UNIT NAME: Ahsoka Tano ALIGNMENT: Light CATEGORIES: Light Side, Attacker, Galactic Republic, Jedi, Leader Versatile Attacker who constantly assists while healing and dispelling
ABILITIES:
Basic: Focused Slash
FINAL TEXT: Deal Physical damage to target enemy and dispel all buffs on them. On a critical hit, dispel all debuffs on Ahsoka and another random Galactic Republic ally. This attack can't be evaded if the target has Foresight.
Special: Protective Maneuver (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy. If Jedi Knight Anakin or General Kenobi is an ally, deal damage again, and if both are allies, deal damage a third time. If the ally leader is Galactic Republic, this attack deals 50% more damage. All allies recover 20% Health and all Galactic Republic allies gain Protection Up (20%) for 1 turn.
Leader: Quick Steps
FINAL TEXT: Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they evade.
Unique: Daring Padawan
FINAL TEXT (ZETA): Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity.
If Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability.
Very cool rework. Its simple and seems super fun. Love seeing a lot of Galactic Republic synergy, and Anakin synergy on top of that. I hope other Jedi like Mace Windu get a rework (possible GR lead??), and new GR toons are simple and fun to run too
The only place I see the rework being viable is TW and they add crazy buffs. Otherwise they both are still under powered. Dunno, will have to see them working.
Unique: Daring Padawan
FINAL TEXT (ZETA): Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity.
If Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability.
@CG_SBCrumb that Unique is a little confusing - mind clarifying? Does she only gain crit hit immunity IF Anakin is present, period? Or will she gain it on a Special ability use regardless if Anakin is present or not? AND does she ever lose it once she uses a Special ability, because it doesn’t say for X # of turns, or does 2 turns cover both scenarios?
If it’s what I think it is:
Better wording: “If Jedi Knight Anakin is an ally, at the start of each encounter, and when she uses a special ability, Ahsoka gains Critical Hit Immunity for 2 turns.”
Unique: Daring Padawan
FINAL TEXT (ZETA): Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity.
If Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability. If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability.
@CG_SBCrumb that Unique is a little confusing - mind clarifying? Does she only gain crit hit immunity IF Anakin is present, period? Or will she gain it on a Special ability use regardless if Anakin is present or not? AND does she ever lose it once she uses a Special ability, because it doesn’t say for X # of turns, or does 2 turns cover both scenarios?
I believe only if Anakin is present. Kenobi can still give it to her though.
I love all these reworks. Good job. Simple nice kits that look attractive enough.
My only problem is with the ZETAS
i mean you have 6 challenges in a week
those 6 challenges are like 2 MAXIMUM 3 zeta mats / week. realistically speaking.
you take 1st in ships every day
that's another 6 zetas
you need 2 weeks to get 1 zeta
that's 2 zetas / month
+ 4 tws = another 12 mats ( i'm dreaming i know )
so you get an average of 2.5 zetas per month if you're UTTERLY AWESOME in both TWs and ships arena
an average player gets more like 1.5 zetas / month
every character needs a zeta to even flush the toilet nowdays... plus... you can't buy em with $$$
Legit questions:
1. how many characters that need a zeta are ingame in this very moment and how many zetas are needed in total?
2. how many characters are even worth gearing if you can't put a zeta on them?
3. did you ever consider the zeta shortage as real problem for the day 1 player base? ( because it is )
I just put the 2nd zeta on darth malak and i've a total 66 zetas and i'm ALWAYS short on zetas. ALWAYS
@CG_SBCrumb and another question: Are y’all going to let her have unlimited assists, because that’s a real possibility, or are you going to ultimately add “once per turn”?
Is the damage for protective maneuver staying the same? Because that’s going to be an insane attack if so. 13k base damage x3 if all allies are GR.
If it's a 3v3 GA there's going to be a 50% damage bonus on top of that, plus offense up from JKA's special, plus if JKA is in the leader slot, 30% on top of that, plus the +20% CD. Is that included in your calculation?
Is the damage for protective maneuver staying the same? Because that’s going to be an insane attack if so. 13k base damage x3 if all allies are GR.
If it's a 3v3 GA there's going to be a 50% damage bonus on top of that, plus offense up from JKA's special, plus if JKA is in the leader slot, 30% on top of that, plus the +20% CD. Is that included in your calculation?
Base damage currently is just under 9k. I added in the 50% bonus for Republic lead (I said all allies, but that was incorrect, it just needs to be the lead). I didn’t include offense up or any leadership bonuses. Or the mass assist it can call under Kenobi lead.
@CG_SBCrumb and another question: Are y’all going to let her have unlimited assists, because that’s a real possibility, or are you going to ultimately add “once per turn”?
@CG_SBCrumb and another question: Are y’all going to let her have unlimited assists, because that’s a real possibility, or are you going to ultimately add “once per turn”?
Explain how more than one is currently possible.
Dunno. QGJ special calls her then she assists the special? Or Aayla? Not certain of her kit. Wouldn't seem to be game breaking though. EDIT: Aayla assist call is on Basic.
Replies
Hahaha tag Carrie and John salera- as per the road ahead I knew Ahsoka was getting a touch up and invested in ns!
Please, I beg of you, don't leave Mace and Kit out!
Literally loled at both of these.
Rework looks fun!
Oh missed that. Yeah might get nasty.
I THINK IT DOES AND AM VERY EXCITED ABOUT IT!
@CG_SBCrumb that Unique is a little confusing - mind clarifying? Does she only gain crit hit immunity IF Anakin is present, period? Or will she gain it on a Special ability use regardless if Anakin is present or not? AND does she ever lose it once she uses a Special ability, because it doesn’t say for X # of turns, or does 2 turns cover both scenarios?
If it’s what I think it is:
Better wording: “If Jedi Knight Anakin is an ally, at the start of each encounter, and when she uses a special ability, Ahsoka gains Critical Hit Immunity for 2 turns.”
I believe only if Anakin is present. Kenobi can still give it to her though.
My only problem is with the ZETAS
i mean you have 6 challenges in a week
those 6 challenges are like 2 MAXIMUM 3 zeta mats / week. realistically speaking.
you take 1st in ships every day
that's another 6 zetas
you need 2 weeks to get 1 zeta
that's 2 zetas / month
+ 4 tws = another 12 mats ( i'm dreaming i know )
so you get an average of 2.5 zetas per month if you're UTTERLY AWESOME in both TWs and ships arena
an average player gets more like 1.5 zetas / month
every character needs a zeta to even flush the toilet nowdays... plus... you can't buy em with $$$
Legit questions:
1. how many characters that need a zeta are ingame in this very moment and how many zetas are needed in total?
2. how many characters are even worth gearing if you can't put a zeta on them?
3. did you ever consider the zeta shortage as real problem for the day 1 player base? ( because it is )
I just put the 2nd zeta on darth malak and i've a total 66 zetas and i'm ALWAYS short on zetas. ALWAYS
If it's a 3v3 GA there's going to be a 50% damage bonus on top of that, plus offense up from JKA's special, plus if JKA is in the leader slot, 30% on top of that, plus the +20% CD. Is that included in your calculation?
Base damage currently is just under 9k. I added in the 50% bonus for Republic lead (I said all allies, but that was incorrect, it just needs to be the lead). I didn’t include offense up or any leadership bonuses. Or the mass assist it can call under Kenobi lead.
Explain how more than one is currently possible.
Dunno. QGJ special calls her then she assists the special? Or Aayla? Not certain of her kit. Wouldn't seem to be game breaking though. EDIT: Aayla assist call is on Basic.