Executor design was one of the worst decisions they've made to the game. They let an empire fan boy create a fleet that is massively overpowered to the point where it pretty much occupies all top 30 slots in just about every end game arena shard. Glad to see that **** is coming to an end.
Executor design was one of the worst decisions they've made to the game. They let an empire fan boy create a fleet that is massively overpowered to the point where it pretty much occupies all top 30 slots in just about every end game arena shard. Glad to see that **** is coming to an end.
Should’ve gotten the empire fanboy to design Lord Failures kit instead tbh.
My main problem is actually not beating the exec( I have it) it’s the comparison with star fortress. Slkr is already a more useful gl then Rey. Now you also get a meta fleet if you go for slkr, and a fleet that barely got better from it extra ship(so still mediocre fleet) if you go for Rey.
My main problem is actually not beating the exec( I have it) it’s the comparison with star fortress. Slkr is already a more useful gl then Rey. Now you also get a meta fleet if you go for slkr, and a fleet that barely got better from it extra ship(so still mediocre fleet) if you go for Rey.
The only real change that FO needs is SFTF getting a better second ability. Wow, you get the chance to give one whole damage over time effect to all enemies. That's such an awful ability, and it has no synergy with any of the other FO ships.
My main problem is actually not beating the exec( I have it) it’s the comparison with star fortress. Slkr is already a more useful gl then Rey. Now you also get a meta fleet if you go for slkr, and a fleet that barely got better from it extra ship(so still mediocre fleet) if you go for Rey.
Resistance is still missing ships, no?
I’m not really judging based on some maybe future ships showing up.
Executor design was one of the worst decisions they've made to the game. They let an empire fan boy create a fleet that is massively overpowered to the point where it pretty much occupies all top 30 slots in just about every end game arena shard. Glad to see that **** is coming to an end.
Should’ve gotten the empire fanboy to design Lord Failures kit instead tbh.
Executor design was one of the worst decisions they've made to the game. They let an empire fan boy create a fleet that is massively overpowered to the point where it pretty much occupies all top 30 slots in just about every end game arena shard. Glad to see that **** is coming to an end.
Should’ve gotten the empire fanboy to design Lord Failures kit instead tbh.
My main problem is actually not beating the exec( I have it) it’s the comparison with star fortress. Slkr is already a more useful gl then Rey. Now you also get a meta fleet if you go for slkr, and a fleet that barely got better from it extra ship(so still mediocre fleet) if you go for Rey.
Resistance is still missing ships, no?
Yes, but it's hard to see a ship that fixes things for Resistance. The problem is that the ships they have are bad--there's evidence for this, it's not just an opinion. The thing that makes Resistance even remotely viable is that Raddus gives them a whole bunch of offense and protection. They had to artificially inflate Resistance ships to bring them up to the level of everyone else.
Moreover, the three ships they had before the Bomber were all created with the initial launch wave of ships, meaning that their kits are deliberately simplified and largely outdated in comparison to ships that released even three years ago.
It's a frustrating situation, tbh. The only solution is a total overhaul of the three ships they have.
Good to have new toys to play with, especially to kick R9 exec
Adapt or die ... this is the way.
Pretty sure "reward paying customers and respect their investment to inspire confidence in future in game purchases" is the way at least for for-profit businesses. CG also clarified that they want relative power levels stratified based on investment, and a capital ship that has as steep of requirements and crystal investment as Exec should be on a higher tier of power than a Marquee+Chase like the FO fleet.
Good to have new toys to play with, especially to kick R9 exec
Adapt or die ... this is the way.
Pretty sure "reward paying customers and respect their investment to inspire confidence in future in game purchases" is the way at least for for-profit businesses. CG also clarified that they want relative power levels stratified based on investment, and a capital ship that has as steep of requirements and crystal investment as Exec should be on a higher tier of power than a Marquee+Chase like the FO fleet.
I think fleet arena is like Squad Arena pre-GLs
After a few months, it doesn't matter if they are overthrown by a marquee or whatever
The investment is good for initial release and a few months after that + GAC (now that squad arena crystals also have fleet portion added to it)
Executor design was one of the worst decisions they've made to the game. They let an empire fan boy create a fleet that is massively overpowered to the point where it pretty much occupies all top 30 slots in just about every end game arena shard. Glad to see that **** is coming to an end.
Should’ve gotten the empire fanboy to design Lord Failures kit instead tbh.
Good to have new toys to play with, especially to kick R9 exec
Adapt or die ... this is the way.
Pretty sure "reward paying customers and respect their investment to inspire confidence in future in game purchases" is the way at least for for-profit businesses. CG also clarified that they want relative power levels stratified based on investment, and a capital ship that has as steep of requirements and crystal investment as Exec should be on a higher tier of power than a Marquee+Chase like the FO fleet.
Ok. And you continue to believe what they say ?
As f2p I had the exec at the second round. I dont care of the ressources investment as it was 0.
My main problem is actually not beating the exec( I have it) it’s the comparison with star fortress. Slkr is already a more useful gl then Rey. Now you also get a meta fleet if you go for slkr, and a fleet that barely got better from it extra ship(so still mediocre fleet) if you go for Rey.
Resistance is still missing ships, no?
Yes, but it's hard to see a ship that fixes things for Resistance. The problem is that the ships they have are bad--there's evidence for this, it's not just an opinion. The thing that makes Resistance even remotely viable is that Raddus gives them a whole bunch of offense and protection. They had to artificially inflate Resistance ships to bring them up to the level of everyone else.
Moreover, the three ships they had before the Bomber were all created with the initial launch wave of ships, meaning that their kits are deliberately simplified and largely outdated in comparison to ships that released even three years ago.
It's a frustrating situation, tbh. The only solution is a total overhaul of the three ships they have.
Pretty sure ani and ahsoka's ships are just as old
By "Squad Arena pre-GLs" do you mean "Squad Arena at game launch?"
Every meta that was designed around a Hero's Journey/Legendary character from JTR to the Revans to GAS all were heavily curated with 'unintended interactions' resulting in nerfs/buffs. Do you remember when DR released and EzPz was walking all over him because of DR's debuffs? Or all the GAS counters that were nerfed/GAS AI buffed to counteract them? Exec has near-GL requirements and investors should expect the same type of power tiers as at least Hero's Journey characters/metas. They never explicitly stated that the power tiers they laid out in the SotG applied only to GAC/SA. Unless you've seen otherwise from a Dev, claiming otherwise is contradictory to what the most recent official post stated about the power tiers of units.
As f2p I had the exec at the second round. I dont care of the ressources investment as it was 0.
Maybe they will nerf and I dont care.
Until they do it is fun and I like it.
So did CG inbox you all the gear shards and Relic mats for R8 Piett, BAM, and the other requirements? Must be nice to have 0 investment in what equates to nearly a GL for the rest of us. If you didn't magically get all that gear and relic mats in your inbox, then your investment is significant, like thousands of dollars if all that gear were to be purchased directly out of shipments with cash=>crystals=>gear. Whether hoarded (I'm F2P and went for Exec rather than another GL) or purchased with cash, the investment in Exec is anything but trivial, and to have a random marquee-level ship release and consistently counter the newest shiny with 2+ year old cap ship and pilots is insulting to those who invested in the newest thing, and from a business perspective is a poor choice to allow to consistently counter the new meta because it is a red flag for players to invest (hoarded gear or cash) in the next big thing in fleets.
Even Ahnald said during his stream, which is his primary income source, that it would be better if it had a ~50% consistency as a counter, but that it was performing so well, even at 5* with a R5 crew and R7 cap, that he wouldn't recommend investing in the packs.
My main problem is actually not beating the exec( I have it) it’s the comparison with star fortress. Slkr is already a more useful gl then Rey. Now you also get a meta fleet if you go for slkr, and a fleet that barely got better from it extra ship(so still mediocre fleet) if you go for Rey.
Resistance is still missing ships, no?
Yes, but it's hard to see a ship that fixes things for Resistance. The problem is that the ships they have are bad--there's evidence for this, it's not just an opinion. The thing that makes Resistance even remotely viable is that Raddus gives them a whole bunch of offense and protection. They had to artificially inflate Resistance ships to bring them up to the level of everyone else.
Moreover, the three ships they had before the Bomber were all created with the initial launch wave of ships, meaning that their kits are deliberately simplified and largely outdated in comparison to ships that released even three years ago.
It's a frustrating situation, tbh. The only solution is a total overhaul of the three ships they have.
Pretty sure ani and ahsoka's ships are just as old
Asohka’s was a launch day ship, but not Anakin’s. I think Anakin’s ship came out concurrent with Negotiator? My memory is failing me and I have two minutes left on lunch so no time to look it up, sorry!
Doja is going to make a post addressing this today
Just in time for the chase to be over, hilarious. that timing wasn't at all on purpose i'm sure. Again thanks for responding though, it is appreciated
Yeah
Since the question about whether FO w/Echeleon needs to be nerfed or not became a question late friday after playtesting so there wasn't much that could be done, since the chase runs through weekends
Replies
A lot of ppl went for slkr, so for them, this a freebie.
Not saying it's right or wrong, but it will have a more immediate and meaningful impact than you're implying.
Should’ve gotten the empire fanboy to design Lord Failures kit instead tbh.
Resistance is still missing ships, no?
I’m not really judging based on some maybe future ships showing up.
Same guy made both actually
Well obviously, they only really have one dev
i dont care how they drop i care that they can get high enough to push me down and make me do more battles and maybe also spend crystals
since when does someone who spends on what is basicaly a glorified marque deserve it lol
if you have exec and are looking forward to going more battles and wasting crystals then more power to you I guess
its no thanks for me
Adapt or die ... this is the way.
Yes, but it's hard to see a ship that fixes things for Resistance. The problem is that the ships they have are bad--there's evidence for this, it's not just an opinion. The thing that makes Resistance even remotely viable is that Raddus gives them a whole bunch of offense and protection. They had to artificially inflate Resistance ships to bring them up to the level of everyone else.
Moreover, the three ships they had before the Bomber were all created with the initial launch wave of ships, meaning that their kits are deliberately simplified and largely outdated in comparison to ships that released even three years ago.
It's a frustrating situation, tbh. The only solution is a total overhaul of the three ships they have.
Pretty sure "reward paying customers and respect their investment to inspire confidence in future in game purchases" is the way at least for for-profit businesses. CG also clarified that they want relative power levels stratified based on investment, and a capital ship that has as steep of requirements and crystal investment as Exec should be on a higher tier of power than a Marquee+Chase like the FO fleet.
I think fleet arena is like Squad Arena pre-GLs
After a few months, it doesn't matter if they are overthrown by a marquee or whatever
The investment is good for initial release and a few months after that + GAC (now that squad arena crystals also have fleet portion added to it)
This tracks, since Exec rewards slower BAM.
Ok. And you continue to believe what they say ?
As f2p I had the exec at the second round. I dont care of the ressources investment as it was 0.
Maybe they will nerf and I dont care.
Until they do it is fun and I like it.
you like extra battles daily?
or you dont have exec
You like actually playing the game?
Pretty sure ani and ahsoka's ships are just as old
surprise i would not play it if i didnt
By "Squad Arena pre-GLs" do you mean "Squad Arena at game launch?"
Every meta that was designed around a Hero's Journey/Legendary character from JTR to the Revans to GAS all were heavily curated with 'unintended interactions' resulting in nerfs/buffs. Do you remember when DR released and EzPz was walking all over him because of DR's debuffs? Or all the GAS counters that were nerfed/GAS AI buffed to counteract them? Exec has near-GL requirements and investors should expect the same type of power tiers as at least Hero's Journey characters/metas. They never explicitly stated that the power tiers they laid out in the SotG applied only to GAC/SA. Unless you've seen otherwise from a Dev, claiming otherwise is contradictory to what the most recent official post stated about the power tiers of units.
So did CG inbox you all the gear shards and Relic mats for R8 Piett, BAM, and the other requirements? Must be nice to have 0 investment in what equates to nearly a GL for the rest of us. If you didn't magically get all that gear and relic mats in your inbox, then your investment is significant, like thousands of dollars if all that gear were to be purchased directly out of shipments with cash=>crystals=>gear. Whether hoarded (I'm F2P and went for Exec rather than another GL) or purchased with cash, the investment in Exec is anything but trivial, and to have a random marquee-level ship release and consistently counter the newest shiny with 2+ year old cap ship and pilots is insulting to those who invested in the newest thing, and from a business perspective is a poor choice to allow to consistently counter the new meta because it is a red flag for players to invest (hoarded gear or cash) in the next big thing in fleets.
Even Ahnald said during his stream, which is his primary income source, that it would be better if it had a ~50% consistency as a counter, but that it was performing so well, even at 5* with a R5 crew and R7 cap, that he wouldn't recommend investing in the packs.
(Yes, I know it’s early, but still.)
I think we are getting more inquisitor ship units though
Asohka’s was a launch day ship, but not Anakin’s. I think Anakin’s ship came out concurrent with Negotiator? My memory is failing me and I have two minutes left on lunch so no time to look it up, sorry!
DISCLAIMER: Post is subject to change.
Just in time for the chase to be over, hilarious. that timing wasn't at all on purpose i'm sure. Again thanks for responding though, it is appreciated
Yeah
Since the question about whether FO w/Echeleon needs to be nerfed or not became a question late friday after playtesting so there wasn't much that could be done, since the chase runs through weekends