Hi Holotable Heroes,
There has been some confusion around the rework of General Grievous and several posts concerned that the damage Grievous can deal is less than what has been shown to be possible in the footage we provided for preview videos.
What this has revealed to us is that we need to give more information and be clearer about character intent. While we generally avoid it, because we don’t want to be prescriptive, and because quite honestly, we are fearful of posting something that is wrong later, or can be beaten another way - understanding our intentions will help you all make decisions about how to use these characters as you see fit. We will work to formalize this kind of post moving forward.
Two key parts of the kit to keep in mind:
- His Basic Attack, Furious Assault, deals damage based on his Max Health
- His Unique, Metalloid Monstrosity, increases his max health each turn
This means General Grievous' should be solely modded for health if you are looking to maximize damage. With max gear, max abilities, and 6 dot mods (3 Health sets, 2 Health primaries, and 1 Critical Damage primary), the Grievous in the sample footage had around 65,000 health. This is not the usual modding strategy for attackers which traditionally care about Speed and Damage, and may seem counterintuitive to people first picking up the kit. Additionally, when looking at the damage in the footage, keep in mind that Grievous' unique, "Metalloid Monstrosity", increases his Max Health throughout the fight. As such, Grievous' damage will look different at the start of a battle compared with the end of the battle.
We have also seen reports that General Grievous’ Leadership, Daunting Presence, is not decreasing the enemy team’s armor but we didn’t find any issues during our investigation and given the damage variance of all attacks and the way armor is calculated, many characters, such as B1, already have enough defensive penetration naturally to overcome the damage mitigation from armor without any assistance.
As for Grievous' -50% Defense on his Leadership specifically, it won’t have a noticeable impact on targets with low armor. In general, this is very difficult to detect the impact of armor penetration as most PvP and PvE units have little armor to mitigate. However, you can test this with units that have a large amount of armor like the Heroic Sith Triumvirate Raid version of Sion or against player-obtainable Sith Trooper, Stormtrooper, and CT-5555 "Fives" in order to see a more observable difference.
Hopefully this clarifies some things, as always keep providing your feedback. We have addressed several of the issues that came up yesterday in
today’s hotfix, and will continue to monitor and make any appropriate changes.
<<ORIGINAL POST>>
Replies
I was also ready to spend money on this team...
Dishonest marketing showing a team with completely optimal mods that will take players weeks to farm with how tough mod farming is.
You marketed the rework as being viable based on the footage you released. You technically never said it would be meta or even dominant against some teams. But the implication of the video clips are misleading. In reality how many times will anyone be able to reliably stack up the GG special enough to hit that hard without already loosing half your team by that point. I don’t recall if you posted the speed of the enemy team (against monkeys with no mods I could see that working). RNG plays a huge roll when fighting Jedi. If revan targets GG or B1 on his opening turn you have 0 chance of recovering.
From a lore standpoint this is garbage. A Jedi killer should be able to reliably kill Jedi.
From a game balance standpoint this is garbage. I have been around since game launch and believe the most enjoyable metas have been those where 3 or 4 teams are nearly equally viable and counter each other. Y’all know revan has been too dominant at the top for too long (longer than any other meta I believe). This was a really good opportunity to change it to at least 3 viable teams. All that needed to happen was for GG to be able to counter Revan. GG doesn’t need to counter anyone else. But the lore of GG would fit this role of bringing balance to the arena really easily.
If balance was your intent please fix what ever is wrong. If it wasn’t then why did you even bother with it in the first place. Those who have been around long enough to get GG also have other teams that are better for the other modes of the game other than arena. For those who spend money on this game and pay your bills: why bother with packs for separatists since you will get barely any value out of it?
On the other hand, can't say hopes were high to begin with. Following hype trains is nearly always an exercise in futility and who on Earth thought a couple of old freely available characters and a couple of rushed out 3* marquees was going to somehow topple a top-end, formerly $500 pay-to-win, Hero Journey character anyway?
Thanks for a long grind for a new B team for TW/GA though, I'm glad GG isn't hitting like a wet noodle (Not that he hits anything like the preview footage) and B1 is pretty cool.
Line: xSNAKEMAN
I had $200 in iTunes gift cards saved for my first marquee whale out. I guess I’ll just farm Droideka when it’s available.
1. i'm a droid fan. You don't want my 600$, fine.
2. the footage you provided was 100% misleading because... guess what, we know how to mod GG too and with more HP and a CD triangle mine was doing like 1/3 of the damage you were showing
3. this post is the living proof that you are trying to "excuse" yourselves for lying blatantly about the whole thing.
"We are fearful of posting something that is wrong later"
PICK ONE AND ONLY ONE.
Clearly communication is a huge problem. When Carrie first arrived, she went above and beyond to assure us that it will be improved. This is what brought us to appreciate CG, and we set aside the pitchforks.
As of lately, the only communication occuring is a random post clumping everything together, and off to the weekend it is(Finn annoucement). I understand the prior to weekend posts, it gives the community hivemind a chance to digest and process the information, and compile your work week for you. There is 0 of actual interaction with community and the concerns this community voices. This is what is breaking our trust, and causing you to fear making any annoucements. The good faith we have given you in the beginning is being devalued when the community is ignored.
"Fixed a bug where Jedi Knight Revan's "Direct Focus" would not properly target units without Taunt, Marked, or Damage Immunity."
Again what was the point of this rework?????
MobileGamer has a video up from his test account where he used various top teams to attack a fully maxed, fully moded GG/droid team. They have test accounts and are able to properly test things. If some of the GCs don't want to spend the time to get characters or teams put together on the test accounts, that's on them.
2. Labeling GG as Jedi killer
3. Showing a video of GG as a Revan killer
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After I and countless others use resources (zetas, gear, mods and all that it requires to get to 6dot)... we discover after the release of the final characters that;
1. Droids aren’t meta
2. GG is not a Jedi Killer
3. GG is not a Revan killer
____
After all the hype and wait, just this. This.
If GG was designed for HSTR Sion, why not use that footage for your video coverage ?
Real life gameplay does not allow GG to get super charged to be a Jedi Killer.
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I geared up GG, Magna, B1 and B2’s to 7stars and G12+... I was excited to do the same for Droideka...
but now, it does not appear to be what was marketed, labeled or covered as... these aren’t the droids we were looking for — or the droids that we were led to believe were coming
I think we're making progress people!
It's not really important at this point @AKAren but thought I'd let you know that actually you wouldn't be getting that high health unfortunately. That's because the only part that 52.37% from your mods applies to is the health from pre-gear 12 peices. So your total health calculation is roughly 19877 + 19877 * 0.5237 + 25750 = 56037.
The actual calculation is a bit more convoluted as the 16*40 = 640 health you get from the strength on the multitool is infact included when calculating the % added from mods.. but that's a pretty small difference of arround 320 health or so.
Anyways, like I said, not important but thought I'd let you know incase you do gear up and mod and get less health than expected at the end of it.
Edit: rather important miss typing of one of the numbers, sorry.