Unles your in a guild with partial participation. Then you might want to switch.
That's all about management. Any guild worth their salt should be removing the inactives on a regular basis. Some are more heavy handed than others but from personal observation I've seen guilds that had people on their roster who had been inactive for more than 75 days. I quickly left after seeing that.
It seems likely to me that we'll assign unused toons (i.e., separatists and clones and other non-Hoth factions) to various missions. On those missions, we won't actually play but instead get points based on total character power.
It sounds like those missions will unlock abilities to be used in the Hoth missions, where we'll actually play.
It seems likely to me that we'll assign unused toons (i.e., separatists and clones and other non-Hoth factions) to various missions. On those missions, we won't actually play but instead get points based on total character power.
It sounds like those missions will unlock abilities to be used in the Hoth missions, where we'll actually play.
That would be sad new content so I am dearly hoping that's not the case. Nothing they have introduced has offered missions other than using sims on auto. Hopefully we have playable content.
So...Territory battles are basically another GW with shared rewards and atrocious requirements ?
I don't want to be the guy who will be kicked from his guild because he doesn't have enough toons to compete. All of this doesn't seem much player friendly to me, and i was hoping guild members will share a game experience more than simple rewards (more like what The Walking Dead app did since they already implemented such content).
What will happen is all the top players who have invested significant time and/or money will join together to continue their progress with players of equal strength.
Once the top guilds fill up, moderate strength guilds will do the same and that will trickle down as lower and lower tiers are formed based on roster strength and activity.
The players that will suffer are the ones who are very casual and go about the game with no rhyme or reason. They are use to being carried by others. They can band together, but their level of achievement will be significantly lower as it should be. Participation rewards do not need to exist in this game nor is new content focused on those still struggling to complete existing content.
So essentially Territory Battles will group equal skilled players together to continue their progression. Perhaps as content becomes under control top guilds will pull back and more diverse guilds will form again until the next major update.
Why do we think there is something wrong with this?
So...Territory battles are basically another GW with shared rewards and atrocious requirements ?
I don't want to be the guy who will be kicked from his guild because he doesn't have enough toons to compete. All of this doesn't seem much player friendly to me, and i was hoping guild members will share a game experience more than simple rewards (more like what The Walking Dead app did since they already implemented such content).
What will happen is all the top players who have invested significant time and/or money will join together to continue their progress with players of equal strength.
Once the top guilds fill up, moderate strength guilds will do the same and that will trickle down as lower and lower tiers are formed based on roster strength and activity.
The players that will suffer are the ones who are very casual and go about the game with no rhyme or reason. They are use to being carried by others. They can band together, but their level of achievement will be significantly lower as it should be. Participation rewards do not need to exist in this game nor is new content focused on those still struggling to complete existing content.
So essentially Territory Battles will group equal skilled players together to continue their progression. Perhaps as content becomes under control top guilds will pull back and more diverse guilds will form again until the next major update.
Why do we think there is something wrong with this?
thank you, we've had months of "nerf hAAT because my guild can't do it".
Anyone else think that Ally Points are going to be needed for the Territory Battles? I seem to remember them mentioning something about them being needed even after tournaments, but it would be a way down the line. I have hoarded since then just in case, and it feels like it may pay off.
Or I might just be deluded...
Everyone plays the game differently and to your own enjoyment, super competative players will band together to compete in TB but thats ok, thats what they play star wars for... Others are I want it all and I want it now type players and thats ok to they will jump ship (guild) and get everything and get bored quickly until the next big thing... Others enjoy the social aspect of the game and will stay in current guilds and have fun playing and building towards TB learning off the ones who have mastered it and guess what thats ok to... Then others won't care in the slightest and just play because its something to do and thats ok to...
For me the beauty of it is you can make your own choice and follow the force the way you see fit, it won't break every guild it will break some but thats what the wgame wants foe you to find your own path, for me i plan on staying as i like my guild and i believe that our guild will in time be strong enough to compete just not day 1, but we have a good bunch..
Anyone else think that Ally Points are going to be needed for the Territory Battles? I seem to remember them mentioning something about them being needed even after tournaments, but it would be a way down the line. I have hoarded since then just in case, and it feels like it may pay off.
Or I might just be deluded...
From what they released, freeloaders can still get free stuff. The system penalizes the people who carried guilds before by not getting as much as they could. Freeloaders get an equal amount to the heavys for doing nothing.
Say you have 50 people in your guild, 30 people contribute to completing stages so get 30 rewards each. The 20 freeloaders also get 30, the issue is that the heavy hitters only get 30 too so they are getting penalized for having weak people. They have an incentive to boot the weak people and replace them with 20 better people so they can get the full 50.
So...Territory battles are basically another GW with shared rewards and atrocious requirements ?
I don't want to be the guy who will be kicked from his guild because he doesn't have enough toons to compete. All of this doesn't seem much player friendly to me, and i was hoping guild members will share a game experience more than simple rewards (more like what The Walking Dead app did since they already implemented such content).
What will happen is all the top players who have invested significant time and/or money will join together to continue their progress with players of equal strength.
Once the top guilds fill up, moderate strength guilds will do the same and that will trickle down as lower and lower tiers are formed based on roster strength and activity.
The players that will suffer are the ones who are very casual and go about the game with no rhyme or reason. They are use to being carried by others. They can band together, but their level of achievement will be significantly lower as it should be. Participation rewards do not need to exist in this game nor is new content focused on those still struggling to complete existing content.
So essentially Territory Battles will group equal skilled players together to continue their progression. Perhaps as content becomes under control top guilds will pull back and more diverse guilds will form again until the next major update.
Why do we think there is something wrong with this?
This is already happening. Newer players with ambitions are the ones who might suffer a bit from this. If your swogh collection score is below 40, 50, 60 ... you will be asked to look for another guild or simply be thrown out.
From what they released, freeloaders can still get free stuff. The system penalizes the people who carried guilds before by not getting as much as they could. Freeloaders get an equal amount to the heavys for doing nothing.
Say you have 50 people in your guild, 30 people contribute to completing stages so get 30 rewards each. The 20 freeloaders also get 30, the issue is that the heavy hitters only get 30 too so they are getting penalized for having weak people. They have an incentive to boot the weak people and replace them with 20 better people so they can get the full 50.
Actually the 30 people who did 30 get 30 themselves. The other 20 people who did nothing get nothing. I don't remember in which part read it, but I'm pretty sure that is the way it will work.
I'm looking forward to this mode a lot. I am in a guild with a lot of casual or ftp players and am probably one of the top players in terms of roster etc. Will I mind that my 'hard work' will give less active, or newer players rewards as well? Nope. I like helping my guild members out, and I hope it strengthens the guild as a whole. So I hope that is what this new mode will accomplish.
I'm looking forward to this mode a lot. I am in a guild with a lot of casual or ftp players and am probably one of the top players in terms of roster etc. Will I mind that my 'hard work' will give less active, or newer players rewards as well? Nope. I like helping my guild members out, and I hope it strengthens the guild as a whole. So I hope that is what this new mode will accomplish.
This. It is about working together not against each other. Many guilds do not care about guild rankings.
Replies
That's all about management. Any guild worth their salt should be removing the inactives on a regular basis. Some are more heavy handed than others but from personal observation I've seen guilds that had people on their roster who had been inactive for more than 75 days. I quickly left after seeing that.
It seems likely to me that we'll assign unused toons (i.e., separatists and clones and other non-Hoth factions) to various missions. On those missions, we won't actually play but instead get points based on total character power.
It sounds like those missions will unlock abilities to be used in the Hoth missions, where we'll actually play.
That would be sad new content so I am dearly hoping that's not the case. Nothing they have introduced has offered missions other than using sims on auto. Hopefully we have playable content.
What will happen is all the top players who have invested significant time and/or money will join together to continue their progress with players of equal strength.
Once the top guilds fill up, moderate strength guilds will do the same and that will trickle down as lower and lower tiers are formed based on roster strength and activity.
The players that will suffer are the ones who are very casual and go about the game with no rhyme or reason. They are use to being carried by others. They can band together, but their level of achievement will be significantly lower as it should be. Participation rewards do not need to exist in this game nor is new content focused on those still struggling to complete existing content.
So essentially Territory Battles will group equal skilled players together to continue their progression. Perhaps as content becomes under control top guilds will pull back and more diverse guilds will form again until the next major update.
Why do we think there is something wrong with this?
thank you, we've had months of "nerf hAAT because my guild can't do it".
how?
Conversely: I can carry my friends and get them better characters.
SECOND BOLD PREDICTION: Within a year we'll have a Scariff Territory Battle that gives......... SOMETHING.
BOLDEST PREDICTION: Folks will be mad about something next week.
Or I might just be deluded...
For me the beauty of it is you can make your own choice and follow the force the way you see fit, it won't break every guild it will break some but thats what the wgame wants foe you to find your own path, for me i plan on staying as i like my guild and i believe that our guild will in time be strong enough to compete just not day 1, but we have a good bunch..
I doubt it
Sorry for my English :]
Padmé and/or Droideka.... Jango... I wish it will happen.
Peeps Jabgo doesnt even deserve legendary status
Say you have 50 people in your guild, 30 people contribute to completing stages so get 30 rewards each. The 20 freeloaders also get 30, the issue is that the heavy hitters only get 30 too so they are getting penalized for having weak people. They have an incentive to boot the weak people and replace them with 20 better people so they can get the full 50.
Of course not, neither of them. They are just good characters but definitely not legendary.
This is already happening. Newer players with ambitions are the ones who might suffer a bit from this. If your swogh collection score is below 40, 50, 60 ... you will be asked to look for another guild or simply be thrown out.
Actually the 30 people who did 30 get 30 themselves. The other 20 people who did nothing get nothing. I don't remember in which part read it, but I'm pretty sure that is the way it will work.
This. It is about working together not against each other. Many guilds do not care about guild rankings.