The Pit Challenge Tier & Relic 8 [MEGA]

Replies

  • Kyno
    32087 posts Moderator
    Options
    Nikoms565 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    Coordination of 50 people based on real-life availibilty =! "difficulty". Please stop acting like it does.

    I didnt say it did. Having to make it work where each player attacking can attack with more than 1 team per phase at this point is making it easier, I was just discussing his point, I'm not saying anything about what should or should not change.
  • Kyno
    32087 posts Moderator
    Options
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.
  • Options
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
  • Options
    Kyno wrote: »
    Nikoms565 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    Coordination of 50 people based on real-life availibilty =! "difficulty". Please stop acting like it does.

    I didnt say it did. Having to make it work where each player attacking can attack with more than 1 team per phase at this point is making it easier, I was just discussing his point, I'm not saying anything about what should or should not change.

    Ahh....so the intent is to limit players to 1 team per phase. Then why not just do that? Limit each player to one run per phase?
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?
  • Options
    My biggest gripe with this raid is that it requires guilds to constantly go in and out of Airplane mode to avoid posting damage prematurely and in most cases it also requires a third party communication program (Discord).

    If we could at least get a "confirm damage" and "retry run" option after your squad gets wiped that would go a long way.
  • FerociousPanda
    421 posts Member
    edited January 2021
    Options
    Maybe this is what Kyno is seeing?
    The Challenge Tier Rancor Raid, like all raids with a high degree of difficulty at release, is intended to be a difficult challenge, requiring very close guild coordination. We’ve had guilds complete the raid, so we know it’s possible for those high-end guilds to do so.

    When the He
    roic versions of the Sith Triumvirate and AAT Raids premiered, they were also extremely difficult, requiring a high degree of guild participation. Over time those raids have become bantha fodder for most guilds, as strategies emerge and rosters become more powerful. Like those raids, the CT Rancor is similarly positioned to be very difficult for a long period of time, and will be there waiting for you when your guild is ready, and eventually you’ll be able to best the beast.

    Makes you wonder what other hidden messages there may be


    The Challenge Tier Rancor Raid, like all raids with a high degree of difficulty at release, is intended to be a difficult challenge, requiring very close guild coordination. We’ve had guilds complete the raid, so we know it’s possible for those high-end guilds to do so.

    When the Heroic versions of the Sith Triumvirate and AAT Raids premiered, they were
    also extremely difficult, requiring a high degree of guild participation. Over time those raids have become bantha fodder for most guilds, as strategies emerge and rosters become more powerful. Like those raids, the CT Rancor is similarly positioned to be very difficult for a long period of time, and will be there waiting for you when your guild is ready, and eventually you’ll be able to best the beast.

    Oh no what are cg doing to you Doja...
  • Options
    I think that problem may lay in “giving out gear” to players. Probably raid completition rate and therefore rewards given to player base are in line with their expectations/target and they don’t want to make any changes that may result in increasing total rewards received through this raid. Because if they throw us a bone, then we will not pay money to buy that bone ;) Removing soft enrage would probably increase a lot total amount of rewards received and they would feel robbed by us ;) I’m a little bit afraid that if they introduce any changes, it would end up in rising the difficulty (at the cost of lowering coordination) so high that for many guilds that can finish raid now it will no longer be possible. Be careful what you wish for... Still, coordination is terrible thing in this raid, and soon we may not have enough participating players to finish it anyway, so...
  • Kyno
    32087 posts Moderator
    Options
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    No we are not reading the same post. Here.
  • Kyno
    32087 posts Moderator
    Options
    Nikoms565 wrote: »
    Kyno wrote: »
    Nikoms565 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    Coordination of 50 people based on real-life availibilty =! "difficulty". Please stop acting like it does.

    I didnt say it did. Having to make it work where each player attacking can attack with more than 1 team per phase at this point is making it easier, I was just discussing his point, I'm not saying anything about what should or should not change.

    Ahh....so the intent is to limit players to 1 team per phase. Then why not just do that? Limit each player to one run per phase?

    I'm not sure if that was the full intent, but everyone is jumping on this being a GL limiting thing, and that's not where I see the difficulty.

    I see them removing our normal chip away at this tactics.

    Because development will allow us to get more respectable scores in later stages. As you max mods and relics(or they release higher relics) we may end up with more viable teams.
  • Kyno
    32087 posts Moderator
    Options
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    CG_Doja_Fett how far up the tree has this gotten?

    Please see my other comment, you can assume that's the only intent, but it raises and brings into play other difficulties to the player (not external).

    Your change means I can personally run 20% in a phase with as many teams as I need, that is a world of difference and does make things easier.

    Yes but our pool of characters can grow as we develop and many of us have toons from building a GL that may help us chip away, that we dont even consider right now, because we basically get 1-2 shots per phase.

    So I'm not saying they shouldnt address this, I was just pointing out that what you are proposing does make it easier.
  • Kyno
    32087 posts Moderator
    Options
    Kudlaty wrote: »
    I think that problem may lay in “giving out gear” to players. Probably raid completition rate and therefore rewards given to player base are in line with their expectations/target and they don’t want to make any changes that may result in increasing total rewards received through this raid. Because if they throw us a bone, then we will not pay money to buy that bone ;) Removing soft enrage would probably increase a lot total amount of rewards received and they would feel robbed by us ;) I’m a little bit afraid that if they introduce any changes, it would end up in rising the difficulty (at the cost of lowering coordination) so high that for many guilds that can finish raid now it will no longer be possible. Be careful what you wish for... Still, coordination is terrible thing in this raid, and soon we may not have enough participating players to finish it anyway, so...

    I know you dont mean it this way, but kind of.

    The haves and have notes in this case are a very small group vs large, and if they just rewarded "more", it would create a bigger economic divide between players who are/can do this raid and those who cant/are not.

    So while they may be looking at the distribution, they are also worried about that long term effect in any changes they look at.
  • Sewpot
    2010 posts Member
    Options
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.
  • Options
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.
  • Options
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    He's suggesting that the soft enrage happens at increments of 10% for each individual user, not for the whole guild.

    This makes it harder to pull the 20%, 30% + scores that some people are managing individually, but it doesn't require the guild to coordinate posting to anything like the extent it currently does.

    The 2 main issues with this raid are:

    - the 20% increment soft enrage makes it imperative that damage is posted simultaneously. There is simply no game mode that has ever had this requirement before and I for one think it is unacceptable to make this a requirement to engage with any content, end-game or not.

    - the 20% increment soft enrage applying to the whole guild means that one individual guild member can ruin the raid for the entire guild within 10 minutes of damage opening. In no other game mode does one person's mistake render the whole thing futile. If someone misses a deployment in TB or TM loads a squad in TW, they might make the guild earn LESS rewards than they otherwise would have done - but one slip in this Raid means everybody gets nothing.

    I dispute your claim that people would still hate on this raid if the 20% increment soft enrage was changed.

  • Options
    @StarSon if You throw a rock, and You can’t see the place where it landed, does it mean that it didn’t land at all? Or that it didn’t hit anything, changed anything where it landed? I believe that at CG they’re at least getting some summary information from this forum, even if they’re not answering. Without that belief there would be no reason to post anything here other than whining. Do I believe that CG will change something just because we’re not happy about it? No. They will do what they think is best for their game/business. At some point I may quit because of that, but if those changes will give them 5 new players for my spot, that would mean that they made a good choice from their point of view.
  • Options
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    He's suggesting that the soft enrage happens at increments of 10% for each individual user, not for the whole guild.

    This makes it harder to pull the 20%, 30% + scores that some people are managing individually, but it doesn't require the guild to coordinate posting to anything like the extent it currently does.

    The 2 main issues with this raid are:

    - the 20% increment soft enrage makes it imperative that damage is posted simultaneously. There is simply no game mode that has ever had this requirement before and I for one think it is unacceptable to make this a requirement to engage with any content, end-game or not.

    - the 20% increment soft enrage applying to the whole guild means that one individual guild member can ruin the raid for the entire guild within 10 minutes of damage opening. In no other game mode does one person's mistake render the whole thing futile. If someone misses a deployment in TB or TM loads a squad in TW, they might make the guild earn LESS rewards than they otherwise would have done - but one slip in this Raid means everybody gets nothing.

    I dispute your claim that people would still hate on this raid if the 20% increment soft enrage was changed.

    100000000000000% this. The more concerning thing is, that despite numerous posts that attempt to clearly articulate the points above, the responses by Doja and Kyno seem to imply that they are not hearing these points. The corporate-approved "it's supposed to be difficult" - and the typical "guilds always break up" or "once rosters develop, it will be easier" indicate that they don't actually even understand the points being raised. So if those are the people relaying our concerns and feedback, then it's no wonder this still hasn't been addressed. Because their responses aren't addressing the concerns being raised.

    The 2 issues that Darjelo raises above (which are the primary complaints, being stated over and over and over again) have nothing to do with roster development, mods or difficulty.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Kyno
    32087 posts Moderator
    Options
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    I'm not sure you can call organizing a group to enter the raid at the same time per phase "circumventing coordination".

    The last bullet you add there, is the same effect that was brought up before which allows any single player to make more runs, which has an effect of decreasing difficulty.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have and widing the usage of our rosters without developing past the r5 entry threshold is kind of doing that.
  • Options
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    I'm not sure you can call organizing a group to enter the raid at the same time per phase "circumventing coordination".

    The last bullet you add there, is the same effect that was brought up before which allows any single player to make more runs, which has an effect of decreasing difficulty.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have and widing the usage of our rosters without developing past the r5 entry threshold is kind of doing that.

    I was trying to balance the easing of "difficulty" that comes with removing the simultaneous damage with increasing difficulty in other places. I realize it's not an original thought. But I have proof now that I said I would be okay with the runs from 100% being harder were I to get my way with the stacking changes.
  • Kyno
    32087 posts Moderator
    Options
    Nikoms565 wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    He's suggesting that the soft enrage happens at increments of 10% for each individual user, not for the whole guild.

    This makes it harder to pull the 20%, 30% + scores that some people are managing individually, but it doesn't require the guild to coordinate posting to anything like the extent it currently does.

    The 2 main issues with this raid are:

    - the 20% increment soft enrage makes it imperative that damage is posted simultaneously. There is simply no game mode that has ever had this requirement before and I for one think it is unacceptable to make this a requirement to engage with any content, end-game or not.

    - the 20% increment soft enrage applying to the whole guild means that one individual guild member can ruin the raid for the entire guild within 10 minutes of damage opening. In no other game mode does one person's mistake render the whole thing futile. If someone misses a deployment in TB or TM loads a squad in TW, they might make the guild earn LESS rewards than they otherwise would have done - but one slip in this Raid means everybody gets nothing.

    I dispute your claim that people would still hate on this raid if the 20% increment soft enrage was changed.

    100000000000000% this. The more concerning thing is, that despite numerous posts that attempt to clearly articulate the points above, the responses by Doja and Kyno seem to imply that they are not hearing these points. The corporate-approved "it's supposed to be difficult" - and the typical "guilds always break up" or "once rosters develop, it will be easier" indicate that they don't actually even understand the points being raised. So if those are the people relaying our concerns and feedback, then it's no wonder this still hasn't been addressed. Because their responses aren't addressing the concerns being raised.

    The 2 issues that Darjelo raises above (which are the primary complaints, being stated over and over and over again) have nothing to do with roster development, mods or difficulty.

    We (both Doja and I) understand, you can stop trying to say that.

    I commented very simply before about the difficulty change in one suggestion and you jumped on me about this comment without understanding that I was not saying what you think I am. So please understand the misunderstanding is on both sides, so please if I may ask that you calm down and think about what I am saying before jumping on me with your assumptions.
  • Options
    Also, the "circumventing" comment meant we were avoiding the stacking mechanic by not triggering it. I could have worded that better.
  • Options
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have

    Kyno, do you realize that quotes like this are what make people feel like the team isn't listening? NOBODY IS ASKING FOR THE RAID TO BE EASIER. The post you quoted literally just proposed making the raid HARDER in exchange for it not being so frustrating and requiring such an extreme amount of coordination.

  • Kyno
    32087 posts Moderator
    Options
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    He's suggesting that the soft enrage happens at increments of 10% for each individual user, not for the whole guild.

    This makes it harder to pull the 20%, 30% + scores that some people are managing individually, but it doesn't require the guild to coordinate posting to anything like the extent it currently does.

    The 2 main issues with this raid are:

    - the 20% increment soft enrage makes it imperative that damage is posted simultaneously. There is simply no game mode that has ever had this requirement before and I for one think it is unacceptable to make this a requirement to engage with any content, end-game or not.

    - the 20% increment soft enrage applying to the whole guild means that one individual guild member can ruin the raid for the entire guild within 10 minutes of damage opening. In no other game mode does one person's mistake render the whole thing futile. If someone misses a deployment in TB or TM loads a squad in TW, they might make the guild earn LESS rewards than they otherwise would have done - but one slip in this Raid means everybody gets nothing.

    I dispute your claim that people would still hate on this raid if the 20% increment soft enrage was changed.

    Just to be clear here, which I'm sure many realize but I would like to say this anyway.

    Players do not need to post at the same time. In theory they dont even need to communicate with each other during or at the end of a run.

    Players need to enter at the same time (or within a range), not a huge difference but it does matter. [Also this is where my comparison to TW came into play, where you have guilds that try to get groups on at the same time to take down a segment cleanly, but I dint need to hear how this is nothing like that again, but it is similar]

    In theory if X number of players know (guarantee and maybe a little extra for a safety net)they can score Y%, they all enter at the same time, give a window of B minutes for everyone to get in, then after that point they can drop damage whenever they want.

    This can in theory be done in each phase, with P4 being the more difficult but doable phase.

    This is where development can get us, which does reduce a lot of the issues we are discussing and makes the whole process quicker.

    This doesnt mean things shouldnt be addressed, but I just wanted to explain that there is a development path that reduces at least some of the issues being discussed.

    There are also tactics of individuals making early runs to edge the % down before going in to make a larger damage run, kind of the opposite tactic we are used to running for raids, to some extent.
  • Options
    Kyno wrote: »
    Nikoms565 wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    He's suggesting that the soft enrage happens at increments of 10% for each individual user, not for the whole guild.

    This makes it harder to pull the 20%, 30% + scores that some people are managing individually, but it doesn't require the guild to coordinate posting to anything like the extent it currently does.

    The 2 main issues with this raid are:

    - the 20% increment soft enrage makes it imperative that damage is posted simultaneously. There is simply no game mode that has ever had this requirement before and I for one think it is unacceptable to make this a requirement to engage with any content, end-game or not.

    - the 20% increment soft enrage applying to the whole guild means that one individual guild member can ruin the raid for the entire guild within 10 minutes of damage opening. In no other game mode does one person's mistake render the whole thing futile. If someone misses a deployment in TB or TM loads a squad in TW, they might make the guild earn LESS rewards than they otherwise would have done - but one slip in this Raid means everybody gets nothing.

    I dispute your claim that people would still hate on this raid if the 20% increment soft enrage was changed.

    100000000000000% this. The more concerning thing is, that despite numerous posts that attempt to clearly articulate the points above, the responses by Doja and Kyno seem to imply that they are not hearing these points. The corporate-approved "it's supposed to be difficult" - and the typical "guilds always break up" or "once rosters develop, it will be easier" indicate that they don't actually even understand the points being raised. So if those are the people relaying our concerns and feedback, then it's no wonder this still hasn't been addressed. Because their responses aren't addressing the concerns being raised.

    The 2 issues that Darjelo raises above (which are the primary complaints, being stated over and over and over again) have nothing to do with roster development, mods or difficulty.

    We (both Doja and I) understand, you can stop trying to say that.

    I commented very simply before about the difficulty change in one suggestion and you jumped on me about this comment without understanding that I was not saying what you think I am. So please understand the misunderstanding is on both sides, so please if I may ask that you calm down and think about what I am saying before jumping on me with your assumptions.

    I am completely calm - raising concerns and pointing out lack of meaningful responses has nothing to do with my emotional state. The "difficulty" comment was in relation to the Doja's corporate-approved memo that went out in "response" to the issues brought up in the thread. Sorry to disappoint you, but not everything I post is about you. Actually, the only part of my above post that was more specifically directed toward your comments were the ones regarding guilds breaking up and roster development - which do seem to indicate a lack of understanding of the two points (which are the primary concerns - not the tertiary ones) continually being raised.

    You can get defensive all you want, but when the players keep stating that their issues are A & B but you & Doja keep responding with, "Well, X & Y will help" when there is no direct correlation - it pretty much indicates that you're not hearing (or at least can't/won't comment on) A & B.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Kyno
    32087 posts Moderator
    Options
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have

    Kyno, do you realize that quotes like this are what make people feel like the team isn't listening? NOBODY IS ASKING FOR THE RAID TO BE EASIER. The post you quoted literally just proposed making the raid HARDER in exchange for it not being so frustrating and requiring such an extreme amount of coordination.

    But if a suggestion has an element that does make it easier or more doable for a larger cross section of the player base, you do understand that may not be a goal they want, right?

    I cant help it if people want to make that assumption about my comments. I am sorry, I just want to make it clear that the stacking element is not as narrow as some seem to think, it adds other layers of difficulty (that have nothing to do with the outside coordination issue we dont like).

    So some elements are being suggested and changed to suit that assumption but have broader reaching effects on the overall difficulty.
  • Kyno
    32087 posts Moderator
    Options
    Also, the "circumventing" comment meant we were avoiding the stacking mechanic by not triggering it. I could have worded that better.

    Gotcha.
  • Kyno
    32087 posts Moderator
    Options
    Nikoms565 wrote: »
    Kyno wrote: »
    Nikoms565 wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    He's suggesting that the soft enrage happens at increments of 10% for each individual user, not for the whole guild.

    This makes it harder to pull the 20%, 30% + scores that some people are managing individually, but it doesn't require the guild to coordinate posting to anything like the extent it currently does.

    The 2 main issues with this raid are:

    - the 20% increment soft enrage makes it imperative that damage is posted simultaneously. There is simply no game mode that has ever had this requirement before and I for one think it is unacceptable to make this a requirement to engage with any content, end-game or not.

    - the 20% increment soft enrage applying to the whole guild means that one individual guild member can ruin the raid for the entire guild within 10 minutes of damage opening. In no other game mode does one person's mistake render the whole thing futile. If someone misses a deployment in TB or TM loads a squad in TW, they might make the guild earn LESS rewards than they otherwise would have done - but one slip in this Raid means everybody gets nothing.

    I dispute your claim that people would still hate on this raid if the 20% increment soft enrage was changed.

    100000000000000% this. The more concerning thing is, that despite numerous posts that attempt to clearly articulate the points above, the responses by Doja and Kyno seem to imply that they are not hearing these points. The corporate-approved "it's supposed to be difficult" - and the typical "guilds always break up" or "once rosters develop, it will be easier" indicate that they don't actually even understand the points being raised. So if those are the people relaying our concerns and feedback, then it's no wonder this still hasn't been addressed. Because their responses aren't addressing the concerns being raised.

    The 2 issues that Darjelo raises above (which are the primary complaints, being stated over and over and over again) have nothing to do with roster development, mods or difficulty.

    We (both Doja and I) understand, you can stop trying to say that.

    I commented very simply before about the difficulty change in one suggestion and you jumped on me about this comment without understanding that I was not saying what you think I am. So please understand the misunderstanding is on both sides, so please if I may ask that you calm down and think about what I am saying before jumping on me with your assumptions.

    I am completely calm - raising concerns and pointing out lack of meaningful responses has nothing to do with my emotional state. The "difficulty" comment was in relation to the Doja's corporate-approved memo that went out in "response" to the issues brought up in the thread. Sorry to disappoint you, but not everything I post is about you. Actually, the only part of my above post that was more specifically directed toward your comments were the ones regarding guilds breaking up and roster development - which do seem to indicate a lack of understanding of the two points (which are the primary concerns - not the tertiary ones) continually being raised.

    You can get defensive all you want, but when the players keep stating that their issues are A & B but you & Doja keep responding with, "Well, X & Y will help" when there is no direct correlation - it pretty much indicates that you're not hearing (or at least can't/won't comment on) A & B.

    I tried to comment on A &B and you came back with an assumption about my response that was wrong.
  • StarSon
    7443 posts Member
    Options
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    No we are not reading the same post. Here.

    They said, 6 weeks ago, that they aren't ignoring us. That means, by not saying anything about it in the following 6 weeks, even though they have obviously ignored us, they aren't ignoring us. Got it.

    No matter how much Kyno defends CG's refusal to respond, they are very demonstrably ignoring us here.
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