[MEGA] Road Ahead: July 2021

Replies

  • Kyno wrote: »
    @CG_SBCrumb_MINI

    My biggest issue with the non GL nerf is that if you (rhetorical, I get you're just the messenger) didn't want non GLs beating GLs, why wait a year to nerf them?

    At this point we all assumed the counters were safe and had invested resources into them. Imp troopers is a great example. They countered See from the very beginning. And even after a mega thread over 100 pages the answer was that it was fine. If it was fine then, why isn't it fine now?

    The time to have fixed it was when the GL first came out and with enough warning of, "don't invest in this counter because it's going to be nerfed". Instead, you said it wasn't going to be nerfed and people invested in that counter.

    And refunding the gear to r5 is a joke. If the team no longer has the significant viability it did, the gear and Zetas should be fully refunded. To g1 not r5 or r7.

    For r9. It's too soon. The gear crunch needs eased. Please no more we're looking into it. It needs eased now. It should be eased before r9. Especially with a GL now being a requirement to be competitive in arena. Currently, a new account will take over a year to get there ftp. Previously we had the option of farming a counter to at least try and get more crystals while we reliced the 15 characters needed for a GL (about half of them useless). But now new players that don't drop thousands of dollars have to farm a GL while being locked out of the top of arena even longer.

    This is a very bad change. Please reconsider.

    Why wait - the testing of future relic levels was revealing the issue was getting out of hand due to this specific mechanic.

    I believe the refunds for some of them are based on the level needed for other toons. They probably (I'm guessing) also had a threshold of use that they focused on for which toons would receive this treatment.

    The level needed for other toons is an artificial constraint and can also be retroactively nerfed. Initially CG said that relics wasn’t a requirement for all characters needed to unlock a GL. So apparently that’s a possibility to go back to as well. Nerfing can be done both ways for the sake of longevity of the game.
  • Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    It is when the top 100 spots are controlled by bullies...er..shards that dictate who get to earn rewards or who gets "pushed out" because they "havent earned it"
  • Kyno
    32087 posts Moderator
    Kyno wrote: »
    Kyno wrote: »
    Imagine if there were a test server. And they gave access to the more prominent members of the community. Then, when they announce things like this, those guys could provide assurance that the sky is not in fact falling. That would be a game changer, I dare say.

    Instead, we have 6 weeks to fester and worry over these changes.

    They do, and players did test this, and no the sky is not falling.

    Sorry that I dont think any if them have a youtube channel they can use to tell you that.

    Then they are not "prominent".

    That is not true, FYI.

    Who are they? Where have they made any public comments? If they are prominent, they are muzzled to the point of being useless to the community. They may help CG with testing, but that was not my point.

    Any test program was/is/has always been under NDAs.

    Testing done by prominent members of the community is good for the community. No matter what they can say to the community.
  • Nauros
    5378 posts Member
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Almost forgot that it would be CG doing the moving, so touché.
  • Nauros
    5378 posts Member
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    I think even taking some away from arena and putting it elsewhere would be player friendly, as long as the overall income doesn't decrease. As you said, not everyone has the time for arena and not everyone finds it fun, it makes no sense for it to be the single most prominent source of premium currency.
  • Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Imagine if there were a test server. And they gave access to the more prominent members of the community. Then, when they announce things like this, those guys could provide assurance that the sky is not in fact falling. That would be a game changer, I dare say.

    Instead, we have 6 weeks to fester and worry over these changes.

    They do, and players did test this, and no the sky is not falling.

    Sorry that I dont think any if them have a youtube channel they can use to tell you that.

    Then they are not "prominent".

    That is not true, FYI.

    Who are they? Where have they made any public comments? If they are prominent, they are muzzled to the point of being useless to the community. They may help CG with testing, but that was not my point.

    Any test program was/is/has always been under NDAs.

    Testing done by prominent members of the community is good for the community. No matter what they can say to the community.

    Good? Yes?
    Good enough? No!

    This is ridiculous. My main point was, I thought clear, that we need some inside information to come from trusted sources, members of our community. You telling me they are bound by NDAs has just reinforced my point. The only thing you appear to disagree about is whether this is problematic. Which is fine, but I'd wager you're in the minority.
  • Kyno
    32087 posts Moderator
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    That is just increasing income is different than the discussion back when it happened. The discussion point back then was moving it to a different source.

    I think everyone would agree more crystals is player friendly and would be appreciated by players.
  • Kyno
    32087 posts Moderator
    Nauros wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    I think even taking some away from arena and putting it elsewhere would be player friendly, as long as the overall income doesn't decrease. As you said, not everyone has the time for arena and not everyone finds it fun, it makes no sense for it to be the single most prominent source of premium currency.

    A change like that would be different, not necessarily better or more player friendly. Not having time is an issue expressed for most if not all other game modes by some segment of the player base, especially PvPs.

    In a meta game, it does make perfect sense, but that doesnt mean it's going to be liked by everyone.
  • Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    Well what the discussed was always "moving" crystals, not just adding them in other modes. They would never do that. So the idea of taking crystals out of arena is probably the most unfriendly FTP thing they can do.

  • Not all non-GL counters are broken, only the ones with older characters. You see, you can spend money on new toons like CAT (soon to appear in store, I bet) to get the only counters that work.

    If they left the old counters in place, not as many people would buy the new toons or gear for them. This is a money grab, nothing else. Every excuse they trot out is easily seen as the chaff it is.
  • Konju
    1142 posts Member
    Kyno wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    That is just increasing income is different than the discussion back when it happened. The discussion point back then was moving it to a different source.

    I think everyone would agree more crystals is player friendly and would be appreciated by players.

    Sure, but since the gear grind hasn’t been addressed at G8 gear, this would offer the players the choice how to spend this extra income. We don’t need more prize boxes with mk4 guns carbs etc, a slight increase in crystal income would be a balanced solution for players at every level of each event.
  • Konju
    1142 posts Member
    raybron99 wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    Well what the discussed was always "moving" crystals, not just adding them in other modes. They would never do that. So the idea of taking crystals out of arena is probably the most unfriendly FTP thing they can do.

    I don’t disagree that they won’t do it. I saw and read the road ahead. Easing G8 crunches is not on their radar, that is for certain, so giving slightly more crystals rewards is most definitely not going to be on their radar.

    This road ahead had only things that the top spenders (long-term f2p hoarders potentially as well) will be able to access in any “reasonable”timeframe. Maul was the only piece in there that doesn’t require significant resources to obtain for those above 4M GP completing hard mode Conquest. Everything else is a just a massive grind for 90%+ of the player base (especially if one speculates the likelihood of Executor being needed for Lord Vader).
  • Kyno
    32087 posts Moderator
    Konju wrote: »
    Kyno wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    That is just increasing income is different than the discussion back when it happened. The discussion point back then was moving it to a different source.

    I think everyone would agree more crystals is player friendly and would be appreciated by players.

    Sure, but since the gear grind hasn’t been addressed at G8 gear, this would offer the players the choice how to spend this extra income. We don’t need more prize boxes with mk4 guns carbs etc, a slight increase in crystal income would be a balanced solution for players at every level of each event.

    As I said, what player wouldnt want more crystals.
  • Kyno
    32087 posts Moderator
    Nauros wrote: »
    Kyno wrote: »
    Nauros wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    I think even taking some away from arena and putting it elsewhere would be player friendly, as long as the overall income doesn't decrease. As you said, not everyone has the time for arena and not everyone finds it fun, it makes no sense for it to be the single most prominent source of premium currency.

    A change like that would be different, not necessarily better or more player friendly. Not having time is an issue expressed for most if not all other game modes by some segment of the player base, especially PvPs.

    In a meta game, it does make perfect sense, but that doesnt mean it's going to be liked by everyone.

    There's a significant difference between not having time in general and not having time during a specific time every day, don't try to confuse the issue. And concentrating crystal income in arena makes this issue worse, hence my opinion that moving it to other places would be player friendly (if it isn't actually a stealth nerf).
    And nothing will ever be liked by everyone, so I'm not sure what is the point of your last sentence.

    Agree, but you can move your time to better suit your situation, and balance how many attacks (time spent) vs possible income. Other game modes dont really have that option.
  • Konju
    1142 posts Member
    Kyno wrote: »
    Konju wrote: »
    Kyno wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    That is just increasing income is different than the discussion back when it happened. The discussion point back then was moving it to a different source.

    I think everyone would agree more crystals is player friendly and would be appreciated by players.

    Sure, but since the gear grind hasn’t been addressed at G8 gear, this would offer the players the choice how to spend this extra income. We don’t need more prize boxes with mk4 guns carbs etc, a slight increase in crystal income would be a balanced solution for players at every level of each event.

    As I said, what player wouldnt want more crystals.

    I wouldn’t request them if the new R9 wasn’t coming out this quickly. I wouldn’t request them if G8 gear crunch was alleviated. I wouldn’t request them if they didn’t have such steep requirements for every new character (whether in prerequisites or gear). I was fine with my current crystal income until these steep requirements and relic increases were announced.
  • Nauros
    5378 posts Member
    Kyno wrote: »
    Nauros wrote: »
    Kyno wrote: »
    Nauros wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    I think even taking some away from arena and putting it elsewhere would be player friendly, as long as the overall income doesn't decrease. As you said, not everyone has the time for arena and not everyone finds it fun, it makes no sense for it to be the single most prominent source of premium currency.

    A change like that would be different, not necessarily better or more player friendly. Not having time is an issue expressed for most if not all other game modes by some segment of the player base, especially PvPs.

    In a meta game, it does make perfect sense, but that doesnt mean it's going to be liked by everyone.

    There's a significant difference between not having time in general and not having time during a specific time every day, don't try to confuse the issue. And concentrating crystal income in arena makes this issue worse, hence my opinion that moving it to other places would be player friendly (if it isn't actually a stealth nerf).
    And nothing will ever be liked by everyone, so I'm not sure what is the point of your last sentence.

    Agree, but you can move your time to better suit your situation, and balance how many attacks (time spent) vs possible income. Other game modes dont really have that option.

    You can't balance time spent vs. rewards in, say, Conquest? Interesting.
  • Konju
    1142 posts Member
    Kyno wrote: »
    Nauros wrote: »
    Kyno wrote: »
    Nauros wrote: »
    Konju wrote: »
    Kyno wrote: »
    Nauros wrote: »
    I think the gear crunch won't be fixed since it makes so much money but how about giving more crystals for completing dailies? Someone not at the top of both arenas (the majority of players) hardly can afford regular energy refreshes and certainly not the super expensive gear. An extra 200 crystals for completing dailies would let ftp feel like they can buy gear occasionally but wouldn't be enough for spenders who want things now.
    200 extra crystals a day would only amount to one piece of gear a week. That wouldn't be enough to significantly ease the gear grind but I think ftp would feel like they have more ability to progress key characters.
    Another option would be to cut gear prices by 50% but that would certainly hurt the games profits.

    I think they talked about moving crystals away from arena some time ago, but it's obviously not happening. Funny how player-friendly changes often get talked about and forgotten...

    Moving crystal income out of arena is player friendly? .... interesting.

    Moving more crystal rewards to Conquest, GAC, TBs, TW, Assault Battles, GL events etc. would indeed be more player friendly. Not everyone has the opportunity and time to climb in arena for over an hour daily (at a specific payout time)…If these other modes offered some crystals (in some cases offered more than currently), then yes that would be player friendly. If crystals are also taken away from arena, then no the move is not player friendly. I say this as someone who climbs to top spots in arena/fleet arena daily.

    I think even taking some away from arena and putting it elsewhere would be player friendly, as long as the overall income doesn't decrease. As you said, not everyone has the time for arena and not everyone finds it fun, it makes no sense for it to be the single most prominent source of premium currency.

    A change like that would be different, not necessarily better or more player friendly. Not having time is an issue expressed for most if not all other game modes by some segment of the player base, especially PvPs.

    In a meta game, it does make perfect sense, but that doesnt mean it's going to be liked by everyone.

    There's a significant difference between not having time in general and not having time during a specific time every day, don't try to confuse the issue. And concentrating crystal income in arena makes this issue worse, hence my opinion that moving it to other places would be player friendly (if it isn't actually a stealth nerf).
    And nothing will ever be liked by everyone, so I'm not sure what is the point of your last sentence.

    Agree, but you can move your time to better suit your situation, and balance how many attacks (time spent) vs possible income. Other game modes dont really have that option.

    You can move your time in Arena only 2x a year. The other modes mentioned have much more variable time. The amount of time can still be an issue for some (myself included), but there is 24 hrs available for these other modes if not longer.
  • Looooki
    1045 posts Member
    Sooooo let's get this out of the way ...

    Has CG replied to any of the post yet ?
    Is Doja leaving CG ? Why the silence and crumb taking the lead ?
    When is the update dropping (Specific date)

    And I guess the most important question ??
    - what data is CG using to arrive at this conclusion in the road ahead ?
  • Konju
    1142 posts Member
    Is there a way to listen to the podcast from yesterday? I find it likely that something outside of this Road Ahead announcement was stated and would be interested to hear it. Thanks.
  • TVF
    36030 posts Member
    Looooki wrote: »
    Sooooo let's get this out of the way ...

    Has CG replied to any of the post yet ?

    Yes.
    Is Doja leaving CG ? Why the silence and crumb taking the lead ?

    He was more than half of the video. That means he's leaving?



    I need a new message here. https://discord.gg/AmStGTH
  • artusa
    175 posts Member
    So when you say GL vs Gl you mean 1 on 1 right ? So FO vs Resis and all the side toons are gone and it comes down to Rey vs SLKR. Well I have news for you, neither FO, Resis, and full Sith can beat JMK /CAT. For those 3 teams to work we need to mix and match them with counters. How is that balanced ? The only team that can reliably beat JMKCAT is JML with Jedi (pre nerf). How about fixing that ? Make it so that a full Resis team is viable. Give all the GL's viable teams that can beat each other and not force peoples hands to create counters.
  • Nauros
    5378 posts Member
    Konju wrote: »
    Is there a way to listen to the podcast from yesterday? I find it likely that something outside of this Road Ahead announcement was stated and would be interested to hear it. Thanks.

    Or even better, a text version. Getting a bit tired of everything being a podcast or video.
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