Snake2 wrote: »
Great post. I do agree that the items you mentioned are a problem (mk3 projectors, mk4 keypads, mk3 blue agi pistons).
I also think mk3 arrays, mk6 syringes, mk5 detonators, stun cuffs, and mk5 stun guns are bigger problems.
The challenge gear rewards don't come close to giving you enough. Shore T alone needs 300 mk3 arrays to go from g8 to g11. That's 7 weeks of challenge rewards just for 1 character if you don't farm it separately.
Phipps wrote: »
Many 11-12 month dedicated players ftp and p2p have been quitting the game recently for just this reason.
New content is great, however it's worthless when we still have to farm the same gear we were farming 11 months ago. We can't even farm the new gear.
Meanwhile whales have new OP toons, max g11 toons....beyond OP mods that are now unobtainable due to mod nerf....and the upcoming game breaking zetas.
Advice for the devs, all your hard work is going to be worthless within the next 30-60 days unless 100% of your time is currently being spent fixing the above issues.....all f2p will quit since they can't compete, whales will soon follow as player base will grow stale.
Too much dev time is spent trying to rng drain every cent from the player base instead of making the game fun.
Need a throwback @Naecabon 'Shame' post
XxTakeNoticexX wrote: »
Very thorough, nicely put.
I am not a free to play player, I have 70 7 star toons. The goal is to be able to use everyone, isn't it? To do that the amount of gear is startling.
Drops in battles are so low, sometimes 1 or 2 out of 24 sims, that's 200 crystals. If you need 50 salvage, your spending 1000's of crystals. An honest 1/3 drop rate and farming wouldn't be a lesson in futility. 8/24 and a user would get a feeling of progression. I can't just buy all the gear that's no fun. It's better to get rewards by gameplay.
Every level of the challenges has the same gear. Variety of gear on levels so we can choose what is useful. Lower amounts at high levels is fine. I'd rather get only 2 pieces of needed gear, than 12 pieces of gear I can't use.
Raid drops have no rhyme or reason. Players that register 0 damage get 2 full crafted gear and players in top 3 get the salvage gear(available in challenges) they do not need.
Between getting shard, credits to star, leveling up, mods, ships and more
It's a misconception that giving the players a few pieces of the gear they need will not help EA fiscally so they don't care. So much gear is needed it won't be game changing. One piece 50 salvage, needing many. That's hundreds, thousands of pieces. Just to see the totals going up with the new influx of characters.
I was really enjoying the game. Acquiring new toons and trying different combinations. Now I just spend all my time keeping up with the meta. Kinda **** the fun out
tRRRey wrote: »
+1 Eloquently said
One can only hope a dev sees this and takes appropriate action
alienamnesty wrote: »
I have 11 toons stuck at levels 8 & 9.
50- mk5 CEC fusion furnace salvage. Only avail thru raids, stores, & events in small amounts. Total needed 550
50- mk 6 chiewab hypo syringe. Total needed 550
20- mk 3 Sienar holo projector. Total needed 220
So I need 1320 gear pieces that are both hard to get and only come in small amounts to continue to grow my toons abilities. Also, the store purchases are random and rarely do I get any of these pieces. This is creating a bottleneck that is stalling my game progression. Can something be done about that?
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