New theory on the GW is WAI from the devs. They set up a system which I hope we all agree is broken, and for anyone that is about to respond that they smoke it in 15 minutes so it is clearly awesome don't bother, it is just broken in your favor. They are counting on 6 and 7 dot mods to keep the broken 12s (and 11s in some cases) limited to the true whales. What they want is more money being spent by the low/no spenders in order to get to the next phase. Look at all the posts telling ppl to push up their arena power to get the broken node 12 because it is a valid strategy, I'm a broken node 12 guy myself, it is awesome provided I get there, but being honest I went from zero completion rate to 50/50. They will move the goal posts again with new mods and try to keep the train moving. So I will encourage the community to stop flaming each other and focus on the core issue - the mods make the power calculation less reliable than they were before making the matches sketchy AND for the purposes of GW, they need to look deeper than arena power to come up with matching you over the course of 12 nodes if they are actually trying to make it what their press releases claim it is supposed to be.
So I will encourage the community to stop flaming each other and focus on the core issue - the mods make the power calculation less reliable than they were before making the matches sketchy AND for the purposes of GW, they need to look deeper than arena power to come up with matching you over the course of 12 nodes if they are actually trying to make it what their press releases claim it is supposed to be.
That is what I have been saying for days. I'm looking at characters that have twice the staying power (+100% prot) that are way undervalued. How much is that worth according to the devs? It's not even a hundred points, it seems. Get another gear level and add 50% to your protection and the power goes up by several hundred points.
Again to all yes men, that node 12 would be the easiest is simply bad coding, not working as intended. With the special nodes of 6, 9 and 11 you will face weaker opposition in total as those of us who are not over the specific power level get to do that with four (4) nodes.
An example of a tough node 6 was pasted by a yes man a while ago. That is what I get in node 6 also, could be Anakin lead team, could be droids, but gear levels are 9-11 for all, with less 9 than 10-11 and the mods are lvl 12-14. On top of that I have hard nodes at 9, 11 and 12.
I look forward to the easier mode in GW, but seem to be out of luck with the raid rewards right now, so growing Arena Power is not happening quickly enough.
I'm stuck in node 12, i had to face a team with 38.xxx power, where my A team "only" 31.xxx. all my toon defeated. Phasma lead, rey, qgj, 5s, RG, all at L80, G10-11, fully modded, arround 38.000-39.000 power. I only can beat Rey, RG, and QGJ.
I have play this game for 4 month, and only 2 times i can not finish GW due to over power opponent in node 12, A few month ago when they begin make GW "not fun", and today.
It is not difficult for today, but impossible, and i hope it is just for today, if not, then i will stop spending. There is no guarantee spending real money for building team can make you finish GW daily
Need credits to level heroes up
Save slowly because you lose at GW
Spend what credits you did earn to make squad better
GW is now % harder because you leveled up your squad
Back to step 1
Noob. Finally unlocked GW! I can't beat it yet, but that's not a surprise. I'll build up my roster so I can.
Elation. I beat GW! This is great, sooo many credits! I'm rich!
Arrogance. What are all these noobs crying about? I beat it all the time, it's not that hard. LTP for crying out loud.
Outrage. What happened? I lost?! This is impossible! Nobody could beat a gauntlet like this! So overpowered. Imma quit soon, this is bogus.
Emergence. I don't believe it, I won. I may not win again, but today was a good day.
Acceptance. Maybe GW isn't so broken after all, or maybe it is. It's beatable. And what is up with these easy nodes? I don't know, it doesn't matter. I still need 30 million credits for mods.
Or, if you run droids (I hear) it's more like this
Surprise. That was easier than I thought it would be.
I heard Rebels can destroy gw too, not like droids but it's pretty close
Oh how you folks *female dog* about your impossible nodes... Have fun with this one. I'm easy node 12 btw.
I will still stand by the fact that it's working as intended. All you people complaining about how you can't complete GW or do this or do that are simply incapable of actually using grey matter. It took me 4 tries, once I found a team that was doing what I needed be done... Job was done!
& before some tools say that I'm p2p, I'm f2p & have listened to advice on how to contend with GW. Goodbye.
You should really stop trying to be a tool because you only sound like a fool.
Noob. Finally unlocked GW! I can't beat it yet, but that's not a surprise. I'll build up my roster so I can.
Elation. I beat GW! This is great, sooo many credits! I'm rich!
Arrogance. What are all these noobs crying about? I beat it all the time, it's not that hard. LTP for crying out loud.
Outrage. What happened? I lost?! This is impossible! Nobody could beat a gauntlet like this! So overpowered. Imma quit soon, this is bogus.
Emergence. I don't believe it, I won. I may not win again, but today was a good day.
Acceptance. Maybe GW isn't so broken after all, or maybe it is. It's beatable. And what is up with these easy nodes? I don't know, it doesn't matter. I still need 30 million credits for mods.
Or, if you run droids (I hear) it's more like this
Surprise. That was easier than I thought it would be.
I heard Rebels can destroy gw too, not like droids but it's pretty close
I run Rebels, AA, Luke, Biggs, HRSc, St Han. They don't run the table at all. But maybe if I subbed Lando and Leia for Biggs and St Han that would change. Or sub Wedge for St Han.
Noob. Finally unlocked GW! I can't beat it yet, but that's not a surprise. I'll build up my roster so I can.
Elation. I beat GW! This is great, sooo many credits! I'm rich!
Arrogance. What are all these noobs crying about? I beat it all the time, it's not that hard. LTP for crying out loud.
Outrage. What happened? I lost?! This is impossible! Nobody could beat a gauntlet like this! So overpowered. Imma quit soon, this is bogus.
Emergence. I don't believe it, I won. I may not win again, but today was a good day.
Acceptance. Maybe GW isn't so broken after all, or maybe it is. It's beatable. And what is up with these easy nodes? I don't know, it doesn't matter. I still need 30 million credits for mods.
Or, if you run droids (I hear) it's more like this
Surprise. That was easier than I thought it would be.
I heard Rebels can destroy gw too, not like droids but it's pretty close
I run Rebels, AA, Luke, Biggs, HRSc, St Han. They don't run the table at all. But maybe if I subbed Lando and Leia for Biggs and St Han that would change. Or sub Wedge for St Han.
If you're subbing in Wedge, I'd suggest Wedge lead with Biggs, Lando, Luke/Scout, and Han. Otherwise Leia is probably the best option on an AA led team
Should lando make the extra +100% attack in its AOE if he got the crits in one battle of the GW but he wasnt able to attack again in the same battle, so he has the AOE but the damage is normal and it should be double.
Noob. Finally unlocked GW! I can't beat it yet, but that's not a surprise. I'll build up my roster so I can.
Elation. I beat GW! This is great, sooo many credits! I'm rich!
Arrogance. What are all these noobs crying about? I beat it all the time, it's not that hard. LTP for crying out loud.
Outrage. What happened? I lost?! This is impossible! Nobody could beat a gauntlet like this! So overpowered. Imma quit soon, this is bogus.
Emergence. I don't believe it, I won. I may not win again, but today was a good day.
Acceptance. Maybe GW isn't so broken after all, or maybe it is. It's beatable. And what is up with these easy nodes? I don't know, it doesn't matter. I still need 30 million credits for mods.
Or, if you run droids (I hear) it's more like this
Surprise. That was easier than I thought it would be.
I heard Rebels can destroy gw too, not like droids but it's pretty close
I run Rebels, AA, Luke, Biggs, HRSc, St Han. They don't run the table at all. But maybe if I subbed Lando and Leia for Biggs and St Han that would change. Or sub Wedge for St Han.
If you're subbing in Wedge, I'd suggest Wedge lead with Biggs, Lando, Luke/Scout, and Han. Otherwise Leia is probably the best option on an AA led team
Point to tRRRey. Wedge at lead. Now I just need a Wedge ...
Noob. Finally unlocked GW! I can't beat it yet, but that's not a surprise. I'll build up my roster so I can.
Elation. I beat GW! This is great, sooo many credits! I'm rich!
Arrogance. What are all these noobs crying about? I beat it all the time, it's not that hard. LTP for crying out loud.
Outrage. What happened? I lost?! This is impossible! Nobody could beat a gauntlet like this! So overpowered. Imma quit soon, this is bogus.
Emergence. I don't believe it, I won. I may not win again, but today was a good day.
Acceptance. Maybe GW isn't so broken after all, or maybe it is. It's beatable. And what is up with these easy nodes? I don't know, it doesn't matter. I still need 30 million credits for mods.
Or, if you run droids (I hear) it's more like this
Surprise. That was easier than I thought it would be.
I heard Rebels can destroy gw too, not like droids but it's pretty close
I run Rebels, AA, Luke, Biggs, HRSc, St Han. They don't run the table at all. But maybe if I subbed Lando and Leia for Biggs and St Han that would change. Or sub Wedge for St Han.
If you're subbing in Wedge, I'd suggest Wedge lead with Biggs, Lando, Luke/Scout, and Han. Otherwise Leia is probably the best option on an AA led team
Point to tRRRey. Wedge at lead. Now I just need a Wedge ...
Maybe you'll get lucky and he'll be available in September
The GCW is rigged so that you spend money, unless you have a flush roster, PERIOD. You can use your teams abilities, retreat out, go back in, use those same abilities in the same order and get the EXACT same result a dozen times in a row. Including DOT's such as Vader's. Either they have the worlds worst programmers, or it's just plain rigged! I vote for rigged.
This is just ridiculous. You do realise that with GW you HAVE to do something different in order to change the outcome, there is no RNG in those fights like with raids where it could go differently from the off. You need to change who you attack with a particular move or the toons you go into that fight with. The game isn't rigged, your incompetency is just off the scale. Move along. Also good effort for quoting what I said yet attributing it to somebody else, round of applause for you. Also not sure why you to chose to quote when nothing you say is in direct response to the things that I said...
Yes, it is rigged. Go in and use abilities that should have RNG determined results, such as the number of DOT's that land per character, they come out the same way every time. If they don't, the result is rigged because it's either random or pre-determined. I'm not interested in predetermined outcomes that are contrived by an incompetent development team to boost sales.
yes, I realize you have to to do something different if you're losing, the test was whether the random number generator is robust, and it clearly isn't. And if it's not being used at all, that's even worse.
The GCW is rigged so that you spend money, unless you have a flush roster, PERIOD. You can use your teams abilities, retreat out, go back in, use those same abilities in the same order and get the EXACT same result a dozen times in a row. Including DOT's such as Vader's. Either they have the worlds worst programmers, or it's just plain rigged! I vote for rigged.
This is just ridiculous. You do realise that with GW you HAVE to do something different in order to change the outcome, there is no RNG in those fights like with raids where it could go differently from the off. You need to change who you attack with a particular move or the toons you go into that fight with. The game isn't rigged, your incompetency is just off the scale. Move along. Also good effort for quoting what I said yet attributing it to somebody else, round of applause for you. Also not sure why you to chose to quote when nothing you say is in direct response to the things that I said...
Yes, it is rigged. Go in and use abilities that should have RNG determined results, such as the number of DOT's that land per character, they come out the same way every time. If they don't, the result is rigged because it's either random or pre-determined. I'm not interested in predetermined outcomes that are contrived by an incompetent development team to boost sales.
yes, I realize you have to to do something different if you're losing, the test was whether the random number generator is robust, and it clearly isn't. And if it's not being used at all, that's even worse.
@Scorpionad Dooood ... do you understand random number generators? They are based on a seed. If you give the function the same seed, you get the same result. They work that way by design. It is intentional. It is necessary for code development.
The seed at the beginning of every GW battle is constant; it is saved in memory. When you enter the fight, you always start with the same seed. If you go into the battle and do everything the same, you get the same result. It is NOT rigged. That's how RNG works.
Now, YOU can do something to change the seed. Change the makeup of your squad or do a different attack. This will manipulate the seed and change the result. Sometimes the changes are small, sometimes large. The point is, YOU can do something to affect the outcome. Take advantage of this knowledge, and gain power.
Having said that, it is possible to randomize the seed at the beginning of every battle, as is done in Raids. When you attack the Rancor, if things don't go your way, you can retreat and try again. When you re-enter, you may get a different result even if you do everything exactly the same. This does NOT work in GW because GW does NOT randomize the seed.
Few tips to win gw (i would say common sense ones but some ideas i got from here):
1. have healers in your A team. keep the health topped at the end of each fight.
2. use health mods, do not use protection mods. You can heal the health lost, protection is lost for good. Most healers heal based on percentage of their life pool.
3. use your B teams (or at least members from the B teams) with the easier opponents, that way you have advantage of TM at the harder opponents even with the B teams. Your B team will always go first on node 12, giving you that chance to get out that pesky rey.
4. never use your high damage specials at the end of a fight/node, always be sure you have your specials available at the start of the next fight.
5. Use suicide quads when required (even level one when you need to force leia to not go stealth on your A team).
6. Do not auto, use some sort of strategy, don't be afraid to mix the team according to the opponent team.
Yap thats it thats gw ... reteat and change squad and or attack someone else or even the same but with another attack ...
GW was used to be fun, now its just an annoying but nescessary trail and error. The only challenge on GW is to keep motivation for another try to find the path through rng. Devs should test their coded/changes and think about, that not everyone has a roster of 40+ maxed characters.
Left by design. The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
1. have healers in your A team. keep the health topped at the end of each fight.
In the tough nodes a healer may be a waste of DPS, let alone healers, plural. Kill node 6 and 9, faster, and you don't take damage. You have one or two easy nodes where you can put in your healer, in node 7,8,10 to see if you can restore a crippled toon to battleworthiness. Of course, prep your healer with TM in node 1-5 if you want to use him/her in a later node.
Of course this all depends on your particular toons. I favor protection over health and I haven't used any healer in GW since they increased the difficulty, personally.
GW used to be a war of healing and attrition. When tm always started at zero. Each node was a dance of hitting, healing, and trying to finish every battle with specials ready.
Since tm updated this takes too much time and effort. Save up tm in node 1 to 5. Crush node 6, and don't worry too much about cooldowns. Reset cooldowns by end of node 8, and ur good. Crush node 9. Regroup in node 10. Defeat or cripple node 11/12 with A team, and finish off with alternative squads if necessary.
Instead of having A or B teams we should also start thinking about having 2 A teams... I like to consider myself with 2 A teams, since my arena team is not as powerfull as my GW team (in numbers) and some toons are as good as my "A" ones, maybe with less stars (working on that) but i assure that with 2 good teams and not 1 good and 1 average team, GW should be easier.
Still, this is quite useless since we now for sure GW is broken and a lot of ppl is suffering from it.
Instead of having A or B teams we should also start thinking about having 2 A teams... I like to consider myself with 2 A teams, since my arena team is not as powerfull as my GW team (in numbers) and some toons are as good as my "A" ones, maybe with less stars (working on that) but i assure that with 2 good teams and not 1 good and 1 average team, GW should be easier.
Still, this is quite useless since we now for sure GW is broken and a lot of ppl is suffering from it.
Two teams? I've got four and building two more. Starting up some droids too. They get up to a certain level and then stall out waiting for gear and let me work on more characters.
Instead of having A or B teams we should also start thinking about having 2 A teams... I like to consider myself with 2 A teams, since my arena team is not as powerfull as my GW team (in numbers) and some toons are as good as my "A" ones, maybe with less stars (working on that) but i assure that with 2 good teams and not 1 good and 1 average team, GW should be easier.
Still, this is quite useless since we now for sure GW is broken and a lot of ppl is suffering from it.
Two teams? I've got four and building two more. Starting up some droids too. They get up to a certain level and then stall out waiting for gear and let me work on more characters.
But those 4 teams are equal or just bench toons? Cause my point is to make more than just one A team... Instead of farming other teams to leave them aside or just as suicide squads for GW, the best would be to farm 12 toons that could be used as your arena team at anytime. I think is better to have 2 A teams. With 2 solid teams instead of A, B, C whatever teams...
But of course, when you're playing for months as you seem to be, you have time to farm more than just one team, and thats the point of the game as well, having all toons and using them to fight, but i'm only at lvl 72 and farming 2 teams to the top after going for the others...
But again, no tips or advices for GW are counting now as it seems to be really broken so... When they get it fixed some of those tips will really help the newcomers...
Instead of having A or B teams we should also start thinking about having 2 A teams... I like to consider myself with 2 A teams, since my arena team is not as powerfull as my GW team (in numbers) and some toons are as good as my "A" ones, maybe with less stars (working on that) but i assure that with 2 good teams and not 1 good and 1 average team, GW should be easier.
Still, this is quite useless since we now for sure GW is broken and a lot of ppl is suffering from it.
Two teams? I've got four and building two more. Starting up some droids too. They get up to a certain level and then stall out waiting for gear and let me work on more characters.
But those 4 teams are equal or just bench toons? Cause my point is to make more than just one A team... Instead of farming other teams to leave them aside or just as suicide squads for GW, the best would be to farm 12 toons that could be used as your arena team at anytime. I think is better to have 2 A teams. With 2 solid teams instead of A, B, C whatever teams...
But of course, when you're playing for months as you seem to be, you have time to farm more than just one team, and thats the point of the game as well, having all toons and using them to fight, but i'm only at lvl 72 and farming 2 teams to the top after going for the others...
But again, no tips or advices for GW are counting now as it seems to be really broken so... When they get it fixed some of those tips will really help the newcomers...
I hear you. I've got two very good teams, two that are approaching very good, and two that are suffering because of credit scarcity. But like you said, it's a collection game that you can build over time (a very long time) to allow counters to enemy threats. GW almost made me quit, but then more lower characters got better and GW is starting to become somewhat manageable again. It takes time, stick with it.
Yeah, the credits got smoked by the mods lol... Still, i really love SW and this game so i'm sticking with it through the obstacles, everyday with a New Hope it will get better for everyone ;D
Replies
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
That is what I have been saying for days. I'm looking at characters that have twice the staying power (+100% prot) that are way undervalued. How much is that worth according to the devs? It's not even a hundred points, it seems. Get another gear level and add 50% to your protection and the power goes up by several hundred points.
Again to all yes men, that node 12 would be the easiest is simply bad coding, not working as intended. With the special nodes of 6, 9 and 11 you will face weaker opposition in total as those of us who are not over the specific power level get to do that with four (4) nodes.
An example of a tough node 6 was pasted by a yes man a while ago. That is what I get in node 6 also, could be Anakin lead team, could be droids, but gear levels are 9-11 for all, with less 9 than 10-11 and the mods are lvl 12-14. On top of that I have hard nodes at 9, 11 and 12.
I look forward to the easier mode in GW, but seem to be out of luck with the raid rewards right now, so growing Arena Power is not happening quickly enough.
I can always get to node 11 and then im stuffed dont even try node 11 not worth wasting my time on it.
Thank god i have every gwar shard toon at 7*
I have play this game for 4 month, and only 2 times i can not finish GW due to over power opponent in node 12, A few month ago when they begin make GW "not fun", and today.
It is not difficult for today, but impossible, and i hope it is just for today, if not, then i will stop spending. There is no guarantee spending real money for building team can make you finish GW daily
Save slowly because you lose at GW
Spend what credits you did earn to make squad better
GW is now % harder because you leveled up your squad
Back to step 1
I heard Rebels can destroy gw too, not like droids but it's pretty close
Make Zader Great Again!
That is awesom
I run Rebels, AA, Luke, Biggs, HRSc, St Han. They don't run the table at all. But maybe if I subbed Lando and Leia for Biggs and St Han that would change. Or sub Wedge for St Han.
If you're subbing in Wedge, I'd suggest Wedge lead with Biggs, Lando, Luke/Scout, and Han. Otherwise Leia is probably the best option on an AA led team
Make Zader Great Again!
Point to tRRRey. Wedge at lead. Now I just need a Wedge ...
Maybe you'll get lucky and he'll be available in September
Make Zader Great Again!
Yes, it is rigged. Go in and use abilities that should have RNG determined results, such as the number of DOT's that land per character, they come out the same way every time. If they don't, the result is rigged because it's either random or pre-determined. I'm not interested in predetermined outcomes that are contrived by an incompetent development team to boost sales.
yes, I realize you have to to do something different if you're losing, the test was whether the random number generator is robust, and it clearly isn't. And if it's not being used at all, that's even worse.
@Scorpionad Dooood ... do you understand random number generators? They are based on a seed. If you give the function the same seed, you get the same result. They work that way by design. It is intentional. It is necessary for code development.
The seed at the beginning of every GW battle is constant; it is saved in memory. When you enter the fight, you always start with the same seed. If you go into the battle and do everything the same, you get the same result. It is NOT rigged. That's how RNG works.
Now, YOU can do something to change the seed. Change the makeup of your squad or do a different attack. This will manipulate the seed and change the result. Sometimes the changes are small, sometimes large. The point is, YOU can do something to affect the outcome. Take advantage of this knowledge, and gain power.
Having said that, it is possible to randomize the seed at the beginning of every battle, as is done in Raids. When you attack the Rancor, if things don't go your way, you can retreat and try again. When you re-enter, you may get a different result even if you do everything exactly the same. This does NOT work in GW because GW does NOT randomize the seed.
1. have healers in your A team. keep the health topped at the end of each fight.
2. use health mods, do not use protection mods. You can heal the health lost, protection is lost for good. Most healers heal based on percentage of their life pool.
3. use your B teams (or at least members from the B teams) with the easier opponents, that way you have advantage of TM at the harder opponents even with the B teams. Your B team will always go first on node 12, giving you that chance to get out that pesky rey.
4. never use your high damage specials at the end of a fight/node, always be sure you have your specials available at the start of the next fight.
5. Use suicide quads when required (even level one when you need to force leia to not go stealth on your A team).
6. Do not auto, use some sort of strategy, don't be afraid to mix the team according to the opponent team.
GW was used to be fun, now its just an annoying but nescessary trail and error. The only challenge on GW is to keep motivation for another try to find the path through rng. Devs should test their coded/changes and think about, that not everyone has a roster of 40+ maxed characters.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Of course this all depends on your particular toons. I favor protection over health and I haven't used any healer in GW since they increased the difficulty, personally.
GW used to be a war of healing and attrition. When tm always started at zero. Each node was a dance of hitting, healing, and trying to finish every battle with specials ready.
Since tm updated this takes too much time and effort. Save up tm in node 1 to 5. Crush node 6, and don't worry too much about cooldowns. Reset cooldowns by end of node 8, and ur good. Crush node 9. Regroup in node 10. Defeat or cripple node 11/12 with A team, and finish off with alternative squads if necessary.
Still, this is quite useless since we now for sure GW is broken and a lot of ppl is suffering from it.
Two teams? I've got four and building two more. Starting up some droids too. They get up to a certain level and then stall out waiting for gear and let me work on more characters.
But those 4 teams are equal or just bench toons? Cause my point is to make more than just one A team... Instead of farming other teams to leave them aside or just as suicide squads for GW, the best would be to farm 12 toons that could be used as your arena team at anytime. I think is better to have 2 A teams. With 2 solid teams instead of A, B, C whatever teams...
But of course, when you're playing for months as you seem to be, you have time to farm more than just one team, and thats the point of the game as well, having all toons and using them to fight, but i'm only at lvl 72 and farming 2 teams to the top after going for the others...
But again, no tips or advices for GW are counting now as it seems to be really broken so... When they get it fixed some of those tips will really help the newcomers...
I hear you. I've got two very good teams, two that are approaching very good, and two that are suffering because of credit scarcity. But like you said, it's a collection game that you can build over time (a very long time) to allow counters to enemy threats. GW almost made me quit, but then more lower characters got better and GW is starting to become somewhat manageable again. It takes time, stick with it.
But thx for the tip anyways!