State of the Galaxy: February 2022 [MEGA]

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    Despite continued justifications of nerfing and changing characters I still haven’t seen any evidence whatsoever that’s suggested Darth Vader specifically needed the nerf. Overall we can all agree he is worse than what he was and it seemed to be just a direct counter to getting lucky with GL 1/10th of the time.

    But making a character less fun and weaker for seemingly no benefit makes zero sense to me. I hope we get some evidence why over the next decade but at the moment whoever thought that was a good decision loves making mistakes deliberately.
  • Nauros
    5429 posts Member
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    What a load of .... meh.

    I'm still waiting for QGJ omicron resolution. That bait and switch was the worst

    CG: "We hear your feedback, so there will be an even worse bait and switch coming soon. Stay tuned, and see you at the holotables!"
  • Mohrg
    202 posts Member
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    yay now we have 5 of 8 resistance ships for the fleet....(in how ever many months it takes to drop)
    Any word on the rest of the phase 1 gear changes (or a road map of when?)
    Sith raid sim would be great please, I'm in a different time zone to my guild and I'm not staying up till midnight to drop a score, I have a job and kids so this isn't an option. while I can move guilds I have made friends here and don't want to.
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    Mohrg wrote: »
    yay now we have 5 of 8 resistance ships for the fleet....(in how ever many months it takes to drop)
    Any word on the rest of the phase 1 gear changes (or a road map of when?)
    Sith raid sim would be great please, I'm in a different time zone to my guild and I'm not staying up till midnight to drop a score, I have a job and kids so this isn't an option. while I can move guilds I have made friends here and don't want to.

    Fun and slightly sarcastic note: with this, there’ll be as many Resistance Ships as Bounty Hunter ones.
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    SemiGod wrote: »
    CG: “The intent is that a counter to a squad should be roughly comparable”

    Also CG: Here’s a marquee unit whose lead counters JKL’s

    oh my...

    that entire wordy SoTG and it negates their own explanation..


    😂😁😂🤣

    nerfs inbound, pushing the can down the road on what the Community has vocal about for weeks and 2 new ships who may or may not need pilots...

    SMH
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    TargetEadu wrote: »
    Mohrg wrote: »
    yay now we have 5 of 8 resistance ships for the fleet....(in how ever many months it takes to drop)
    Any word on the rest of the phase 1 gear changes (or a road map of when?)
    Sith raid sim would be great please, I'm in a different time zone to my guild and I'm not staying up till midnight to drop a score, I have a job and kids so this isn't an option. while I can move guilds I have made friends here and don't want to.

    Fun and slightly sarcastic note: with this, there’ll be as many Resistance Ships as Bounty Hunter ones.

    we have only 3 res ships currently. I think OP was counting the Raddus. So BH still win. :#
  • Ultra
    11531 posts Moderator
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    Intrapido wrote: »
    Thats a state of the galaxy? 2 new ships with no details,
    No details?

    Do you know if they are attacker, support or tank?

    Do you know if they are coming this month or not?

    Do you know if what faction they are?

    Do you know some of their abilities? (FO Attackers go in stealth, Resistance bomber does massive damage after some time)

    You are right we know no details about them
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    Ultra wrote: »
    Intrapido wrote: »
    Thats a state of the galaxy? 2 new ships with no details,
    No details?

    Do you know if they are attacker, support or tank?

    Do you know if they are coming this month or not?

    Do you know if what faction they are?

    Do you know some of their abilities? (FO Attackers go in stealth, Resistance bomber does massive damage after some time)

    You are right we know no details about them

    are they piloted or crewless?
  • Options
    Bla bla bla here is why we rebalance some characters and how we think the power should be… great I think we all understand that reasoning if part of gaming in particular with new abilities.. the problem is that no where does it mention the frigging refund that we are angry about. Very few people don’t understand the reasoning behind nerfing QGJ omi, not all agree, but it was a nerf and a change from the written kit and how it worked.. so we should have gotten the resources back.

  • Nauros
    5429 posts Member
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    Ultra wrote: »
    Intrapido wrote: »
    Thats a state of the galaxy? 2 new ships with no details,
    No details?

    Do you know if they are attacker, support or tank?

    Do you know if they are coming this month or not?

    Do you know if what faction they are?

    Do you know some of their abilities? (FO Attackers go in stealth, Resistance bomber does massive damage after some time)

    You are right we know no details about them

    They are still giving us only vague teases and broad timeframes in the same post where they talk about transparency and announcing things as early as possible...
  • Options
    I actually really appreciate the future nerf guidelines even if there is an “unless we don’t want to” provision they baked in. This all makes sense, and I think it was a good idea to make it public.

    Would also like to see a little definition on what/when they will do compensation for a nerf after people made the investment. I totally get that qgj omi bumped a marquee 2 levels, so it needed to be nerfed. Sucks, but I get it. However, how can you argue a nerf doesn’t affect who the character really is or whatever at the same time saying this change was necessary to maintain the hierarchy of the game. Those two things seem to be completely at odds.

    Really do appreciate the explanation though.
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    TargetEadu wrote: »
    Mohrg wrote: »
    yay now we have 5 of 8 resistance ships for the fleet....(in how ever many months it takes to drop)
    Any word on the rest of the phase 1 gear changes (or a road map of when?)
    Sith raid sim would be great please, I'm in a different time zone to my guild and I'm not staying up till midnight to drop a score, I have a job and kids so this isn't an option. while I can move guilds I have made friends here and don't want to.

    Fun and slightly sarcastic note: with this, there’ll be as many Resistance Ships as Bounty Hunter ones.

    we have only 3 res ships currently. I think OP was counting the Raddus. So BH still win. :#

    The Raddus is still a Resistance ship, so technically it’ll be a tie. Executor is as much a BH as Shaak Ti is a Clone. (That is to say, yes in spirit, no in functionality, and less than Omega.)

    BH still have a much stronger fleet. The Resistance ships we have don’t really work together very well. It’s just interesting, and/or a further symptom of the immense lack of ships.
  • Options
    To the OP: thanks for the update CG, looking forward to a tank for FO fleet. The long and detailed explanation of how you balance teams and where characters should lie in power levels was helpful.

  • Options
    we do need more ships, fleet is more interesting than squads to me. concrete timeline would be nice
  • Options
    So when do we get our omnicrons back due to the change to mr jinn?

    This whole post seems to explain why doing a nerf is needed.... and why jinn was targeted for nerf...

    But still no refund huh
  • Options
    Ultra wrote: »
    DEV POST
    CG_SBCrumb wrote: »
    Hi Holotable Heroes,

    We are charging into this year with more characters, ships and the new Inquisitorius faction. Our team has put together an ambitious plan for 2022 that seeks to keep this game exciting for many more years. We will have more to share about some of the larger changes coming this year in future updates but in this month’s State of the Galaxy, I want to give you an update on what’s coming in the near future for Galaxy of Heroes, discuss the current meta, and the team’s goals for shaping the meta over the future. Conquest 13 has begun and we want to provide an update on where the Conquest characters are moving to. As always, there are a ton of things to cover so let's dive in!

    UPCOMING UNITS AND THEMES
    As we move on from our Legends characters in celebration of LucasFilm’s 50th anniversary, we have another thrilling group of characters to explore, the Inquisitors. If you have played Star Wars Jedi: Fallen Order or watched Star Wars Rebels then you may be familiar with the elite group of force sensitive agents tasked by Darth Vader to hunt down any remaining Jedi after the fall of the Galactic Republic.
    ydtdqydq5zsr.gif

    A few weeks ago we introduced the first member of this new faction, Second Sister. The Ninth Sister will be the second member to fill out the squad and will be available via Marquee this week. This massive assassin works as the Inquisitor squad’s tank. She can take a ton of punishment and keeps enemy attacks focused on herself instead of her Inquisitorius allies. Hear more about the character and from our designers in the Developer Insights: Ninth Sister.

    We will continue to explore more Inquisitor characters as we fill out the squad in the future but we are also introducing the Inquisitorius to Fleet Battles with the new TIE/IN Interceptor Prototype. Piloted by Second Sister, the TIE/IN Interceptor Prototype is a powerful Reinforcement for Empire fleets. Its unique prototype design reduces allied Capital Ship cooldowns when in reinforcements and the allied Capital ship gains Turn Meter when the TIE Interceptor scores a critical hit.
    y83n96xcpe7w.gif


    There are two more ships coming to Galaxy of Heroes via Galactic Chase events that will support existing fleets with faction-specific Tanks. With the introduction of the Executor, we gave the Hound's Tooth a permanent home, which means that some fleets are in need of a dedicated tank. This is particularly important with the emphasis on Grand Arena Championships where multiple fleets are needed.
    dskpruhsyfue.png


    The First Order fleet packs some incredible firepower but lacks a Tank to protect it’s more fragile damage dealers. The First Order TIE Echelon shores up this fleet with a tough ship that applies Stealth to allied First Order ships so it can take the hard hits for the team.
    qoan3p7aw79y.png

    Resistance fleets could also use a dedicated tank and the MG-100 StarFortress SF-17 provides consistent Taunt to soak up damage from the enemy. This ship also packs a punch if it can finish it's bombing run to devastate the enemy.

    CONQUEST UPDATE
    Conquest 13 began last week and brings a number of new Data disks, Modifiers, and Encounters to the event. The next three Conquests will focus on rewarding blueprints for the new TIE/IN Interceptor Prototype that we announced last week. Which means Boba Fett, Scion of Jango will move to where Maul currently is rewarded, Maul moves to where Commander Ahsoka Tano shards were available and Commander Ahsoka Tano shards move to where Razor Crest blueprints were available.

    Last but certainly not least, Razor Crest will remain available where it currently is. It will be moving to its farm location sometime around the launch of Conquest 14. We will have more to share on this in a future update.


    WHAT’S THE META WITH YOU?
    There has been a bunch of great discussion in the community around balance and speculation around potential changes to units in the game. While there will always be these kinds of questions and concerns, our goal is to be as transparent as possible on when and why we make these changes. To that end, we want to provide some broader understanding on when and why we intervene to change characters that are significantly not performing as expected. Of course, changing a character after launch is something we want to avoid at all costs and is always a last resort but sometimes becomes necessary.

    To get everyone on the same page, let’s begin with how all the different types of units fit together and lay out the current hierarchy of power. To be clear, this certainly does not hold universally true for all units but is a rough rubric we can use to discuss this topic in more detail. There are many exceptions to the rules (in the name of fun and interesting gameplay) that exist but overall this is a good snapshot of how we approach power.

    Star Wars Galaxy of Heroes Power Tiers:
    • Marquee/Galactic Chase - ex. Second Sister, Iden Versio
    • Journey Guide, Conquest Units - ex. Jedi Knight Revan, Commander Luke Skywalker
    • Galactic Legends - ex. Supreme Leader Kylo Ren, Rey
    • Galactic Legends with Conquest Counterpart - ex. Jedi Master Kenobi with Commander Ahsoka Tano

    NOTE: This list assumes squad compositions are highly synergistic and have comparable mods. This may not always be the case in practice and, if so, is not a balance issue. For example, a Galactic Legend with weak mods and in a non-ideal squad may potentially be challenged by a well modded and highly synergistic squad from the lower tiers.

    Wait! Why is there no mention of Omicroned units in the above list? Omicrons boost the power of a unit. Adding an Omicron will move a unit up around a tier on the scale above, which means their final power varies based on the type of character. So where do they sit on the power scale? Marquee units with Omicrons get lifted up to somewhere between the level of a Journey Guide or Conquest unit, while a character like Starkiller (Journey Guide) or Boba Fett, Scion of Jango (Conquest) can rival a Galactic Legend in their specific mode with the right squad.

    It is important to note that when we talk about counters to a squad, there are a ton of elements that need to be considered. The intent is that a counter to a squad should be roughly comparable in effort to unlock but there are a ton of factors to what is “comparable”.

    When we investigate a balance issue, team composition, mods, abilities/ultimates/gear/relic levels and the consistency of the counter all play a role in the final decision. We examine a number of different squad variations and we review the data of how all players mod these squads in order to get the best snapshot of the current balance players are experiencing but the most effective squads with close to equal modding have the most weight in our decisions. On top of that, the win rate and reliability of these matchup are also important factors. A consistent counter is more likely to see changes than one than is only sometimes possible.

    We also consider how to address those issues while supporting a healthy amount of theorycrafting. It is important to strike a balance between encouraging creative uses for units and keeping the value of progressing to higher units intact. And there are a ton of other factors that modify this balance: Omicron vs not-omicron, stronger mods vs weaker mods, challenging a squad’s less than ideal comp, does this squad encourage under gearing or leveling abilities, and more.

    Also a quick note about Defense Penetration: The changes last year to ignoring Defense focused on units that completely bypassed Defense. Ignoring Defense in its entirety was the core of the issue and those changes allow us to explore the design space of Defense as a meaningful value. While it is highly unlikely we will introduce a new character that ignores all Defense, future characters may have Defense Penetration. We made these changes to allow for some counter play between +X% Defense Penetration and +Y% Defense and so we can use these stats when designing new units.

    To reiterate, not every unit is going to fall nicely into these constraints and we may release units that push the limits of these boundaries in the name of interesting gameplay but I hope this provides some context for where future characters will land and where we may intervene for balance.

    As always, the team is committed to announcing any changes to units as early as possible and sharing the context for why the changes are necessary whenever we can. Omicrons, reworked game modes, and Conquest Units have shifted the “meta” and the focus of many rosters, but our goals continue to be a long healthy life to the game, transparency around upcoming changes, and most important of all, fun and diverse experience when playing with your collection of Star Wars characters and ships.


    WRAP UP
    I hope this State of the Galaxy gets you excited for the next era of units for Star Wars Galaxy of Heroes and gives you some insight into how we plan to continue to shape the game for a long, fun future. While there are exciting new characters and modes coming, we also have several initiatives from last year to continue to push forward: the next phase of the Gear Intervention, Grand Arena Update, and the Omicron Updates. You will hear from Doja and myself in the upcoming Road Ahead that will cover these next phases for these changes in more detail, what is the next major title update, and more.

    Thank you for reading! See you on the Holotables!


    DEV POST

    I hope uou also make it a litrle easier to get more crystals and more missiommns to do for the people that love this game and hate waiting for hours for somerhing to pop up. There ahould be wayyyy more missions and battlea to keep rhe game exciting and also it takes forever to make a character charged up and credits must go up please amd thank u for listening
  • Options
    I wish there was more to do to get players powered up faster, not enough credits or missions. And you must waot hours unless you spend some serious coin to get it done when all i want to do is make my players better faster and more efficient
  • Ultra
    11531 posts Moderator
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    How long have you played this game Youss?
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    Decicrim wrote: »
    Should be 1 month (expected next conquest 14) not 3 months (that would be after 3 conquests and end of the new ship)
    C14 is march

    Your both correct, I shouldn't try to read & post when tired.

    I was thinking they were saying the next "cycle" of conquests since that is how they have done every other unit.

    It moves after 3 Conquests, etc etc.

  • Options
    Decicrim wrote: »
    Should be 1 month (expected next conquest 14) not 3 months (that would be after 3 conquests and end of the new ship)
    C14 is march

    Your both correct, I shouldn't try to read & post when tired.

    I was thinking they were saying the next "cycle" of conquests since that is how they have done every other unit.

    It moves after 3 Conquests, etc etc.

    all good
    hello
  • Options
    4t1syreh9lsa.png
    new modes? i know this is a cliche by now but I hope they come up with a new mode that is both hella fun and engaging.
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    bap1234 wrote: »
    4t1syreh9lsa.png
    new modes? i know this is a cliche by now but I hope they come up with a new mode that is both hella fun and engaging.

    how about a mode that works?
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    bap1234 wrote: »
    4t1syreh9lsa.png
    new modes? i know this is a cliche by now but I hope they come up with a new mode that is both hella fun and engaging.

    how about a mode that works?

    I'd settle for one that doesn't break other modes
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    Crayons wrote: »
    The galaxy is in a state.


    I don’t know how they managed to write so much, and say so little.

    It's a gift. Lol
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    Ultra wrote: »
    Intrapido wrote: »
    Thats a state of the galaxy? 2 new ships with no details,
    No details?

    Do you know if they are attacker, support or tank?

    Do you know if they are coming this month or not?

    Do you know if what faction they are?

    Do you know some of their abilities? (FO Attackers go in stealth, Resistance bomber does massive damage after some time)

    You are right we know no details about them

    If thats enough for you in a state of galaxy post thats your thing, for me everything cg does is underwhelming or bad at best. If we get a post about the direction of the game for months to come i expect way more than some useless post like that.
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