Character Strategy- CC-2224 “Cody”

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  • Josh_K
    1150 posts Member
    edited August 2016
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    Sathay wrote: »
    Did They delete Josh_K s thread on cody? Cant find it anymore?

    Its still here:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/60256/echo-fix-now-makes-cody-useless-clone-nerfs#latest

    I wanted to highlight something I said in the other thread which is what the core issue with the fix/nerf on echo, and the collateral damage to cody.

    Quoting:
    "Echo was released months ago, this bug was a feature all the way until now. Conversations I have had with devs said that at the time, people complained about how weak echo was and wanted him buffed. In response, they pointed out that their simulations (yes they do actuslly do some testing) of echo for balancing showed that he was competitive but balanced.

    Now, if a character is balanced based on a bug or feature, irrelevant at this point, and then some time later that is removed with no mitigation, this has an impact on the balance equation.

    Enter cody, who's assist triggers the entire team, prompting echo to assist at a % chance on each of them, these additional assists will trigger cooldown reduction on cody's if they crit. Note that the additional assists are not guaranteed at 60% chance and neither are they guaranteed to crit. Practically, full clone teams reduce the cooldown on codys assist to an average of 3-4 turns.

    Now, it is also certain that cody balancing would have had echos feature/bug present during balance testing from CG. Look at the gif from codys official strategy post, u can see multiple assists happening out of turn.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/57424/character-strategy-cc-2224-cody/p1

    Note that these were also from supermods during dev testing.

    To drive the point home, fixes/nerfs are happening without consideration of the balance equation. We are purchasing something that is no longer balanced and we should demand that this is addressed. "
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    I understand the frustration with the Echo change, but I think we need to get away from that issue. Let's say Echo is still as-is; does that mean Cody is still competitive? No it doesn't, Cody is still poorly balanced. Although the Echo change is frustrating for all of us, it doesn't really make Cody any less bad and having Echo's ability only makes him marginally better. We need Cody to have...

    1. AI redone - 212th Attack prioritized over AT-TE cannon
    2. HP increased by 30%, approximately
    3. Reduced Cooldown on 212th Attack that's in-line with similar characters (QGJ, GS, IG86).
    4. Nice to have... leader ability changed to passive like IG86 and others. His leader isn't entirely useful as Rex or JKA will ultimately be the leader and +defense is a garbage stat.
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    "I understand the frustration with the Echo change, but I think we need to get away from that issue. "

    Probably true. I think for me it was just hiding the other shortcomings that keep being brought up. Using the 212th with Echo doing his thing was just a ton of fun - even if Cody got squished right away. Now there is just less Echo "fun" to offset the "frustration" with Cody.
  • RuiVuusen
    52 posts Member
    edited August 2016
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    I understand the frustration with the Echo change, but I think we need to get away from that issue. Let's say Echo is still as-is; does that mean Cody is still competitive? No it doesn't, Cody is still poorly balanced. Although the Echo change is frustrating for all of us, it doesn't really make Cody any less bad and having Echo's ability only makes him marginally better. We need Cody to have...

    1. AI redone - 212th Attack prioritized over AT-TE cannon
    2. HP increased by 30%, approximately
    3. Reduced Cooldown on 212th Attack that's in-line with similar characters (QGJ, GS, IG86).
    4. Nice to have... leader ability changed to passive like IG86 and others. His leader isn't entirely useful as Rex or JKA will ultimately be the leader and +defense is a garbage stat.

    And Rex's AI adjusted to prioritize Squad Discipline over subdue.

    I like Codys leadership though, and might not be as bad in some facets if the recent defense changes, are intended and remain in game (I hope they do). Might lead to some build options for the squad based on leadership.

    Cody Lead- stack crit damage mods on the squad. Less chance of JKA being exposed.

    Rex Lead- stack health (and defense maybe?) on the squad. Plo Koon maybe finds value here. Two chances at TM gain. Debuff cleanse and Tenacity up, defense up, two purges.

    JKA Lead- stack crit chance and offense. Hammer time!
  • Josh_K
    1150 posts Member
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    I understand the frustration with the Echo change, but I think we need to get away from that issue. Let's say Echo is still as-is; does that mean Cody is still competitive? No it doesn't, Cody is still poorly balanced. Although the Echo change is frustrating for all of us, it doesn't really make Cody any less bad and having Echo's ability only makes him marginally better. We need Cody to have...

    1. AI redone - 212th Attack prioritized over AT-TE cannon
    2. HP increased by 30%, approximately
    3. Reduced Cooldown on 212th Attack that's in-line with similar characters (QGJ, GS, IG86).
    4. Nice to have... leader ability changed to passive like IG86 and others. His leader isn't entirely useful as Rex or JKA will ultimately be the leader and +defense is a garbage stat.

    Good points and agree completely with Cody. The issue still remains that echo has lost a large chunk of his value. His damage isnt great to begin with, he is also pretty squishy and slow. Apart from his aoe which is pretty much a one use per match as the cooldown is so long, he really adds very little to an already rigid team structure. Remember his assist only works on basics, so out of turn counters, assists contributed a lot to his value previously.
  • Durrun
    1019 posts Member
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    I'm swapping echo out for SF once he's geared
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    JohnTS676 wrote: »
    Yea lets have more power for the p2p toons, cause the whales don't have enough advantage over the f2p player base already with precraft 2.0

    I understand they need to have some incentive to make people spend stupendous amounts of money on this game, but they also shouldn't just give a p2p team an auto win programming, cause how is that fair on the f2p players. Although they are mostly ignored when it comes to implementing things in this game cause devs don't care about them if they aren't spending, the only point in the f2p's for them is making up numbers to boast or possibly bringing other people into the game who do spend, no other purpose from a devs perspective.

    It is a for-profit business after all God forbid they try to make some money
    -FightinPhantom 303rd/720th Mile High City
    191568986 Ally Code
    Phightin.Phantom@gmail.com
  • Darth_Jay77
    3163 posts Member
    edited August 2016
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    @CG_Kozispoon @EA_Jesse

    Hey Guys,

    We've been giving a lot of feedback and we've received no follow-up from your team. I'm sure you're busy with other projects related to the game, at the same time between Cody and Echo many of us have spent a good $500+ US on this game. These characters suck for a lack of better words. Cody's kit is very cool but he's unbalanced. Please give us some feedback so we know what direction we're going in with Cody.

    1. Change Cody's AI to use 212th Attack first

    2. Change Cod's AT-TE Cannon to give some kind of bonus to Clones instead of a Stun, his potency sucks and you almost never stun anybody in Arena unless you are very lucky with potency mods.

    3. Change his cooldown for 212th Attack to be considerably less. Characters like IG86, Geonosian Soldier, Qui Gon Jinn, Biggs Darklighter all have equal damage if not more to Cody's assist and have a considerably less cooldown.

    4. Increase Cody's health and protection about 30% so he's equal to other non-CT5555 Clones. Giving him a little more survivability is not out of line when you look at the total health and protection of the other Clones and other DPS, not to mention Rey easily get Foresight.

    5. Consider making Cody's leader a passive ability, it's honestly not that good. My testing Rex or JKA were always better leads.

    6. While not related directly to Cody, Rex's AI needs to change to use Squad Discipline first. Just like Jawa Engineer has such great synergy with Droids because of his ability to make them faster, Rex should have the same synergy with the Clones while on defense.

    Please let us know what you think about the situation with the Clones, we'd appreciate some feeedback as we are all very frustrated at this point having spent a fair amount of money on a poor product. The synergy with the squad has great potential but right now they are barely playable. The updates mentioned above I believe most of us agree upon and will definitely make Cody and the Clones better overall. Echo needs some love as well but I don't even know where to begin with him. Best Regards - J
    Post edited by Darth_Jay77 on
  • Durrun
    1019 posts Member
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    @CG_Kozispoon @EA_Jesse

    Hey Guys,

    We've been giving a lot of feedback and we've received no follow-up from your team. I'm sure you're busy with other projects related to the game, at the same time between Cody and Echo many of us have spent a good $500+ US on this game. These characters suck for a lack of better words. Cody's kit is very cool but he's unbalanced. Please give us some feedback so we know what direction we're going in with Cody.

    1. Change Cody's AI to use 212th Attack first

    2. Change Cod's AT-TE Cannon to give some kind of bonus to Clones instead of a Stun, his potency sucks and you almost never stun anybody in Arena unless you are very lucky with potency mods.

    3. Change his cooldown for 212th Attack to be considerably less. Characters like IG86, Geonosian Soldier, Qui Gon Jinn, Biggs Darklighter all have equal damage if not more to Cody's assist and have a considerably less cooldown.

    4. Increase Cody's health and protection about 30% so he's equal to other non-CT5555 Clones. Giving him a little more survivability is not out of line when you look at the total health and protection of the other Clones and other DPS, not to mention Rey easily get Foresight.

    5. Consider making Cody's leader a passive ability, it's honestly not that good. My testing Rex or JKA were always better leads.

    6. While not related directly to Cody, Rex's AI needs to change to use Squad Discipline first. Just like Jawa Engineer has such great synergy with Droids because of his ability to make them faster, Rex should have the same synergy with the Clones while on defense.

    Please let us know what you think about the situation with the Clones, we'd appreciate some feeedback as we are all very frustrated at this point having spent a fair amount of money on a poor product. The synergy with the squad has great potential but right now they are barely playable. The updates mentioned above I believe most of us agree upon and will definitely make Cody and the Clones better overall. Echo needs some love as well but I don't even know where to begin with him. Best Regards - J

    +1
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    +1 to above...... Aaaaand make echo same as he used to be
  • Darth_Jay77
    3163 posts Member
    edited August 2016
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    +1 to above...... Aaaaand make echo same as he used to be

    For me my issue with Echo is how the AI uses his debuff ability. "Oh crap, Rey has Foresight, BOMB THE ENTIRE TEAM!" LOL!. Honestly, if they would change Echo to only use his debuff when Taunt is on the board I'd be pretty happy to be honest. Then if they just remove his damage penalty for assisting that would be pretty sweet, or maybe reduced it down to like 10% - 20%. Such a severe penalty (40%) is unnecessary. Phasma essentially has the same passive ability as her leader and those assists only receive a 15% damage penalty, why 40%?

    @EA_Jesse
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    I used to love running clones and "collected" (bought) both Rex and Echo, farmed Fives, omega'd and max geared them all and had fun. Was very excited when Cody was announced and was ready to "collect".

    First Echo, the fix to his grenade didn't make him anymore useful, as clearing Rey's foresight, and not taunts is pointless and the cool down is way too extreme. Now the "fix" that consigns Echo to the bench permanently. Pre-Cody, with 40% reduction, going twice on a Fives assist call didn't make him OP, it made him a viable toon in a squad.

    Now Cody, turns out he's squishy in the extreme, dodgy AI and not in anyway arena viable. And you've "fixed" Echo because of his synergy with a character that few will buy?

    Why would I be willing to pay for Cody?

    Lost revenue opportunity I'm afraid CG. After my experiences with Echo, sorry, I don't see the benefits and wouldn't even farm him when he's eventually available. I'm sure your business model wasn't based on recouping money invested from the first few folks that bought him at launch and found him to be sub-par... I'm sure you hoped he'd follow the Rex model and provide longer term ROI.

    It's a shame.

    Xio
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    @EA_Jesse @CG_Kozispoon

    Happy Hump Day EA team. Please respond.
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    As someone that is a Freemium player-having spent ~$150-200- I'd love to farm *cough* purchase the clone team simply because they look 'neat'. I think @EA_Jesse should understand that online games/mmos ALWAYS fall into the 'you have to run this setup/group meta to compete'. Give the player base different avenues to have fun! I don't want to have to run the Old Ben Rey RG X X meta! Clones look like SOO Much fun!

    But you're missing out on one persons possible HUNRENDS of dollars revenue, multiply that times the hundreds that are complaining and that number jumps to 10's of thousands of revenue lost!
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    Granek wrote: »
    As someone that is a Freemium player-having spent ~$150-200- I'd love to farm *cough* purchase the clone team simply because they look 'neat'. I think @EA_Jesse should understand that online games/mmos ALWAYS fall into the 'you have to run this setup/group meta to compete'. Give the player base different avenues to have fun! I don't want to have to run the Old Ben Rey RG X X meta! Clones look like SOO Much fun!

    But you're missing out on one persons possible HUNRENDS of dollars revenue, multiply that times the hundreds that are complaining and that number jumps to 10's of thousands of revenue lost!

    I'm not trying to get negative here or the whole "EA needs the whales" argument, but from a business perspective those that spend significant money on this game should get a little more attention. I work in the Casino Gaming business and you better believe our VIP's that make up a small percentage of our player population but generate 80%+ of our revenue get a LOT of attention. When they submit a complaint on their customer survey, it's addressed within 48 hours. I neither expect nor want the personal attention we give our players, but when we purchase their products and we give feedback; I think we deserve a little attention in this type of forum especially when that product is brand new and there are issues to work out. It honestly just makes me want to spend less money on this game. Then throw in the way the mod system works and I'm further irritated with it all.
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    +1 to all of this. And for some of us, it's not hundreds. It's thousands.
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    e.g. You sold me a car, and I was happy to pay for it. But then you came back and tore the engine out. Thanks a lot.
  • Granek
    50 posts Member
    edited August 2016
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    Granek wrote: »
    As someone that is a Freemium player-having spent ~$150-200- I'd love to farm *cough* purchase the clone team simply because they look 'neat'. I think @EA_Jesse should understand that online games/mmos ALWAYS fall into the 'you have to run this setup/group meta to compete'. Give the player base different avenues to have fun! I don't want to have to run the Old Ben Rey RG X X meta! Clones look like SOO Much fun!

    But you're missing out on one persons possible HUNRENDS of dollars revenue, multiply that times the hundreds that are complaining and that number jumps to 10's of thousands of revenue lost!

    I'm not trying to get negative here or the whole "EA needs the whales" argument, but from a business perspective those that spend significant money on this game should get a little more attention. I work in the Casino Gaming business and you better believe our VIP's that make up a small percentage of our player population but generate 80%+ of our revenue get a LOT of attention. When they submit a complaint on their customer survey, it's addressed within 48 hours. I neither expect nor want the personal attention we give our players, but when we purchase their products and we give feedback; I think we deserve a little attention in this type of forum especially when that product is brand new and there are issues to work out. It honestly just makes me want to spend less money on this game. Then throw in the way the mod system works and I'm further irritated with it all.


    frankly Whales or those that spend $$ should receive the attention you give them at your place of work! Capitalism at work here folks! I myself cant afford-well I can but then I couldn't afford my divorce :neutral: -thousands of dollars. But I'm willing to spend a couple of hundred more just to get this team. I never understood the disparage for those that spend $$. Its said persons $$ they can do what they like!

    I understand its tough to balance FTP toons with PTP toons but its really common sense that if I spend ~500 like some of you did I'd BETTER get a good return on my investment! I don't expect to purchase EU Sidious and have him taking out full teams alone *cough*REY*cough* but there should be an advantage for those that spend $$.

    Some guy drives past me in a Porsche, am I supposed to get angry and rant because I can't afford one?
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    +1 to all of this. And for some of us, it's not hundreds. It's thousands.

    I try not to think of what I spend, if I tell myself hundreds I feel better about it. LOL
    e.g. You sold me a car, and I was happy to pay for it. But then you came back and tore the engine out. Thanks a lot.

    Honestly, they sold us a shiny brand new sports car with great options but the engine for a Prius.
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    And then they nerfed its regenerative braking!
  • Kozispoon
    3245 posts EA Staff (retired)
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    Hi there, and thank you for all of the great feedback on one of my personal favorite recent additions to the game. Much like Zam Wesell and Geonosian Spy, we are looking into making improvements on Cody in a future update. Cheers!
    Thank you for your patience 8D Forum Guidelines
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    Hi there, and thank you for all of the great feedback on one of my personal favorite recent additions to the game. Much like Zam Wesell and Geonosian Spy, we are looking into making improvements on Cody in a future update. Cheers!

    @CG_Kozispoon Awesome, thank you for the response! Cody has a very cool kit and I think many of us that enjoy the Clones were very excited about this addition as well. Look forward to seeing what you have in-store for Cody. If you have any spoilers that would be fun too! Thanks Kozi! - J
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    @CG_Kozispoon

    Thank you SO much. I have gone back to my clone team and paying refreshes to climb up. I even paid to improve their mods a little.

    Glad for the communication and glad for the hope.

    Thanks for not letting us down!

    (hope we see it soon though)

    :smiley:
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    @CG_Kozispoon thank you so much for listening to us. Make Cody Great Again 2016.

    Also, keep giving us more clones please. I'll happily spend my money on them.
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    Thank you for listening @CG_Kozispoon. I imagine 99% of clone fans use Rex / JKA as lead, so I personally couldn't see the strengths of using Cody's leadership skill. Building on the recent Wedge / Biggs partnership model, a serious upgrade to Cody's kit would be a pairing on Fives, "if Cody is present, Fives taunts for two turns", so that Clones finally have a tank :)

    Xio
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    Xioborg wrote: »
    Thank you for listening @CG_Kozispoon. I imagine 99% of clone fans use Rex / JKA as lead, so I personally couldn't see the strengths of using Cody's leadership skill. Building on the recent Wedge / Biggs partnership model, a serious upgrade to Cody's kit would be a pairing on Fives, "if Cody is present, Fives taunts for two turns", so that Clones finally have a tank :)

    wow this would be great! I ran into a full clone team, fun to fight but very easy

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    Xioborg wrote: »
    Thank you for listening @CG_Kozispoon. I imagine 99% of clone fans use Rex / JKA as lead, so I personally couldn't see the strengths of using Cody's leadership skill. Building on the recent Wedge / Biggs partnership model, a serious upgrade to Cody's kit would be a pairing on Fives, "if Cody is present, Fives taunts for two turns", so that Clones finally have a tank :)

    That sounds fun. Or really you could do something like Royal Guard but keep it specific to Clones, where if any Clone's health is >= 50% then 5's Taunts for one turn and all Clones gain 25% TM.
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    And his leader could really just be made a unique with the critical chance advantage expiring when Cody dies.

    Echo's "By the Book" has taken a serious hit by the change to the ability with which he was originally tuned. How about making it, "Clone allies recover 7% of their Max Health whenever they use a Basic ability. This effect is doubled once per turn, if they use the ability out of turn, and is disabled if Echo is defeated."

    That would pair well with a Fives passive taunt, but not affect too much the "Fives v.s. the world" event that sometimes occurs at the end of a match.
  • Darth_Jay77
    3163 posts Member
    edited August 2016
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    And his leader could really just be made a unique with the critical chance advantage expiring when Cody dies.

    Echo's "By the Book" has taken a serious hit by the change to the ability with which he was originally tuned. How about making it, "Clone allies recover 7% of their Max Health whenever they use a Basic ability. This effect is doubled once per turn, if they use the ability out of turn, and is disabled if Echo is defeated."

    That would pair well with a Fives passive taunt, but not affect too much the "Fives v.s. the world" event that sometimes occurs at the end of a match.

    Yeah man I don't know what the fix is for Echo to be honest. A couple thoughts...
    1. AI must be fixed somehow, if possible that is. QGJ and Ventress deal with the same issue, so it might be some programming logic that can't be "fixed" per say. If it can be fixed that would be ideal, plus a cooldown reduction would help with his debuff.

    2. I like his assist attack, overall it's a nice addition to the Clone squad to have that extra damage. He does take a damage reduction penalty; I would like to see something along the lines of, "if attacking ally is a Clone, that ally also gains 20% TM with a critical hit" or something like that. Often is assist doesn't even top 3k. The Clones are about TM gain and being up-tempo, so I think it's reasonable since most of them don't do much damage.

    3. By The Book: I think it would be more fun to grant the primary ally something like Protection-up or +10% protection if the ally is a Clone. Something cool that has good synergy with the Clones but is restricted to the Clones so it doesn't become broken.

    Echo is a tough one because he fills a niche but provides good support overall. I really don't know what the answer is for him. To me the issues with Cody and Rex are very obvious, but Echo... ugh. lol
  • DarthZannaH
    577 posts Member
    edited August 2016
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    Hi there, and thank you for all of the great feedback on one of my personal favorite recent additions to the game. Much like Zam Wesell and Geonosian Spy, we are looking into making improvements on Cody in a future update. Cheers!

    OMG THNK GOD! 32/100, will continue to buy his shards then... I actually cried when they updated ECHO... I was just building my dream team, I'm a big fan of Clone Wars series, my dream team Anakin / CODY / Echo / 5s / Clone Sarge.... I just hit 80 and into a T7 guild, and was really excited to gear up these heroes and start ruling P2... Then suddenly EA nerf Echo and make Cody useless...

    Please buff him ASAP so I can at least bring something new to raid, instead of copying other builds like Teebo, Phasma, Rey...etc...

    We really need some diversity for raiding / arena.
    Do or do not...
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