Changes to Asajj/Acolyte Strategy in STR MEGA THREAD

Replies

  • Nikoms565
    11959 posts Member
    You can't use the "R" word. It's against forum guidelines.
    In game name: Lucas Gregory - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Just remember... they stated when the last bug fix came along that they wanted us to figure out new and interesting strategies. This is what we get for doing as they asked.
  • As you are well aware, effective squad compositions drive player decisions including the purchase and use of crystals. Having waited months to announce the changes to the NS squad of the raid, you have allowed the player base to spend time, energy, and money on a squad that will no longer perform the way the player anticipated. This is incredibly exploitive and does great harm to the community. Please do something to offset these changes and help our squads develop. My suggestion: 2600 crystals to roll on one of the marquis character packs twice or one roll of a chromium pack and ten Traya shards. This will allow people to refocus their farming and character development as well as being compensated for the lack of clarity about what constitutes a valid strategy for this raid. If not these suggestions, please do something.

    Thank you.

  • Say good bye to this thread. They’ll shuffle this to the funny pages.
  • Ace0187420
    97 posts Member
    edited July 2018
    The nerf again man this gets old. 1*
  • Yeah I want a show of hands of people who invested real life money into a team that was allowed to play out for months and months, then nerfed. It’s not like this new team where there’s an infinite loop, and it was addressed right away. CG literally let people play this team since the beginning and once a lot of people finally built the team they nerfed it. Not right.
  • Nikoms565 wrote: »
    Ravens1113 wrote: »
    @Nikoms565 would love to hear your take on this whole fiasco.

    Well, to begin with, I'm okay with stopping an infinite loop versus a raid boss. I fully support the idea that raids are a team effort (even if the rewards for Heroic tier are anything but....but that's a different 1,500 post, unanswered thread for another....year, apparently).

    That said, that's not all CG did. They nerfed NS functionality in the raid. Period. Anyone who runs straight NS in phase 4 knows (and so does CG) that 20 is too low.

    Secondly, the portion regarding "paper zombie" is absolutely ridiculous. Everyone fully understood the synergistic possibilities as soon as they read Daka and Vent's Zeta abilities. And CG has known them since before they were even released.

    So, on the one hand they "carefully monitor" things but on the other, paper zombie has been in use for months and now they're thinking about doing something? On the one hand they wanted to fix Critolyte before people made a significant investment, but waited months, until people poured crystals into shards access cantina refreshes for 7* zombie to do anything about her?

    Wish they would have been that quick with the Ships 2.0 mass nerfs....oh wait, another unanswered mega thread for another time.

    Noticing a trend? Yep, me too. And it dates back about a year.

    There's a reason the old whales and dolphins are mainly f2p now. It's because we grow tired of the "spend money for advantage > have advantage nerfed" story - that gets old and repetitive. Quickly.

    Fix the infinite loop. Fine. Nerf NS in the raid and threaten to nerf zombie too? Uncool. Again. And for the last year.

    You want Heroic Sith Raid (and other tiers) to be a team effort? Make the reward structure and quantities of rewards reflect that.

    Have a great weekend.

  • Everyone repeat after me: “I’m no longer spending money on this game.”
  • LukeDukem8
    384 posts Member
    edited July 2018
    I’m glad I don’t have nightsisters zetaed (except Talzin lead which I love to use), but I feel bad for all the players who heavily invested in nightsisters for P4. The nightsisters were working fine and as intended, there was no reason for a nerf to them. This looping mechanic should have been fixed differently.

    I am worried about the acolyte/zombie combo, I hope they don’t totally nerf it, since I still have a lot of fun using them in events and galactic war.

    And lastly, I’m actually excited that they’ll change the zombie. Mine is a paper one at g2, but it’d be fun to gear her up and still be able kill her easily and stack up asajj’s damage. Hopefully they do this and not completely nerf zombie or something.

    There is a risk reward factor to the paper zombie strategy. With zombie so easily killed, there is a risk she dies and loses her taunt then DN annihialtes. This happens all the time and you have to be prepared for that consequence, but the reward is a charged up asajj. I dont see why this is an issue. Those that have geared her dont have the Rng to deal with, and still post solid damage.

    Its amazing to me they cant see this and feel like they have to nerf another toon.
  • Bane1492 wrote: »
    I have 2 characters with both of the G12+ pieces, and I'm actually losing more than before I added it.

    Has anyone else who added G12+ seen a change one way or the other?

    One thing CG doesn't seem to realize, or want to admit, small stat changes like this aren't game changers. G12+ is the hardest to get yet, and the changes are so small they're insignificant. All the stats for these should be doubled.

    All I can say is if you think 12 extra speed is insignificant, you're a terrible player and it's a wonder you entered a HSTR guild. 12 speed for someone already over +120 on mods is the cutting edge that determines arena battles. For those of us without g12+ and Traya, believe me, it is more than noticeable. Some characters get almost +30% max health from it, and +12 speed? You must be as blind as Chirrut to call that insignificant.
  • r2steve2 wrote: »
    Mods will give you way more stats than any gear.

    Well no kidding, but if you're any good then you're competing against almost completely perfect mods, and a difference of 12 speed is like the difference between a decent and a stellar mod. Which does matter. Not even counting health or damage boosts.
  • I want everyone who is in a non HSTR guild to get some bloody g12+ and a 5 star Traya if they're going to keep making the raid more unreachable every freaking month. They halved expose damage, now they're messing up P4 Nihilus which is already **** built to require NS exclusively, or a less effective JTR team (actually more like 15 of them) even though you need JTR for P1 and Vet farm is brutal, so having enough requires a full roster of hardcore players.
  • Tomahak16
    1 posts Member
    edited July 2018
    Today I ran the critolyte team in p3. I had tons of paperwork to do, but I wanted to test how it would do. I spent a few hours on .gg trying to find enough cc to get to 65%. Sadly I had to run all cc mods, cc triangle. Got the offense arrow, but had to settle for defense cross lol, but it was my only way to get the required 65%.

    I set the team up properly, hit auto basic, forgot to put on airplane mode and did 1.2m in p3 before everyone but hoda got wiped out. So if you think this team can't fail and is easy as hitting auto basic, that's not how it plays in the wild.

    TL;DR

    This team isn't 100% like cls in the rancor. It failed both times I tried it, granted it was in p3 and I don't have God mods.
  • There’s got to be an easy fix that won’t ruin Daka’s zeta. And to blame the soloing of DN in p4 for this nerf is also ludicrous... that run took lots of actual button pressing and a lot more great rng/great mods than I think Devs are giving credit for. A Rancor can be solo’d by one team. So can Tank. To nerf NS simply bc somebody somewhere was successful in solo’ing DN is the worst reasoning for a nerf that I have ever heard and I’ve been playing/spending money for 3.5 years. If you ruin my Zetas and don’t give me good reasons, I want some significant refunds AND I will stop playing this game once I receive them.
  • Every other day I want all the money back I ever spent. Would make for a new small car. But that won’t happen. So let’s not talk about money but about what we think.

    I own a G12 zombie and used to be a top 5 scorer in hSTR before people found out how to utilize paper zombie in P4. A couple of guild members unlocked Traya by now and I still need 14 shards.

    Generally I think that a nerf should have been implemented earlier to balance scoreboards. It’s too late now and CGs reasoning is not convincing. To use the Critolyte squad as an excuse seems more like a chance for CG to not having to own up to mistakes they made while designing the raid.

    I want to see what they come up with for the zombie. Don’t think a G12 will be on par with the paper version. The raid is a mess and I don’t see how this could ever change.
  • I haven’t seen Nightsisters get annihialated like this since the Battle of Dathomir, amirite?
  • JDK82
    125 posts Member
    Hey guys

    First of all - I can kinda understand all the uproaring here in the forum after those changes and especially where I can understand guilds who are on the edge to beat the hstr- because this kind of throws them back, we all have to admit that those changes are also needed and good.

    In guilds where the top 10 ranks just get decided between who has the sisters geared and who not- it's just lame. Especially because of the paper zombie tactic. All the guys who put also effort, time, money + gear on a zombie to get it maxed are screwed.

    So a nerf to the sisters had to happen.
    Probably should have been long time ago!
  • I put 5 zetas into this team and max geared G12. The zombie mechanics have been the same for 6 months. This is EA at it's finest. Can't figure out how to test things like Traya on HSR so now they overnerf to compensate.
  • Mano
    109 posts Member
    i just Zetad both MT and DAka Hours before this stupis nerf..Why does the BOW need to b capped at 20..Wouldn't 30 or 35+ b more Fair?? i so **** right now..Couldn't even get to use the Squad in p4 and i come across this nerf..
  • The bosses will no longer get stacking tenacity to allow more teams to contribute now that ns are nerfed right cg?

    If the whole point is to balance it out, let more teams do damage by removing the horrible mechanics that prevent debuffs from sticking. In the alternative, admit this is a cash grab. A little honesty would go a long way.
  • UdalCuain
    3037 posts Member
    And doing this on a Friday is a clever way of avoiding the blow back for a few days.
  • Sounds like **** to me. Another player who spent real world money on NS just to have one team that doesn't totally stink in that steaming pile of horse manure they call the sith raid. Took to Google to leave a review of a game for the first time ever. To bad I can't rate the game zero stars.
  • Agreed!
  • Doesnt evenncome close to 4 zetas and god knows how many mod refreshes and gear to g12 and mod them all.

  • To the devs:
    As you are well aware, effective squad compositions drive player decisions including the purchase and use of crystals. Having waited months to announce the changes to the NS squad of the raid, you have allowed the player base to spend time, energy, and money on a squad that will no longer perform the way the player anticipated. This is incredibly exploitive and does great harm to the community. Please do something to offset these changes and help our squads develop. My suggestion: 2600 crystals to roll on one of the marquis character packs twice or one roll of a chromium pack and ten Traya shards. This will allow people to refocus their farming and character development as well as being compensated for the lack of clarity about what constitutes a valid strategy for this raid. If not these suggestions, please do something.

    Thank you.
  • @CG_Carrie Here is a thought, what if you made acolyte immune to turn meter gain for the raid only? Then it wouldn't mess with her for pvp and other pve content. You also wouldn't have to worry about another toon that grants healthsteal up to make another critolyte team work. That would also help stop the outrage over the 20 stacks of Bow not letting NS heal to full health. Thanks for your time. :)
This discussion has been closed.