“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
Maybe the drop rate is only better on new accounts? That’s fine, but that is not what this update states as its intention
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Only characters older than 1 year have their drops doubled.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
Which characters?
They weren’t all doubled.
They have the 2 by their names...B1, Droideka, and Shaak Ti
What I’m seeing is every roll has a chance of 2 shards, 1 shard, or zero shards. The 1’s and zeroes being of greater weight
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Only characters older than 1 year have their drops doubled.
Everyone gets the same RNG.
Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂
And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Well no not really, RNG will affect how many shards you get on any day, some days you’ll get 0, some days you’ll get 6 or 8 etc.. but in the long run the farming time is still halved from the update
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Only characters older than 1 year have their drops doubled.
Everyone gets the same RNG.
Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂
And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
Oh dear.
On those characters there is absolutely 0 chance of earning 1 shard. 33% chance you get 2 shards, 67% chance you get nothing.
Could you come back with a screenshot of the next time you get 1 shard?
Might take a bit, but will do. I know for a fact though, because if what you say is true, then there is no way that an odd number of shards would happen, which happens all the time. Unless this new system only works if you do 1 sim at a time.
If you have a read of this, you’ll see it clearly stated that the nodes now drop 2 instead of 1.
You must be mistaken about your drops, I’m afraid.
Absolutely not
You have to have. Any toon that has been doubled can only drop 0 or 2 shards per battle it cannot drop 1. If you do 5 battles on an accelerated character you can either get 0-2-4-6-8-10 shards. It isn’t a case of it might drop 2 it might drop 1 or might drop 0 it can only be 0 or 2 per attempt
Might take a bit, but will do. I know for a fact though, because if what you say is true, then there is no way that an odd number of shards would happen, which happens all the time. Unless this new system only works if you do 1 sim at a time.
@Xitarus please follow the link in the above post. Not all characters have been doubled (accelerated), so you can farm a toon that will still drop single drops, but the ones that have been accelerated do drop by 2s.
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
You'll have to wait forever...or admit the confusion is on your part at some point.
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
A picture of a leprechaun will be easier to come by sadly.
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
Points? Do you mean ally points? Ate you pulling from from bronzium Xitarus ??
Those were not double for hits, they were doubled for drop rate, so there you can also get single shards.
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
Points? Do you mean ally points? Ate you pulling from from bronzium @Xitarus ??
Those were not double for hits, they were doubled for drop rate, so there you can also get single shards.
Now you’re confusing things Kyno.
He mentioned Shaak, Droideka and B1 earlier. They are all ship / hard node toons.
And bronziums absolutely are all 2 shards now. They doubled the rate of full character drops, but a single shard is not possible.
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
Points? Do you mean ally points? Ate you pulling from from bronzium Xitarus ??
Those were not double for hits, they were doubled for drop rate, so there you can also get single shards.
Now you’re confusing things Kyno.
He mentioned Shaak, Droideka and B1 earlier. They are all ship / hard node toons.
And bronziums absolutely are all 2 shards now. They doubled the rate of full character drops, but a single shard is not possible.
Well if anyone wants to post a pic of an odd number of shards from an accelerated character, please do. I gotta wait for points, so won’t be able to post a pic for a bit, but it will definitely come!
Points? Do you mean ally points? Ate you pulling from from bronzium Xitarus ??
Those were not double for hits, they were doubled for drop rate, so there you can also get single shards.
Now you’re confusing things Kyno.
He mentioned Shaak, Droideka and B1 earlier. They are all ship / hard node toons.
And bronziums absolutely are all 2 shards now. They doubled the rate of full character drops, but a single shard is not possible.
Well it would seem I am mistaken. Maybe it was during “double drops” or I’m confusing the relic pieces that have a 2, but usually drop 1. Apologies.
It still doesn’t change my opinion about the drop rate feeling any different. I did 35 sim tickets and received 12 shards. It definitely wouldn’t have been 6 before.
Maybe I should stop doing multi and just do 1 sim at a time? Don’t see why that would make a difference, but maybe.
Well it would seem I am mistaken. Maybe it was during “double drops” or I’m confusing the relic pieces that have a 2, but usually drop 1. Apologies.
It still doesn’t change my opinion about the drop rate feeling any different. I did 35 sim tickets and received 12 shards. It definitely wouldn’t have been 6 before.
Maybe I should stop doing multi and just do 1 sim at a time? Don’t see why that would make a difference, but maybe.
The drop rate is the same as it has always been @Xitarus, but when you do hit it will give 2 rather than 1.
Yes in your example it would have been 6.
No how many sims you do does not effect the drop rate. Other player shave recorded drops to find the appropriate 33% drop rate.
Replies
My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
Maybe the drop rate is only better on new accounts? That’s fine, but that is not what this update states as its intention
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
They weren’t all doubled.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Everyone gets the same RNG.
They have the 2 by their names...B1, Droideka, and Shaak Ti
What I’m seeing is every roll has a chance of 2 shards, 1 shard, or zero shards. The 1’s and zeroes being of greater weight
Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂
And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
Well no not really, RNG will affect how many shards you get on any day, some days you’ll get 0, some days you’ll get 6 or 8 etc.. but in the long run the farming time is still halved from the update
Oh dear.
On those characters there is absolutely 0 chance of earning 1 shard. 33% chance you get 2 shards, 67% chance you get nothing.
Could you come back with a screenshot of the next time you get 1 shard?
If you have a read of this, you’ll see it clearly stated that the nodes now drop 2 instead of 1.
You must be mistaken about your drops, I’m afraid.
Absolutely not
You have to have. Any toon that has been doubled can only drop 0 or 2 shards per battle it cannot drop 1. If you do 5 battles on an accelerated character you can either get 0-2-4-6-8-10 shards. It isn’t a case of it might drop 2 it might drop 1 or might drop 0 it can only be 0 or 2 per attempt
@Xitarus please follow the link in the above post. Not all characters have been doubled (accelerated), so you can farm a toon that will still drop single drops, but the ones that have been accelerated do drop by 2s.
Make sure it’s on one of the 3 toons you stated though please.
You'll have to wait forever...or admit the confusion is on your part at some point.
Points? Do you mean ally points? Ate you pulling from from bronzium Xitarus ??
Those were not double for hits, they were doubled for drop rate, so there you can also get single shards.
Just ignore me.
He mentioned Shaak, Droideka and B1 earlier. They are all ship / hard node toons.
And bronziums absolutely are all 2 shards now. They doubled the rate of full character drops, but a single shard is not possible.
I will show myself the door.
LOL
I am waiting for bigfoot.
It still doesn’t change my opinion about the drop rate feeling any different. I did 35 sim tickets and received 12 shards. It definitely wouldn’t have been 6 before.
Maybe I should stop doing multi and just do 1 sim at a time? Don’t see why that would make a difference, but maybe.
The drop rate is the same as it has always been @Xitarus, but when you do hit it will give 2 rather than 1.
Yes in your example it would have been 6.
No how many sims you do does not effect the drop rate. Other player shave recorded drops to find the appropriate 33% drop rate.