Thanks for the update and the rollback.
I've heard a lot of solutions to the asajj/traya/acolyte issue, but have you considered simply leaving it as is? Guilds which can use this team already have 7* Traya, which means you'll have 50 people fighting over the top 10 spots (I don't really agree with that approach, but it is what it is right now). Seems to me that such a guild would police itself against players using this tactic,as it provides an unfair advantage to those who have asajj and acolyte geared (and zetaed, in asajj's case).
This has the simplicity of not breaking other teams for the majority of the playerbase. Just something to consider.
Quick simple fix: toons with isolate can’t be revived right according to the raid rules. So if zombie has isolate on her when she dies, gets rid of zombie effect. Raid rules don’t apply to rest of game so it doesn’t screw with game mechanics just STR. Sometimes the easiest fixes, are the ones already there.
Quick simple fix: toons with isolate can’t be revived right according to the raid rules. So if zombie has isolate on her when she dies, gets rid of zombie effect. Raid rules don’t apply to rest of game so it doesn’t screw with game mechanics just STR. Sometimes the easiest fixes, are the ones already there.
Edited for language. - EA_Cian
Zombie’s revive cannot be prevented by any mechanic, raid or otherwise. Plus, that isn’t a fix as it would still destroy NS in Phase 4, even worse than the previous attempt.
Quick simple fix: toons with isolate can’t be revived right according to the raid rules. So if zombie has isolate on her when she dies, gets rid of zombie effect. Raid rules don’t apply to rest of game so it doesn’t screw with game mechanics just STR. Sometimes the easiest fixes, are the ones already there.
Edited for language. - EA_Cian
That’s likely the worst idea that’s has been dreamed up on here in recent memory.
Quick simple fix: toons with isolate can’t be revived right according to the raid rules. So if zombie has isolate on her when she dies, gets rid of zombie effect. Raid rules don’t apply to rest of game so it doesn’t screw with game mechanics just STR. Sometimes the easiest fixes, are the ones already there.
Edited for language. - EA_Cian
This idea is slightly better than a suggestion to just remove Zombie from the game completely.
You guys are incredible..just a few days ago you all were ready to end the world, now your back to “ahhh gee thanks you guys are awesome! Bravo!” Give me a break. Guess everything’s square now huh? They are forgiven for everything now huh.
Well, we have 2 problems that could be resolved with one simple move. First problem, the loop team. Second problem, every arena is now locked by Trayas, only Trayas and some shopped bastila from 1 to like 20-30. You could totally resolve both these issues by nerfing traya a little bit. What is all this opposition? Why do you fear to nerf Traya like that? Do you fear the rage of all the whales that shopped their way through the Heroic and got her 7* in some weeks to get even more crystals from the arena? It would be relatable, as they pay for your children dinner. What is not relatable is the continuous verbal mocking we have to endure. Tons and tons of lies and excuses. Do you think that admitting the truth would be counter-productive? You are ordered to press the button of p2p more and more as time passes by the slimy, greedy slugs lurking at EA's HQ. They can't make a single good game since ages. We all know. Just stop fooling us around please.
Replies
I've heard a lot of solutions to the asajj/traya/acolyte issue, but have you considered simply leaving it as is? Guilds which can use this team already have 7* Traya, which means you'll have 50 people fighting over the top 10 spots (I don't really agree with that approach, but it is what it is right now). Seems to me that such a guild would police itself against players using this tactic,as it provides an unfair advantage to those who have asajj and acolyte geared (and zetaed, in asajj's case).
This has the simplicity of not breaking other teams for the majority of the playerbase. Just something to consider.
Edited for language. - EA_Cian
Zombie’s revive cannot be prevented by any mechanic, raid or otherwise. Plus, that isn’t a fix as it would still destroy NS in Phase 4, even worse than the previous attempt.
That’s likely the worst idea that’s has been dreamed up on here in recent memory.
This idea is slightly better than a suggestion to just remove Zombie from the game completely.