Credit Gain: The Famine is Only Getting Worse - RESPONSE NEEDED PLEASE!!!

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  • Qeltar
    4326 posts Member
    edited April 2016
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    Starjumper wrote: »
    @Qeltar
    Sorry to say it but people would kill to be in your situation. You're obviously very passionate about the game but you're trying/wanting to do too much at once. You have 26 toons above level 60! Need to focus on say half if that as a primary and do the rest at a trickle pace

    I started on launch day, I refresh a moderate amount, and I conserve my resources. (If not for Yoda, I'd have a lot more credits.) I am trying not to spend credits specifically because I think big changes are coming, and they've made it too expensive to level and star up a character that then becomes useless.
    I don't expect to cap 26 heroes in 2 weeks or anything. But the fact remains that they have greatly INCREASED the need for credits everywhere while simultaneously DECREASING their availability in-game. We can argue about the reasons for this, but it is undeniably true from a simple arithmetic perspective.
    And it is also flatly true that we were promised something better, given something worse, and all feedback on it has been completely ignored.
    Quit 7/14/16. Best of luck to all of you.
  • papy72
    182 posts Member
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    The mods and devs can swear up and down that this isn't a cash grab game, but its exactly what it is. The devs simply don't care about their players, just their wallets.

    The devs don't make the decisions about how to implement the features, what the reward levels are, or how much things are going to cost (credit, $$, whatever).

    So often I see people complain about the "greedy devs", but like most software developers they probably are just doing what they are told to do.

  • Options
    What I'd really like to see
    Qeltar wrote: »
    Starjumper wrote: »
    @Qeltar
    Sorry to say it but people would kill to be in your situation. You're obviously very passionate about the game but you're trying/wanting to do too much at once. You have 26 toons above level 60! Need to focus on say half if that as a primary and do the rest at a trickle pace

    I started on launch day, I refresh a moderate amount, and I conserve my resources. (If not for Yoda, I'd have a lot more credits.) I am trying not to spend credits specifically because I think big changes are coming, and they've made it too expensive to level and star up a character that then becomes useless.
    I don't expect to cap 26 heroes in 2 weeks or anything. But the fact remains that they have greatly INCREASED the need for credits everywhere while simultaneously DECREASING their availability in-game. We can argue about the reasons for this, but it is undeniably true from a simple arithmetic perspective.
    And it is also flatly true that we were promised something better, given something worse, and all feedback on it has been completely ignored.

    I believe I hit level 52 or whatever the keycard level was on the day they changed it so I don't know any better other then the posts I've read about it. I can understand where you and some others are coming from but I also believe some can 'spend' better to make their experience a better one albeit slightly slower than what they want.

    I hate referencing clash of clans but I just saved up for a week to improve one of my troops and it's another 12 days before I can actually use them at their new level. In comparison swgoh is nothing. If I have to wait 2 days of GW to take a toon to level 7 - that's nothing in comparison to the 19/20 days I'm waiting in clash.

    I'd really like to see a few people post a log of their credits in and credits out along with their roster for a week or so to see where the money is going. To be honest that might be the best way to show the community and the devs what your issues are
    UK/Euro guild - GrievousGenerals recruiting - lv85+ Discord @Starjumper#8384
  • Darth_Jay77
    3163 posts Member
    edited April 2016
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    I think part of the problem is that some of us make a team for events like Yoda and Droid challenge. Arena team is going to be fairly different, and then GW is going to be some variant of Arena probably, and then you have your DS and LS teams. It's hard to focus on just 5 characters per say, some variety is required and it's expensive to not only level the characters you need, but to also promote them. 1Million to go from 6 to 7 is steep. I unlocked Poe and have tons of cantina credits to help promote him but it's 2.2M o take him to level 72 for my arena team, so I'm in the quandary of do I level him and then save again to promote my current arena team from 72 to 73 or wait? I think some extra money in the community would be useful. Maybe just make the droid challenge a daily challenge and open it up to 5 attempts, that would help a little.
  • Qeltar
    4326 posts Member
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    Oh yes, forgot to mention I have 5-10 characters ready for promotions that aren't promoted because of the credit cost.
    Quit 7/14/16. Best of luck to all of you.
  • Darth_Jay77
    3163 posts Member
    edited April 2016
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    Qeltar wrote: »
    Oh yes, forgot to mention I have 5-10 characters ready for promotions that aren't promoted because of the credit cost.

    Yes, the promotion cost is brutal. I get that it's a huge advantage to go up a star for that toon but it's too costly. It makes it difficult to have some variety in the game as well, you have to dedicate yourself to a certain team. Even if you could afford to buy credit packs all the time, the largest one isn't all that great; the most I've ever gotten from one was $700K'ish, that's not all that great right now; not for the crystal cost of that pack at least.
    Post edited by Hozilla on
  • Bon_El
    435 posts Member
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    This is a dead-horse topic but I can't resist...
    It's really beyond me why anyone would stand up & shout for slower game progress. Bottom line is the appeal of this game is the chess match created by diversity. I simply don't want to focus on 5 - 7 characters. The credit crunch was real before the lvl cap increase - now it's much worse. If you tell me I'm accumulating shards & progressing too fast, I'll assume you're part of he sloth family. I've been playing this GAME for 4 months and have 'maxed' roughly 10% of the characters in a GAME that was touted to explore diversity & synergies. Our recent teaser says "Is Your Collection Ready" and SWGOH "Collect to Conquer".
    If you enjoy being on a strict budget where you have 4 toons ready for a *promotion you can't afford, that's your prerogative, but don't expect me to agree with you.
    The credit crunch is not a resource mgmt issue ,it's an Imbalance created by the fact that expenses get exponentially higher but obtainable rewards don't compensate. I don't deal with poverty in life & I don't want to do it in a game.

    ~ There is a great disturbance in the forum. ~
  • LeoRavus
    1165 posts Member
    edited April 2016
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    I think part of the problem is that some of us make a team for events like Yoda and Droid challenge. Arena team is going to be fairly different, and then GW is going to be some variant of Arena probably, and then you have your DS and LS teams. It's hard to focus on just 5 characters per say, some variety is required and it's expensive to not only level the characters you need, but to also promote them. 1Million to go from 6 to 7 is steep. I unlocked Poe and have tons of cantina credits to help promote him but it's 2.2M o take him to level 72 for my arena team, so I'm in the quandary of do I level him and then save again to promote my current arena team from 72 to 73 or wait? I think some extra money in the community would be useful. Maybe just make the droid challenge a daily challenge and open it up to 5 attempts, that would help a little.

    Don't forget specific teams needed for the challenges since they limit which toons we can use in each one. I got lucky with today's level 72 gear challenge once, then couldn't beat it again. I'd have to invest resources in JKG, Teebo, and one other that I don't want to use for anything else.

    The credit crunch will increase as we're required to have more specific high-power teams to progress. Then the new meta...ugh.
  • El_Duderino
    413 posts Member
    edited April 2016
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    I think part of the problem is that some of us make a team for events like Yoda and Droid challenge. Arena team is going to be fairly different, and then GW is going to be some variant of Arena probably, and then you have your DS and LS teams. It's hard to focus on just 5 characters per say, some variety is required and it's expensive to not only level the characters you need, but to also promote them. 1Million to go from 6 to 7 is steep. I unlocked Poe and have tons of cantina credits to help promote him but it's 2.2M o take him to level 72 for my arena team, so I'm in the quandary of do I level him and then save again to promote my current arena team from 72 to 73 or wait? I think some extra money in the community would be useful. Maybe just make the droid challenge a daily challenge and open it up to 5 attempts, that would help a little.

    Yeah, the Yoda challenge hurt. Particularly because it was necessary to pretty much fully max 5 toons which you wouldn't necessarily otherwise do.

    One thing to note about GW and missions and challenges, is that I don't think its necessary to 7* or even 6* all of these toons to be viable the way that it is necessary in Arena. Particularly for challenges and missions, where all you have to do is field a team that is "good enough" and then literally never touch the squad again if you don't want to. GW is a mixed bag though, since the difficulty could get pretty bad if your roster isn't deep, and you never know what you're going to get.

    In fact, I probably wouldn't 7* any character that I wasn't planning on using in Arena since it really isn't that necessary elsewhere and the gain to cost ration is very bad.
  • Options
    Bon_El wrote: »
    This is a dead-horse topic but I can't resist...
    It's really beyond me why anyone would stand up & shout for slower game progress. Bottom line is the appeal of this game is the chess match created by diversity. I simply don't want to focus on 5 - 7 characters. The credit crunch was real before the lvl cap increase - now it's much worse. If you tell me I'm accumulating shards & progressing too fast, I'll assume you're part of he sloth family. I've been playing this GAME for 4 months and have 'maxed' roughly 10% of the characters in a GAME that was touted to explore diversity & synergies. Our recent teaser says "Is Your Collection Ready" and SWGOH "Collect to Conquer".
    If you enjoy being on a strict budget where you have 4 toons ready for a *promotion you can't afford, that's your prerogative, but don't expect me to agree with you.
    The credit crunch is not a resource mgmt issue ,it's an Imbalance created by the fact that expenses get exponentially higher but obtainable rewards don't compensate. I don't deal with poverty in life & I don't want to do it in a game.

    That's a great point. How are we supposed to experiment and have fun with different characters when the resources are just not available to support that?
  • Varlie
    1286 posts Member
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    There are a lot of good posts in here but it is interesting to see how much vitriol this one topic generates. But, then again, it seems on this forum saying "Good Morning" creates vitriol.

    I'm siding with the OP on this. There are plenty of ways to acquire different items in the game but I think the options for credits is severely limited. For general play, the amount issued is adequate but if you spend any money on the game, you can quickly out-pace your income. That's why we see a lot of F2P players in this thread saying they don't have a problem.

    The Credit Event and the Credit Mega-Packs are insultingly bad options, IMO. Neither one are worth the cost for what you get.

    I currently have 67 unlocked characters. 22 are seven star and 18 are level 70/71.
    I have 21 characters that are sitting at 3-4 stars that I have Shards to bump them up at least once, maybe twice but since the Credits are so precious at this time, I have to hold on to them.


    For me, this is not really an issue, I just wait until I want to test a new character and train him but when you have 16 of your 67 characters sitting at level 1 and at base stars, that is a lot of credits to come up with.
    And, with the changes made to GW, the Devs specifically said that players should have a large bench in order to get through it. The lack of credit earning options directly counters this as most people can only focus on their core 5-10 characters.
  • Kaib
    74 posts Member
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    [/quote]
    Bon_El wrote: »
    This is a dead-horse topic but I can't resist...
    It's really beyond me why anyone would stand up & shout for slower game progress. Bottom line is the appeal of this game is the chess match created by diversity. I simply don't want to focus on 5 - 7 characters. The credit crunch was real before the lvl cap increase - now it's much worse. If you tell me I'm accumulating shards & progressing too fast, I'll assume you're part of he sloth family. I've been playing this GAME for 4 months and have 'maxed' roughly 10% of the characters in a GAME that was touted to explore diversity & synergies. Our recent teaser says "Is Your Collection Ready" and SWGOH "Collect to Conquer".
    If you enjoy being on a strict budget where you have 4 toons ready for a *promotion you can't afford, that's your prerogative, but don't expect me to agree with you.
    The credit crunch is not a resource mgmt issue ,it's an Imbalance created by the fact that expenses get exponentially higher but obtainable rewards don't compensate. I don't deal with poverty in life & I don't want to do it in a game.

    Yes yes and yes. Why are people lobbying against lessening an obstacle in a game filled with crushing obstacles that the designers are only making heavier?
  • Options
    I think part of the problem is that some of us make a team for events like Yoda and Droid challenge. Arena team is going to be fairly different, and then GW is going to be some variant of Arena probably, and then you have your DS and LS teams. It's hard to focus on just 5 characters per say, some variety is required and it's expensive to not only level the characters you need, but to also promote them. 1Million to go from 6 to 7 is steep. I unlocked Poe and have tons of cantina credits to help promote him but it's 2.2M o take him to level 72 for my arena team, so I'm in the quandary of do I level him and then save again to promote my current arena team from 72 to 73 or wait? I think some extra money in the community would be useful. Maybe just make the droid challenge a daily challenge and open it up to 5 attempts, that would help a little.

    Yeah, the Yoda challenge hurt. Particularly because it was necessary to pretty much fully max 5 toons which you wouldn't necessarily otherwise do.

    One thing to note about GW and missions and challenges, is that I don't think its necessary to 7* or even 6* all of these toons to be viable the way that it is necessary in Arena. Particularly for challenges and missions, where all you have to do is field a team that is "good enough" and then literally never touch the squad again if you don't want to. GW is a mixed bag though, since the difficulty could get pretty bad if your roster isn't deep, and you never know what you're going to get.

    In fact, I probably wouldn't 7* any character that I wasn't planning on using in Arena since it really isn't that necessary elsewhere and the gain to cost ration is very bad.

    The other day I finally unlocked Ima Gun Di and I though I could use him as lead for GW at 4-stars gear level 6; I was way wrong and had to go back to my original squad after a couple nodes into it. You truly need to have a decent team for GW.
  • El_Duderino
    413 posts Member
    edited April 2016
    Options
    I think part of the problem is that some of us make a team for events like Yoda and Droid challenge. Arena team is going to be fairly different, and then GW is going to be some variant of Arena probably, and then you have your DS and LS teams. It's hard to focus on just 5 characters per say, some variety is required and it's expensive to not only level the characters you need, but to also promote them. 1Million to go from 6 to 7 is steep. I unlocked Poe and have tons of cantina credits to help promote him but it's 2.2M o take him to level 72 for my arena team, so I'm in the quandary of do I level him and then save again to promote my current arena team from 72 to 73 or wait? I think some extra money in the community would be useful. Maybe just make the droid challenge a daily challenge and open it up to 5 attempts, that would help a little.

    Yeah, the Yoda challenge hurt. Particularly because it was necessary to pretty much fully max 5 toons which you wouldn't necessarily otherwise do.

    One thing to note about GW and missions and challenges, is that I don't think its necessary to 7* or even 6* all of these toons to be viable the way that it is necessary in Arena. Particularly for challenges and missions, where all you have to do is field a team that is "good enough" and then literally never touch the squad again if you don't want to. GW is a mixed bag though, since the difficulty could get pretty bad if your roster isn't deep, and you never know what you're going to get.

    In fact, I probably wouldn't 7* any character that I wasn't planning on using in Arena since it really isn't that necessary elsewhere and the gain to cost ration is very bad.

    The other day I finally unlocked Ima Gun Di and I though I could use him as lead for GW at 4-stars gear level 6; I was way wrong and had to go back to my original squad after a couple nodes into it. You truly need to have a decent team for GW.

    This sort of enforces my point: I would probably bump IGD to 5* (250K not bad), gear VII (or even go to VIII) before he's standalone decent to use in GW. Also you'll need to bump his skills up to 5-6, which costs a lot of mats. It doesn't have nearly as much to do with the fact that he's 4* as it does that he's 4* and gear 6. Most of the reason why your Ima Gun Di sucks is because of a lack of energy+time, not credits.

    EDIT: Also, to put it into perspective, I though I could use IGD as lead in Arena at 7*, Gear VIII, LEvel 71, and was way wrong. LOL.



  • J0K3R
    2286 posts Member
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    Im not against having more for free... I have even asked for it. Where do u draw the line? It will never be free. My point is you can develop a squad within the current framework. U can remain compeitive in aeena and GW. The rest is gravy. If u want it, pay extra or wait longer. Simple
    May the force be with you. It shall free you.
  • Arube
    1026 posts Member
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    Credits are fine.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Options
    Yeah, the credit situation is looking pretty bleak.

    I can't finish GW without a solid B along with a suicide squad. But they're all getting outdated because I don't have the credits to level anyone but my arena team.

    I'm a few days of failed GW's away from quitting. I spent a BIG chunk of money at one point but the crystals are running out and I'm seriously disappointed in the utter lack of foresight displayed when it comes to rolling out game changes.

    Once my B team has become utterly obselete I think that it's quitting time.
  • Options
    Greetings from the Light Side,

    Ahh, my fellow gamers. If one was a psychology major, could it be interpreted that being surrounded and/or bombarded by negativity influences a person to be more negative? I used to get a lot of laughs from the forum daily. Those are few and far between now. We seem to move from one complaint to the other, bandwagoning with each other to move the next mountain or attempt to change the world. The credit struggle is real. I can't influence anyone as to how to play the game. I've spent 30 USD total, and that was before reading @Qeltar's "It's a Trap!" guide at the end of my first week of playing. (R.I.P. Erik Bauersfeld, btw) I, like others, have suspected changes were on the horizon, so I pumped the brakes and have been "hoarding" off and on ever since. I may, on occasion, accumulate 3-4 k of crystals and purchase some credits, but this is a rarity. I think looking at the business side of things, they anticipated a huge influx of income upon launch for chromium purchases, until people figured out the futility or ran out of money. Or their wives/boyfriends/significant others broke their phones. After the downturn of this spike, I can imagine the producers looking at the next source of income, which would be credits. Our whole culture is instant gratification, "I want it now."

    We asked for more content, rather loudly, and we are getting it. We have been mentioning for months instituting Guild formations and functions, and we are getting it. There has been some frustration vented and downright inappropriate statements hurled at Jesse and his staff, and he comes on yesterday with multiple responses to questions, thank you for that. I keep saying "We", including myself in these statements, although I have been very diplomatic with my posts, and for the most part very quiet. The credit outputs have been slashed, because that's their main source of income now. New players initially buying chromiums upon their individual startups haven't made up the deficit from launch. Due to the lack of response on this subject, I'm deducting that this is the way it will be for the foreseeable future. I've accepted it and moved on. The game will hopefully continue to evolve. We had FA release yesterday, and we have the trailer for Rancors and posts about upcoming guilds. We have another movie coming out this Holiday season, (Rogue One or Rogue Squadron, depending on release title.) I am assuming, maybe incorrectly, that there will be new characters and new content leading up to the new movies' launch.

    Maybe I have matured, maybe I'm a little older now, but I used to enjoy my time on the forum and the laughs/camaraderie, however limited they may be. (This isn't "Star Wars Galaxies", after all) I do not have the time to invest in a MMO. For a guy with a house full of six women/girls, most of which at our past "that age", this is a good distraction for me. At that time of the month, I don't want to log in the forums and get lemon peels shoved in my mouth. I'm getting enough of that already, it's no longer a fun "escape." I think we all love Star Wars, whichever age demographic/decade we were born in. Do we want to immerse ourselves in that universe? Sure, I'm one of them. Let's all enjoy the ride..it's a marathon, not a sprint. Feel free to insert "Kumbaya" reference..

    May the Force be with you..
    *Ninth* time. That business on Cato Neimodia doesn't- doesn't count.
  • Yudoka
    1274 posts Member
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    FeepCunner wrote: »
    Yeah, the credit situation is looking pretty bleak.

    I can't finish GW without a solid B along with a suicide squad. But they're all getting outdated because I don't have the credits to level anyone but my arena team.

    I'm a few days of failed GW's away from quitting. I spent a BIG chunk of money at one point but the crystals are running out and I'm seriously disappointed in the utter lack of foresight displayed when it comes to rolling out game changes.

    Once my B team has become utterly obselete I think that it's quitting time.

    Are you using single or less than full squads to just use up opposing cooldowns? GW has peaked a bit in difficulty but still seems very doable without a solid B squad.
    They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
  • Chef5
    369 posts Member
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    I thought it was obvious that the cut in credits was purely a business decision. Player spending pretty much stops end game, so limiting credits earned and gear costs is one way to improve cash flow for higher level players. The complaints we are seeing now is just the standard response, from having something given to them, taken away.

    Sure it's disappointing, I had to buy credit packs to 7* characters, but when it comes down to it, EA is trying to improve their margins. I don't know what licensing fees EA has to work out with Disney, but I think unlike other brands, the Star Wars brand in particular, won't come cheap.
  • LordRath
    1032 posts Member
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    Not to be a doomsday sayer, but it will be worse the end of the month when squads all have to change due to balancing and fortitude...

    The people that say there is no issue, may be in for a shock, and a wake up.

    Or maybe I will be wrong.
  • Kaib
    74 posts Member
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    Opusone wrote: »
    Not to be a doomsday sayer, but it will be worse the end of the month when squads all have to change due to balancing and fortitude...

    The people that say there is no issue, may be in for a shock, and a wake up.

    Or maybe I will be wrong.


    It's like people are saying there isn't a dictator because a goon squad hasn't yet shown up at their door.


  • Options
    Yudoka wrote: »
    FeepCunner wrote: »
    Yeah, the credit situation is looking pretty bleak.

    I can't finish GW without a solid B along with a suicide squad. But they're all getting outdated because I don't have the credits to level anyone but my arena team.

    I'm a few days of failed GW's away from quitting. I spent a BIG chunk of money at one point but the crystals are running out and I'm seriously disappointed in the utter lack of foresight displayed when it comes to rolling out game changes.

    Once my B team has become utterly obselete I think that it's quitting time.

    Are you using single or less than full squads to just use up opposing cooldowns? GW has peaked a bit in difficulty but still seems very doable without a solid B squad.

    If I can't take down a node with my balanced highest geared A team I switch it up to a heal heavy team. If the heal heavy team can't cut it then I move to a high dps team and just deal with losing a couple characters. Then I go to the next node and repeat the process.

    Up until the last couple weeks I didn't have to resort to those tactics until near the end of GW, but since then I can't get anywhere near the end without being down a large number of characters. The credits crunch is hitting me hard too - I can't afford to keep anything more than my A team at max level (well, 1 below max level), which is making B league players and suicide squad players weaker and weaker.
  • Options
    GruyloRen wrote: »
    FTP account. 7 characters at level 71, 7*. Win GW every day, do all the credit challenges. Over 11M credits saved. No idea what you guys are spending your credits on.

    OTHER CHARACTERS!!! That is my point, did you even bother to read the post or did you just hit reply?

    Read it just fine...let me explain my point in more detail since you didn't seem to get it...

    I've never run into credits as an issue in playing the game. I've been playing on my primary account since Xmas. I have 8 (went back and looked) level 71 characters 7*, full gear. This includes my arena team (5 characters) and 3 Jedi who I farmed for the Yoda event. I have one more Jedi at level 69, 6 stars, and Yoda at 6*, level 60 at the moment. I also have 20 other characters unlocked and at various stages of leveling up. However, as a F2P player, my barrier to getting those characters more powerful isn't credits but shards. There is no point in leveling them up until they're at least 5-6*, so for most of them, I level them into the 40s to have them as GW cannon fodder and leave them there until I can collect the shards to make them useful.

    To put this team together and still have plenty of credits to spend, here's what I did...

    1) Started off with the basic characters. Leveled them up high enough to get through enough missions to start getting better characters. Phased out Chewie, Jawa, etc. for better characters as I got them. Stopped investing in them as soon as possible.

    2) As I got characters I thought I'd like to make part of my primary team, I worked on leveling them up, using the resources available to an F2P player. Cantina energy, regular mission energy, challenges, arena, and GW. Typically, I refresh cantina once, and missions twice per day. Once I hit the higher levels and it took multiple days to go say from level 55 to 56, winning GW twice more than paid for the 6 primary characters I was leveling every two to three days, with some credits left over to bring new characters up into the 40s.

    3) I hit the level 60 cap around the time the Yoda event was announced, so I switched focus to a Jedi team, building up three additional characters. When the level cap was raised to 70, I hadn't finished my Jedi team yet, so I alternated between spending on leveling up my primary team on the day that I gained a level, and leveling up my additional Jedi on the other days. Never ran out of credits and continued to move forward.

    4) After I hit level 70, I started spending resources to build my other characters to play around. I got all the Ewoks and started building them, but because they are slow to farm I haven't had to spend a lot on them yet. I have Teebo up to 6* since he can be gotten in GW, but haven't spent to level him up until I get the others. All the credits in the (virtual) world won't make this go any faster.

    For me, I'm not sure what I'd spent the additional credits on. No point in having a bench of 25 level 80 characters at 2-3 stars, and credits can't buy you shards. I agree with what others said that if you throw off the balance by buying chromiums and try and get all the characters leveled up at the same time, yes you will run out of resources. But if you just play the game as it comes, it doesn't seem possible to outspend your progression.
  • LordRath
    1032 posts Member
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    Kaib wrote: »
    Opusone wrote: »
    Not to be a doomsday sayer, but it will be worse the end of the month when squads all have to change due to balancing and fortitude...

    The people that say there is no issue, may be in for a shock, and a wake up.

    Or maybe I will be wrong.


    It's like people are saying there isn't a dictator because a goon squad hasn't yet shown up at their door.


    Haha, indeed!
  • Yudoka
    1274 posts Member
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    FeepCunner wrote: »
    Yudoka wrote: »
    FeepCunner wrote: »
    Yeah, the credit situation is looking pretty bleak.

    I can't finish GW without a solid B along with a suicide squad. But they're all getting outdated because I don't have the credits to level anyone but my arena team.

    I'm a few days of failed GW's away from quitting. I spent a BIG chunk of money at one point but the crystals are running out and I'm seriously disappointed in the utter lack of foresight displayed when it comes to rolling out game changes.

    Once my B team has become utterly obselete I think that it's quitting time.

    Are you using single or less than full squads to just use up opposing cooldowns? GW has peaked a bit in difficulty but still seems very doable without a solid B squad.

    If I can't take down a node with my balanced highest geared A team I switch it up to a heal heavy team. If the heal heavy team can't cut it then I move to a high dps team and just deal with losing a couple characters. Then I go to the next node and repeat the process.

    Up until the last couple weeks I didn't have to resort to those tactics until near the end of GW, but since then I can't get anywhere near the end without being down a large number of characters. The credits crunch is hitting me hard too - I can't afford to keep anything more than my A team at max level (well, 1 below max level), which is making B league players and suicide squad players weaker and weaker.

    Try just using one or two sacrificial lambs (someone like Vader is perfect due to his high health and ability to take multiple hits). I often do this against teams that have Doku and Lumi on it that I can't seem to beat with my A-squad. I send in these one or two guys and generally Doku, Lumi, and others will use their cooldown abilities like the lightning and silence. Then I just bring in my A-squad and the battle is much easier as my characters are now not stunned before they can do anything or killed outright.

    They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
  • Nikoms565
    14242 posts Member
    Options
    J0K3R wrote: »
    Nikoms565 wrote: »
    ChefHaze wrote: »
    It's a resources management game.


    Manage your resources!!

    This! It's all about balance.

    Please stop doing this. Jumping into a thread and posting a one liner that is clearly and patently not true for a majority of players, is not helpful to the conversation and only serves to create confusion when coming from a mod, whom some think has more information than the average player.

    For whales, yes, it's simple. Balance the gazillion credits/crystals you bought with hundreds of dollars. We get it.

    For the average player it is not "all about balance" - especially when the system of expenditures compared to rewards is anything but.

    Thats unfair. Hes a mod not a dev. Ppl who cant tell the difference need a bit of education. He can post anything he wants, free speech and all. Nothing confusing about what he wrote.

    Oh I agree - I just don't think mods should troll. ;)

    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    GruyloRen wrote: »
    FTP account. 7 characters at level 71, 7*. Win GW every day, do all the credit challenges. Over 11M credits saved. No idea what you guys are spending your credits on.

    I am similar. But i have many level 1 toons i could level if i had the credits.
  • J0K3R
    2286 posts Member
    Options
    Nikoms565 wrote: »
    J0K3R wrote: »
    Nikoms565 wrote: »
    ChefHaze wrote: »
    It's a resources management game.


    Manage your resources!!

    This! It's all about balance.

    Please stop doing this. Jumping into a thread and posting a one liner that is clearly and patently not true for a majority of players, is not helpful to the conversation and only serves to create confusion when coming from a mod, whom some think has more information than the average player.

    For whales, yes, it's simple. Balance the gazillion credits/crystals you bought with hundreds of dollars. We get it.

    For the average player it is not "all about balance" - especially when the system of expenditures compared to rewards is anything but.

    Thats unfair. Hes a mod not a dev. Ppl who cant tell the difference need a bit of education. He can post anything he wants, free speech and all. Nothing confusing about what he wrote.

    Oh I agree - I just don't think mods should troll. ;)

    :) i agree. No trolling. Heh, maybe its a matter if different thresholds :p some say i troll :open_mouth:
    May the force be with you. It shall free you.
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