Is there anywhere you can see all the gear each character needs through each gear level
Such as magma trooper so we can farm it all before we get them?
Thats what I was talking about. All the gears needed by toons in each gear level. That will be the coolest thing and make you separate from other sites out there. @SWGOHGG
Awesome and clean site! Thanks a lot for this I use it daily!
I do have one question though...
Can we have more than 1 squad? I am playing around with various squads and wanted to see their turn/speed graphs (great job btw) but I noticed that I can only make 1 squad. Also I cannot edit it or delete it.
Is it possible to edit/delete/create new squads?
Thanks!
Squad editing / deleting is coming. That said - you can create multiple squads!
Really nice interface, and thanks a lot for adding the abilities' damage! An important information I've always liked to know, but it would be nice to be able to see the damage for the current stats of our toons too.
Hey @SWGOHGG, really slick site. Nice logo.
How do you find time to build things like these? I know a ton of people who would kill to have some web developers on their start-ups, but the web devs are off building fun sites like these.
You guys deserve a lot of thanks for your easy to use and comprehensive site. Ability damage and datamining is an excellent addition, and the moble interface is exemplary. The SWGOH Cantina has always been my default, but you have built and exellent, and dare I say, better rendition of a database. Add in gear requirements (which I've noticed you've already addressed) and all I need will be met. Keep up the good work.
Hey @SWGOHGG, really slick site. Nice logo.
How do you find time to build things like these? I know a ton of people who would kill to have some web developers on their start-ups, but the web devs are off building fun sites like these.
We're all full time web devs haha, this is just a side passion project!
@SWGOHGG can you clarify that all your stats for level 70 cap gear and level and stars is all correct? I see a variety of information throughout your site, swgohcantina.com, and swgohdb.com. Not sure which is right. You seem to match up the most with the other sites and be correct. Just want to make sure.
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@SWGOHGG can you clarify that all your stats for level 70 cap gear and level and stars is all correct? I see a variety of information throughout your site, swgohcantina.com, and swgohdb.com. Not sure which is right. You seem to match up the most with the other sites and be correct. Just want to make sure.
We've done some pretty extensive testing, and will continue to do so. My guess is that the majority of the differences between the sites is down to rounding errors - the calculation for final power is actually pretty complex, and involves multiple layers of rounding. We'll continue to make sure ours is up to date and work to correct anything that doesn't match up with the game client.
@SWGOHGG
This site is amazing, and you guys are amazing for doing it! Congrats! Also wanted to ask if you or anyone that you might know if you would like to partner up for a guild [SöD] thnx
@SWGOHGG
This site is amazing, and you guys are amazing for doing it! Congrats! Also wanted to ask if you or anyone that you might know if you would like to partner up for a guild [SöD] thnx
Thanks! We're actually working on a lot of guild features! Not sure what we're doing yet, there's three of us and we're kind of free agents currently in the guild arena!
Hey @SWGOHGG, really slick site. Nice logo.
How do you find time to build things like these? I know a ton of people who would kill to have some web developers on their start-ups, but the web devs are off building fun sites like these.
We're all full time web devs haha, this is just a side passion project!
Few more questions:
1) Where do you guys work?
2) Is the damage range for skills based on single attack? (i.e., is the 3690-4078 for FOTP's double tap from a single hit, or is it expected value 1*base + 0.45*base?)
3) Might there be some way to indicate that actual damage potential is higher on attacks with a % chance to repeat, and on attacks that call for assist?
4) Are the calculation formulas available?
5) Is any of the data downloadable (csv)?
Hey @SWGOHGG, really slick site. Nice logo.
How do you find time to build things like these? I know a ton of people who would kill to have some web developers on their start-ups, but the web devs are off building fun sites like these.
We're all full time web devs haha, this is just a side passion project!
Few more questions:
1) Where do you guys work?
2) Is the damage range for skills based on single attack? (i.e., is the 3690-4078 for FOTP's double tap from a single hit, or is it expected value 1*base + 0.45*base?)
3) Might there be some way to indicate that actual damage potential is higher on attacks with a % chance to repeat, and on attacks that call for assist?
4) Are the calculation formulas available?
5) Is any of the data downloadable (csv)?
1) We work at Curse.
2) Damage ranges is for base levels.
3) Could be. There is a wide range of ways modifiers affect damage, which makes calculating it kind of a pain. I've got a ticket in to do it though, it's just not low hanging fruit.
4) We plan to add them to the site, but it's Physical / Special Damge * Ability Modifier for abilities
5) Not atm! We've talked about doing an API.
Just wondering if the power levels of characters are bugged and are displaying lower than they actually should be or if they are purposely being displayed at the last full gear level that can be achieved.
Just wondering if the power levels of characters are bugged and are displaying lower than they actually should be or if they are purposely being displayed at the last full gear level that can be achieved.
They're at the full gear level + gear currently obtainable power. Could be some errors, we wrote that algorithm a bit ago.
I was just wondering because I have seen several examples of phasma being over the 6787 that the site has listed and I've seen 5's and QGJ almost 1000 power level over what the site has listed. No major deal just didn't know if you were aware
I was just wondering because I have seen several examples of phasma being over the 6787 that the site has listed and I've seen 5's and QGJ almost 1000 power level over what the site has listed. No major deal just didn't know if you were aware
Replies
Absolutely - QGJ is currently active, but eventually we'll have all the leader buffs that affect stats.
Easy! We'll work on adding that soon!
Squad editing / deleting is coming. That said - you can create multiple squads!
How do you find time to build things like these? I know a ton of people who would kill to have some web developers on their start-ups, but the web devs are off building fun sites like these.
We're all full time web devs haha, this is just a side passion project!
We've done some pretty extensive testing, and will continue to do so. My guess is that the majority of the differences between the sites is down to rounding errors - the calculation for final power is actually pretty complex, and involves multiple layers of rounding. We'll continue to make sure ours is up to date and work to correct anything that doesn't match up with the game client.
This site is amazing, and you guys are amazing for doing it! Congrats! Also wanted to ask if you or anyone that you might know if you would like to partner up for a guild [SöD] thnx
Thanks! We're actually working on a lot of guild features! Not sure what we're doing yet, there's three of us and we're kind of free agents currently in the guild arena!
Few more questions:
1) Where do you guys work?
2) Is the damage range for skills based on single attack? (i.e., is the 3690-4078 for FOTP's double tap from a single hit, or is it expected value 1*base + 0.45*base?)
3) Might there be some way to indicate that actual damage potential is higher on attacks with a % chance to repeat, and on attacks that call for assist?
4) Are the calculation formulas available?
5) Is any of the data downloadable (csv)?
1) We work at Curse.
2) Damage ranges is for base levels.
3) Could be. There is a wide range of ways modifiers affect damage, which makes calculating it kind of a pain. I've got a ticket in to do it though, it's just not low hanging fruit.
4) We plan to add them to the site, but it's Physical / Special Damge * Ability Modifier for abilities
5) Not atm! We've talked about doing an API.
Alright np, if you or any of your guys want to partner up , let me know thnx!
[SöD]
Guild: Fear The Boot
I look forward to improvements I'm sure will come.
Guild: Fear The Boot
Just wondering if the power levels of characters are bugged and are displaying lower than they actually should be or if they are purposely being displayed at the last full gear level that can be achieved.
They're at the full gear level + gear currently obtainable power. Could be some errors, we wrote that algorithm a bit ago.
I see that as well - will take a look!