Hello Holotable Heroes,
...
Sith Triumvirate Changes
In the context of our above philosophy, we wanted to let you know that we are going to be making the following changes to The Sith Triumvirate.
In Phases 3 and 4, Darth Traya’s Bonds of Weakness will no longer activate “on-damage” abilities. This will affect the following characters:
- Stormtrooper Han
- Veteran Smuggler Han
- Veteran Smuggler Chewbacca
- Kylo Ren (Unmasked)
- Commander Luke Skywalker
- BB-8
- Stormtrooper
- Savage Opress
- Royal Guard
- Obi-Wan Kenobi (Old Ben)
- Kylo Ren
- Rey (Jedi Training)
- K-2SO
- Death Trooper
- Clone Wars Chewbacca
- IG-100 MagnaGuard
- Darth Sion
We’ve made this change in response to some behaviors we’ve seen in the game around Stormtrooper Han’s ability kit. Specifically, Stormtrooper Han’s Unique, Bluff, and his first special ability, Draw Fire, were facilitating “infinite loops” of turn meter gain in Phases 3 and 4 of the Raid. In an effort to make the change uniform and not single out Stormtrooper Han, we’ve updated all characters with on-damage abilities to also not be affected by Bonds of Weakness. Darth Traya’s Raid Descriptions will be updated appropriately to reflect this change.
We’ve also made another change to Darth Traya in the Raid to prevent another rising, unintended strategy we’ve observed. Some players are using a combination of stealthed units and Nightsister Zombie to go well past the intended Enrage of Darth Traya. Now, when Darth Traya becomes Enraged she will dispel all positive status effects on her enemies and apply an undispellable, unresistable buff immunity as well.
Finally, our initial data indicates Expose is stifling other teams from finding a competitive place in the Sith Triumvirate Raid. We will be changing the amount of percent health damage Expose does in all Raids. Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.
We expect these changes will occur next week.
As always, we appreciate your continued support. Thanks for playing with us.
CG_TopHat
Replies
This should be interesting...
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+1
Tier 3 and 4 are easier than 2 and 1 anyway
Very similar to HAAT , how some people wait till part three to start attacking and end up with higher scores
This will continue even after st han nerf since those later phases are easier
What was the damage score of those mean guild mates that are going to get better score than you? How much did they outscorr you by?
What was the persons who auto'd phase 3's gear level and mods and team used?
Why though?
Yes, i am the devil's advocate on this.
Beating raids is supposed to be a group effort (at the very least when they are fresh out of the designers' labs) - with time passing, content becomes trivialized (Pit/hAAT) tactics-wise, of course, but brand new content is there to keep things interesting and challenging and make players develop fresh tactics and ideas.
Afterall, the tactical part of this game, and the fact that in almost any gamemode you get punished if you run in guns blazing (as in real life), is the developer's scheme and clearly one of the game's elements why we all play it in the first place.
Part of being "interesting" is how players manage to find loopholes and exploit them. They will get fixed appropriately. Some would say it's a nerf then, but the truth is, it is a repair procedure.
Considering everything, the new Raid is a blast. Now we only need Baze and Shoretrooper in more than 1 hard node available and the world will be a nice place again.
Booooo
Certainly reads like that. "All Raids". Not happy if that's the case.
Because why not, that’s why.
I'm told it shouldn't but we reserve the right impact HAAT if it brings the new content inline with design goals.
So... 'probably not'.
RT
So is the damage of expose being reduced in all raids or not? Because if it is, it will affect zfinn teams in HAAT, even if the effect isn’t dramatic. At a minimum it slows down the run and reduces the amount of damage they can do per topple.
Because the announcement clearly says “All Raids”
At least make the rewards worth our time.
Why?
So how exactly is the slightly hp drop from raid bosses? 5%?
They didn't nerf any characters, they buffed the raid boss.
Big difference.