Since you never warned us that you were going to drastically change how the character worked, and his description clearly states that he gives a double attack if the enemy has speed down...he was working as his description said. You stealth nerfed an ability that I spent precious omegas on, completely changed how it worked, and in turn took away the only thing that made him somewhat viable in arena. I'm seriously ticked about this.
0
Replies
Welcome.
I always left him for last in arena. So nothing changes for me. I never dropped him in my arena team. Didn't find him as helpful as a stun or speedy heavy hitter. Guess he could have helped stall timers
It does not, and it was never "clearly a bug."
Deal Physical damage to target enemy and inflict speed down for two turns. Attack again if the enemy is inflicted with speed down.
It was working exactly to description before. The way it reads is if speed down is inflicted, he attacks again
To me that could be read two ways. Idk how it works. Is speed down applied before attack or after attack? That could also reflect in how that statement reads. If it's after then the attacked toon would not have speed down at the time of the initial attack.
its not our fault they left it vague then.
I can't argue with that.
So they say the double attack was a bug that was fixed? Well, now that it's fixed, "buff" him back to exactly where he was before and then it's working as intended.
I'm running him with Phasma lead and with RG, both of them make speed down, so my fives is still doble attacking all the time.
Regardless, hes now on the bench and I've wasted 5 omegas
If you are going to claim it was a bug, at least quote the actual description instead of making up your own.
I put it in there, and the description makes it sound like he double attacks if he inflicts speed down. According to the description, he was working. This is a nerf of the highest order for fives whos bread and butter was double counter attacks. The fact that they did this cloak and dagger makes it worse. Give us back our mats if you change an ability this much
No he does not. Read it again please
Deal Physical damage to target enemy and inflict speed down for two turns. Attack again if the enemy is inflicted with speed down.
A simple addition of the word "already" in there, and you'd be right. But don't let me get in the way of your defense of CG devs
This is the main problem. It COULD be read two ways, and for months this very thing was a hot topic on the forums. With something as ambiguous as the choice of words here, the devs chose to ignore it. There were daily posts on the matter and the silence from the devs implied that it was not a bug. Even if you think it was a bug, you have to admit that if an issue is not mentioned for months, and I could be taken either way, it is very strongly implied that the issue is not a bug.
Yep. Determine whether speed down exists at the time it decides whether to attack again. If yes, then attack. If not, the don't. Hence the verb "is inflicted" is in the present tense.
Yep. But they are only too happy to make us waste precious omegas. When you make a drastic change to an ability that is not a bug fix, you should refund the points spent
Ignorant post. The description was poorly worded and has been interpreted multiple ways.
Yep. This is completely on them, hence my saying they should admit they goofed and refund our points if we omegaed it
Not to mention the 5M+ credits I spent starring and leveling him up to get him to 7* THIS WEEK!
I starred him because I liked him. I can only imagine how mad people are that starred him for his omega