It still makes no sense. You want people to build up teams they don't have...put a Rebel in a Dark Side node to force people to improve dark side teams.
So 9B is still impossible to 3 star for most, let alone even clear it, yet you're putting ANOTHER meta character under the same light side hard nodes? This shows you guys simply don't care
You should put an auto-taunter on both sides of the coin to give others a chance at an auto-taunter even if cross faction. But they like to tease people I guess. Just like all the toons getting left in the dust by rebels and sith.
This is getting ridiculous, stop with all this rebel crap! They are terrorists and the true villains of Star Wars. I'm so sick of the imbalance with light/dark side, why is it every time you release new characters the rebels are WAY OP, the new empire guys are super hard to get or cost money? Plus the one or two empire that get released get way fewer abilities than the massive amount abilities EACH rebel gets plus they out number them more than two to one. There are plenty of empire units that haven't been put in game yet. I mean them in this thread: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/99625/where-are-the-scout-troopers#latest
Light side hard 9b is by far the hardest node in the game. That is why they put Shoretrooper there, and that is why they put Baze in 9c, so you can only farm either of them if you can beat 9b. It makes sense in a way, that way being all about making money of course.
Replies
imgur.com/a/w7FXQ
I cant see it any other way
Thanks
Definitely.
Can't please everyone.
He is farmable.
They constantly fix bugs
We can't drink all the champagne and the cognac at the same time! Poor butterfly.
I dunno, that earring's pretty sexy...
and people still don't know how to read his unique
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/99625/where-are-the-scout-troopers#latest
EA must know you can't please everyone, because they're not even trying to please anyone.
Well, that's a good answer
Lol!
They have an entire thread dedicated to bugs they have fixed and are currently working on
Pao