Content Update 4/11/2018 [MEGA]

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  • kerwyn
    144 posts Member
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    https://imgur.com/a/1w18x

    Take a look at it now. From top to bottom and middle included. It’s a NERF. Let’s call it what it is. A Sith Raid Gear NERF!
  • Ikey
    48 posts Member
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    @CG_CapGaSP This has to be a joke, right? A late April Fools...
  • Jeric
    271 posts Member
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    gufu21 wrote: »
    No_Try wrote: »
    What I'm more worried about is people putting in even more "0"s in all tiers but heroic.

    Yeah, I'm not sure this was a good move. The STR is already having a huge problem with people not putting in any effort (because it's not fun at all), and the new reward system only encourages more people to not put in any effort it. At this point, it's REALLY not worth the chore of trying to do damage.

    And on the other hand, I'm not going to place in the top 10 in my guild so ... this works out great for me and others in the mid to low end of their guild. :)


  • Brownie
    298 posts Member
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    Way to screw up again EA/CG...
  • kerwyn
    144 posts Member
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    TVF wrote: »
    Any picture of the gear the 50th place finisher got?

    The word "balanced" means something.


    https://m.imgur.com/a/1w18x
    Not 50th but low enough.
  • Options
    TVF wrote: »
    No_Try wrote: »
    I'll be chiming in too early...but the outcome will be as foreseen.

    People will complain? As always.

    I'm usually quiet. This is really really atrocious. So yes. People will complain...as they should.
  • Options
    Pyrefly wrote: »
    <<ORIGINAL DEV POST>>
    Hey Holotable Heroes!
    These are the update notes for our 4/11/2018 Content Update!


    RAID REWARDS REBALANCE
    The Sith Triumvirate Raid rewards have been rebalanced. An outline of the reward rebalance can be found in this post:
    Dev Blog - Sith Triumvirate Raid Rewards - 4/2/18

    NOTE: With the flattening of raid rewards, top ranking players (particularly in the Heroic) may see lower drop rates of fully crafted gear pieces, and (for some ranks) lower aggregate numbers of direct gear salvage drops. This has been offset by several factors, including:
    • Increase in quality of complete piece AND salvage drops
    • Higher payout of Guild Event Tokens and Guild Currency
      • We are closely monitoring the ability of the current Stores to effectively sink this currency on the gear and shards players need. In the coming weeks, we will be significantly expanding these stores to provide what players need the most, and with more convenience.
    • Greater benefit for the overall guild - this will correspond quickly to your guild’s ability to complete raids faster / with less difficulty.

    We will be monitoring player feedback AND the effects of these changes to ensure this benefits players as intended.


    EVENTS

    Assault Battles Update
    With this release we are updating three of our Assault Battle events (Forest Moon, Military Might, & Ground War) with a pass on consistency, clarity, and balance. In addition, we are adding Mythic tiers to these events. We are doing this to ensure that all events of a category (in this case, Assault Battles) have a similar level of predictability and challenge, as well as a unified style and appearance. Please note that Assault Battle Mythic tiers are intended to be the pinnacle of challenge in the Event system, and may be adjusted over time to ensure this experience remains such.

    Forest Moon:
    • Updated event Description.
    • Updated all Mission descriptions.
    • Updated the Defend bonus ability with several bugfixes. Defend will now do the following:
      • Immediately grant the activating unit a heal equal to 20% of their maximum Health.
      • Grant +80% Defense (Armor & Suppression) for 3 turns. (Was 2 turns)
      • Grant +100% Critical Avoidance for 3 turns. (Was 2 turns, and did not always apply correctly.)
      • The active bonuses from Defend will now persist between encounters. (Was: expire on encounter end)
    • Added Mythic Tier.
      • Unlocks when the Bonus Tier has been completed.
      • As with all "Mythic" things, expect this tier to be something familiar yet different from the standard experience.
      • Assault Battle Mythic tiers are tuned for fully maxed out characters (G12, L85, Excellent 5-dot Mods).

    Military Might:
    (NOTE: This event is not scheduled for April)
    • Updated event Description.
    • Updated all Mission descriptions.
    • Updated the Counterwatch bonus ability. Counterwatch will now do the following:
      • Grant a Heal Over Time effect.
      • Grant +50% bonus offense (Counterwatch was already doing this, but the ability description was inaccurate.)
      • Grant the activating character Retribution for 2 turns.
      • While the Retribution effect is active, if the character attacks out of turn they have a 50% chance to call an assist. (New)
      • Updated ability description to clarify what is actually being granted. (Was: incorrectly stated it was granting "double damage" when in fact was only granting a 50% offense increase)
      • Context: The introduction of Commander Luke Skywalker has made this ability less useful then initially conceived. By adding the chance to call an assist, this both makes the ability more useful, but also synergizes nicely with Luke and his leader ability (should players bring him as the leader). The offense bonus was already present, but as the first and oldest "bonus ability" there were some messaging problems in the old description. This bonus ability will now be a more fun and rewarding part of the play experience for this event.
    • Added Bonus Tier.
      • Unlocks when T2 has been completed.
    • Added Mythic Tier.
      • Unlocks when the Bonus Tier has been completed.
      • As with all "Mythic" things, expect this tier to be something familiar yet different from the standard experience.
      • Assault Battle Mythic tiers are tuned for fully maxed out characters (G12, L85, Excellent 5-dot Mods).

    Ground War:
    • Changed event allowed units to: Jedi, Ewoks, Ugnaught (was: Resistance, Ewoks, Ugnaught)
      • Context: We are making this change because in each of the other Assault Battles there is a faction which makes sense from a lore perspective and a faction which is just for fun/challenge. Ground War was an outlier by asking users to bring the Resistance to battle Separatists.
    • Updated event Description.
    • Updated all Mission descriptions.
    • The Overcharge buff granted by Shield Droids will now also apply to B1 Battledroids. (Was: B2 Battledroids, IG-100, Nute Gunray, and Count Dooku only)
    • Updated descriptions for all 5 ranks of Overcharge to clearly state which version is active and how much bonus protection is being granted. (Was: shared description across all 5 ranks)
    • Replaced "Stand Aside" bonus ability with a new bonus ability "Moment of Glory"
      • Moment of Glory: Gain an immediate turn with the following benefits: Offense Up, Speed Up, Critical Chance Up, Critical Damage Up, Health Steal Up, Defense Penetration Up, and Potency Up. Activating this ability puts all allies instances of this power on cooldown.
      • Context: While mechanically interesting, the old Stand Aside bonus ability wasn't very useful and we found most players weren't willing to sacrifice the turns of their allies in order to power up a single character for a few turns. It was additionally difficult to find a clear use for this ability in the Mythic tier, where enemies are extremely healthy and powerful and losing 4 character's turns wasn't a satisfying experience. Moment of Glory retains the unique feel of "powering up" a single character (or multiple, if clever you are) without penalizing the other characters which we feel creates a more fun and interesting play experience.
    • Added Bonus Tier.
      • Unlocks when T2 has been completed.
    • Added Mythic Tier.
      • Unlocks when the Bonus Tier has been completed.
      • As with all "Mythic" things, expect this tier to be something familiar yet different from the standard experience.
      • Assault Battle Mythic tiers are tuned for fully maxed out characters (G12, L85, Excellent 5-dot Mods).
    • Overhauled repeat play rewards to be in-line with other Assault Battle events.

    Grand Master Yoda:
    • Grand Master Yoda can now copy the "Overcharge" buff from Assault Battle Ground War. For performance reasons, any rank of the Overcharge buff copied will be converted into the 300% version. Note that this effect persists between encounters, as it is a special effect found only in an event.
    • Context: Switching the Ground War event to use Jedi opens up many interesting possible squad configurations, and it makes sense that the Grand Master should be able to copy the signature buff from this event for a bit of added fun.

    Mythic Events:
    • Artist of War Mythic Event has been added. This event will only appear for users who have completed the Artist of War Legendary event Tier 7.

    Endor Escalation:
    • In Tier 1 the health of the AT-ST in this event has been reduced to 200,000 (was: 300,000)
    • In Tier 2 the health of the AT-ST has been reduced to 1,000,000 (was: 2,000,000)
    • Context: We're happy with the level of challenge taking on such an iconic vehicle has but we're reducing the total overall health to make the event quicker to complete.


    Artist of War (Mythic Event)
    The battle between Thrawn and Phoenix squadron has come to a head and only one side can prevail.
    Date the event begins: April 14th
    Minimum Lvl Requirements: 85
    Character Requirements: Phoenix Squadron, Empire Squadron, Grand Admiral Thrawn

    Artist of War and Chimaera (Legendary Events)
    Date the event begins: April 12th
    Character Requirements: Phoenix Squadron
    NOTE: The Chimaera event is allowing players to enter with fewer than originally intended units due to a bug with how the mandatory units are being counted. However, because the event will be changed to conform with an upcoming update to ships, we are leaving the event as-is for this instance.


    REWORKS
    Darth Traya Ability Name Change
    Swapped names for Darth Traya's Unique and Leader abilities to better align her abilities with Sion and Nihilus naming conventions.


    SHARD SHUFFLE
    NOTE: Starting with the characters mentioned below, to make room for characters that are coming into the game, we are starting by removing characters that have 1 or more duplicate nodes. In every case, we will be leaving the “easier farm” node for those characters. We will also be providing guidance on our additional plans to manage this process, and ensure that farming routines are minimally disrupted, before the next round of characters hit the board.

    The following characters are now farmable in the following locations:

    Wicket
    • Dark Side 8-A
    • Replaces Barriss Offee (3 other locations)

    Mother Talzin
    • Light Side 8-A
    • Replaces Boba Fett (4 other locations)

    Nightsister Zombie
    • Dark Side 8-D
    • Replaces Ewok Scout (2 other locations)

    Nightsister Spirit
    • Cantina 7-F

    First Order Executioner
    • Cantina 2-G
    • Replaces Dathcha (3 other locations)


    The following units have also entered new locations, per the Character Release Cadence:
    • Darth Sion is now available in Chromium Packs and Shipments.
    • Visas Marr is now available in Chromium Packs and Shipments.
    • The Sith Marauder is now available in Chromium Packs and Shipments.


    FIXES
    • The German translation for Mother Talzin Plague description has been clarified

    WELP !!
    Can we get the old rewards back...???
  • Options
    You guys are missing the fact you can buy the salvage you want with the extra guild tokens/event tokens.
  • Options
    You have to be kidding me with the heroic rewards! How does the increase in GET scale? Do you play your own game?
  • Options
    As someone who doesnt finish in the top 3, new sith raid rewards are awesome. Thanks CG!!
  • No_Try
    4051 posts Member
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    TVF wrote: »
    No_Try wrote: »
    I'll be chiming in too early...but the outcome will be as foreseen.

    People will complain? As always.

    And trolls will keep on trolling.
  • Options
    R0n_Sn0w wrote: »
    image.png

    This is disgustingly low compared to what it was earlier. It feels like a massive setback to the heroic guilds.

    I've seen other screenshots like this. Soooo... this is what balance look like?

    I would love to hear from a dev try on this. Please do your best to convince me that these "reworked" rewards aren't actually massive nerfs. Since our first hSTR clear, I've gotten 7 full crafts in 5 raids. It's been great, allowing me to gear up more toons to contribute more to this raid. Instead, it's gonna take me 3 times as long to buy the salvage myself from the guild shop, not to mention however many more days/weeks for that salvage to show up.
    "We are closely monitoring the ability of the current Stores to effectively sink this currency on the gear and shards players need. In the coming weeks, we will be significantly expanding these stores to provide what players need the most, and with more convenience."

    Why wasn't the guild shop reworked before you nerfed rewards and gave us less currency to complete the items we need?

    I really don't get it. I was excited with all the new communication and promises, but for the amount of time that goes into this raid and how seldom we're able to actually complete it due to the 110k ticket cost, I'm right now legitimately confused. If the devs sincerely wanted to improve and balance raid rewards, they missed the mark big time.
  • Options
    Jeric wrote: »
    R0n_Sn0w wrote: »
    image.png

    This is disgustingly low compared to what it was earlier. It feels like a massive setback to the heroic guilds.

    For you yes. Should be a step up for others in your guild.

    No Jeric, even the rewards at rank 50 before the nerf were much better than these post-nerf rewards.
  • Options
    Creates a raid no one really likes but love the rewards....nerfs rewards...
  • Options
    Pyrefly wrote: »
    <<ORIGINAL DEV POST>>
    Hey Holotable Heroes!
    These are the update notes for our 4/11/2018 Content Update!


    RAID REWARDS REBALANCE
    The Sith Triumvirate Raid rewards have been rebalanced. An outline of the reward rebalance can be found in this post:
    Dev Blog - Sith Triumvirate Raid Rewards - 4/2/18

    NOTE: With the flattening of raid rewards, top ranking players (particularly in the Heroic) may see lower drop rates of fully crafted gear pieces, and (for some ranks) lower aggregate numbers of direct gear salvage drops. This has been offset by several factors, including:
    • Increase in quality of complete piece AND salvage drops
    • Higher payout of Guild Event Tokens and Guild Currency
      • We are closely monitoring the ability of the current Stores to effectively sink this currency on the gear and shards players need. In the coming weeks, we will be significantly expanding these stores to provide what players need the most, and with more convenience.
    • Greater benefit for the overall guild - this will correspond quickly to your guild’s ability to complete raids faster / with less difficulty.

    We will be monitoring player feedback AND the effects of these changes to ensure this benefits players as intended.


    EVENTS

    Assault Battles Update
    With this release we are updating three of our Assault Battle events (Forest Moon, Military Might, & Ground War) with a pass on consistency, clarity, and balance. In addition, we are adding Mythic tiers to these events. We are doing this to ensure that all events of a category (in this case, Assault Battles) have a similar level of predictability and challenge, as well as a unified style and appearance. Please note that Assault Battle Mythic tiers are intended to be the pinnacle of challenge in the Event system, and may be adjusted over time to ensure this experience remains such.

    Forest Moon:
    • Updated event Description.
    • Updated all Mission descriptions.
    • Updated the Defend bonus ability with several bugfixes. Defend will now do the following:
      • Immediately grant the activating unit a heal equal to 20% of their maximum Health.
      • Grant +80% Defense (Armor & Suppression) for 3 turns. (Was 2 turns)
      • Grant +100% Critical Avoidance for 3 turns. (Was 2 turns, and did not always apply correctly.)
      • The active bonuses from Defend will now persist between encounters. (Was: expire on encounter end)
    • Added Mythic Tier.
      • Unlocks when the Bonus Tier has been completed.
      • As with all "Mythic" things, expect this tier to be something familiar yet different from the standard experience.
      • Assault Battle Mythic tiers are tuned for fully maxed out characters (G12, L85, Excellent 5-dot Mods).

    Military Might:
    (NOTE: This event is not scheduled for April)
    • Updated event Description.
    • Updated all Mission descriptions.
    • Updated the Counterwatch bonus ability. Counterwatch will now do the following:
      • Grant a Heal Over Time effect.
      • Grant +50% bonus offense (Counterwatch was already doing this, but the ability description was inaccurate.)
      • Grant the activating character Retribution for 2 turns.
      • While the Retribution effect is active, if the character attacks out of turn they have a 50% chance to call an assist. (New)
      • Updated ability description to clarify what is actually being granted. (Was: incorrectly stated it was granting "double damage" when in fact was only granting a 50% offense increase)
      • Context: The introduction of Commander Luke Skywalker has made this ability less useful then initially conceived. By adding the chance to call an assist, this both makes the ability more useful, but also synergizes nicely with Luke and his leader ability (should players bring him as the leader). The offense bonus was already present, but as the first and oldest "bonus ability" there were some messaging problems in the old description. This bonus ability will now be a more fun and rewarding part of the play experience for this event.
    • Added Bonus Tier.
      • Unlocks when T2 has been completed.
    • Added Mythic Tier.
      • Unlocks when the Bonus Tier has been completed.
      • As with all "Mythic" things, expect this tier to be something familiar yet different from the standard experience.
      • Assault Battle Mythic tiers are tuned for fully maxed out characters (G12, L85, Excellent 5-dot Mods).

    Ground War:
    • Changed event allowed units to: Jedi, Ewoks, Ugnaught (was: Resistance, Ewoks, Ugnaught)
      • Context: We are making this change because in each of the other Assault Battles there is a faction which makes sense from a lore perspective and a faction which is just for fun/challenge. Ground War was an outlier by asking users to bring the Resistance to battle Separatists.
    • Updated event Description.
    • Updated all Mission descriptions.
    • The Overcharge buff granted by Shield Droids will now also apply to B1 Battledroids. (Was: B2 Battledroids, IG-100, Nute Gunray, and Count Dooku only)
    • Updated descriptions for all 5 ranks of Overcharge to clearly state which version is active and how much bonus protection is being granted. (Was: shared description across all 5 ranks)
    • Replaced "Stand Aside" bonus ability with a new bonus ability "Moment of Glory"
      • Moment of Glory: Gain an immediate turn with the following benefits: Offense Up, Speed Up, Critical Chance Up, Critical Damage Up, Health Steal Up, Defense Penetration Up, and Potency Up. Activating this ability puts all allies instances of this power on cooldown.
      • Context: While mechanically interesting, the old Stand Aside bonus ability wasn't very useful and we found most players weren't willing to sacrifice the turns of their allies in order to power up a single character for a few turns. It was additionally difficult to find a clear use for this ability in the Mythic tier, where enemies are extremely healthy and powerful and losing 4 character's turns wasn't a satisfying experience. Moment of Glory retains the unique feel of "powering up" a single character (or multiple, if clever you are) without penalizing the other characters which we feel creates a more fun and interesting play experience.
    • Added Bonus Tier.
      • Unlocks when T2 has been completed.
    • Added Mythic Tier.
      • Unlocks when the Bonus Tier has been completed.
      • As with all "Mythic" things, expect this tier to be something familiar yet different from the standard experience.
      • Assault Battle Mythic tiers are tuned for fully maxed out characters (G12, L85, Excellent 5-dot Mods).
    • Overhauled repeat play rewards to be in-line with other Assault Battle events.

    Grand Master Yoda:
    • Grand Master Yoda can now copy the "Overcharge" buff from Assault Battle Ground War. For performance reasons, any rank of the Overcharge buff copied will be converted into the 300% version. Note that this effect persists between encounters, as it is a special effect found only in an event.
    • Context: Switching the Ground War event to use Jedi opens up many interesting possible squad configurations, and it makes sense that the Grand Master should be able to copy the signature buff from this event for a bit of added fun.

    Mythic Events:
    • Artist of War Mythic Event has been added. This event will only appear for users who have completed the Artist of War Legendary event Tier 7.

    Endor Escalation:
    • In Tier 1 the health of the AT-ST in this event has been reduced to 200,000 (was: 300,000)
    • In Tier 2 the health of the AT-ST has been reduced to 1,000,000 (was: 2,000,000)
    • Context: We're happy with the level of challenge taking on such an iconic vehicle has but we're reducing the total overall health to make the event quicker to complete.


    Artist of War (Mythic Event)
    The battle between Thrawn and Phoenix squadron has come to a head and only one side can prevail.
    Date the event begins: April 14th
    Minimum Lvl Requirements: 85
    Character Requirements: Phoenix Squadron, Empire Squadron, Grand Admiral Thrawn

    Artist of War and Chimaera (Legendary Events)
    Date the event begins: April 12th
    Character Requirements: Phoenix Squadron
    NOTE: The Chimaera event is allowing players to enter with fewer than originally intended units due to a bug with how the mandatory units are being counted. However, because the event will be changed to conform with an upcoming update to ships, we are leaving the event as-is for this instance.


    REWORKS
    Darth Traya Ability Name Change
    Swapped names for Darth Traya's Unique and Leader abilities to better align her abilities with Sion and Nihilus naming conventions.


    SHARD SHUFFLE
    NOTE: Starting with the characters mentioned below, to make room for characters that are coming into the game, we are starting by removing characters that have 1 or more duplicate nodes. In every case, we will be leaving the “easier farm” node for those characters. We will also be providing guidance on our additional plans to manage this process, and ensure that farming routines are minimally disrupted, before the next round of characters hit the board.

    The following characters are now farmable in the following locations:

    Wicket
    • Dark Side 8-A
    • Replaces Barriss Offee (3 other locations)

    Mother Talzin
    • Light Side 8-A
    • Replaces Boba Fett (4 other locations)

    Nightsister Zombie
    • Dark Side 8-D
    • Replaces Ewok Scout (2 other locations)

    Nightsister Spirit
    • Cantina 7-F

    First Order Executioner
    • Cantina 2-G
    • Replaces Dathcha (3 other locations)


    The following units have also entered new locations, per the Character Release Cadence:
    • Darth Sion is now available in Chromium Packs and Shipments.
    • Visas Marr is now available in Chromium Packs and Shipments.
    • The Sith Marauder is now available in Chromium Packs and Shipments.


    FIXES
    • The German translation for Mother Talzin Plague description has been clarified

    WELP !!
    Can we get the old rewards back...???
    Kodimus wrote: »
    You guys are missing the fact you can buy the salvage you want with the extra guild tokens/event tokens.
    Kodimus wrote: »
    You guys are missing the fact you can buy the salvage you want with the extra guild tokens/event tokens.
    Keep your salvage ..!
  • Options
    TVF wrote: »
    westenger wrote: »
    I just realized I need Ackbar 7* ship to 7* Chimaera and I have Ackbar's ship at 90/100... Will the event be back? Please say yes

    The event will not.

    frick
  • UdalCuain
    5011 posts Member
    Options
    Kodimus wrote: »
    You guys are missing the fact you can buy the salvage you want with the extra guild tokens/event tokens.

    The increase in the tokens is nowhere near the value of the pieces that the top contributors have lost though. That's part of the issue.
  • Options
    Jeric wrote: »
    gufu21 wrote: »
    No_Try wrote: »
    What I'm more worried about is people putting in even more "0"s in all tiers but heroic.

    Yeah, I'm not sure this was a good move. The STR is already having a huge problem with people not putting in any effort (because it's not fun at all), and the new reward system only encourages more people to not put in any effort it. At this point, it's REALLY not worth the chore of trying to do damage.

    And on the other hand, I'm not going to place in the top 10 in my guild so ... this works out great for me and others in the mid to low end of their guild. :)


    Not even close. Have you been running heroic? I finished in the 40s twice because of work obligations. My gear was light years better than this junk.
  • OdinOakenshield
    306 posts Member
    edited April 2018
    Options
    @CG_Carrie We stalled our Sith raid since we were told that the guild as a whole will get more rewards. We know the top few might get less, but we look out for the guild as a whole. The 50th place finisher in the previous reward structure would have received better rewards than first place now. Im sorry but those rewards are a complete waste of all the momentum you guys were trying to build. First place arguably got better rewards then our entire guild will this time. If you are going to do this to Tank/Rancor please leave them alone, the rewards are bad enough already, I dread to see them nerfed as much as these were.
  • Ztyle
    1970 posts Member
    Options
    R0n_Sn0w wrote: »
    image.png

    This is disgustingly low compared to what it was earlier. It feels like a massive setback to the heroic guilds.

    This is what #10 T6 rewards (except Traya) should be, Not a Heroic #1 reward
    I'm Danish , Leader of the Space Slug Alliance , living the SlugLife , My collection
  • Options
    @CG_Carrie you and us have very different meanings of better rewards...!

    Seriously though..why do u always have to do this..?
  • Options
    I really hope the reported Sith rewards are bugged... this is an other slap in the face... I was really starting to get a better impression from you guys with your recent updates/notes to community. I guess that was all fake.

    :(
  • tRRRey
    2782 posts Member
    Options
    Jeric wrote: »
    gufu21 wrote: »
    No_Try wrote: »
    What I'm more worried about is people putting in even more "0"s in all tiers but heroic.

    Yeah, I'm not sure this was a good move. The STR is already having a huge problem with people not putting in any effort (because it's not fun at all), and the new reward system only encourages more people to not put in any effort it. At this point, it's REALLY not worth the chore of trying to do damage.

    And on the other hand, I'm not going to place in the top 10 in my guild so ... this works out great for me and others in the mid to low end of their guild. :)


    You do realize that you could post a 0 on the Heroic Sith Raid and still get a full piece before the nerfs right?
    https://swgoh.gg/u/trey 66/
    Make Zader Great Again!
  • Options
    I'm also going to add that no one was asking for the sith raid rewards to be reworked. We were all happy with our traya shards and our full crafts. Instead of letting us enjoy the raid with the rewards we earned, we're now forced to be content with a fix we didn't ask for?

    We've been asking for fixes to the Rancor and HAAT rewards for a long time now. Instead you guys ruined the one good place in the game to farm gear.
  • Banth
    158 posts Member
    Options
    Jeric wrote: »
    R0n_Sn0w wrote: »
    image.png

    This is disgustingly low compared to what it was earlier. It feels like a massive setback to the heroic guilds.

    For you yes. Should be a step up for others in your guild.

    Nope. All heroic drops have been nerfed to the point that they are useless aside from the Traya shards. No ones going to play it after Trayas farmed unless they change it back. There’s no need to. Horrid, horrid change. They finally seemed like they were turning things around then this. Thank god there’s MSF now.
  • TVF
    36606 posts Member
    Options
    tRRRey wrote: »
    Jeric wrote: »
    gufu21 wrote: »
    No_Try wrote: »
    What I'm more worried about is people putting in even more "0"s in all tiers but heroic.

    Yeah, I'm not sure this was a good move. The STR is already having a huge problem with people not putting in any effort (because it's not fun at all), and the new reward system only encourages more people to not put in any effort it. At this point, it's REALLY not worth the chore of trying to do damage.

    And on the other hand, I'm not going to place in the top 10 in my guild so ... this works out great for me and others in the mid to low end of their guild. :)


    You do realize that you could post a 0 on the Heroic Sith Raid and still get a full piece before the nerfs right?

    And that seems fair somehow?
    I need a new message here. https://discord.gg/AmStGTH
  • tRRRey
    2782 posts Member
    Options
    Kodimus wrote: »
    You guys are missing the fact you can buy the salvage you want with the extra guild tokens/event tokens.

    Remind me just how much currency is needed for a full G12 piece? Increasing the currency rewards does nothing to offset the nerf in full piece drops
    https://swgoh.gg/u/trey 66/
    Make Zader Great Again!
  • kerwyn
    144 posts Member
    Options
    @CG_Carrie We stalled our Sith raid since we were told that the guild as a whole will get more rewards. We know the top few might get less, but we look out for the guild as a whole. The 50th place finisher in the previous reward structure would have received better rewards than first place now. Im sorry but those rewards are a complete waste of all the momentum you guys were trying to build. First place arguably got better rewards then our entire guild will this time. If you are going to do this to Tank/Rancor please leave them along, their rewards are bad enough already, I dread to see them nerfed as much as these were.

    Rewards are absolutely atrocious
  • Options
    Those heroic Traya rewards would be bad rewards for an HAAT that people CAN ALMOST SOLO
  • Maegor
    1217 posts Member
    Options
    Jeric wrote: »
    gufu21 wrote: »
    No_Try wrote: »
    What I'm more worried about is people putting in even more "0"s in all tiers but heroic.

    Yeah, I'm not sure this was a good move. The STR is already having a huge problem with people not putting in any effort (because it's not fun at all), and the new reward system only encourages more people to not put in any effort it. At this point, it's REALLY not worth the chore of trying to do damage.

    And on the other hand, I'm not going to place in the top 10 in my guild so ... this works out great for me and others in the mid to low end of their guild. :)


    No it doesn't. 20/20 have reported in with pics in that guild. None have gotten a full piece. That is an extreme nerf to the drops. We were getting 35+ people getting fulls in every raid we had completed so far (around 10 or 11 total). This is a nerf.
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