This is trash. They know about Zylo as well and leave him alone. A character is finally useful that was only meant to pad out the roster so they have to change it back.
It'd be nice if people stop using the word "fix" for everything, just because they are little mad kids that got their boring Zader FIXED.
They won't do anything to this comp, simply because there isn't a bug. It's like saying "let's nerf Teebo, Rex and Qui-Gon because they can solo the Rancor". Not a phase, but the whole Rancor. Does it make any sense to you?? Not really, so no they won't do anything about this either, simply because there isn't anything broken about it. It's a tactic, that Lugo discovered by using his head, instead of sitting around and complaining about everything.
It'd be nice if people stop using the word "fix" for everything, just because they are little mad kids that got their boring Zader FIXED.
They won't do anything to this comp, simply because there isn't a bug. It's like saying "let's nerf Teebo, Rex and Qui-Gon because they can solo the Rancor". Not a phase, but the whole Rancor. Does it make any sense to you?? Not really, so no they won't do anything about this either, simply because there isn't anything broken about it. It's a tactic, that Lugo discovered by using his head, instead of sitting around and complaining about everything.
That was awful, almost made me quit and it never got addressed. Glad this one is. Yeah, pretty much a brilliant idea, but it trivializes a raid significantly which is supposed to be the hardest of current content.
I suppose that means all members of my guild should be getting equal scores right? Haha
That's coming next, each person is only allowed 2% in each phase, once you reach that it kicks your team out, so we get the rancor tie rewards in haat too...
The same argument can be made! Currently, 1 player can easily take out P1, and 2 players can easily take out P2 or P4 with Clones, and we even have a full solo of P4 now. EA/CG needs to really think hard about changing Nutinni, especially for credibilities sake.
Hiya Holotable Heroes!
Recently, a way to do significant damage to the AAT in phases 2 and 4 of the Tank Takedown raid have been discovered in the community. While we always enjoy seeing different strategies formed by Players to use in the raids, this most recent discovery disrupts our intent for the Tank Takedown Raid, which is to work together as a guild to overcome normally insurmountable foes.
We will be looking into this issue further this week and will announce any changes we plan to make. Cheers!
Replies
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/111947/heroic-tank-takedown-raid-unintended-behavior#latest
What was that?
Oh really? You don't say.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/111947/heroic-tank-takedown-raid-unintended-behavior#latest
That was awful, almost made me quit and it never got addressed. Glad this one is. Yeah, pretty much a brilliant idea, but it trivializes a raid significantly which is supposed to be the hardest of current content.
Edit: language
I suppose that means all members of my guild should be getting equal scores right? Haha
That's coming next, each person is only allowed 2% in each phase, once you reach that it kicks your team out, so we get the rancor tie rewards in haat too...
Oh snaps!