Can’t help but notice that Zombie was removed from the NS teams so I can’t cheese the kill enemies with boba and Jango feat. So I won’t be participating in this round. Thanks for making the game less fun with each new iteration CG.
I didn't encounter Zombie last time around either.
I thought that they only make changes after each set of three conquests
They do. Or at least significant changes, minor improvements and bugfixes are fair game. But people here seem to have missed the memo.
If you think that the changes made are “improvements”, then I suggest that you may be the one who has misread.
The reward track change, scavenger swap and reduced overprepared for some teams definitely are. The perseverance change not so much.
The reward track now shows the total data disks needed for that spot. Hooray?
Allowing both scavenger and data disks to be acquired was fixing their own mistakes. Good.
Does that negate the nerf to Perserversance and Volatile data disks, while lying saying it’s updated to fit the description? No.
Does that negate them still not making the hard path visual or making it worth actually being more rewarding and refusing to explain why they lied about it? No.
Does that negate them refusing to address dozens of key QoL improvements that have been needed since the first conquest? Nope.
I refuse to give them a pat on the back for fixing minuscule things while continuing to make major shortfalls to this game mode
Does that negate the nerf to Perserversance and Volatile data disks, while lying saying it’s updated to fit the description? No.
What is the nerf to volatile accelerator? The description mentioned “does not stack” last conquest as well. Or do you mean a general nerf since Perseverance nerf means fewer volatile accelerator triggers?
Not discounting the rest of the bad changes. I just want to make sure I don’t grab a disc that doesn’t work like I expect.
Does that negate the nerf to Perserversance and Volatile data disks, while lying saying it’s updated to fit the description? No.
What is the nerf to volatile accelerator? The description mentioned “does not stack” last conquest as well. Or do you mean a general nerf since Perseverance nerf means fewer volatile accelerator triggers?
Not discounting the rest of the bad changes. I just want to make sure I don’t grab a disc that doesn’t work like I expect.
Image from last conquest:
Hmmm perhaps it was caustic emissions then. One of the disks for that debuff/thermal combo got changed to make it less effective.
Does that negate the nerf to Perserversance and Volatile data disks, while lying saying it’s updated to fit the description? No.
What is the nerf to volatile accelerator? The description mentioned “does not stack” last conquest as well. Or do you mean a general nerf since Perseverance nerf means fewer volatile accelerator triggers?
Not discounting the rest of the bad changes. I just want to make sure I don’t grab a disc that doesn’t work like I expect.
Image from last conquest:
Hmmm perhaps it was caustic emissions then. One of the disks for that debuff/thermal combo got changed to make it less effective.
Maybe the DoTs from Volatile Accelerator aren’t triggering Amplify Agony anymore?
Only 3 choices of opponent in the 1st 4 battles, DR, GG, or BB, ugh. Still boring, so I’ll go back to casually playing Conquest with no refreshes and no $$$ spent. When this gets interesting again, I’ll give it a more serious go, as I still see tons of potential for challenge & fun; but for now, meh.
Can’t help but notice that Zombie was removed from the NS teams so I can’t cheese the kill enemies with boba and Jango feat. So I won’t be participating in this round. Thanks for making the game less fun with each new iteration CG.
Oh, and if you see two in the nine that you are having trouble choosing, the old map may have let you have both. Players who buy the pass may have preferred that option.
Thirty-nine battles of NS to go, thirty-nine battles of NS. You knock one out and sigh deeply about still thirty-eight battles of NS to go... #ThisIsNotFun
Follow the yellow brick road! Oh wait, there still isn't one...
Same as last time so far: high, low alternating. If you look at the disk / scav node pair at the end of each segment of a sector they are either mid+high or mid+low and that is the clearest visual cue that you need to go high or low for that segment.
Thirty-nine battles of NS to go, thirty-nine battles of NS. You knock one out and sigh deeply about still thirty-eight battles of NS to go... #ThisIsNotFun
I'm generally not a fan of hashtags but I can get behind this one.
F2P since the last time I bought Kyros, Crystals, or the Conquest Pass.
Only 3 choices of opponent in the 1st 4 battles, DR, GG, or BB, ugh. Still boring, so I’ll go back to casually playing Conquest with no refreshes and no $$$ spent. When this gets interesting again, I’ll give it a more serious go, as I still see tons of potential for challenge & fun; but for now, meh.
Same here, I did one crystal refresh last conquest because I was close to the next crate. Which is what I've done since they ruined it for conquest 7, bare minimum until the end and get whatever crate I get
I could have sworn in at least the last Conquest or perhaps some others that characters that got killed in one of the battles did not lose stamina. I'm pretty sure I saw that happen a few times. Was that a "bug" that got "fixed"? I just did one and only SLKR survived and everyone lost stamina. I know if you don't win at all, then no one loses stamina, but I thought I saw this.
100,000,000 active players; that’s an achievement to be proud of; I really don’t get why you keep ignoring folks that know what’s fun or not in your games
Thanks for transmitting most relevant messages, I am sure you do. Please fight for us to be listened to, if that can be done…
I could have sworn in at least the last Conquest or perhaps some others that characters that got killed in one of the battles did not lose stamina. I'm pretty sure I saw that happen a few times. Was that a "bug" that got "fixed"? I just did one and only SLKR survived and everyone lost stamina. I know if you don't win at all, then no one loses stamina, but I thought I saw this.
That sounds like a bug. Don’t remember characters ever not losing stamina on a win. (They don’t lose it on a loss, though.)
I could have sworn in at least the last Conquest or perhaps some others that characters that got killed in one of the battles did not lose stamina. I'm pretty sure I saw that happen a few times. Was that a "bug" that got "fixed"? I just did one and only SLKR survived and everyone lost stamina. I know if you don't win at all, then no one loses stamina, but I thought I saw this.
That sounds like a bug. Don’t remember characters ever not losing stamina on a win. (They don’t lose it on a loss, though.)
Thanks. I guess it was a bug when I saw that happen before. Weird.
I could have sworn in at least the last Conquest or perhaps some others that characters that got killed in one of the battles did not lose stamina. I'm pretty sure I saw that happen a few times. Was that a "bug" that got "fixed"? I just did one and only SLKR survived and everyone lost stamina. I know if you don't win at all, then no one loses stamina, but I thought I saw this.
That sounds like a bug. Don’t remember characters ever not losing stamina on a win. (They don’t lose it on a loss, though.)
Thanks. I guess it was a bug when I saw that happen before. Weird.
Or, more likely, you are misremembering and didn’t see it before.
Thirty-nine battles of NS to go, thirty-nine battles of NS. You knock one out and sigh deeply about still thirty-eight battles of NS to go... #ThisIsNotFun
Sir. Sir.
39 battles of NS with BH, 39 with Smuggles, and 39 with Boba+Han+Fennec. You're wayyyyy underselling the tedium. Please temper expectations for suffering in a realistic manner. Don't give these poor fellows hope.
Replies
I didn't encounter Zombie last time around either.
The reward track now shows the total data disks needed for that spot. Hooray?
Allowing both scavenger and data disks to be acquired was fixing their own mistakes. Good.
Does that negate the nerf to Perserversance and Volatile data disks, while lying saying it’s updated to fit the description? No.
Does that negate them still not making the hard path visual or making it worth actually being more rewarding and refusing to explain why they lied about it? No.
Does that negate them refusing to address dozens of key QoL improvements that have been needed since the first conquest? Nope.
I refuse to give them a pat on the back for fixing minuscule things while continuing to make major shortfalls to this game mode
I don't ever remember character shards in the first sector of any conquest.
What is the nerf to volatile accelerator? The description mentioned “does not stack” last conquest as well. Or do you mean a general nerf since Perseverance nerf means fewer volatile accelerator triggers?
Not discounting the rest of the bad changes. I just want to make sure I don’t grab a disc that doesn’t work like I expect.
Image from last conquest:
Hmmm perhaps it was caustic emissions then. One of the disks for that debuff/thermal combo got changed to make it less effective.
Stop torturing game players, CG!
Maybe the DoTs from Volatile Accelerator aren’t triggering Amplify Agony anymore?
DISCLAIMER: Post is subject to change.
You managed to not notice it last conquest.
You'll get the same as if you were going to always choose the shop, but less possible total for your loadout overall.
Seeing 9 discs at once at least made it so the 3 identical ones I got offered were diluted a bit more.
Same as last time so far: high, low alternating. If you look at the disk / scav node pair at the end of each segment of a sector they are either mid+high or mid+low and that is the clearest visual cue that you need to go high or low for that segment.
I'm generally not a fan of hashtags but I can get behind this one.
Same here, I did one crystal refresh last conquest because I was close to the next crate. Which is what I've done since they ruined it for conquest 7, bare minimum until the end and get whatever crate I get
100,000,000 active players; that’s an achievement to be proud of; I really don’t get why you keep ignoring folks that know what’s fun or not in your games
Thanks for transmitting most relevant messages, I am sure you do. Please fight for us to be listened to, if that can be done…
That sounds like a bug. Don’t remember characters ever not losing stamina on a win. (They don’t lose it on a loss, though.)
Thanks. I guess it was a bug when I saw that happen before. Weird.
Sir. Sir.
39 battles of NS with BH, 39 with Smuggles, and 39 with Boba+Han+Fennec. You're wayyyyy underselling the tedium. Please temper expectations for suffering in a realistic manner. Don't give these poor fellows hope.