Greetings
Here are the update notes for 7/27/2016.
General
Biggs Darklighter & Wedge Antilles have been updated! They now deal more damage, are more effective at fighting the Empire, and gain incredible synergies when battling alongside each other!
Geonosian Spy will remain in Aurodium packs until the next Aurodium pack update in August.
MK 5 CEC Fusion Furnace will be placed back into Shipments and MK 6 Nubian Design Tech will be taken out.
Increased Frequency of Raid Gear showing up in PvE Shipments
Mod Shipments have changed in the following ways:
Prior to unlocking Mod Challenges only 1, 2 and 3 star Mods will be available in Mod Shipments.
Upon completion of ALL Tier 1 Mod Challenges 4 star Mods will start to appear in Mod Shipments.
Upon completion of ALL Tier 2 Mod Challenges 5 star Mods will start to appear in Mod shipments.
Bug Fixes
Grand Master Yoda: "Masterstroke" will no longer grant Critical Damage Up when hitting an IG-86 Sentinel Droid with "Droid Squad Tactics."
Jedi Consular now plays a blue visual effect when the cooldown reduction effect on his Basic ability triggers.
Jedi Knight Anakin: Allies will now gain Advantage from "Always on the Offensive" when they are dodged even if they already had Advantage.
Grand Moff Tarkin: Offense Down inflicted by "Intimidation Tactics" can now be dispelled.
Fixed a bug that caused the Damage Over Time effects inflicted by IG-88's Leader Ability to be Unresistable.
Ewok Scout: "Ewok Ambush" will no longer remove Turn Meter when the attack is Evaded.
Snowtrooper: "Assault Training" now correctly grants Turn Meter to Empire allies.
Fixed a bug that could cause the Door Control Panel to be unavailable in phases 2 and 3 of The Pit raid on attempts after the player's first on that phase.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/58996/game-update-7-27-2016#latest
Replies
What about Boba Fett and Darth Maul?
Rebels and Resistance/Good guys always get priority! *pouts*
And only P2P have Wedge...
Exactly. The JC thing was something a lot of us wanted for a long time though. It would be GREAT if Wedge was like, you know, actually farmable. Snowtrooper's unique has been bugged for quite a while. This actually helps.
STILL ZERO WORD about mod drop rates or lack thereof.
I noticed this too and I thought I was going crazy because they didn't bring it up.
This. I bought literally ONE Arodium ever and got him at 4* and can't do squat with him now.
Now I feel crazy because I don't see any difference.
This, however nice edition, is a joke. To say no other players need fixing, we are just going to work on these two, is a slap in the face. Pride comes before the fall, my freinds.
Did you guys fixed Teebo?
Or GW?
Are you guys changing the energy require for Mods or it will stay the same?
What about the stunned enemies comming out of it to give a second attack?
Are we going to get the scoundrel events at 6 days or just every 12 days like it's been so far?
It's the problem on the coins produce and the coins shown will be fixed?
What about the sims? Event time We use them We Sint gey fair droops , we've sone 10 -12 sims and get 1 drop some times none
Just a few questions and concerns I have
Why does this mean no other players need fixing? If this makes a rebel squad an arena option(without being OP and broken) then I think it is awesome. Now, I'm not claiming it does that, but unless you have evidence they either still aren't any good or are ridiculously OP, then I see no reason to complain. Be happy they are listening to our request to improve unused toons.
Is there any more information about why this basic attack does not remove TM when the attack is evaded, but other TM removal basic attacks do remove TM when evaded? (Qui Gon Jin, Rex, etc. do still remove TM when evaded).
1. Wedge & Biggs is a pretty cool way to create some synergy! I definitely hope we see more of this with old underutilized characters and new. Nice work CG!
2. Geo Spy, I'm just indifferent, assuming this is a good thing
3. Increased raid gear frequency, sweet!
4. Bug fixes are good, I'm especially happy about Anakin's fix, thanks
What's missing?
1. The Mod shop update would be cool, but it is so difficult to unlock all tier of each challenge. The individual specific Squads are very time consuming and costly to farm, not to mention the Jawas that this doesn't feel like a benefit unless you have a ton of disposable income to spend on crystals and credit packs.
2. Credit Crunch is not addressed and it really needs to be.
- Mod upgrade cost is really high
- Too many events requiring very specific and hard to farm teams. The Scoundrel event is a big source of credits but it's infrequent and incredibly difficult for those not already equipped with a squad to prepare for it with the current credit situation.
- Some are having difficulty with Galactic War and require 10 or more characters to finish it, it takes a lot of Credits to Promote, Level, and Mod-out new characters.
- Can we have another means of earning Credits that aren't so Squad specific please?
3. Galactic War is still not being addressed. Can you at least share your data on completion rates since the Mod updates please? Perhaps that will help calm some of the dislike over the current format?
@EA_Jesse
@CG_Kozispoon