Since we reached 200 mill gp, we only had sandbaggigng opponents. 18, 20, 26 mill and more is the difference in gp. This isnt fair machmaking. We cant do anything about it. We will not do sandbagging. We will report every opponent from now. Devs should at least aknowledge the problem.
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So, you choose to report guilds that don't break any rules? Clever.......
Wrong @Intrapidoo
Basing on total GP will punish guilds with a member who has a RL commitment that stops them participating in TW.
The fix is to match on active GP AND number of signed up members. Easy as that.
2. When has TB and TW run simultaneously in the last 12 months?
3. Covered by 1
4. Lots of people don’t participate in GA
5. Lots of people don’t bother finishing those, just insta forfeit so they get to complete their daily.
6. Does everyone really participate in every raid? You don’t have a bunch of 0s on your raid leaderboards?
Our guild do not permit defence only people (if we did half the guild would instantly volunteer). If you’re signing up it’s because you will be available for the attack phase.
I’m not disputing that sand bagging exists, I’m also not disputing that matchmaking currently disadvantages (sometimes) guilds that have all their members signup.
What I am disputing is that the solution is to go back to matching on total GP. It is not sensible to suggest a solution that moves the disadvantage to another set of guilds. Surely the best solution disadvantages nobody?
I’m in a 200m+ guild. TW has been optional for some time for us. At least 6 months.
Signing up so your GP is factored into matchmaking then not contributing is far far worse than not signing up at all.
It’s not an argument anyway - it’s fact. TW is optional in my and many other guilds. Check the elite guild recruitment posts if you don’t believe me.
Matching on total GP would be a bad thing, and we should seek the best possible solution instead.
Disrespectfully disagree with every single thing in this post.
I clearly stated that the current matchmaking isn’t fair. I’m merely pointing out that your proposed solution also wouldn’t be fair. If that’s “defending the devs”, then I suspect intelligent debate is not going to be possible.
Then your whole argument falls down as you go on to reveal the true motive for your suggestion. A spiteful, vengeful act that will punish any and all guilds who allow their members to have a life outside of the game.
That’s the problem with many of these TW/GA matchmaking whines. People don’t really want “fair” matchmaking. They want matched with guilds / people they can easily beat.
I'm not defending matchmaking at all, simply entering with less participants shouldn't be an advantage. My guild has (unintentionally) sandbagged and has been sandbagged often enough for me to feel confident in saying that is unfortunately does give an advantage.
There's a difference between defending the devs and simply not supporting ridiculous solutions suggested by players who clearly have their own agenda which often is less than noble..
It doesn't really matter if your guild does it on purpose looking for easier wins or if your guild simply doesn't enforce participation. The end result is the same regardless for the guild you're facing.
You're doing nothing wrong, not even if you intentionally sign up with less players looking for an easier matchup. It's completely within the rules.
The only difference is that if you're sandbagging intentionally you're lame as heck.
We’re not sandbagging - there’s no deliberate plan, it’s entirely up to each guild member whether or not they join. Sometimes we go in full, sometimes we don’t.
I also want a fairer matchmaking system, so you’re claim that I don’t want easy wins to be gone is also nonsense.
The easiest way to get rid of sandbagging is to distribute rewards based on the % of active GP in the war.
90%-100% active GP = 100% of rewards
80%-90% active GP = 90% of rewards
70%-80% active GP = 80% of rewards
... and so on
Sandbaggers would end up with 30-40% of their rewards. They'd be furious and you'd suddenly see FULL guild participation after one or two TWs.
Heck, with the above formula, it would be possible for a full participation losing guild to get better rewards than the Sandbaggers. I guess everyone would win in that situation.
you do realize that 80/90% of the rewards for a win is still more than the rewards for a loss right?
Not just that, singing up with 45 is 90% of the guild, but definetely gets you easier matches and will be considered sandbagging by the opposing gulid.
There's no way I'd consider 45/50 sandbagging. That's ridiculous.
But 30/50 or 25/50 would definitely fall in my definition of sandbagging.
80-90% of the rewards may be better than those of a loss, but they're still not 100%. So people who get crushed by sandbaggers at least get a small amount of satisfaction.
Yes, but the idea isnt bad. I can see a version of it can work. Sadly until the devs wont do anything about this, we can only hope and making theories of a solution.
49/50 participants would receive 100% rewards under my flawless system that I didn't just think of on the fly while writing a comment on instinct.
45/50 is a huge advantage. 49 is ok, but less than that it isnt.
A. You don't know whether they use sandbagging as a strategy or whether it's just coincidences or that joining TW is voluntary in their guild.
B. Sandbagging - even if used deliberately as a strategy - doesn't violate any rules at all. Reporting non-cheaters for cheating will simply delay handling the real cases of cheating and won't do any good at all.
I can tell you from personal experience (from both sides) that signing up with 45-47 members works like a charm.