"Easier for players to reach higher gear tiers”

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    ZAP wrote: »
    YaeVizsla wrote: »
    ZAP wrote: »
    I’ve asked you before and you have ignored me, but every time you post it’s basically the same thing and it’s just so weird that a random player would always choose this line and side with CG/EA, using half truths and ignoring the companies missteps.

    So, I think to be fair to this community, you should tell us your affiliation to CG/EA/Disney/Lusas Films.

    Your posts would make so much more sense if you had some relationship with one or more of those companies as opposed to just a random player with zero affiliation.

    Your knowledge of the mechanics, timelines and virtually every aspect of the game is rivaled by very few in the game, which I have actually learned from and can appreciate.

    So, am I wrong in this as I was apparently wrong about you getting top 10 in arena daily? Or am I right and you don’t want to tell us? Or am I right and this time you’ll finally tell us how you are associated in some way to one of the companies running this game?
    I have explained my positions time and again. Do not assume someone who disagrees with you must have ulterior motives when they're just giving credit where it's due and relaying the facts people seem to be ignoring.

    My "half-truths" as you call them seem to be significantly truer than the non-truths people love throwing around hereabouts. Fact of the matter is income is much higher today than it was two years ago, and it's been steadily rising. CG has been making it much easier to gear units.

    Oh, I must have missed when you said you were or were not affiliated in some way to one of these companies, directly or indirectly. It’s clear you don’t want to answer that basic question though, so we’re just left to assume. I’ll assume you are indeed affiliated with one of those companies.

    Your half-truths are absolutely not significantly truer than other posters.

    First of all, your knowledge of the game is significantly greater than probably 90% of players in this game. However, you don’t ever seem to use that knowledge as a way to help players, your posts are usually condescending and demeaning to less knowledgeable players/posters.

    The original post of this thread was talking about a statement made by a CG developer and how that statement has not come to fruition, despite its implication that it should have been announced and realized by now.

    Your half truth in this thread is that CG has steadily and consistently increased acquiring gear for our characters. While this may be true, the other half that you conveniently leave out or discount is the amount of gear required has been steadily and consistently been increasing as well.

    2 years ago we didn’t need G12+4/5, G13, relics 6e mods to be competitive and play all modes of the game. 2 years ago it was get to G12, put some 5* mods on and you could compete in all raids and arena.

    Since that time we now have TW, GAC, a new TB and tons more chars.

    Bottom line is that it takes longer today to make a char useful then it did 2 years ago.

    This thread is about CG telling us that they would alleviate the grind to get our chars to higher gear tiers and they have not delivered on that in anyway and have actually in fact made it even more difficult.

    Devs get pretty defensive when they’re called out 🤷🏼‍♂️

    🤔
  • Nikoms565
    14242 posts Member
    edited October 2019
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    YaeVizsla wrote: »
    Wampa is a very useful unit who can eat certain teams or be the best fifth for a Carth squad and the star of Beast Mode.

    Hermit Yoda cannot participate in hSith at 5*, where he's a powerful force for Beast Mode and JKR.

    I'd take 37 Stun Gun prototypes over a top 50-100 character @ 7* anyday.

    I have both at 7* and wouldn't trade either for twice that many stun guns. Top 50-100 characters often get used in GAC, TW and TB. I have used Wampa and Hoda in all of the above and Hoda made an appearance in my JKR arena team several months back.

    Since you just joined the forums 3 days ago, I presume you are a relatively new player. As such, you'd be wise to listen to YaeViz and other experienced players who have been playing the game for years and know what they're talking about.

    Welcome to the forums.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    Nikoms565 wrote: »
    YaeVizsla wrote: »
    Wampa is a very useful unit who can eat certain teams or be the best fifth for a Carth squad and the star of Beast Mode.

    Hermit Yoda cannot participate in hSith at 5*, where he's a powerful force for Beast Mode and JKR.

    I'd take 37 Stun Gun prototypes over a top 50-100 character @ 7* anyday.

    I have both at 7* and wouldn't trade either for twice that many stun guns. Top 50-100 characters often get used in GAC, TW and TB. I have used Wampa and Hoda in all of the above and Hoda made an appearance in my JKR arena team several months back.

    Since you just joined the forums 3 days ago, I presume you are a relatively new player. As such, you'd be wise to listen to YaeViz and other experienced players who have been playing the game for years and know what they're talking about.

    Welcome to the forums.

    Hah wouldn't u like to know.

    3 days lmaoo >:)
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    YaeVizsla wrote: »
    Hortus wrote: »
    You know, people usually don't care how many "sources" of gear they have. They care about difference between how much they can get and how much they need. And when absolute numbers of incoming gear is increased but gear backlog become even deeper due to introducing new ways of spending same gear - it's not "small setback".
    Over the last two years, CG has added one gear level and relics, whose consumption of relevant gear is less than the equivalent of one gear level. That is significantly less than the sources of income they've added to the game.

    Can you provide some math which proves this "significantly less" claim, counting not only high-end players? And don't forget to include other factors in calculation - with Negotiator exclusively in GET2 store it would be very misleading to blindly mark it as gear source; overall amount of characters we need to gear (with analysis of character chains - you can't gear Malak without gearing a load of other toons); and so on.

    If gear flow was built in a way where we need different gear for different power levels, it would be much less problem. But instead we have a situation where we need to choose what to do - put rare piece on G9 char or put this piece on G12 char. And every update puts additional pressure on exactly same gear pieces.
  • Nikoms565
    14242 posts Member
    edited October 2019
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    Nikoms565 wrote: »
    YaeVizsla wrote: »
    Wampa is a very useful unit who can eat certain teams or be the best fifth for a Carth squad and the star of Beast Mode.

    Hermit Yoda cannot participate in hSith at 5*, where he's a powerful force for Beast Mode and JKR.

    I'd take 37 Stun Gun prototypes over a top 50-100 character @ 7* anyday.

    I have both at 7* and wouldn't trade either for twice that many stun guns. Top 50-100 characters often get used in GAC, TW and TB. I have used Wampa and Hoda in all of the above and Hoda made an appearance in my JKR arena team several months back.

    Since you just joined the forums 3 days ago, I presume you are a relatively new player. As such, you'd be wise to listen to YaeViz and other experienced players who have been playing the game for years and know what they're talking about.

    Welcome to the forums.

    Hah wouldn't u like to know.

    3 days lmaoo >:)

    I don't really care. Your response suggests that your previous forum account was either banned or suspended. So you're posting under an alt. That explains a lot.

    However, it doesn't change the fact that your assessment of Wampa and Hoda is incorrect.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    Vicarious wrote: »
    Did you even read the original post or comments lol

    I unlocked my GAS.

    This post had absolutely nothing to do with “not being able to unlock everything”. I have everything unlocked and so do a ton of veteran players. Only two characters not at 7*, Wat and GAS.

    I am upset about being blatantly lied to by CG about what they have said numerous times recently, making it “easier for players to reach higher gear tiers”. They have done the exact opposite.

    Give them time to figure it out. I'm convinced they'll deliver so patience. Or framing it differently: if you had easy access to everything, what's the point of playing?
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    I’d have believed the gear crunch fixing comments had relics not also needed rare gear
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    Krashxxxx summed it up completely:

    "Play for fun or pay to win. You cannot play to win"

    I've even paid what is a lot for me, but there's no way I can keep up without dropping >100/mo. That barely qualifies as a guppy in this game.

    >$1000 per year to *try* to get "my" tiny replicas of fantasy cartoons to get ahead?!? I'd rather spend that money on real life.
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    jklep31 wrote: »
    Krashxxxx summed it up completely:

    "Play for fun or pay to win. You cannot play to win"

    I've even paid what is a lot for me, but there's no way I can keep up without dropping >100/mo. That barely qualifies as a guppy in this game.

    >$1000 per year to *try* to get "my" tiny replicas of fantasy cartoons to get ahead?!? I'd rather spend that money on real life.

    That's probably the right Choice anyway. I used to spend hundreds, sometimes thousands a month on this game. Haven't spent a cent in months because of all the shady decisions and flat out lies. Went a some extra vacations this year instead. I'm not as competitive, but much happier now.
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    CCyrilS wrote: »
    Ikky2win wrote: »
    Think about new players. They won’t be able to use GET currency on gear for 2+ years if they want Malak, GAS, Hermit Yoda, and Wampa.

    I had to wait about that long

    Same but honestly Wampa is useless and a 5* HYODA has everything 7* but speed.

    I just used Wampa to beat a clone trooper team in GAC today. Still not useless. Mine looks like this: https://swgoh.gg/p/929739623/characters/wampa
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    This game is pretty fun

    Log in or ****
  • BobcatSkywalker
    2194 posts Member
    edited October 2019
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    Cg: we are making reaching high gear levels easier.

    Action: adds toons to areas used for gear farming. Removes gear farming from nodes. Goes silent...

    Cg in a month: we have done a lot to help players gear toons, and received a lot of feedback (complaints) so we will be further helping players gear their toons by restricting the amount of gear drops and reducing hard nodes back to 3 attempts. We look forward to your feedback (aka just trolling players, clearly this goes on dead ears)
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    I'd love to see a tool where you can calculate the gear required for your roster in its current stte. I'm been talking with swgoh.gg about the lists they have put together, trying to figure out how to compile the gear crunch in a factual, statistical fashion so the devs can clearly see where they need to improve and specifically why.

    I'm made a few posts on the topic and it isn't about just adding X pieces per week to the events. That doesn't fix the issue. The issue is that the gear we are required to farm is continually, for every single character, the exact same piece of gear. You have gear 8 through 10, sometimes 11, and 12 as well where you're required to have the same exact piece once, then twice, then thrice.... It's an absolute joke and it makes the grind feel so much work. It's not fun, it's not enjoyable to farm the same piece of gear with a .3% (estimated) drop rate for 300-500 pieces and then to do that for 20+ characters. There needs to be less restriction on QTY of pieces obtained, especially if you want people to get to relics.
  • JZ95
    167 posts Member
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    Get starved--> get frustrated--> feel left behind--> buy crystals to purchase gear. As long as this remains the business model of EA/CG I don't expect anything to become easier.
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    Thanks for this post. I’m a paying customer and I agree they should keep their word.

    I’m more concerned with the trend in broken mechanics. This all started with Thrawn, then Traya, then JKR, then Malak, now GAS. All of these toons restrict their opponents ability to play, which is why people get upset. CLS and JTR are perfect examples of good releases in my my opinion, they don’t control and restrict the battlefield in the same way the others do. Giving GAS abilities that ensure victory against certain toons is bad for business. There absolutely should be META teams, just not pre-determined METAs. But rather than one-upping the last META, they should nerf METAs with game breaking mechanics and give the new teams more broad and useful kits. At this rate CG will run out of options to keep the rest of the game alive.

    The game will slowly become a Sith...there can be only two teams at a time (current and previous META).

    That's a good want, but it is incredibly hard if not bad practice to create new characters and release them with a chance that they won't be the pre-determined meta.

    What you are asking for is a multi-toon multi-faction release. I imagine that's the only way of doing it
  • JZ95
    167 posts Member
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    I just thought they would realize that the first stage (starvation) was taken too far with relics and they would try to reduce it elsewhere, I guess I was wrong, there's no need for a breath, it's full choke
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    TVF wrote: »
    This thread is dumb.

    If I admit yes, I'm a dev, would that make you happy? OK.

    Now what?

    The devs COULD follow up on their promise to alleviate old gear crunches...but we know they won’t so....prepare for GAS in a few months I guess lol
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    Hortus wrote: »
    Can you provide some math which proves this "significantly less" claim, counting not only high-end players? And don't forget to include other factors in calculation - with Negotiator exclusively in GET2 store it would be very misleading to blindly mark it as gear source; overall amount of characters we need to gear (with analysis of character chains - you can't gear Malak without gearing a load of other toons); and so on.

    If gear flow was built in a way where we need different gear for different power levels, it would be much less problem. But instead we have a situation where we need to choose what to do - put rare piece on G9 char or put this piece on G12 char. And every update puts additional pressure on exactly same gear pieces.
    Until heatsinks, all the scrap is from excess gear. In other words not relevant.

    To get to R7, you need a total of six holoprojectors (120 salvage total), a couple G12 pieces, and a G12+ piece. To go from G12 to G13 you need three G12 pieces, two G12+ pieces, plus an additional 200 pieces of heatsink level salvage and the injectors.

    The amount of relevant gear to go from R0 to R7 is less than the amount of relevant gear to go from G12 to G13, and that's setting aside the fact that G12 to G13 requires specific gear, not whatever's convenient (holoprojectors for heat sinks notwithstanding).
    jklep31 wrote: »
    Krashxxxx summed it up completely:

    "Play for fun or pay to win. You cannot play to win"

    I've even paid what is a lot for me, but there's no way I can keep up without dropping >100/mo. That barely qualifies as a guppy in this game.

    >$1000 per year to *try* to get "my" tiny replicas of fantasy cartoons to get ahead?!? I'd rather spend that money on real life.
    You cannot win at Galaxy of Heroes. The game does not have a win condition. It's not a matter of paying or not.

    The question becomes what is your measure of success, and is it reasonable?

    If your goal is to be number one in squad arena, that is not a reasonable definition of success. There are ten thousand people to the arena shard. Whether or not paid advantage is part of the equation, odds are you personally will never be number one. If your definition of success is being number one out of ten thousand, then you are using an unreasonable definition of success. Very few people will ever achieve it, no matter what. That's not CG making the game pay to win. That's just force of numbers.

    Meanwhile, here I am. Free to play, yet for the first time ever I'm finishing on the leaderboards on the regular, which I think is doing pretty darn good. No, I'm not coming in first, but being top fifty in a ten thousand person shard seems like a fair standard of "winning" to me.
    Still not a he.
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    Y’all are forgetting that CG is not worried about the overall population of the game they are concerned with the whales the financially carry this game. If it makes money they don’t care this the little effort with more monetizing
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    Xerrath wrote: »
    Y’all are forgetting that CG is not worried about the overall population of the game they are concerned with the whales the financially carry this game. If it makes money they don’t care this the little effort with more monetizing

    The only thing that doesn't make sense though is that GAS event - with the difficult requirements, 5* unlock and using GET1 to take him to 7* (and he still might not be able to hold versus any of the meta teams) - CG just made a pod of whales mad. Or so it seems.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    Nikoms565 wrote: »
    Xerrath wrote: »
    Y’all are forgetting that CG is not worried about the overall population of the game they are concerned with the whales the financially carry this game. If it makes money they don’t care this the little effort with more monetizing

    The only thing that doesn't make sense though is that GAS event - with the difficult requirements, 5* unlock and using GET1 to take him to 7* (and he still might not be able to hold versus any of the meta teams) - CG just made a pod of whales mad. Or so it seems.

    Agreed. A lot of testing is showing that at 5* he is very beatable by DR teams. A theory into a Padme led team is showing major promise but the cost of that team composition requires a R7 JKA, and G13 padme, GMY, GK all around R4.

    Idk, I can’t get over what’s so hard about alleviating gear crunches that have spanned this entire games life. Replace an old one with a new one. Don’t just keep stacking new gear grinds on top of the old ones.
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    Indeed.

    One thing I've noticed that this year all goodwill gestures have ended. Historically compensation for errors was generous and frequent. Not all releases were cash grabs.

    CG has been buring up all the remaining goodwill left in the community.

    For the love of god CG.

    1. Reduce Cantina costs to 50 energy refresh
    2. Put stun guns in the weekly challenge
    3. Add a new tier for all of the challenges for slightly increased rewards

    These small changes would generate a whole load of goodwill for you to burn in the next six months.

    In addition, create new events that run on a regular base and let each event run 48 or 36 hours with 24 hours overlapping.

    Than all of us get more ingame content to do each day and get incentives for being active players.
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    by adding most needed (stun guns, etc.) and rare items to Guild shop

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    I honestly think a lot of ya'lls thoughts that the devs won't eventually alleviate the gear crunch like stun guns etc. won't happen is kind of pessimistic. I have a feeling that they will eventually, even it takes another couple months.I mean obviously I don't have any proof of this, but realize the team behind SWGOH is now rather small, and it's taking them a long time to roll changes out. Personally, I think if they just fixed their schedule a little bit, the issues with the game wouldn't be so paramount as they are now.
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    Exletion wrote: »
    I honestly think a lot of ya'lls thoughts that the devs won't eventually alleviate the gear crunch like stun guns etc. won't happen is kind of pessimistic. I have a feeling that they will eventually, even it takes another couple months.I mean obviously I don't have any proof of this, but realize the team behind SWGOH is now rather small, and it's taking them a long time to roll changes out. Personally, I think if they just fixed their schedule a little bit, the issues with the game wouldn't be so paramount as they are now.

    That is why we proposed easy to implement stuff. Can't be hard to change costs of cantina refresh or double the duration and output of events.
    Something needs to happen sooner than later or more people will leave.
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    Last time they wanted to make gearing easier, they created kyrotechs. So be careful what you wish for.
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    copper32 wrote: »
    Exletion wrote: »
    I honestly think a lot of ya'lls thoughts that the devs won't eventually alleviate the gear crunch like stun guns etc. won't happen is kind of pessimistic. I have a feeling that they will eventually, even it takes another couple months.I mean obviously I don't have any proof of this, but realize the team behind SWGOH is now rather small, and it's taking them a long time to roll changes out. Personally, I think if they just fixed their schedule a little bit, the issues with the game wouldn't be so paramount as they are now.

    That is why we proposed easy to implement stuff. Can't be hard to change costs of cantina refresh or double the duration and output of events.
    Something needs to happen sooner than later or more people will leave.

    I get what you are saying but I've worked in electrical hardware design and now in software design and you'd be surprised how lengthy and intensive small changes can be. Between component unit testing and build path version controls, check in/check out procedures, one variable change can break a thousand and one other dependencies in the final build version, and if the devs are working 9 to 5 on new content, it might just not be feasible to make the changes they want to make at the moment.
  • Sewpot
    2010 posts Member
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    I’d like to know if they think treating the player base like this is really going to help them attract players to come play the “new game they are working on”. Or are players going to not be interested in this new game they are developing because of how they treated everyone in these later days of swgoh.
    I think they are shooting their own foot with these moves.
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