[
Developer Insight - Kit Reveal]
UNIT NAME: Sith Eternal Emperor
ALIGNMENT: Dark
CATEGORIES: Dark Side, Attacker, Leader, Galactic Legend, Sith
Cunning Emperor of the Sith that eliminates his enemies with the overwhelming power of the Dark SideABILITIES:Basic: (ZETA) Deception
FINAL TEXT: Deal Special damage to target enemy. If that enemy wasn't Deceived, they become Deceived for 2 turns, increased to 3 turns if they are a Jedi. Deceived can't be copied, dispelled, or resisted. Sith Eternal Emperor gains Speed Up for 2 turns. This ability can't be countered.
Deceived: Can't target Sith Eternal Emperor during their turn if another Sith enemy is active; when an ability is used, Sith Eternal Emperor gains 2% Ultimate Charge
Special 1: (ZETA) So Be It, Jedi (Cooldown 3)
FINAL TEXT: Deal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection. Jedi enemies defeated this turn can't be revived.
Special 2: (ZETA) Unraveled Destiny (Cooldown 6)
FINAL TEXT: Dark Side allies gain Retribution for 3 turns, and Dark Side Tank allies gain Taunt for 2 turns. Remove Linked from all enemies. Then, target enemy becomes Linked until a Linked enemy is defeated or until the end of encounter. Sith Eternal Emperor gains the granted ability Entwined Fate and takes a bonus turn.
During this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character.
Linked: This character is Linked
Entwined Fate: Target enemy becomes Linked. This ability is removed and can't be used again until Unraveled Destiny is used.
Leader: (ZETA) Sith Eternal
FINAL TEXT: Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.
Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.
Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy.
Unique 1: (ZETA) Sow Discord
FINAL TEXT: Sith Eternal Emperor is immune to taunt effects and Turn Meter reduction. Deceived enemies can't counter attack, and Deceived Rebel and Jedi enemies can't gain bonus Turn Meter.
At the start of Sith Eternal Emperor's turn, if no enemies are Deceived, the weakest Light Side enemy becomes Deceived for 2 turns. Whenever a Deceived enemy uses an ability, their weakest ally without Deceived becomes Deceived for the max duration Sith Eternal Emperor could inflict on them (limit once per turn), and Sith Eternal Emperor recovers 2% Protection. Deceived can't be copied, dispelled, or resisted.
At the start of each Linked enemy's turn, Linked enemies lose 20% Max Protection, quadrupled for Jedi, and Sith Eternal Emperor gains 25% of the amount lost. Linked raid bosses instead gain Expose for 2 turns, which can't be resisted.
Linked enemies can't critically hit, and damage they deal is decreased by 25% (excludes Galactic Legends).
Unique 2: (ZETA) Galactic Legend
FINAL TEXT: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate: I Am All The Sith (Must charge to 100% before use)
FINAL TEXT: Sith Eternal Emperor gains 2% Ultimate Charge whenever a Deceived enemy uses an ability. If Sith Eternal Emperor is the leader, he also gains 8% Ultimate Charge whenever a Linked enemy uses an ability.
Sith Eternal Emperor gains Mastery equal to his current Mastery until the end of battle and transforms into Sith Eternal Emperor (Restored). If he is the leader, all other Dark Side allies gain Mastery equal to their current Mastery until the end of battle. Remove Deceived from all Deceived enemies and inflict Deceived until the end of encounter on those enemies, which can't be copied, dispelled, or resisted.
When Sith Eternal Emperor transforms, he loses the abilities Deception and So Be It, Jedi and gains two new abilities.
[Basic] Revitalized Shock: Deal Special damage to target enemy and inflict Shock for 2 turns, which can't be copied or dispelled. This attack deals 150% more damage to Deceived Light Side enemies. If the target was already Deceived, reduce the cooldown of Power! Unlimited Power! by 1 for each Deceived enemy. This attack can't be evaded.
[Special] Power! Unlimited Power!: (Cooldown 20)
Instantly defeat Linked enemies and deal Special damage to all enemies. Then, dispel all buffs on Deceived enemies and deal Special damage to them. Enemies defeated by this ability can't be revived. This attack can't be evaded.
Replies
12/12/20:
Wow I was so incredibly wrong. Please balance the GL's and make SEE equal to the others. He really did sound amazing on paper but when we actually got him he was a complete disappointment. He is decent on offense (not much better than any other GL) but is garbage on defense. He is countered by way too many things especially when compared to other GL's. His raid viability is garbage and he does not even have synergy with his own faction. For example he does protection recovery on a health based faction. He also stops Sions revives, and sith faction in general are about control yet the released jedi have more debuffs and control than he does. Deceived doesn't do anything except "cant target me" that's a pure throw allies under the bus. Another huge flaw with his kit is that he can never get to his ult if he is soled. He can not link one enemy and this causes massive issues in his defensive viability. I linked a video down below talking about just how garbage SEE is.
https://youtube.com/watch?v=NEd-SUqs46Y
.. okay ...
What is the cooldown on this ability?
Great point. I love using Sith Empire under Thrawn and Piett.
Direct focus is different than a forced taunt. Same basic effect but technically a different debuff
But his kit specifically mentions rebels for some reason.
It's still a taunt effect.
Really? It happens in the dark and you barely see any changes. It’s the least cool animation in my opinion. For me it’s JML that has the coolest, followed by SLKR.
That’s why it says taunt effects, plural. Marked is a taunt effect.
I hope the game doesn't do a soft lock when there is only one enemy unit left and AI uses Unraveled Destiny and has no one else to link
It’s everything I ever dreamed it could be...
Blocking Sion’s revive and then putting him as a recommended ally is a little bit of a blow, but it doesn’t look like he’ll need it.
looks can be deceiving. I'm pretty sure this has been uttered in many kit releases and still seems to work out in the end with counters and the ability to be beaten.
Loving the Dark Side alignment synergy here, like the previous two galactic legends
His lead is insane, unlike SLKR, he keeps increasing his teams mastery
I think SEE has the potential to be the best of the four Galactic Legends.
His ultimate is so good and he has strong anti-Light Side and Jedi synergies baked into him
Honestly, JML might end up getting a few buffs because his meta standing looks pretty bad going by his kit
It doesn't work on SLKR who has the same description about being immune to taunt effects.
its probably AB when there is only 1. much like Reys special, when no one has dropped below 60%
Dark Side for life!