Upcoming Sith Triumvirate Raid Changes: 3/12 [MEGA]

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  • Maegor
    1217 posts Member
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    Makes me glad of 2 things. That I do not have JTR and do not really care to get her now. Secondly I only need 1 more HAAT raid and I am done with Kenobi. I used my resistance team on HAAT and it actually made it fun. Glad I got to enjoy that while it lasted.

    Resistance will still be good in HAAT.

    Jtr is still one of the top teams in the sith raid, by far.

    Everybody in this thread is complaining about jtr. When what you need to be complaining about is that tiers 1-6 have way, way too much health. T6 is a grind. At least 30% too much hp.
  • TVF
    36603 posts Member
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    Maegor wrote: »
    TVF wrote: »
    Maegor wrote: »
    TVF wrote: »
    Maegor wrote: »
    @CG_RyDiggs when can we expect a new raid?

    Seriously?

    Seriously

    Lol sure.

    @TVF

    8AWoLTf.png

    144.6M GP, no cheese since the patch hit with about 2% left in p2. Lots of guilds are about to start beating it.

    You've misunderstood my post. I wasn't saying you couldn't do heroic, I know nothing about you. I was saying it's ridiculous to ask for yet another new raid already.
    I need a new message here. https://discord.gg/AmStGTH
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    Julmay wrote: »
    CG_RyDiggs wrote: »
    2. Our testing does not render any units useless at this point. Please let us know after the update what your thoughts are.


    Again, I'm sorry I can't answer every question, but I hope the transparency I can provide is appreciated.


    RT
    The tenacity buff needs to go. You made Vader resist TM reduction, you can do it to these bosses also. The lack of debuffs is an assault on the current mechanics in the game and is making me and many others, it seem, not even care about the attempting to do the raid.
    There already are characters in yhe raid that are immune to tm reduction.

    The challenge of Nihilus’ phase isn’t that he’s immune to stuff, it’s that he has a soft immunity to debuffs after 2-3 hits, forcing you to more carefully consider your actions in the raid instead of simply hammering away.
    Ceterum censeo Patientia esse meliat.
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    Maegor wrote: »
    TVF wrote: »
    Maegor wrote: »
    TVF wrote: »
    Maegor wrote: »
    @CG_RyDiggs when can we expect a new raid?

    Seriously?

    Seriously

    Lol sure.

    @TVF

    8AWoLTf.png

    144.6M GP, no cheese since the patch hit with about 2% left in p2. Lots of guilds are about to start beating it.

    Good stuff. We are about to finish our 3rd one (2nd without using cheese)

    Learning new '2-3%' teams each run that don't overlap. Jaws doing 0.5-1% is the latest test. Doesn't sound like much but 30-40 people doing it adds up
  • Jed_Eye
    176 posts Member
    edited March 2018
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    Still no dev feedback about raid drops. I guess the communities concerns mean nothing???

    @CG_RyDiggs
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    The rewards from this raid stink.
    For how long it takes? For what you need to invest in it to beat it quicker?

    Ridiculous.

    Well said,I could not believe the rewards for such a long grind, I actually like the raid but getting rewards like that was pretty insulting to be fair.
    Surely @CG_RyDiggs you need to look at this it's a COLLECTIVE effort from a guild what's wrong with equally quality DECENT rewards for the players like in TW.
  • Options
    I came up with a very simple solution for the sith raid. I told all my officers they can open any tier of it they want and grind out 5 battles a day in it if they want but I wont be doing mine and if nobnody else wants to do it that's fine with me. If the one we have open right now never gets finished then it doesn't. The game is more enjoyable without it.
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    @CG_RyDiggs just wanted to chime in, as I have never done this before. In case you were not aware, this sith raid has inflamed the community to the point that any remaining trust has eroded. I am not the only player that immediately thought Rey's unexpected return was somehow linked to the raid changes. While our initial reaction may have been incorrect, you do realize the origin of such thoughts, right?

    As for "additional theory-crafting", I don't think you have experienced this raid and the mechanic of stacking tenacity, isolate, annhilate, protection regain, buff stealing, cooldown reductions, etc. Your raid bosses are essentially immune to debuffs (except irresistible one's like Rey's), create unique debuffs that cannot be copied, and have a health pool as deep as an entire roster. My point is, what is there left? In fact, my Hera's backup-plan somehow failed too, even though it says "cannot be prevented" (it was during phase 2 by the way).

    I want to say thank you for this game, but no thank you to this raid. Please listen to the community and make fixes that are appropriate. Change the raid gear, stop the tenacity insanity. The community wants a puzzle. This is not a puzzle, but an impossible chore filled with bad ideas. Some of the worst deeds were done with the best intentions.
  • Ledinis
    193 posts Member
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    The only bad thing about this raid, is that after all this time, with even more toons in our rosters, with needing to min max all of the teams, the devs still slack on giving us a normal mod tool, that would allow switching entire sets between different teams, instead of spending hours searching for them with help of outside tools like swgoh.gg. #StopTheSlack #GiveUsModTolls
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    I would be very surprised if they added an ability to move mods as a set. What incentive do they have for you to buy fewer mods?
  • Ledinis
    193 posts Member
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    I would be very surprised if they added an ability to move mods as a set. What incentive do they have for you to buy fewer mods?

    You still have incentive to mod all of your toons since they are locked for TW's, and sorting through 140 characters having 6 mods each finding the ones you need and memorizing the 800+ mods you have its absurd and takes more time than the actual game play for the raid.
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    What about the droid attack on the wookies?


    That'd be a cool event
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    Bob_A_F33t wrote: »
    Triumvirate is too hard, small guilds like mine can't even dream of doing a heroic raid we can barely even do any damage in tier 4. And then there's the issue that squads like Phoenix can't do any damage to phase 1 nihilus because of his regenerative protection, this raid needs some major reworks, or make darth traya available elsewhere.

    Well yeah, it's the most recent and difficult content ever released. Why would a small guild like yours be able to beat heroic tier anytime soon?
  • RegnadKcin1
    7 posts Member
    edited March 2018
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    Ledinis wrote: »
    I would be very surprised if they added an ability to move mods as a set. What incentive do they have for you to buy fewer mods?

    You still have incentive to mod all of your toons since they are locked for TW's, and sorting through 140 characters having 6 mods each finding the ones you need and memorizing the 800+ mods you have its absurd and takes more time than the actual game play for the raid.

    I agree that it is time consuming, but reiterate that there is no upside for CG/EA to do this. The sets you would want to move are the best ones, so the incentive for players to get better mods is in their best interest.
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    Another day, more silence...
  • Maegor
    1217 posts Member
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    Maegor wrote: »
    TVF wrote: »
    Maegor wrote: »
    TVF wrote: »
    Maegor wrote: »
    @CG_RyDiggs when can we expect a new raid?

    Seriously?

    Seriously

    Lol sure.

    @TVF

    8AWoLTf.png

    144.6M GP, no cheese since the patch hit with about 2% left in p2. Lots of guilds are about to start beating it.

    Good stuff. We are about to finish our 3rd one (2nd without using cheese)

    Learning new '2-3%' teams each run that don't overlap. Jaws doing 0.5-1% is the latest test. Doesn't sound like much but 30-40 people doing it adds up

    Grats!

    While I feel like the community disagrees, and will say that this raid takes a lot of time, this raid is far more accessible at the heroic level out of the gate than the HAAT was. With the exception of needing jtr for p1, there are teams that cut through the other phases like butter.

    That said, t6, and I'd assume the lower tiers (I haven't played lower than t6), have far too much health. @CG_RyDiggs you guys really should think about lowering health for the tiers below heroic by 25-35%. By the time a t6 guild actually starts to run out of tickets because they can finish the tier before they restock on tickets, they are ready for heroic. That's a problem. It was a problem for NAAT, and now it's a problem for t6.
  • Whut
    40 posts Member
    edited March 2018
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    I agree that it is time consuming, but reiterate that there is no upside for CG/EA to do this. The sets you would want to move are the best ones, so the incentive for players to get better mods is in their best interest.
    Would an upside not be potentially happier players who are then less frustrated and more likely to spend?
    Being able to move a whole set from one player to another, or being able to search on secondary stats, doesn't seem to undermine their ability to get people to continue spending on mods?
    Providing an obstacle, via an unfit for purpose search and management function, isn't more likely to get people to go and get more mods, surely?
    Better, more efficient, effective management of your stock would surely make people happier to buy more?

    If what you suspect was likely to be the case, in its current state everyone would just keep the 5 -20 that fit their requirements and just swap as and when, but that doesn't happen. Everyone continues farming and buying them, to the best of my knowledge.
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    Give it another month...if people still aren't doing the T7 sith raid they gonna be jumping ship to join a guild that is beating it consistantly.

    It's gonna be the Kenobi guild jump version 2.0.all over again.

    Good job devs you folks really know how to tick your paying customers off.

    Honestly I wish CG would fire every last one of you and put in a team of game developing specialist..cause what we have now is nothing more than some mediocre developers that have little to no experience that seems like they just graduated from college....pretty pathetic!
    The world is watching as I take my last breathe.
  • Whut
    40 posts Member
    edited March 2018
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    So, quick question on this Raid:
    In P3, Traya attacked my Boba, who had Bounty Hunter's Resolve. She killed him & he did not revive.
    Now, this move states that this effect cannot be dispelled or prevented.
    Yet somehow Traya managed to. Does anyone know how this comes to pass?
  • Entus
    161 posts Member
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    Give it another month...if people still aren't doing the T7 sith raid they gonna be jumping ship to join a guild that is beating it consistantly.

    It's gonna be the Kenobi guild jump version 2.0.all over again.

    Good job devs you folks really know how to tick your paying customers off.

    Honestly I wish CG would fire every last one of you and put in a team of game developing specialist..cause what we have now is nothing more than some mediocre developers that have little to no experience that seems like they just graduated from college....pretty pathetic!

    Um..no..these guys are good. I am a developer and ive seen bad devs. You are playing a top shelf game with some of the best devs mobile gaming has to offer. This game suffers very few problems compared to most. Im curious what part of the development process you think is bad? I think the community tends to call anyone thats part of the staff, "devs".

    And i promise these guys are working their **** off. As a dev thats heloed design games, its hard not take such things personal. Its not just a "job".. These guys take their work seriously and when u bash it like that...



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    Sorry but not only does Darth Nihilus gain protection he also gains health you need to watch his health bar more closely.

    At 4 star not much of a problem our guild has Gp of just over 73 million. Stage 1 takes 1 to 2 days. But move up to 5 star stage 1 would take at least 8 days we have tried That is how stupid the level difficulty increase is. Yes of course I know about the stupid zombie like protection bar but also he also heals so Darth Nihilus is gaining on two fronts.

    The whole raid is a mess a stupid idea.

    The using of Sith characters from the old republic then trying to fudge them into the game.

    These Sith where died a long time ago. So why are we using characters like bloody Jedi Rey.

    What we need are the Jedi that defeated them.

    Before any of that through the devs need to play the game as player. Fix bugs as promised fix to ticket counter is even worse than before.

    Ship hardware been waiting over 12 months.

    Devs do some beta testing before you release any more updates. Stop being lazy and stop releasing more characters until we have a game that works. Start looking at the problems of drop rates credit need gear requirements.

    Cause the game is going down a path which will turn people away.
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    I’m an early SWGOH player, playing it for almost two years and a half. I believe that the change in Expose, as it was done, is totally unfair in regards to the AAT and Rancor raids. This is a long term strategy game and a lot of players, specially the Free to Play ones, plan a lot ahead about the development of their characters. Someone may be developing an Expose based team, such as the Resistance one you’ve mentioned, for a long time (many months in advance perhaps) and then suddenly you make a change to its behavior in just a few days, ruining that development. It’s ok to apply this change to the new Sith raid in short notice but I believe that it shouldn’t be enforced on Rancor and AAT before having announced it for at least 55 and 24 weeks in advance respectively. These figures were calculated considering the minimum number of shards of the raid character ( Han Solo or General Kenobi) a player is rewarded on completing the Heroic level on each raid and also considering two Heroic plays per week. This way you would allow enough time for players to collect the rewards of their character development efforts. I hope EA reviews the timeframe for enforcing the Expose change on these existing raids.
  • TVF
    36603 posts Member
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    alexluna wrote: »
    I’m an early SWGOH player, playing it for almost two years and a half. I believe that the change in Expose, as it was done, is totally unfair in regards to the AAT and Rancor raids. This is a long term strategy game and a lot of players, specially the Free to Play ones, plan a lot ahead about the development of their characters. Someone may be developing an Expose based team, such as the Resistance one you’ve mentioned, for a long time (many months in advance perhaps) and then suddenly you make a change to its behavior in just a few days, ruining that development.

    I don't know that reducing your damage by ~10% (or whatever the final number ends up being) is "ruining" anything.
    I need a new message here. https://discord.gg/AmStGTH
  • JJay
    368 posts Member
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    After briefly looking over a few comments I can see a lot of players complaining about JTR teams expose being nerfed , they think it’s a joke, and I totally agree, after the money and time most players have invested to get JTR and the rest of the team built it’s only fair they have an advantage.

    That being said the fact nobody can beat the last tier of this new raid without a guild full of JTR teams, is nonsense, you’ve divided the community, the guilds, the players, and it’s totally unfair.

    There should be at least four or five other teams that can be used to take down phase one of the new raid.

    The raid isn’t fun at all, like not even slightly, nobody in my guild enjoys it, and a hell of a lot of them don’t even take part.

    The raid needs to be nerfed, and in a big way, all you’re doing is losing long term fans of the game, and all because “Rey” has to be the greatest woman in the Star Wars universe...

    My guild is made up of players that have been playing the game for over 1.5 years...we have over 100 MGP and we are currently running T5 of the raid, I mean are you guys for real ? we can beat T6 but we aren’t going to spend a week doing it.

    Anyway, I best end my rant as I have nothing positive to say, please take note of what the community is saying, don’t make the raid a joke to beat, but don’t make it impossible for guilds 80MGP+
  • Sewpot
    2010 posts Member
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    Well my guild just beat heroic 2 days ago in just over 24h. We are at just over 140mil.
    I’ve got to say the rewards are hands down the best raid rewards yet in this game!
    Before we beat it we lost 2 times in a row and the stress and strain was getting to all of us for sure. But we got closer and closer every attempt.
    Now we are rejuvenated and can’t wait to play STR all the time. Sure I know we will still hate doing the in out in out and wait for a good RNG run before posting but I know that as we all get stronger that we will beat it in less and less time.
    Thanks for making a crazy roller coaster ride of a raid Devs!
  • botabu
    246 posts Member
    edited March 2018
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  • Chagoth
    265 posts Member
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    I'm still waiting for the new Sith triumvirate of Darths Trixie, Tara, and Tricia.
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    Chagoth wrote: »
    I'm still waiting for the new Sith triumvirate of Darths Trixie, Tara, and Tricia.

    Can I swap for Darth Tinky Winky, La La & Po?
  • Chagoth
    265 posts Member
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    Chagoth wrote: »
    I'm still waiting for the new Sith triumvirate of Darths Trixie, Tara, and Tricia.

    Can I swap for Darth Tinky Winky, La La & Po?

    I was commenting on how terrible the name Traya is. It makes Porkins, Jabba, and Dooku look sane. I thought only the mind of Lucas could come up with something so stupid.
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