warmonkey wrote: »
Gratz on making the game less fun for terrible level 40 rewards. No freaking way do I want to spend more than an hour everyday fighting the same teams in GW I fight in arena everyday.
On June 29th we made an adjustment to the June 15th tuning to make the last few nodes more challenging.
Lasserini wrote: »
"Provide a real challenge to players"
Thank you! For long time players I think you put GW into a good spot now, decent mixture between auto-mode fights and some nodes along the way that require attention. More interesting than before and doable in a resonable time aswell.
Some things to consider when you look at it again:
- At high arena power (39k+ atleast) the 12th node is a lvl 78, green-geared 3 star team.
- At lower level (or fresh to 80 g8) the challenge towards the end is perhaps more the impossible than a challenge, while I'm strongly in favour of providing long term goals and something to aspire to, being a lvl 75 and facing a finished lvl 80 team is too much.
medetec wrote: »
Please consider revamping Galactic War entirely instead of tuning the random distribution algorithm. You guys (and gals?) seem to have a dedicated and talented team working on events, perhaps consider handing GW over to them as a major content block. They could craft preset themed campaigns that rotate each month, which allows the player access to new content and gives the developer the ability to fine tune the difficulty to an intended rather than random level.
For example, the Galactic War for August could be "A New Hope" with an Empire themed campaign, each day ending in a miniboss that changes on a weekly basis culminating in a raid like battle against the Emperor in week 4. This also gives the ability to show off new and upcoming characters in scheduled PvE content.
Satirist wrote: »
GW is an incredibly boring, tedious, annoying and aggravating chore that takes ages to complete and provides absolutely no entertainment value whatsoever. No one enjoys it, no one wants it. The only reason people still do GW, is because they have to, if they want to stay competitive.
The whole concept of GW is broken beyond repair. One of the main reason people like GoH, is because it doesn't take a buttload of time to play on a competitive level. (Hint: sim tickets) How could you possibly think people enjoy retreating from the same battle for two dozen times, just so they can finally beat GW?
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