So yeah, AoE is the new meta.
It's also very imbalanced.
Let's go by the numbers.
Let's start from a baseline that a basic attack deals a theoretical 100% damage + effects, before taking into account other skills and buffs.
An AoE attack deals 500% damage + 5x effects.
Of course there are variations. After you factor in skills and buffs etc. some will be more powerful than others.
That comparison alone shows that AoE leads on both fronts unless something is done about it.
A single target attack has the purpose of (tum-dum-duum) focus firing.
An area attack has the advantage of touching the whole enemy team. It should focus on debuffs and crowd control, moreso than damage.
That's not to say it shouldn't do damage. But it shouldn't be the killfest we see currently.
IMO that 500% damage - 100% per character - should be reduced to sane levels.
I would distribute damage as:
- 80% for the main target under the reticule
- 40% for the two toons adjacent to it
- 20% for the others.
That amounts to 200% damage distributed on all toons, and that's a lot.
Of course AoE loses some effectiveness when the enemy team starts losing characters, but that's supposed to happen in a balanced gameplay.
Now, there should be some chars which don't do a lot of debuffs or any at all, and it would be OK for those to still do some more damage with AoE, but damage should still fall off for the chars further away from the AoE epicenter.
Some toons already do a smallish damage and shouldn't be further nerfed. But the crazy OP we see currently should be more manageable.
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Ooohwee. Actually I was thinking his tldr should be - I want my Rey to be relevant again.
Got lucky and picked up 7* Sun Fac, am working on Dooku 7*, 5s who is almost to 6*, Aayla and Ima Gun Di, is going to take me a little while, but AoE can suck it.
Can't wait to see my entire team rush Lando or Wedge.
There is no "luck" with getting pay to win characters. You just keep paying.
Stun Sun Fac with Raid Han, taunt with ST Han, match is over seconds later.
Counter teams are terrible.
Lando? Nerf wiggs!
Yes but not everyone has Raid Han...
I won't lie I have spent on some packs, but I did manage to hit Sun Fac several times on full characters, I would say that is pretty lucky.
I can't however spend 3k crystals a pop on speed mods like the 1st in my shard.
1 million this. AoE calculations are all wrong. Close thread.
but the best move wiggs has to offer isnt even AoE...
Finally someone who understands.
It is spread around though, so the damage isn't so bad. A Rey attack can easily do much more single target damage than an AOE, and isn't vulnerable to things like 10 counters. The main problem with single damage is that the AI doesn't focus on one person at a time, so AOE is much simpler on defense
Except it is based on incorrect information. AoE damage is not 5x basic attack damage.
There are many AoE that are very weak compared to the characters basic attack.
Lando is about the only one that AoE damage can exceed 5x Basic, so if that is the complaint then change the thread to a nerf Lando thread, don't hide behind false information.
I tried to take #1 from a Wiggs squad at payout today. Here's what happened:
My raid Han's first shot was resisted, which seems to happen way more often than 15% of the time
His 220 speed Han taunted.
His Biggs call your buddy killed Rey.
AOE Lando
AOE Wedge
2 toons dead, 2 in the red, and EP with a little less than full health.
This was less than 20 seconds in and I had to sit there for another 4 and a half minutes to lock myself into second place,lol. Fastest thing I've ever seen.
Not sure if call it lucky, but I was going for Rex, Fac was dropping like crazy. Converted a bunch of Sunfac shards to shard shop currency.
Defensive play in this game is awful, the numbers are outright eclipsed by offense abilities. Along the lines of defense currently giving 2-5% damage reduction in the same place offense gives 20-50% more damage.
The problem is Rey can only do 20k+ damage with one move (2 if you're lucky with leverage) to one toon, where Lando can do 20k to each toon every round.
I've said it before, but Lando is basically 5 reys put into one toon, and he has about 2x the h/p. That's not balanced. If the highest single target dps in the game can't even compete with an AOE user, then there's no reason for any other dps toon to exist unless you want to run them with Lando.