Hi Holotable Heroes,
We announced that with the introduction of the Grand Arena our intention was to continue to move Territory Wars in a
“more playful and fun direction”. We’ve heard your feedback over the last couple months - what works, what doesn’t, what you’d like to see more of, what you’d like to never see again - and we wanted to share some of the changes we’re making.
We will continue to experiment on Territory Wars with new abilities and ensure this is an exciting mode to explore new and uncommon teams. We will be bringing back some of the past favorites and introduce new ones as we look to keep the experience fresh.
We have made several changes to our upcoming plans to address the feedback we received:
- No More Complete Character Bans - Our original intention was shake up which squads you’d face - rather than just facing the same top powerhouse squads all the time - but we hear you that the first implementation was too restrictive to be fun for many players and entirely removes some of Star Wars’ most iconic characters from regular play. We aren’t planning on bringing picks or bans back to Territory Wars in the same way - where a character is completely blocked from the entire event. However, we will continue to explore ways to encourage more “alternative” squad formations on the map. We will also more heavily lean into focusing on bonuses and passives to really elevate some of the less used characters or just provide new utility to well known characters.
- Frequency of Events - We can now support running multiple events at the same time, so we are adding more Grand Arena events each month starting in March. See more details below.
- Grand Arena Auto-Deploy - It’s really annoying to get into Grand Arena and not have an opponent place any defenses. Not only does it deny you a small amount of credits or quest progress, but you just can’t participate in the fun! We have working on this feature since the launch of Grand Arena but ran into several difficult bugs. The good news is we are close to hammering out the major issues with Auto-Deploy, and we hope to add this to one of the next couple updates.
Grand Arena will continue to be the best place to test your roster, and we will be growing the number of events per month. We had originally tuned the Grand Arena to only run once or twice a month, but we have heard your feedback that you want Grand Arena to occur more frequently than that. To accommodate for these additional events the March 3rd Grand Arena will stay with current rewards but March 17th and 24th will have updated rewards to compensate for the increased number of events.
We are also considering rebalancing what kinds of rewards you would get as mods and mod salvage are incredibly important for bringing your team’s power up to the next level of competition.The logic being that the rewards you earn from a competitive mode should help you do better the next time you dive into that mode.
We’d love to
hear your thoughts on these changes and how we can make these modes even more fun.
Replies
They already said that is being addressed in an upcoming update. It was in the Road Ahead post.
So we will have 3 GAs instead of 1, but possibly 2. And it would make such a HUGE difference in rewards and in the progress of developing our rosters that the rewards MUST be nerfedupdated.
So we won't get (or we get significantly(?) less) gear salvage from GAs coz – as I said in my previous point – it would make such a HUGE difference in the progress of developing our rosters that the rewards MUST be nerfedupdated.
Guys and girls, never ever give any feedback please, coz it's only get worse. This more and more seems to be like a Chinese whispers game.
I do I so wish this was true.
Whats worse is they are still intending to force people to deploy defences. Why can't I ever get a no defence set fight? I'd love a free win. Why do people complain about this.
or better yet, instead of making "GA the best place to test our roster" why not let us fight our friendlist people as much we want for free? or even guild mates, take on our guild mates arena squads for free to test squads, let us test our own 3v3'ing or 5v5'ing, let us have unlimited fun that is not barred by one hit only fights or timers or nrg?
Yes! It's something we are still working on. I'll remind the team that it's still a big community concern
I have a balanced collection which means some top level maxed toons & a bunch of mid-level squads with less than G12 & not all the zetas. I don't yet have Traya or C-3PO. My typical opponent has both of them maxed & none of the lower level "junk" toons & they have enough depth to field a full G12 zeta defense & G12 zeta offense. Meaning basically I don't stand a chance & it's a waste of time to try. If I post a solid defense & don't have enough left for offense & vice versa.
Don't get me wrong, I try, but almost always have to take the loss & get the last place or 2 of pittance rewards. Not much fun really. That's my 10 cents...
Welp hot garbage defense (nothing as long as I can and sigle unit squad when I can't) from now on. Time to spread the misery.
My feedback: Personally I think the GA's map favor the players with better squad arena toons. CG able to develop a more "fair play" map (for ships & squad arena toons). I remember there is a map design (during the first week of GA introduction when there are 4 different map designs) where you split one half to squad arena toons & the other half to ships. For your reference.
They have an idea of how fast they want us to accrue certain resources, which means they have to reduce the rewards to compensate for increased events.
The absolute amount of rewards is really irrelevant. What matters is what rewards you get relative to everyone else, since that's how you stay competitive.
Discord: Iona Starbound#5299
Ps: even when there is a ship territory it "worth" less then 1 squad. Something should be done about ships role in GA.
First guess would be because you are using the wrong tag.
Yes, it is likely that the rewards will be lesser to be balanced with current amount of rewards over more instances.
This may not mean less overall, but it may mean less per event.
The logic being that the rewards you earn from a competitive mode should help you do better the next time you dive into that mode.
So we should expect more of the hard to obtain gear; stun guns, eye balls, g12+ pieces etc...
Cause it makes the team look bad!
I like the TW schedule/formats for this month.
So we get the same with more efforts. It sounds like a great business. Coz everybody's big dream is to work 10 hours more per week for the same salary in their actual job.
Not that like +50 carbantis or something per month would have made our progress anything faster. Ok, that's an exaggeration, so the truth is, that would have made our progress a little tiny bit faster. That wouldn't ruin anything from the perspective of the devs. One (or half) piece of gear in 30 days. Wow, that's outrageous....
While I agree that a slight bump to the rate of progress wouldn't be such a bad thing, this is a game - not a job. If you don't enjoy playing it then why are you? Any excuse to play GA more is good for me.
Discord: Iona Starbound#5299