Looking to have a discussion of the validity of doing this. Not trying to call anyone a cheater so please don't do that or this thread will be shutdown.
Just want to see if people think based on the development of the raid if we should consider this a valid way to gain an advantage in the game.
It does take an impressive amount of coordination and probably a decent outlay of money to achieve the numbers across two accounts as easily as possible each day. Even more so with low level alts.
Thoughts?
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This is one of the smartest things posted tonight..
Considering the fact that the devs stated that guild hoping was legal, the only part that will be questionable is that you need to create an alt in a different timezone. It needs an emulator to do that and it is prohibited by Google play at least. Don't know about apple.
Additionally, I'm a former EA/Mythic/Bioware employee, and I should have known it would be like this. But we love star wars and they know it.
2 guilds were set up to have 50 members and had a cap for a reason. This is essentially doing an end around on that cap by filtering more in then should be allowed.
3 it's a manipulation of a loop hole that should be closed by EA and quickly
4 this has massive implications in that it's allowing people to get difficult gear even faster and to get ahead. Anything that allows others to get ahead faster then others is a (insert word thar isn't allowed here).
5 point system was put into place to limit the number of raids allowed per week, this obliterates that block
6 this is the same thing that EA went in and put a cap on energy awhile back so that people couldn't stockpile for the level 80 push except on a more extreme level
Not a good parallel. That was people sacrificing personal gain for someone to get Han Solo first. Not an unreasonable amount of currency.
I think this is a great analogy. They put raid gear and slowed progression for a reason. This feels like a way to circumvent that planned progression similar to the stockpiling they saw leading up to the lvl 60 cap raise. It feels like this should be addressed in a similar fashion.
That big boss won't care, he just cares about the money coming in
She, and believe or not she actually does.
He will care if this drives people to leave and request their investment back due to other guilds scamming the system.
If someone is willing to pay money to develop two or three full rosters of toons and hop their alternate accounts across them during a raid.... what is the motivation for the developers to disallow it? It's an unintended revenue spike. If the alternate account guild hopping becomes the norm, and it becomes profitable as people want to stay competitive, why would the developers shut it down?
It's about the money.
It's actually more profitable to not allow it. More free gear means less money spent.
Don't wanna break your bubble but there was a poll on this and 90% of the player were against it. Don't see where your many comes from.
You would be surprised how much is spent on alts. It definitely is profitable for them.
oh ;( missed the poll. I just remember a lot of "congratulations!" sent across the post (mine included)- sure some haters, but plenty congratulating
Yea like I said, the money
With thunderous applause*
Or lame, it takes one person to kick the guild, the same person to run all 49 or 50 ults, then invite. The rest of the guild waits for an invite.
Don't be proud of taking advantage of a loop hole, it makes you look like a little *****
That's in reference to the Han Solo unlocked thread I think
This I can actually agree with.
Wait a sec, I prefaced it with ...you can disagree...and you agreed? Are you using Jedi Mind tricks on me?
I wouldn't, I easily spend as much. The issue for me isn't around a current specific situation. It's about what the future looks like, if a change in policy doesn't happen. That future is a sea of free to play alt accounts to work the system.
Let's see... say we assume around 10% of all active players use the forum...
Let's say 25% of all active forum members view the poll. 80% of them feel strongly enough to voice their opinion. 90% are against this issue.
The end result? 1.8% of players are actively opposed to the topic the poll was discussing.
These are not scientific numbers, just an example, but not exactly a majority there, Chief.
I'm not endorsing or condoning, just pointing out that no poll on this forum will accurately represent the entire player base.