beat it right away as easy as ls there was no sense in it, as we still would need new content... now the game as a goal to work towards
This can't be WAI. Not in the first phase. We would need at least g13, 7* mods and lvl 90 to beat the last tiers. xD
Maybe that's the plot? G13 7star mod lvl 90 all soon to come? I'm bit afraid...
You answered your own question. You don't need to beat wave four to 3-star the territory, so why care? They probably figured it would be a nice challenge now that GW doesn't offer one, but since no one needs it, and it blocks off combat at 3 stars, it will give more people a chance to get in, since that's what everyone complained about when they announced the 3 star lock. Seriously, any stick is good enough to beat the DEVs with, at this point, even the ones the community basically asked for, at least in terms of the implications of the request.
Yep it's insane. But there might be a theory that phase 1 will be harder than others. Why? Because when we played LS TB we brought on this territory our best toons on phase 6. So in DS TB we have to kill these insane toons. On next phases we will be overwhelming rebels and they will become weaker as in SW Episode V. Might it be true?
Um...wow! I just sent in a 5* modded, g9, 7* FO team to the first TBDS and got slaughtered on wave four. If this is what the two star phase is like, I’m not real hopeful for the rest of it.
SOP: load event, choose team, auto battle, deploy. Repeat as necessary.
we are not getting the pointswe are supposed to receive after completing a mission. we are getting 144k instead of 291k as said on 4/4 mission we lost a good amount of points because of this bug or w/e
I like the overall concept of dark TB. Empire strikes back, Hoth, Wampa, Probe droid, everything! But the difficulty was too high for the phase 1 I guess..... Can anyone clear stage 4 without any G12s nor any zetas nor NS zombie?
And yes the special mission with vader lead.. stage 1 with 6 phoenix, which is quite enough already for phase 1, and stage 2 with ahsoka tano fulcrum + a lot of buffing/healing(to the max)/protection gaining rebel generics? Ok that's fine I like challenging missions. but this kind of difficulty is rather frustrating to most of players than challenging or motivating. Maybe some with really well developed dark side roster will find it fun, but others will be fed up..
This is a guild breaker. Far too difficult and my DS toons are better geared. Had to decide between platoons and missions. Platoons need to be completed to stand any chance in the next phase. This is Hoth. The DS smashed the rebels so let us replay that with an e sense of engagement and accomplishment.
Just finished my combats and I'm actually laughing at the difficulty scaling of the stages, it is so absurd. Breeze through 1-3, 0-1 elites, then 4-5 with huge health pools that constantly regenerate and good luck gettng those debuffs to stick long before they're cleansed. Taunts, perpetual foresight, assists all over the place. Did someone accidentally put the difficulty for Phase 6 into the last stage of Phase 1 combats?.
Think my guild mate said it best in our server today. In the LS it gets harder the farther to the right you go. So maybe DS is backwards and it gets easier the farther left we go hahah.
That's be interesting if it were the case. However, the points awarded per phase are way off for a Phase 6-as-1, and the difficulty scaling is completely off within the combat missions themselves. I'd expect a gradually increasing difficulty so that phase 1 is easy, 2 is normal, 3 is difficult, and 4 is challenging - scaled to the phase you're in. Right now it's Super Easy, Really Easy, Easy, One Zeta shy of Impossible.
And ironically, it takes more time to clear phase 4 by itself (or die trying) than the whole 6 phases of a LS phase 1 combat mission. So reducing it to 4 to "save time" pretty spectacularly failed there.
Literally it’s just forcing us to invest a ton into darkside for virtually identical rewards to light side TB. Would’ve much prefer they just kept light side TB and save me the credits, gear and mods I’m now wasting on characters like snowtrooper.
Way too hard for a first wave, curve is broken and tbh DS really sucks compared to LS. You can't manage the same difficulty with equal gear. DS really needs high level of gear/zeta to compete.
This territory thing only makes LS/DS discrepancy clearer.
Replies
So post a picture of your completed missions then - all of them.
You can't can you?
too much elites and stealthers at the end
Moved to the Events/TB Imperial Retalation subsection.
Like I say - wishful thinking
SOP: load event, choose team, auto battle, deploy. Repeat as necessary.
Lame. I was so looking forward to this.
And yes the special mission with vader lead.. stage 1 with 6 phoenix, which is quite enough already for phase 1, and stage 2 with ahsoka tano fulcrum + a lot of buffing/healing(to the max)/protection gaining rebel generics? Ok that's fine I like challenging missions. but this kind of difficulty is rather frustrating to most of players than challenging or motivating. Maybe some with really well developed dark side roster will find it fun, but others will be fed up..
I just don't know what to tell my members to do
https://swgoh.gg/u/tunblack/
It seems you need high synergy teams.
The team ı used:
1. Thrawn krennik death trooper shore trooper boba
2. Nihilus zidius sith assasin sith trooper dooku
3. Zphasma zylo zfotrooper zfopilot foofficer
4. Zader palpatine tfp royalguard snow trooper
That's be interesting if it were the case. However, the points awarded per phase are way off for a Phase 6-as-1, and the difficulty scaling is completely off within the combat missions themselves. I'd expect a gradually increasing difficulty so that phase 1 is easy, 2 is normal, 3 is difficult, and 4 is challenging - scaled to the phase you're in. Right now it's Super Easy, Really Easy, Easy, One Zeta shy of Impossible.
And ironically, it takes more time to clear phase 4 by itself (or die trying) than the whole 6 phases of a LS phase 1 combat mission. So reducing it to 4 to "save time" pretty spectacularly failed there.
Look what you did there - how many maxed toons with zetas all working synergy on missions that are 2* requirements in the first phase of TB.
Good luck with phase 2 because gear 13 is not available yet, nor is the obviously needed gear 20.
This territory thing only makes LS/DS discrepancy clearer.