Orange lines are the special path, I do agree that the game needs to make this clearer for the players
Ok so that is probably why the upper data disks just vanished from the map after I chose first the upper node and as second the middle node?
Is that explained somewhere ingame? I didn't see anything about it or indicating which is the hard path...
Exactly the same for me. Currently highest gp I’ve ever been. Have got to final boss of sector 5 normal multiple times and forced to do easy because because not 2 mil. Annoyed.
What’s so special about it though? It’s supposed to be more difficult and offer better rewards. What’s the better rewards? The data disk cache? Leave it to CG to roll out more unclear and broken things….bravo
What’s so special about it though? It’s supposed to be more difficult and offer better rewards. What’s the better rewards? The data disk cache? Leave it to CG to roll out more unclear and broken things….bravo
it doesnt offer better rewards. Just instead of 2 disk choice you get one if you dont follow first path
When Conquest first came out it was my favorite game mode. When you released CAT it was still my favorite game mode. You had toned down the data disks with the removal of cool down reset, but it was still fun... in fact, as fun as it was to have Yoda take infinite turns and all, that would have gotten boring, so I appreciated the work to rebalance the disks.
Last conquest I was upset, but didn't complain much because other people were so over the top with their complaints that you didn't need mine on the pile. But now this?
Conquest has officially reached "least favorite game mode" for me. You lost me. I loved this and you lost me. If it's a separate path for different rewards you have to make that clear. If it's a harder node than other nodes nearby you have to make that clear. NOTHING about the in game map is clear in that way. And now I'm off the difficult track, can't get back, and can't even experiment with difficult track/s1 to see what the different rewards are.
What is it I'm supposed to be getting for taking the difficult track? Why isn't there a warning about leaving the difficult track? Why isn't the difficult track pegged to the top in a straight line across the top of the screen rather than following the same up and down contours of the top track of normal node. And to be clear, I don't mean why isn't the difficult track always on top. I mean, Why not keep all the difficult nodes at the exact same elevation, perfectly flat, at the top of the screen? That would make it obvious it's a separate path.
You have graphic designers that dwarf my talents. Comparing my talents to theirs should even be an insult to them because my design talent is next to nonexistent. So why is it that I can see your UI is terrible and come up with at least 3 ways to improve it within 30 seconds, but your players are stuck with this?
What’s so special about it though? It’s supposed to be more difficult and offer better rewards. What’s the better rewards? The data disk cache? Leave it to CG to roll out more unclear and broken things….bravo
it doesnt offer better rewards. Just instead of 2 disk choice you get one if you dont follow first path
According to the RA it’s supposed to get better rewards to those that get through it.
What’s so special about it though? It’s supposed to be more difficult and offer better rewards. What’s the better rewards? The data disk cache? Leave it to CG to roll out more unclear and broken things….bravo
it doesnt offer better rewards. Just instead of 2 disk choice you get one if you dont follow first path
According to the RA it’s supposed to get better rewards to those that get through it.
What’s so special about it though? It’s supposed to be more difficult and offer better rewards. What’s the better rewards? The data disk cache? Leave it to CG to roll out more unclear and broken things….bravo
it doesnt offer better rewards. Just instead of 2 disk choice you get one if you dont follow first path
This. I started with top path, and the middle one still had better discs.
Ok, I usually defend a lot of things CG does, but not making this obvious or very highlighted while in CQ was a tremendous fail and oversight. I have committed to the lower path in sector 1 because that's what I picked up from the RA's video. I've just spent a lot of money getting the pass+ as well. Very disappointing.
What’s so special about it though? It’s supposed to be more difficult and offer better rewards. What’s the better rewards? The data disk cache? Leave it to CG to roll out more unclear and broken things….bravo
it doesnt offer better rewards. Just instead of 2 disk choice you get one if you dont follow first path
According to the RA it’s supposed to get better rewards to those that get through it.
Ahnaldt got one blue disk and 2 normals so..
Then it’s broken. I’m not saying you’re wrong on what’s in game. I’m saying what the devs said it was supposed to be
Normal battle pass simply is the stuff we got before between crates. Tickets, slicing mats, etc. So isn't "more free stuff" they just changed how you get it
Replies
Orange lines are the special path, I do agree that the game needs to make this clearer for the players
Ok so that is probably why the upper data disks just vanished from the map after I chose first the upper node and as second the middle node?
Is that explained somewhere ingame? I didn't see anything about it or indicating which is the hard path...
Nope. And like I said, it should be indicated imo
So it's just a guessing game...awesome ^^ thx for the picture, postet it to our guild discourd...
You know, like we got for free last Conquest?
Yeah pretty much
Nvm, it’s just alternating top and bottom. But still horrible user interface.
But that doesn’t sound good.
Also not clear to me with the pass if that applies retroactively to rewards if you but it later on.
it doesnt offer better rewards. Just instead of 2 disk choice you get one if you dont follow first path
This is so horrible.
When Conquest first came out it was my favorite game mode. When you released CAT it was still my favorite game mode. You had toned down the data disks with the removal of cool down reset, but it was still fun... in fact, as fun as it was to have Yoda take infinite turns and all, that would have gotten boring, so I appreciated the work to rebalance the disks.
Last conquest I was upset, but didn't complain much because other people were so over the top with their complaints that you didn't need mine on the pile. But now this?
Conquest has officially reached "least favorite game mode" for me. You lost me. I loved this and you lost me. If it's a separate path for different rewards you have to make that clear. If it's a harder node than other nodes nearby you have to make that clear. NOTHING about the in game map is clear in that way. And now I'm off the difficult track, can't get back, and can't even experiment with difficult track/s1 to see what the different rewards are.
What is it I'm supposed to be getting for taking the difficult track? Why isn't there a warning about leaving the difficult track? Why isn't the difficult track pegged to the top in a straight line across the top of the screen rather than following the same up and down contours of the top track of normal node. And to be clear, I don't mean why isn't the difficult track always on top. I mean, Why not keep all the difficult nodes at the exact same elevation, perfectly flat, at the top of the screen? That would make it obvious it's a separate path.
You have graphic designers that dwarf my talents. Comparing my talents to theirs should even be an insult to them because my design talent is next to nonexistent. So why is it that I can see your UI is terrible and come up with at least 3 ways to improve it within 30 seconds, but your players are stuck with this?
THIS IS HORRIBLE.
/end message
According to the RA it’s supposed to get better rewards to those that get through it.
Ahnaldt got one blue disk and 2 normals so..
So we can’t make an informed choice as to if it provides value - very disappointing.
This. I started with top path, and the middle one still had better discs.
Then it’s broken. I’m not saying you’re wrong on what’s in game. I’m saying what the devs said it was supposed to be