A visualization of the Gear Crunch

Replies

  • Options
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system, as well as hoping your game doesn’t crash mid battle. Still a lot of uncertainty that comes with chance TBH

    How often does your game crash? Mine never has in a Gac match.
  • Options
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?
  • Options
    Snowbird13 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system, as well as hoping your game doesn’t crash mid battle. Still a lot of uncertainty that comes with chance TBH

    How often does your game crash? Mine never has in a Gac match.

    Last time for me was not this round but the one previous to that. It crashed going against Rey and totally ruined my fight. I had cheesed her down and went in with the JKL counter and took out RHfinn and had her in red when I crashed. Hurt so bad lol
  • TVF
    36611 posts Member
    Options
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    I would think they are acutely aware of the gear requirements and velocity they give them out for free. So I am not exactly sure what the point of this post is.

    It's been pretty clear for 5 years of this games existence that the only way they make money is by scaling the requirements of gear/content to force you to either be patient or spend.

    The point of the post is to show the increasing gear necessity for new characters (GL’s for example). Then add in the gear requirements to even unlock them with other characters and you’ll see that the demand for them has skyrocketed while the income has increased by a slow trickle.

    The point is to highlight that as gear level has progressed and power creep massively expanded, the bottleneck should move too. There should be enough gear income in game for people to have zero issues pushing any too to G12 and then bottlenecking there. It is incredibly rare that a toon at G11 or G8 is useful (hello DN). Even the mighty GL’s get obliterated at that tier but are surprisingly more survivable once they hit g12.

    That’s the point, and the devs coming on here to discuss why there hasn’t been a significant increase like they promised in Q&A’s last year to make it easy to get to G12 is a question that needs to be answered.

    I thought we knew this already...that's how they make their money.
  • Options
    LukeDukem8 wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    I would think they are acutely aware of the gear requirements and velocity they give them out for free. So I am not exactly sure what the point of this post is.

    It's been pretty clear for 5 years of this games existence that the only way they make money is by scaling the requirements of gear/content to force you to either be patient or spend.

    The point of the post is to show the increasing gear necessity for new characters (GL’s for example). Then add in the gear requirements to even unlock them with other characters and you’ll see that the demand for them has skyrocketed while the income has increased by a slow trickle.

    The point is to highlight that as gear level has progressed and power creep massively expanded, the bottleneck should move too. There should be enough gear income in game for people to have zero issues pushing any too to G12 and then bottlenecking there. It is incredibly rare that a toon at G11 or G8 is useful (hello DN). Even the mighty GL’s get obliterated at that tier but are surprisingly more survivable once they hit g12.

    That’s the point, and the devs coming on here to discuss why there hasn’t been a significant increase like they promised in Q&A’s last year to make it easy to get to G12 is a question that needs to be answered.

    I thought we knew this already...that's how they make their money.

    They’d make even more money if they focused on micro transactions than macro transactions paired together with goodwill that would instill trust in its player base to invest money into the game if they felt their investment wouldn’t be significantly devalued so fast. But of course me saying that will bring out certain apologists to question how I could possibly tell a company how to run itself....😑
  • Options
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....
  • Kyno
    32087 posts Moderator
    Options
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    I'm pretty sure that we have had more than enough time to develop around the choices we have made for TBs.
  • Kyno
    32087 posts Moderator
    Options
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    I would think they are acutely aware of the gear requirements and velocity they give them out for free. So I am not exactly sure what the point of this post is.

    It's been pretty clear for 5 years of this games existence that the only way they make money is by scaling the requirements of gear/content to force you to either be patient or spend.

    The point of the post is to show the increasing gear necessity for new characters (GL’s for example). Then add in the gear requirements to even unlock them with other characters and you’ll see that the demand for them has skyrocketed while the income has increased by a slow trickle.

    The point is to highlight that as gear level has progressed and power creep massively expanded, the bottleneck should move too. There should be enough gear income in game for people to have zero issues pushing any too to G12 and then bottlenecking there. It is incredibly rare that a toon at G11 or G8 is useful (hello DN). Even the mighty GL’s get obliterated at that tier but are surprisingly more survivable once they hit g12.

    That’s the point, and the devs coming on here to discuss why there hasn’t been a significant increase like they promised in Q&A’s last year to make it easy to get to G12 is a question that needs to be answered.

    I thought we knew this already...that's how they make their money.

    They’d make even more money if they focused on micro transactions than macro transactions paired together with goodwill that would instill trust in its player base to invest money into the game if they felt their investment wouldn’t be significantly devalued so fast. But of course me saying that will bring out certain apologists to question how I could possibly tell a company how to run itself....😑

    Trying to dismiss the spots you are wrong by calling any who responds an apologist is a good strategy, but it doesnt make what you are saying true, or any rebuttals wrong.....

    But as always, the player base knows more about how CG should make money, because of all the things they do, that's the one they are bad at......
  • Options
    Kyno wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    I would think they are acutely aware of the gear requirements and velocity they give them out for free. So I am not exactly sure what the point of this post is.

    It's been pretty clear for 5 years of this games existence that the only way they make money is by scaling the requirements of gear/content to force you to either be patient or spend.

    The point of the post is to show the increasing gear necessity for new characters (GL’s for example). Then add in the gear requirements to even unlock them with other characters and you’ll see that the demand for them has skyrocketed while the income has increased by a slow trickle.

    The point is to highlight that as gear level has progressed and power creep massively expanded, the bottleneck should move too. There should be enough gear income in game for people to have zero issues pushing any too to G12 and then bottlenecking there. It is incredibly rare that a toon at G11 or G8 is useful (hello DN). Even the mighty GL’s get obliterated at that tier but are surprisingly more survivable once they hit g12.

    That’s the point, and the devs coming on here to discuss why there hasn’t been a significant increase like they promised in Q&A’s last year to make it easy to get to G12 is a question that needs to be answered.

    I thought we knew this already...that's how they make their money.

    They’d make even more money if they focused on micro transactions than macro transactions paired together with goodwill that would instill trust in its player base to invest money into the game if they felt their investment wouldn’t be significantly devalued so fast. But of course me saying that will bring out certain apologists to question how I could possibly tell a company how to run itself....😑

    Trying to dismiss the spots you are wrong by calling any who responds an apologist is a good strategy, but it doesnt make what you are saying true, or any rebuttals wrong.....

    But as always, the player base knows more about how CG should make money, because of all the things they do, that's the one they are bad at......

    What exactly am I wrong in? The only person who I’ve explicitly said was wrong in return was TVF when he said making it easy to get to G12 would make it “too easy” to get GL’s.

    But what am I wrong in honestly?
    The gear crunch has not been alleviated to the point that @CG_Cyanides said it would be done in last years Q&A to make it easy to attain G12.
    In that same time frame the goalposts to unlocking new toons has substantially moved, yet the path there barely made any easier. The power creep as grown significantly yet G8 remains the bottleneck. The same spot it’s been since launch.

    As for the business side, when the player base is literally telling the company on what they want to spend their money on....what more can be asked for? It doesn’t take a degree in business management to know that if a customer base trusts the company, they’ll be more willing to spend money. If the company is selling what they’re asking for, the customer base will buy. If the company listens to its customer base, they’ll have more success.

    These new packs they released, the core gear bundles, aside from the bad format in the $5 pack in its wording are what we, the customer and player base, have been asking for. Those are the micro transactions we are willing to spend on. Not the $100 mod packs that don’t even guarantee good mods, but the “chance”. There are scores more people willing to spend $1-$10 on a mobile game and far fewer willing to spend $100, or more. There are ungodly krakens and whales that have financially supported the game for sure, but the money could be so much greater if they also appease the whole player base rather than just one portion.

    But I’m sure I’m just totally wrong for assuming a company should tend to it’s player base rather than ignore them or let them get frustrated to the point of quitting or stopping their spending completely 🤷🏻‍♂️
  • Options
    Kyno wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    I'm pretty sure that we have had more than enough time to develop around the choices we have made for TBs.

    How exactly is that possible to ungear certain toons or old metas? I can’t remember how to take zetas off my old maul or QGJ arena teams that I took to G11/G12.
  • Kyno
    32087 posts Moderator
    Options
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    I'm pretty sure that we have had more than enough time to develop around the choices we have made for TBs.

    How exactly is that possible to ungear certain toons or old metas? I can’t remember how to take zetas off my old maul or QGJ arena teams that I took to G11/G12.

    As far as I recall no one was taking their entire roster to g11/12 for TBs.

    We have had more then enough time to gear useful toons for GAC past g11/g12 or at least up to that point so it's roughly wash if they dont make your top 80.

    Most of the fluff from TBs back in the day was fairly low level stuff, other than a few key toons like you said QGJ being one, or GMY lead zeta being the other.

    Very few if not all of those can easily be pushed out of the top 80 by useful toons getting the right side of g12, or higher gear. The ones that dont are very close to equal to the toons that can still thrive at g11/12.
  • Kyno
    32087 posts Moderator
    Options
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    I would think they are acutely aware of the gear requirements and velocity they give them out for free. So I am not exactly sure what the point of this post is.

    It's been pretty clear for 5 years of this games existence that the only way they make money is by scaling the requirements of gear/content to force you to either be patient or spend.

    The point of the post is to show the increasing gear necessity for new characters (GL’s for example). Then add in the gear requirements to even unlock them with other characters and you’ll see that the demand for them has skyrocketed while the income has increased by a slow trickle.

    The point is to highlight that as gear level has progressed and power creep massively expanded, the bottleneck should move too. There should be enough gear income in game for people to have zero issues pushing any too to G12 and then bottlenecking there. It is incredibly rare that a toon at G11 or G8 is useful (hello DN). Even the mighty GL’s get obliterated at that tier but are surprisingly more survivable once they hit g12.

    That’s the point, and the devs coming on here to discuss why there hasn’t been a significant increase like they promised in Q&A’s last year to make it easy to get to G12 is a question that needs to be answered.

    I thought we knew this already...that's how they make their money.

    They’d make even more money if they focused on micro transactions than macro transactions paired together with goodwill that would instill trust in its player base to invest money into the game if they felt their investment wouldn’t be significantly devalued so fast. But of course me saying that will bring out certain apologists to question how I could possibly tell a company how to run itself....😑

    Trying to dismiss the spots you are wrong by calling any who responds an apologist is a good strategy, but it doesnt make what you are saying true, or any rebuttals wrong.....

    But as always, the player base knows more about how CG should make money, because of all the things they do, that's the one they are bad at......

    What exactly am I wrong in? The only person who I’ve explicitly said was wrong in return was TVF when he said making it easy to get to G12 would make it “too easy” to get GL’s.

    But what am I wrong in honestly?
    The gear crunch has not been alleviated to the point that @CG_Cyanides said it would be done in last years Q&A to make it easy to attain G12.
    In that same time frame the goalposts to unlocking new toons has substantially moved, yet the path there barely made any easier. The power creep as grown significantly yet G8 remains the bottleneck. The same spot it’s been since launch.

    As for the business side, when the player base is literally telling the company on what they want to spend their money on....what more can be asked for? It doesn’t take a degree in business management to know that if a customer base trusts the company, they’ll be more willing to spend money. If the company is selling what they’re asking for, the customer base will buy. If the company listens to its customer base, they’ll have more success.

    These new packs they released, the core gear bundles, aside from the bad format in the $5 pack in its wording are what we, the customer and player base, have been asking for. Those are the micro transactions we are willing to spend on. Not the $100 mod packs that don’t even guarantee good mods, but the “chance”. There are scores more people willing to spend $1-$10 on a mobile game and far fewer willing to spend $100, or more. There are ungodly krakens and whales that have financially supported the game for sure, but the money could be so much greater if they also appease the whole player base rather than just one portion.

    But I’m sure I’m just totally wrong for assuming a company should tend to it’s player base rather than ignore them or let them get frustrated to the point of quitting or stopping their spending completely 🤷🏻‍♂️

    As I said, I'm sure they need help making money, they seem to have problems in that area, right?

  • TVF
    36611 posts Member
    Options
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    This post made sense once upon a time.

    Then they changed MM and now it doesn't.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    Ravens1113 wrote: »
    LukeDukem8 wrote: »
    I would think they are acutely aware of the gear requirements and velocity they give them out for free. So I am not exactly sure what the point of this post is.

    It's been pretty clear for 5 years of this games existence that the only way they make money is by scaling the requirements of gear/content to force you to either be patient or spend.

    The point of the post is to show the increasing gear necessity for new characters (GL’s for example). Then add in the gear requirements to even unlock them with other characters and you’ll see that the demand for them has skyrocketed while the income has increased by a slow trickle.

    The point is to highlight that as gear level has progressed and power creep massively expanded, the bottleneck should move too. There should be enough gear income in game for people to have zero issues pushing any too to G12 and then bottlenecking there. It is incredibly rare that a toon at G11 or G8 is useful (hello DN). Even the mighty GL’s get obliterated at that tier but are surprisingly more survivable once they hit g12.

    That’s the point, and the devs coming on here to discuss why there hasn’t been a significant increase like they promised in Q&A’s last year to make it easy to get to G12 is a question that needs to be answered.

    I thought we knew this already...that's how they make their money.

    They’d make even more money if they focused on micro transactions than macro transactions paired together with goodwill that would instill trust in its player base to invest money into the game if they felt their investment wouldn’t be significantly devalued so fast. But of course me saying that will bring out certain apologists to question how I could possibly tell a company how to run itself....😑

    Trying to dismiss the spots you are wrong by calling any who responds an apologist is a good strategy, but it doesnt make what you are saying true, or any rebuttals wrong.....

    But as always, the player base knows more about how CG should make money, because of all the things they do, that's the one they are bad at......

    What exactly am I wrong in? The only person who I’ve explicitly said was wrong in return was TVF when he said making it easy to get to G12 would make it “too easy” to get GL’s.

    But what am I wrong in honestly?
    The gear crunch has not been alleviated to the point that @CG_Cyanides said it would be done in last years Q&A to make it easy to attain G12.
    In that same time frame the goalposts to unlocking new toons has substantially moved, yet the path there barely made any easier. The power creep as grown significantly yet G8 remains the bottleneck. The same spot it’s been since launch.

    As for the business side, when the player base is literally telling the company on what they want to spend their money on....what more can be asked for? It doesn’t take a degree in business management to know that if a customer base trusts the company, they’ll be more willing to spend money. If the company is selling what they’re asking for, the customer base will buy. If the company listens to its customer base, they’ll have more success.

    These new packs they released, the core gear bundles, aside from the bad format in the $5 pack in its wording are what we, the customer and player base, have been asking for. Those are the micro transactions we are willing to spend on. Not the $100 mod packs that don’t even guarantee good mods, but the “chance”. There are scores more people willing to spend $1-$10 on a mobile game and far fewer willing to spend $100, or more. There are ungodly krakens and whales that have financially supported the game for sure, but the money could be so much greater if they also appease the whole player base rather than just one portion.

    But I’m sure I’m just totally wrong for assuming a company should tend to it’s player base rather than ignore them or let them get frustrated to the point of quitting or stopping their spending completely 🤷🏻‍♂️

    As I said, I'm sure they need help making money, they seem to have problems in that area, right?

    If they’re not maximizing the potential profits? Yes. But I’m sure a company knows what their customers want more than the customers themselves ;)
  • Options
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    This post made sense once upon a time.

    Then they changed MM and now it doesn't.

    That’s not exactly true. It’s based on how much you pay, where you place in arenas, how well you do in HSTR, and how well your guild does in guild events. F2p players that are not checking all of this list probably haven’t had time to push bad toons out of the top 80 yet.

    I still have 6 toons in my top 80 that haven’t been used in GAC since 2019. The last time I put gear on any of them was the c3PO event (my 2 Ewoks on the list).
  • Options
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    This post made sense once upon a time.

    Then they changed MM and now it doesn't.

    That’s not exactly true. It’s based on how much you pay, where you place in arenas, how well you do in HSTR, and how well your guild does in guild events. F2p players that are not checking all of this list probably haven’t had time to push bad toons out of the top 80 yet.

    I still have 6 toons in my top 80 that haven’t been used in GAC since 2019. The last time I put gear on any of them was the c3PO event (my 2 Ewoks on the list).
    But surely there’s none of those 6 you exclusively geared / levelled to bloat your GP for TB back when it first arrived?

    You obtained 3po with the 2 you mentioned, so there was some gain in gearing them.

    Ravens is suggesting that TB fluff (taking all toons to g7, level 50 so you can Chuck mods on them, levelling all abilities to the point of needing purple ability mats - that sort of thing) is adversely affecting his and other people’s GAC matchmaking. I don’t accept that this is accurate for anyone who has been actively playing the game since GA / GAC arrived.
  • Gifafi
    6017 posts Member
    Options
    I’m confused. The point of this thread is that there is a gear crunch and that it is hard to get GL’s and gear them too?
    Maybe End Game isn't for you
  • Options
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    This post made sense once upon a time.

    Then they changed MM and now it doesn't.

    That’s not exactly true. It’s based on how much you pay, where you place in arenas, how well you do in HSTR, and how well your guild does in guild events. F2p players that are not checking all of this list probably haven’t had time to push bad toons out of the top 80 yet.

    I still have 6 toons in my top 80 that haven’t been used in GAC since 2019. The last time I put gear on any of them was the c3PO event (my 2 Ewoks on the list).
    But surely there’s none of those 6 you exclusively geared / levelled to bloat your GP for TB back when it first arrived?

    You obtained 3po with the 2 you mentioned, so there was some gain in gearing them.

    Ravens is suggesting that TB fluff (taking all toons to g7, level 50 so you can Chuck mods on them, levelling all abilities to the point of needing purple ability mats - that sort of thing) is adversely affecting his and other people’s GAC matchmaking. I don’t accept that this is accurate for anyone who has been actively playing the game since GA / GAC arrived.

    No they weren’t geared as TB fluff (mostly ships 2.0 and the 2 Ewoks). I was using them to point out that pushing bad toons out of your top 80 isn’t as easy as some people make it sound.
  • StarSon
    7460 posts Member
    Options
    Gifafi wrote: »
    I’m confused. The point of this thread is that there is a gear crunch and that it is hard to get GL’s and gear them too?

    No, just that adding kyros not only didn't ease the gear crunch, but made it worse, sprinkled in with a bit of "why is it still so difficult to take a character to gear 11 when I can't even use them anywhere until they're gear 13?"
  • Options
    StarSon wrote: »
    Gifafi wrote: »
    I’m confused. The point of this thread is that there is a gear crunch and that it is hard to get GL’s and gear them too?

    No, just that adding kyros not only didn't ease the gear crunch, but made it worse, sprinkled in with a bit of "why is it still so difficult to take a character to gear 11 when I can't even use them anywhere until they're gear 13?"

    This. Of course with the usual anecdotal wisdom from TVF.
  • Options
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    This post made sense once upon a time.

    Then they changed MM and now it doesn't.

    That’s not exactly true. It’s based on how much you pay, where you place in arenas, how well you do in HSTR, and how well your guild does in guild events. F2p players that are not checking all of this list probably haven’t had time to push bad toons out of the top 80 yet.

    I still have 6 toons in my top 80 that haven’t been used in GAC since 2019. The last time I put gear on any of them was the c3PO event (my 2 Ewoks on the list).
    But surely there’s none of those 6 you exclusively geared / levelled to bloat your GP for TB back when it first arrived?

    You obtained 3po with the 2 you mentioned, so there was some gain in gearing them.

    Ravens is suggesting that TB fluff (taking all toons to g7, level 50 so you can Chuck mods on them, levelling all abilities to the point of needing purple ability mats - that sort of thing) is adversely affecting his and other people’s GAC matchmaking. I don’t accept that this is accurate for anyone who has been actively playing the game since GA / GAC arrived.

    I’m not having those issues. I don’t have GL’s but I’ve developed counters and strategies with them. The first GL im actually going to have in short order is JML, and that’s because many of his reqs I had relic already from JKL and other necessities in the game. SEE is another story.
  • Kyno
    32087 posts Moderator
    Options
    StarSon wrote: »
    Gifafi wrote: »
    I’m confused. The point of this thread is that there is a gear crunch and that it is hard to get GL’s and gear them too?

    No, just that adding kyros not only didn't ease the gear crunch, but made it worse, sprinkled in with a bit of "why is it still so difficult to take a character to gear 11 when I can't even use them anywhere until they're gear 13?"

    Which will soon be "until they are useful at r5".....

    And, sure we get kryos freely at a semi decent rate when looking at gear numbers, but it's not really offsetting much of anything.
  • Options
    Kyno wrote: »
    StarSon wrote: »
    Gifafi wrote: »
    I’m confused. The point of this thread is that there is a gear crunch and that it is hard to get GL’s and gear them too?

    No, just that adding kyros not only didn't ease the gear crunch, but made it worse, sprinkled in with a bit of "why is it still so difficult to take a character to gear 11 when I can't even use them anywhere until they're gear 13?"

    Which will soon be "until they are useful at r5".....

    And, sure we get kryos freely at a semi decent rate when looking at gear numbers, but it's not really offsetting much of anything.

    Which is the main point.
  • Waqui
    8802 posts Member
    Options
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    It increased gear income, yes. Currency for the shop, gear from promotions with a bit of crystals on top. I'm glad we agree on that at least.

    GA also added some credits income, but I believed it's outweighed by decreased income from (less frequent) credit heists.

  • Waqui
    8802 posts Member
    edited October 2020
    Options
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    I'm pretty sure that we have had more than enough time to develop around the choices we have made for TBs.

    How exactly is that possible to ungear certain toons or old metas? I can’t remember how to take zetas off my old maul or QGJ arena teams that I took to G11/G12.

    For two years, now, you've had the opportunity to stop adding fluff to your roster and matchmaking GP while many of the new, useful characters you've geared up have pushed much of your previous fluff out of your top-X characters. The impact of the fluff you added in the early days of TB is neglectible.

    Edit (added):
    I just checked my own roster. There's not a single character of my TB fluff left in my top-80 today. There are a few, that I don't use, but not any TB fluff.
  • TVF
    36611 posts Member
    Options
    Now credits are an issue too?

    Does anyone here manage their resources?
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    This post made sense once upon a time.

    Then they changed MM and now it doesn't.

    That’s not exactly true. It’s based on how much you pay, where you place in arenas, how well you do in HSTR, and how well your guild does in guild events. F2p players that are not checking all of this list probably haven’t had time to push bad toons out of the top 80 yet.

    I still have 6 toons in my top 80 that haven’t been used in GAC since 2019. The last time I put gear on any of them was the c3PO event (my 2 Ewoks on the list).
    But surely there’s none of those 6 you exclusively geared / levelled to bloat your GP for TB back when it first arrived?

    You obtained 3po with the 2 you mentioned, so there was some gain in gearing them.

    Ravens is suggesting that TB fluff (taking all toons to g7, level 50 so you can Chuck mods on them, levelling all abilities to the point of needing purple ability mats - that sort of thing) is adversely affecting his and other people’s GAC matchmaking. I don’t accept that this is accurate for anyone who has been actively playing the game since GA / GAC arrived.

    I’m not having those issues. I don’t have GL’s but I’ve developed counters and strategies with them. The first GL im actually going to have in short order is JML, and that’s because many of his reqs I had relic already from JKL and other necessities in the game. SEE is another story.

    But you did say this, right...?
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Waqui wrote: »
    Nauros wrote: »
    Is there a similar plot for income? Not that I would expect it to balance out, but it would be nice to see the mostly flat line side by side with this.

    This. The gear income has increased as well as the gear requirements. The question is whether the balance/proportions between income and requirements has changed.

    IIRC, the last significant increase in income was Geo TB and kyros in the daily reward, but I'm too lazy to look up when that happened, not to mention putting some actual numbers on it.

    A worthy contribution to the forums.

    Kyros are part of TW rewards now too, and the Assault Battles extra tiers have also contributed to the increase.

    OP's graph goes back to 2018 so fleet battles and GA/GAC also increased gear income.

    GAC’s increased income?? Barely. Not to mention the rewards are based upon a broken matchmaking system as well as a scarce amount of the currency needed in the shop for a limited selection.

    A 3-0 week in GAC gets you currency to buy 35 Kyrotech. 2-1 gets you enough for 24. It is a big increase in gear flow, but you have to win more than you lose.

    Which also depends on your brackets from a flawed matchmaking system

    Haha I enjoy this one.

    And nothing about what I said is wrong. Some people I get matched up with have no business being in the same bracket as me or other people who have more developed rosters. When their top team is DR and older metas, no GAS, no JKL or GL’s why are they there?

    Because of their choices, same as everyone else.

    Anyway, it's really not relevant to this thread.

    Yup people totally should’ve known that their choices to fluff their rosters for TB, at CG’s suggestion, would have totally blew up in their faces for a game mode that wasn’t even thought up yet. How dare they....

    For me, there’s a huge difference between having bad toons in your top 80 and having toons that were fluffed just for TB deployment value in your roster.

    I get it, pushing low quality toons out of your top 80 is easier for some than others, but I’ve got plenty lead balloons in my top 80, even with 2 GL and JKL, hopefully JML by mid - late November.
  • Kyno
    32087 posts Moderator
    Options
    TVF wrote: »
    Now credits are an issue too?

    Does anyone here manage their resources?

    Sure, but advising others on these techniques doesnt always help.
  • Waqui
    8802 posts Member
    edited October 2020
    Options
    TVF wrote: »
    Now credits are an issue too?

    Does anyone here manage their resources?

    You're the only one here saying they are an issue.

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