StarFortress / TIE Echelon Drop rate tracking

Replies

  • Sewpot
    2010 posts Member
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    After seeing it in action at 7* I would say save your crystals.
    Do the 100 refresh and stop at that.
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    25/648, 3.85%
  • Monel
    2789 posts Member
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    keknoby wrote: »
    there is probably something wrong in the stats, i really had a bad start with 6 shards for 480 energy and today it's not really better
    cumulative day 1 + day 2 : 960 energy spend, for a total of 14 shards it's ridiculous
    why is the game according better droprates to some and just nothing to others ?
    RNG. There will always be some getting luckier than others.

    But the main issue I have is that all previous galactic chase had a 4% drop rate, this one doesn’t.

    Back in high school Richard Norris Gomez always got luckier than me. That dude was the man.
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    Monel wrote: »
    keknoby wrote: »
    there is probably something wrong in the stats, i really had a bad start with 6 shards for 480 energy and today it's not really better
    cumulative day 1 + day 2 : 960 energy spend, for a total of 14 shards it's ridiculous
    why is the game according better droprates to some and just nothing to others ?
    RNG. There will always be some getting luckier than others.

    But the main issue I have is that all previous galactic chase had a 4% drop rate, this one doesn’t.

    Back in high school Richard Norris Gomez always got luckier than me. That dude was the man.

    😂 I can’t help but thinking he’s chuck Norris’ lucha libre cousin

    2.83% today, getting worse for me
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    Day four 22 shards from 688 energy
    3.20%
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    Any chance people reporting daily figures could combine their data into one single total?

    Tracking daily results is useful, but not as useful as a summative total.
  • Wolfcast1e
    526 posts Member
    edited February 2022
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    Wolfcast1e wrote: »
    From my previous posts:
    Day 1: 23/850 for 2.7%
    Day 2: 13/464 for 2.8%

    And today:
    18/592 for 3.04%

    Pretty consistent ….

    Day 4: 17/608 for 2.8%

    Total: 71/2514 for 2.8%
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    StarSon wrote: »
    StarSon wrote: »
    I'm at 5/25 (so 30 total shards?) after spending 1100 energy. I'm told this is 2.7%.

    25 shards for 696 energy.

    71 shards for 1778 energy. Currently at 19/65. Not sure I'm actually going to make it to 5*.
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    Any chance people reporting daily figures could combine their data into one single total?

    Tracking daily results is useful, but not as useful as a summative total.

    126 shards for 3574 energy.
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    I have lost my precise count as I lost interest on the topic but I am at 60 shards and I spent 2900 +- 100 energy on the nodes. I know this value is not exact, but it's still a valid data point. Converging to 2.9-3.0%

    On a sidenote: I am pretty sure that ppl started this topic bc they felt the difference compared to the previous chases.
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    SerWulfgar wrote: »
    I have lost my precise count as I lost interest on the topic but I am at 60 shards and I spent 2900 +- 100 energy on the nodes. I know this value is not exact, but it's still a valid data point. Converging to 2.9-3.0%

    On a sidenote: I am pretty sure that ppl started this topic bc they felt the difference compared to the previous chases.
    Initially I started it to see if I'd just been unlucky.

    A few posts in I realised the reality.


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    today went 25 shard for 720 energy = 3.47%
    total is 91 shards for 3328 energy = 2.7%
  • Looooki
    1045 posts Member
    edited February 2022
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    Erm not sure how u guys calculate the drop rate ...

    I had been doing 16 energy refreshes and the drop rate is 50% (Drops one in 2 attempts) ...

    Maybe u guys wanna check what u guys are doing ... I usually do 2 at a time ...

    And yes ... Any energy below 16 energy has a lower drop rate ... They had already stated ...
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    3feztmht52tg.jpg

    I also brought the energy pack a few days ago ... Did not buy the ship packs
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    Looooki wrote: »
    Erm not sure how u guys calculate the drop rate ...

    I had been doing 16 energy refreshes and the drop rate is 50% (Drops one in 2 attempts) ...

    Maybe u guys wanna check what u guys are doing ... I usually do 2 at a time ...

    And yes ... Any energy below 16 energy has a lower drop rate ... They had already stated ...

    So much wrong here
    hello
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    It's so off, I just assume he has to be trolling/teasing, right?
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    Looooki wrote: »
    Erm not sure how u guys calculate the drop rate ...

    I had been doing 16 energy refreshes and the drop rate is 50% (Drops one in 2 attempts) ...

    Maybe u guys wanna check what u guys are doing ... I usually do 2 at a time ...

    And yes ... Any energy below 16 energy has a lower drop rate ...

    The drop rate is per energy spent in a galactic chase, so people are reporting the number of shards they've got compared to the amount of energy they have spent in getting them. Which is, you know, the relevant data?

    The drop rate as observed by those who understand this looks like 3% per energy spent.

    On a 16 energy node, this equates to a 48% chance of a drop, so your 50% claim is almost accurate.
    They had already stated ...
    This is kinda the whole point of the thread. The devs already stated that the drop rate was 4% per energy spent when previous galactic chases were active. But it isn't this time.
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    It's so off, I just assume he has to be trolling/teasing, right?
    50% on a 16 energy node is about right, even though the rest of the post is unhelpful.
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    Looooki wrote: »
    3feztmht52tg.jpg

    I also brought the energy pack a few days ago ... Did not buy the ship packs

    you havent provided enough data for this to matter
    hello
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    It's so off, I just assume he has to be trolling/teasing, right?
    50% on a 16 energy node is about right, even though the rest of the post is unhelpful.

    Thought it was 64% per 16 energy node. Which still puts it sub-optimal
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    Decicrim wrote: »
    It's so off, I just assume he has to be trolling/teasing, right?
    50% on a 16 energy node is about right, even though the rest of the post is unhelpful.

    Thought it was 64% per 16 energy node. Which still puts it sub-optimal

    It was. It isn't any more. Hence this thread gaining so much traction.
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    The lowered drop rate makes me wonder what other kind of changes they’ve secretly implemented…
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    TheDude420 wrote: »
    The lowered drop rate makes me wonder what other kind of changes they’ve secretly implemented…

    Seriously, I’m not sure what’s worse the fact it obvious the GC rate has changed. Or that the GC drops actually seem to be better than the permanent items on the nodes. Which means standard drop rates for things like gear and shards are even worse!

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    Decicrim wrote: »
    TheDude420 wrote: »
    The lowered drop rate makes me wonder what other kind of changes they’ve secretly implemented…

    Seriously, I’m not sure what’s worse the fact it obvious the GC rate has changed. Or that the GC drops actually seem to be better than the permanent items on the nodes. Which means standard drop rates for things like gear and shards are even worse!

    Well, those drops definitely are worse. We know gear is about 20%. On cantina, Omegas and Omicrons are less than 1%. This is not news.
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    Well abysmal today

    10 for 432 energy 2.22%

    Total 72 for 2232 energy 3.2%
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    StarSon wrote: »
    Decicrim wrote: »
    TheDude420 wrote: »
    The lowered drop rate makes me wonder what other kind of changes they’ve secretly implemented…

    Seriously, I’m not sure what’s worse the fact it obvious the GC rate has changed. Or that the GC drops actually seem to be better than the permanent items on the nodes. Which means standard drop rates for things like gear and shards are even worse!

    Well, those drops definitely are worse. We know gear is about 20%. On cantina, Omegas and Omicrons are less than 1%. This is not news.

    And around 33% on shards.
    hello
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    Legend91 wrote: »
    TheDude420 wrote: »
    The lowered drop rate makes me wonder what other kind of changes they’ve secretly implemented…

    No longer being able to target allies by clicking on their buff/debuff/status bar?
    https://www.youtube.com/watch?v=49yKutbsT-w&ab_channel=W%CE%9EPLegend
    Great downgrade :|

    who clicks on there status bar for that

    just click on the toon works as always
    hello
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    Legend91 wrote: »
    TheDude420 wrote: »
    The lowered drop rate makes me wonder what other kind of changes they’ve secretly implemented…

    No longer being able to target allies by clicking on their buff/debuff/status bar?
    https://www.youtube.com/watch?v=49yKutbsT-w&ab_channel=W%CE%9EPLegend
    Great downgrade :|

    who clicks on there status bar for that

    just click on the toon works as always

    Sometimes based on character/ship placement it's significantly easier to use the status bar.
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    Spent 496 Energy on 31 Sims.
    Got 11 Shards.

    2.218% drop Rate.

    Tonight's run above helped increase my rate for sure, but still not pretty.

    New total:
    18 Shards for 608 Energy
    2.96%

    Well this afternoon was back in the **** for RNG.

    10 Shard in 512 Energy = 2.34%

    Which brings the new average back down
    28 Shards for 1120 Energy = 2.50%

    New Running Total
    47 Shards / 1632 Energy = 2.88%


    Any chance people reporting daily figures could combine their data into one single total?

    Tracking daily results is useful, but not as useful as a summative total.



    Agreed, That's how I've been doing it.

    Today was 10 / 464 = 2.16%

    New Running Total

    57 Shards / 2096 = 2.72%

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    3% * 16 = 48% chance.
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