[Dev Post] Matchmaking clarification post: 3/15

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  • Has it ever been suggested/considered that matchmaking include consideration of a guild's W/L record? Which I believe is used for GA matchmaking.

    To account for the increased difficulty of competing against other competitive guilds, there could be a mechanism for bonus loot for guilds achieving streaks of wins. Meanwhile, guilds which aren't super-competitive for their GP bracket will eventually face other guilds with similar records, and perhaps be on more equal footing for a better competitive tussle.
  • DocDoom wrote: »
    Has it ever been suggested/considered that matchmaking include consideration of a guild's W/L record? Which I believe is used for GA matchmaking.

    To account for the increased difficulty of competing against other competitive guilds, there could be a mechanism for bonus loot for guilds achieving streaks of wins. Meanwhile, guilds which aren't super-competitive for their GP bracket will eventually face other guilds with similar records, and perhaps be on more equal footing for a better competitive tussle.

    As I understand it, the GA "win/loss" record is just used for pairing up Rounds 2 & 3 of the GA, not for determining the 8-man bracket or your first round opponent.

    One of the difficulties about keeping track of a guild's win/loss ratio is how do you maintain that ratio when members move? For example, what if a guild merges with another guild? Which guild retains the record?

    If there are too many new members, should the system consider it as a "new" guild, and reset its W/L record to 0-0? If so, high-level guilds could start to shuffle members around just to reset their record and have easier matches.

    I'm not saying it's not a reasonable idea (and one that I like), but I think there would be a few challenges to overcome before implementation.
  • I checked the thread for GA from this past spring (has it been that long???) after I posted, and it does indeed state that matchmaking for the whole 8-bracket event takes your previous W/L record into account.

    Regarding your point, I think changing members shouldn't matter much for most guilds--swapping 1-2 players out of 50 is a minor affair. Agreed there would have to be some sort of mechanism for larger-scale changes (maybe something like your guild doesn't qualify for the win-streak bonuses if you have had more than a 10% changeover since the last TW).
  • pk1
    14 posts Member
    No matter how you put it the matches are not matched we have just done another TW where our opponents were 13 million GP more than us and had a heap load more gear 13 toons than we had, we did not stand a chance from the word go and the teams we saw were their defence so God knows what they put in offence, so what ever you devs are doing about sorting out unfair matched games is not working and needs to be sorted out. I could understand if it was a balanced amount of team we faced were higher or lower GP than ours but it isn't, it is more often than not we face impossible odds to overcome.
  • uno
    99 posts Member
    so what happens when u figure based on active gp and one guild has alot fewer participants?...u get a significantly higher concentration of end game content...uno, the kind that eats entire rostersaad82cb1stf5.png
    active 145m.....guilds gp: 165m vs 200m
    wheeeee! that wuz fun...for them :/
  • vtuw46iwxd8s.png
    So we just got demolished by a team with 58 G13 vs our 12 and 16 Malak vs our three. I mean how is that fair matchmaking when one screen shot of three of their teams has as many G13s as our whole team?
  • Drazhar
    679 posts Member
    edited July 14
    And still we can't agree they're just grooming whales by letting them win with all the tricks they want. Of course it can't be! They are surely making random matchmaking or their matchmaking doesn't work. Come on, it's EA! They've never been that predatory and scammy. Never ever.
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