Grand Arena Championships MEGATHREAD

Replies

  • Gannon
    1637 posts Member
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    They’ve rigged they matchmaking so that players who have a lot of g11 teams with zetas and not many fully developed teams have a huge advantage.

    Those players can’t do full combat in TB. They don’t do well in HSR. They don’t do well in TW and they have mediocre arena teams at best. But CG has decided that a strategy (or lack thereof) that doesn’t work for any other part of the game should be rewarded with heavily skewed matchmaking in their favor.

    The only word for it is dumb. Well, there are other words. But the more accurate ones get censored 🤬

    I get your point, and I fall into that category somewhat cuz I only g12 tanks and damage dealers, aside from teams I've used in hsr and arena. But it's really not as big of an advantage as you'd think, cuz every match is risky when you're using g11s mixed in. I had two fails this round alone due to that, cuz it's very rng heavy. But i guess it depends heavily on what you use.
  • Options
    Are we still in the exhibition phase?
  • DJT1
    70 posts Member
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    Posted in the bug thread about tie breakers, not sure if that was the right place
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/189521/grand-arena-bug-megathread#latest
  • Gannon
    1637 posts Member
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    Gannon wrote: »
    They’ve rigged they matchmaking so that players who have a lot of g11 teams with zetas and not many fully developed teams have a huge advantage.

    Those players can’t do full combat in TB. They don’t do well in HSR. They don’t do well in TW and they have mediocre arena teams at best. But CG has decided that a strategy (or lack thereof) that doesn’t work for any other part of the game should be rewarded with heavily skewed matchmaking in their favor.

    The only word for it is dumb. Well, there are other words. But the more accurate ones get censored 🤬

    I get your point, and I fall into that category somewhat cuz I only g12 tanks and damage dealers, aside from teams I've used in hsr and arena. But it's really not as big of an advantage as you'd think, cuz every match is risky when you're using g11s mixed in. I had two fails this round alone due to that, cuz it's very rng heavy. But i guess it depends heavily on what you use.

    The other part of that equation is that you get matched with younger accounts. Which should give you a zeta advantage and mod advantage if you’ve been farming mods effectively.

    It's theoretically possible, but all of my opponents are drastically above me regardless. I sometimes have mod advantage (you can always tell who spent to get ahead and forgot to do mods), but have to climb over walls of g12s with my g11s mixed in and it always is rough.
    The matching has been amazing tho, I'm always given a challenge, but I can overcome it with strategy. there's been zero landslides since the change as far as I've seen, just ppl who are defeatist and don't bother hitting.
  • Gannon
    1637 posts Member
    Options
    Gannon wrote: »
    Gannon wrote: »
    They’ve rigged they matchmaking so that players who have a lot of g11 teams with zetas and not many fully developed teams have a huge advantage.

    Those players can’t do full combat in TB. They don’t do well in HSR. They don’t do well in TW and they have mediocre arena teams at best. But CG has decided that a strategy (or lack thereof) that doesn’t work for any other part of the game should be rewarded with heavily skewed matchmaking in their favor.

    The only word for it is dumb. Well, there are other words. But the more accurate ones get censored 🤬

    I get your point, and I fall into that category somewhat cuz I only g12 tanks and damage dealers, aside from teams I've used in hsr and arena. But it's really not as big of an advantage as you'd think, cuz every match is risky when you're using g11s mixed in. I had two fails this round alone due to that, cuz it's very rng heavy. But i guess it depends heavily on what you use.

    The other part of that equation is that you get matched with younger accounts. Which should give you a zeta advantage and mod advantage if you’ve been farming mods effectively.

    It's theoretically possible, but all of my opponents are drastically above me regardless. I sometimes have mod advantage (you can always tell who spent to get ahead and forgot to do mods), but have to climb over walls of g12s with my g11s mixed in and it always is rough.
    The matching has been amazing tho, I'm always given a challenge, but I can overcome it with strategy. there's been zero landslides since the change as far as I've seen, just ppl who are defeatist and don't bother hitting.

    There should be landslides. That’s an inherent part of any tournament. What they’re doing is like putting Kansas, Kentucky, Duke and North Carolina I’m their own bracket and putting the 16 seeds in their own bracket. The best teams should dominate the worst and move on to face tougher competition.

    While I agree, to some extent, the previous matching was horrendous. It wasn't insurmountable by any means, but it was unnecessarily one sided. the recent update to matching looks like a success to me. Matches are a lot closer, maybe not perfect, but who wants perfect mirrors? But this is just the beginning, it may get to that point at the final rounds. I don't see any real problems compared to the strives they've made to the system.
  • Options
    It's done now. I just don't think I gained 150k in gp since lock
  • DJT1
    70 posts Member
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    Bugspray wrote: »
    It's done now. I just don't think I gained 150k in gp since lock

    Me too and my gp is 300k higher, put screenshots in the gac bug thread...no way he was higher at lock...waiting on response still
  • Gannon
    1637 posts Member
    Options
    Gannon wrote: »
    Gannon wrote: »
    Gannon wrote: »
    They’ve rigged they matchmaking so that players who have a lot of g11 teams with zetas and not many fully developed teams have a huge advantage.

    Those players can’t do full combat in TB. They don’t do well in HSR. They don’t do well in TW and they have mediocre arena teams at best. But CG has decided that a strategy (or lack thereof) that doesn’t work for any other part of the game should be rewarded with heavily skewed matchmaking in their favor.

    The only word for it is dumb. Well, there are other words. But the more accurate ones get censored 🤬

    I get your point, and I fall into that category somewhat cuz I only g12 tanks and damage dealers, aside from teams I've used in hsr and arena. But it's really not as big of an advantage as you'd think, cuz every match is risky when you're using g11s mixed in. I had two fails this round alone due to that, cuz it's very rng heavy. But i guess it depends heavily on what you use.

    The other part of that equation is that you get matched with younger accounts. Which should give you a zeta advantage and mod advantage if you’ve been farming mods effectively.

    It's theoretically possible, but all of my opponents are drastically above me regardless. I sometimes have mod advantage (you can always tell who spent to get ahead and forgot to do mods), but have to climb over walls of g12s with my g11s mixed in and it always is rough.
    The matching has been amazing tho, I'm always given a challenge, but I can overcome it with strategy. there's been zero landslides since the change as far as I've seen, just ppl who are defeatist and don't bother hitting.

    There should be landslides. That’s an inherent part of any tournament. What they’re doing is like putting Kansas, Kentucky, Duke and North Carolina I’m their own bracket and putting the 16 seeds in their own bracket. The best teams should dominate the worst and move on to face tougher competition.

    While I agree, to some extent, the previous matching was horrendous. It wasn't insurmountable by any means, but it was unnecessarily one sided. the recent update to matching looks like a success to me. Matches are a lot closer, maybe not perfect, but who wants perfect mirrors? But this is just the beginning, it may get to that point at the final rounds. I don't see any real problems compared to the strives they've made to the system.

    The leagues would have sorted that out over time. Players with stronger rosters would climb through the ranks and face tougher opponents. And weaker players would stay where they are or rise to their level of strength. Within a short enough period of time, everyone would be matched with equal competition.

    They way they’ve rigged it now, weak players are at the top of the divisions and moving up to higher leagues. While stronger players are left behind. If you have a bloated roster, that’s great for you. But it isn’t remotely fair.

    I agree with the first part, but I don't see the second as accurate. While yea, due to closer matching, a lot of low ppl showed up near the top early on.. that won't last long tho. If everyone is fighting similar ppl, those scrubs get a bunch of wins and think they're doing great, but once they get matched with the other top ppl it'll be very different. I wouldn't stress over it, it'll balance out well before the end too, I'm sure.
  • TRanger
    329 posts Member
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    Thank you CG for requirements of relock to continue in GAC..I was dreading having to do this another 3 weeks. The best QOL this game has offered. I will opt out. To the rest of you good luck..best wishes. Once again Thank you, Thank you, thank you!!!!
  • No_Try
    4051 posts Member
    edited July 2019
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    What I see in your account is inefficient farming. You’re either not farming enough, or you are slicing mods past the point that you should have moved on. It’s not about luck. If you’re using an effective system, the law of large numbers will yield favorable results over time.

    I would guess you’ve been playing two years longer than I have and yet my mods are vastly superior. That tells me that more strategic players at your GP have an even larger advantage.

    We had equal time to farm mods and there's 5 months I put down the game, I didn't farm 2 years of mods over you by any means. Inefficient farming of what? Not sure if you are refering to mods or my fluff.

    If you understand statistics a bit it's evident my low probability mods didn't get as much bumps as you. I'm not talking about "I never got +25, I'm unlucky, others are lucky", it's just about distribution. I've seen a vast amount of mod spreads and I paid special attention to full sets f2p were able to gain, while my full set is below average, I've seen worse, and I've seen much better at god mods end.

    You can't utter law of large numbers as neither of our total mod farming and slicing presents anywhere near where we close up to a mean. Check top players in swgoh.gg and their mod spreads, they farmed 4-5x as many mods as us and their total farming isn't anywhere close enough either.

    That's why our +10s are more showing of how much we farmed/sliced mods as that would take a single bump over the initial speed reveal or at most 2 bumps, any bump further than that is %25 probability of the former where our top ends differ. A mod can get 5x bumps on a stat and since we agree that we are looking for speed bumps first speed reveal comes free. One's chance to get 4 more bumps=5 total speed bumps is %0.39. However we would also need to look at the distributions of 3-4-5-6 speed bumps where the distribution is not even. I feel too lazy to check that distribution's table right now. +29 secondary speed mods exist in this game, no person farmed enough mods to warrant one, yet some people got those since we are legion.

    Anyway I'm content with my mods, I used mods just to showcase what makes the difference at around my gp spot where everyone has almost all the toons that are deemed at least decent for being competetive. And I've been able to surpass some level of superiority on that behalf due to what took place on the board. If you copy-pasted my account but got to keep your mods while I kept my mods, we'd have a very decent and even match still. The ones I lost had vast differences.

    Lastly I'll bring it full circle for the last time. Your assumed superiority is wrong. You are not a better player than all fluffy rosters because you chose to play lean. I would also play lean if I started as late as you, didn't have to put up with everything that came before and most importantly if I had the restrictions (especially credit bottleneck) as you. Whether you are a better player or not is within the farming choice within your means and how matches takes place.
  • uno
    150 posts Member
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    strategy is only viable after rng has taken it's course...and then there is still more rng
    the complaint about 'scrubs' being ranked higher than you or at the top of the leaderboards speaks to their ability to use the fluff...nobody and by that i mean nobody got there because they don't know how to play and play well...true they may had an easier time first grouping but there's more
    i think that's why it's called a tournament...i have a more focused roster myself which means i get matched to higher gp which often my opp has 1/3 more zetas(10+)...but they have also played longer and usually means those are on 'outdated' toons
    mods...not much to say but the biggest rng fest of them all...u can (as mentioned) look at similar time frames and everything else being equal have drastically different results
    last thought...it's just a game! have fun winning and losing but never whining(ino, more difficult than losing...lol)
  • Gannon
    1637 posts Member
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    Gannon wrote: »
    Gannon wrote: »
    Gannon wrote: »
    Gannon wrote: »
    They’ve rigged they matchmaking so that players who have a lot of g11 teams with zetas and not many fully developed teams have a huge advantage.

    Those players can’t do full combat in TB. They don’t do well in HSR. They don’t do well in TW and they have mediocre arena teams at best. But CG has decided that a strategy (or lack thereof) that doesn’t work for any other part of the game should be rewarded with heavily skewed matchmaking in their favor.

    The only word for it is dumb. Well, there are other words. But the more accurate ones get censored 🤬

    I get your point, and I fall into that category somewhat cuz I only g12 tanks and damage dealers, aside from teams I've used in hsr and arena. But it's really not as big of an advantage as you'd think, cuz every match is risky when you're using g11s mixed in. I had two fails this round alone due to that, cuz it's very rng heavy. But i guess it depends heavily on what you use.

    The other part of that equation is that you get matched with younger accounts. Which should give you a zeta advantage and mod advantage if you’ve been farming mods effectively.

    It's theoretically possible, but all of my opponents are drastically above me regardless. I sometimes have mod advantage (you can always tell who spent to get ahead and forgot to do mods), but have to climb over walls of g12s with my g11s mixed in and it always is rough.
    The matching has been amazing tho, I'm always given a challenge, but I can overcome it with strategy. there's been zero landslides since the change as far as I've seen, just ppl who are defeatist and don't bother hitting.

    There should be landslides. That’s an inherent part of any tournament. What they’re doing is like putting Kansas, Kentucky, Duke and North Carolina I’m their own bracket and putting the 16 seeds in their own bracket. The best teams should dominate the worst and move on to face tougher competition.

    While I agree, to some extent, the previous matching was horrendous. It wasn't insurmountable by any means, but it was unnecessarily one sided. the recent update to matching looks like a success to me. Matches are a lot closer, maybe not perfect, but who wants perfect mirrors? But this is just the beginning, it may get to that point at the final rounds. I don't see any real problems compared to the strives they've made to the system.

    The leagues would have sorted that out over time. Players with stronger rosters would climb through the ranks and face tougher opponents. And weaker players would stay where they are or rise to their level of strength. Within a short enough period of time, everyone would be matched with equal competition.

    They way they’ve rigged it now, weak players are at the top of the divisions and moving up to higher leagues. While stronger players are left behind. If you have a bloated roster, that’s great for you. But it isn’t remotely fair.

    I agree with the first part, but I don't see the second as accurate. While yea, due to closer matching, a lot of low ppl showed up near the top early on.. that won't last long tho. If everyone is fighting similar ppl, those scrubs get a bunch of wins and think they're doing great, but once they get matched with the other top ppl it'll be very different. I wouldn't stress over it, it'll balance out well before the end too, I'm sure.

    Look through the rankings. It’s isn't one or two scrubs at the top. They’re the majority. So they move up and face more scrubs, or are again matched with players with vastly lower GP. CG has cleared a path for them all the way to the top, completely devoid of merit.

    I wouldn't say they're the majority, but hold judgement until the end at least. I'm sure it'll balance out between them and the good players like us. Hell, I'd be top 5-10 if it weren't for them, but I'm waiting for the end to see how that plays out. After that I may jump in your boat
  • No_Try
    4051 posts Member
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    No_Try wrote: »
    What I see in your account is inefficient farming. You’re either not farming enough, or you are slicing mods past the point that you should have moved on. It’s not about luck. If you’re using an effective system, the law of large numbers will yield favorable results over time.

    I would guess you’ve been playing two years longer than I have and yet my mods are vastly superior. That tells me that more strategic players at your GP have an even larger advantage.

    We had equal time to farm mods and there's 5 months I put down the game, I didn't farm 2 years of mods over you by any means. Inefficient farming of what? Not sure if you are refering to mods or my fluff.

    If you understand statistics a bit it's evident my low probability mods didn't get as much bumps as you. I'm not talking about "I never got +25, I'm unlucky, others are lucky", it's just about distribution. I've seen a vast amount of mod spreads and I paid special attention to full sets f2p were able to gain, while my full set is below average, I've seen worse, and I've seen much better at god mods end.

    You can't utter law of large numbers as neither of our total mod farming and slicing presents anywhere near where we close up to a mean. Check top players in swgoh.gg and their mod spreads, they farmed 4-5x as many mods as us and their total farming isn't anywhere close enough either.

    That's why our +10s are more showing of how much we farmed/sliced mods as that would take a single bump over the initial speed reveal or at most 2 bumps, any bump further than that is %25 probability of the former where our top ends differ. A mod can get 5x bumps on a stat and since we agree that we are looking for speed bumps first speed reveal comes free. One's chance to get 4 more bumps=5 total speed bumps is %0.39. However we would also need to look at the distributions of 3-4-5-6 speed bumps where the distribution is not even. I feel too lazy to check that distribution's table right now. +29 secondary speed mods exist in this game, no person farmed enough mods to warrant one, yet some people got those since we are legion.

    Anyway I'm content with my mods, I used mods just to showcase what makes the difference at around my gp spot where everyone has almost all the toons that are deemed at least decent for being competetive. And I've been able to surpass some level of superiority on that behalf due to what took place on the board. If you copy-pasted my account but got to keep your mods while I kept my mods, we'd have a very decent and even match still. The ones I lost had vast differences.

    Lastly I'll bring it full circle for the last time. Your assumed superiority is wrong. You are not a better player than all fluffy rosters because you chose to play lean. I would also play lean if I started as late as you, didn't have to put up with everything that came before and most importantly if I had the restrictions (especially credit bottleneck) as you. Whether you are a better player or not is within the farming choice within your means and how matches takes place.

    Looking at your profile, it’s obvious where you’re making your mistake. I almost don’t even want to tell you. But I’ll take the high road and give you some advise.

    347 of your 962 equipped mods are gold. The majority of them have poor speed secondaries. That tells me you’re wasting resources slicing mods up to gold when you would be better off moving on when they were green or blue.

    Each successive roll is more and more expensive. Don’t slice a grey unless it’s 5, don’t slice a green unless it’s 10. Don’t slice a blue unless it’s 15. Once you hit 15 with a blue, take it to gold. You’ll waste far fewer resources chasing speed in the first three rolls than on the last two.

    As for why you have more 10+ speed mods, you have twice as many toons equipped with mods. My inventory is full of mods over 10. I sell anything lower with the exception of high offense mods.

    Regarding who is a better player between myself and those with bloated rosters, we can look at that objectively.

    The strategies I use have led to me taking first in both arenas and first in HSR.

    I’m in a competitive f2p guild that averages 1.2 million more GP. As a result, I got full TB rewards in Hoth when that was still a thing. And we did 25 stars in goenosis. That will improve dramatically soon when we can fill all platoons.

    I was invited to the guild because I’m able to contribute more with my roster than players with much higher GP. I finish near the top in TW and TB.

    Long story short, I earn a lot of rewards.

    Contrast that with players who finish over 100 in arena, are not in heroic guilds and earn far fewer rewards in TB. If you judge which player is better based on results, it’s not too hard to figure out.

    Then the totality of your mod set is better than mine as what you see on the bot is the full extend of my mods. I keep them all equipped to be able to use grand ivory.

    So to sum your argument, you expect to get matched with players both with comparable success track record as yours and started around the same time as you and that defines the type of fairness you vouch for? What would prevent you to get matched with whales that are also as successful as you but have much more resources to use in totality in such a paradigm?
  • Dk_rek
    3299 posts Member
    edited July 2019
    Options
    I think im ranked about 6000 havent looked recently in division 6 but I bet I could beat everyone in the top 50.

    and in 2 weeks you won't be able to touch them or you will be one of them
  • No_Try
    4051 posts Member
    Options
    No_Try wrote: »
    No_Try wrote: »
    What I see in your account is inefficient farming. You’re either not farming enough, or you are slicing mods past the point that you should have moved on. It’s not about luck. If you’re using an effective system, the law of large numbers will yield favorable results over time.

    I would guess you’ve been playing two years longer than I have and yet my mods are vastly superior. That tells me that more strategic players at your GP have an even larger advantage.

    We had equal time to farm mods and there's 5 months I put down the game, I didn't farm 2 years of mods over you by any means. Inefficient farming of what? Not sure if you are refering to mods or my fluff.

    If you understand statistics a bit it's evident my low probability mods didn't get as much bumps as you. I'm not talking about "I never got +25, I'm unlucky, others are lucky", it's just about distribution. I've seen a vast amount of mod spreads and I paid special attention to full sets f2p were able to gain, while my full set is below average, I've seen worse, and I've seen much better at god mods end.

    You can't utter law of large numbers as neither of our total mod farming and slicing presents anywhere near where we close up to a mean. Check top players in swgoh.gg and their mod spreads, they farmed 4-5x as many mods as us and their total farming isn't anywhere close enough either.

    That's why our +10s are more showing of how much we farmed/sliced mods as that would take a single bump over the initial speed reveal or at most 2 bumps, any bump further than that is %25 probability of the former where our top ends differ. A mod can get 5x bumps on a stat and since we agree that we are looking for speed bumps first speed reveal comes free. One's chance to get 4 more bumps=5 total speed bumps is %0.39. However we would also need to look at the distributions of 3-4-5-6 speed bumps where the distribution is not even. I feel too lazy to check that distribution's table right now. +29 secondary speed mods exist in this game, no person farmed enough mods to warrant one, yet some people got those since we are legion.

    Anyway I'm content with my mods, I used mods just to showcase what makes the difference at around my gp spot where everyone has almost all the toons that are deemed at least decent for being competetive. And I've been able to surpass some level of superiority on that behalf due to what took place on the board. If you copy-pasted my account but got to keep your mods while I kept my mods, we'd have a very decent and even match still. The ones I lost had vast differences.

    Lastly I'll bring it full circle for the last time. Your assumed superiority is wrong. You are not a better player than all fluffy rosters because you chose to play lean. I would also play lean if I started as late as you, didn't have to put up with everything that came before and most importantly if I had the restrictions (especially credit bottleneck) as you. Whether you are a better player or not is within the farming choice within your means and how matches takes place.

    Looking at your profile, it’s obvious where you’re making your mistake. I almost don’t even want to tell you. But I’ll take the high road and give you some advise.

    347 of your 962 equipped mods are gold. The majority of them have poor speed secondaries. That tells me you’re wasting resources slicing mods up to gold when you would be better off moving on when they were green or blue.

    Each successive roll is more and more expensive. Don’t slice a grey unless it’s 5, don’t slice a green unless it’s 10. Don’t slice a blue unless it’s 15. Once you hit 15 with a blue, take it to gold. You’ll waste far fewer resources chasing speed in the first three rolls than on the last two.

    As for why you have more 10+ speed mods, you have twice as many toons equipped with mods. My inventory is full of mods over 10. I sell anything lower with the exception of high offense mods.

    Regarding who is a better player between myself and those with bloated rosters, we can look at that objectively.

    The strategies I use have led to me taking first in both arenas and first in HSR.

    I’m in a competitive f2p guild that averages 1.2 million more GP. As a result, I got full TB rewards in Hoth when that was still a thing. And we did 25 stars in goenosis. That will improve dramatically soon when we can fill all platoons.

    I was invited to the guild because I’m able to contribute more with my roster than players with much higher GP. I finish near the top in TW and TB.

    Long story short, I earn a lot of rewards.

    Contrast that with players who finish over 100 in arena, are not in heroic guilds and earn far fewer rewards in TB. If you judge which player is better based on results, it’s not too hard to figure out.

    Then the totality of your mod set is better than mine as what you see on the bot is the full extend of my mods. I keep them all equipped to be able to use grand ivory.

    So to sum your argument, you expect to get matched with players both with comparable success track record as yours and started around the same time as you and that defines the type of fairness you vouch for? What would prevent you to get matched with whales that are also as successful as you but have much more resources to use in totality in such a paradigm?

    If that's all of your mods, I would guess you're not farming enough mods in general. You should be doing three refreshes a day every day, no matter what. Any more or less is inefficient. I've been doing that since I unlocked mods.

    To correctly sum up my argument, I believe it's fair to match players who have used roughly the same amount of resources to build their account. GP isn't perfect, but it's the closest measure we have of that.

    Because I get more rewards, I have used more resources than the vast majority of players who started at the same time as I did. I'm not saying I should be matched with them. But players who started shortly before I did have used similar resources and have similar GP. I should be matched with them in the opening round of the tournament. And yes, it's fair that they can't possibly beat me. That's the consequence of not using your resources wisely.

    If I get matched with a whale at my GP who has a more focused roster or better mods, great. That's completely fair as far as I'm concerned. But in my experience, most whales blow up their GP as quickly as possible and their mods don't keep pace with their roster. I only ran into one whale in the old matchmaking that could and did beat me.

    What's not fair is to be matched with players who have been playing for a year longer and have up to a million GP advantage. They tend to have comparable top end teams, but a dozen or so more zetas and up to ten additional, viable GA teams that don't count against their relevant GP.

    Don't really understand where your assumed superiority on mods comes from. We both had the same time to farm mods, on the visible spectrum I have about 60 more 10+s than you whereas you have a few 20+ and 1 25+ extra to me. Or are you implying you have 200 more 10+s unequipped? I've seen much better f2p mods than us, yet I also know what's the limit of f2p acquirability. I can also supply you f2p mod distribution tables by pm so that you can see how high some goes. Maybe some crazy fella has been doing also 100*3x on both arena top gained crystals, I don't see how that's a good tactic for f2p though. I've yet to see any f2p closing up on 400 10+s, the max around is very close to 300 10+s right now. Lemme know if there's any as such, I'd be pretty interested seeing them.

    GP has nothing to do as a comperative measure, it just consists of arbitrary tables where every higher tier of things are assigned higher values. If you claim GP is capable of corresponding to resources spend you should be able to explain why a g11 is approx. equal to 2x of g7 (I mean only that gear levels gp gain) whereas farming those resources from scratch from maps takes 6x more energy. There is a huge disparity built right into the arbitrariness of gp calculation itself. But since they already connected it to multiple modes, it's also too late revamp the tables it's calculated on.

    That's why right now CG goes for a primary GP filter (which imo is no needed whatsoever) with some more parameters running softly in the background. These parameters are basically a sort of gp2, but undisclosed. They will keep tweaking from here the weighting of them, unless they overhaul the top x toons system which as I said multiple times is a good idea. I also fully agree, if they really want to keep it, they should extend it beyond defense slots*10x.

    You are tripping if you think they will go to full GP MM ever again.
  • Options
    @CG_Erik you are insane man . Your GAC its a joke . A new GAC where my lowest enemy have 4,9 mil gp from Mighty wallets . I have 4,3 mil gp . Please stop this ****
  • Dk_rek
    3299 posts Member
    Options
    Prepare for OMG...this bracket is RIDONKULOUS poasts :)
  • Options
    Dk_rek wrote: »
    Prepare for OMG...this bracket is RIDONKULOUS poasts :)

    I’m very curious to see some of the brackets and how results are factored in. Mine range from rank 700 to 7k. Is there a way to see current points? I’m not seeing that anywhere, only lifetime. Relevant GP all appears to be about the same at first glance.
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    My opponent only has 30 toons not at G12 I have 70 toons not even at gear 11 😂

    Matchmaking is ridiculous and the old way was so much better, he’s also 5.1 mill GP and I’m not even 4.5 mill GP.

    Joke.
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    agpyqvgsdq9r.png
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    Ofcourse our top 80 are the same so that makes the other 63 gear 12s inadequate and not matter.
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