We understand recent Territory Wars had guilds matched up at a wider ranges than design intended. As an appreciation and recognition for all the great player feedback and patience as we continue to improve the game:
We will be distributing 500 Crystals to all players on 3/16 in their inbox
Details to be posted in the Game Update section of the forums.
We have made some improvements to the matchmaking system in this week’s server update. Starting with this weekend’s Territory War, you should be seeing results closer to the original design intent.
In order to help you understand that intent, here are some additional details about the system.
Matchmaking seeks to create the most fair matchups, with two primary goals in mind:
The squad power of participating individuals in each guild should be near the same average power.
The strongest possible squads of both participating guilds should be near the same average power.
To achieve this, matchmaking uses multiple parameters.
As a primary consideration, matchmaking identifies the strongest characters/ships expected to be used by each participant in the Territory War and assigns a value to each roster. Then it looks for the single strongest squads and compares them to each other. Matchmaking then aggregates these criteria for the guild and finds the opponent that is most similar.
Comparing Guild Galactic Power (GP), Active GP, or # of participants can be misleading.
Rewards are determined solely by Active GP of the participants. Active GP refers to the total Guild Galactic Power of the guild at the time that each person has joined the Territory War. Galactic Power is locked at that point to ensure that matchmaking is calculated off a fixed number and can’t be drastically changed over the course of the Territory War.
Finally, to promote a variety of opponents, we seek to avoid matching with recently fought opponents, however this can still happen if opponents meeting the above criteria are sparse.
Thank you all for your great feedback as we continue to improve the Territory Wars feature. As with all areas of the game, we will continue to monitor the feature to ensure it is meeting target design goals.
Development Manager for Star Wars: Galaxy of Heroes